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  • Development Hell: The English fan patch spent over 6 years in development, often going long times without any info on it's progress.
  • Fan Nickname: Persona 0 for the game itself, because many of the concepts introduced in Shin Megami Tensei: if... would eventually be expanded upon in the original Persona, and Tamaki (the (formerly anonymous) main character of if...) even became a character in both the original Persona and the Persona 2 duology.
  • No Export for You: This is one of the few SNES-era SMT games still lacking a Fan Translation, to boot. Interestingly, due to the somewhat less "controversial" nature of the game's content compared to the rest of the series (that is, you only fight a student who wants to be God instead of actually fighting God), there were whispers that the game was considered for a Western release, but this obviously never bore fruit.
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    • Aeon Genesis has announced that their fan translation is "roughly halfway done", however. We may see this in English after all!
      • It is at 80% complete since 2014, but still better than nothing.
      • In October of 2018, it was finally finished, subverting this trope once and for all.
  • What Could Have Been: The cellphone prequel Hazama's Chapter was originally going to be on the SNES: first included in if... proper, then as a separate, limited run game exclusively for subscribers to Atlus's "Shin Megami Tensei Fan Club "DDS-NET"" newsletter, but both of them fell through. Additionally, it was originally planned to be even more Nintendo Hard than most MegaTen games: you weren't going to be able to recruit demons at all. In the final game, Hazama has a COMP.
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