Follow TV Tropes

Following

Playing With / Not Cheating Unless You Get Caught

Go To

Basic Trope: Rule breaking is considered acceptable if you don't get caught.

  • Straight: In the card game Troperia, it is generally considered acceptable to break the rules if no one catches you in the act.
  • Exaggerated:
    • It is explicitly stated in the rules that it works this way.
    • The rules say that any person accused of cheating is to be presumed innocent unless proven guilty, even if everyone knows.
  • Downplayed:
    • Some players play this way, but most follow the rules more closely.
    • The rules are generally followed but not strictly enforced, and trying to enforce them will likely get you called a Rules Lawyer.
    • Cheating is sanctioned by a single specific role within the game, The Mole. However if they are exposed they suffer very heavy sanctions that can possibly create an instant loss.
  • Justified:
  • Inverted:
    • Even with shaky evidence, any rules violation has strict penalties laid out in the rules.
    • Players only cheat when the referees and judges are watching.
    • The referees and judges are corrupt and will accuse players of cheating even when they're not while helping their favorite players cheat.
    • Rule breaking is acceptable only when done openly and not called out.
  • Subverted: Alice and Bob are playing Troperia. Bob slips an extra card into the deck without Alice noticing. Two turns later, Alice says, "Something doesn't feel quite right..."
  • Double Subverted: "...My chair's wobbling. I could swear it was just fine a minute ago."
  • Parodied: The rules limit each player to cheating five times per turn, and only allow certain forms of cheating.
  • Zig Zagged: Bob slips an extra card into the deck without Alice noticing, but she later says that something's wrong: "My chair seems to be wobbling ... and you cheated! How did we end up with two Charlie Troper cards?"
  • Averted: Players generally follow the rules, and cheating is not considered acceptable, except perhaps as a rare house rule.
  • Enforced: The game is intended to be chaotic, and adding in the question of figuring out whether opponents are cheating genuinely makes the game more fun.
  • Lampshaded: "Yes, I know I cheated. People always seem to let me cheat."
  • Invoked: A group of players decide on this as a house rule, and it catches on.
  • Exploited: Players can build entire strategies based around making it hard to prove that they are cheating.
  • Defied: A game has this as an official rule, but some players make a house rule that cancels it. Cheating falls out of favor.
  • Discussed: "I should have cheated. I might have gotten away with it."
  • Conversed: "Why do fictional characters always get away with cheating? It doesn't work like that in Real Life, and it sets a bad example for children."
  • Deconstructed: The game is made less fun because people spend more time trying to prove each other to be cheating that actually playing.
  • Reconstructed: The game is made more fun because it is largely about the challenge of out-cheating your opponents without getting caught, as well as having the best methods of detecting cheating.

Sneak on back to the main page! It's Not Cheating Unless You Get Caught.

Top