Basic Trope: A very linear game with only one way forward.
- Straight: The entire game of Trope Quest is very linear and has little exploration
- Exaggerated: Not only does the game have only one path, it's impossible to move backward at all.
- Downplayed: There are other paths, but they only lead to dead ends.
- Justified: The character is literally on a rail.
- Inverted: Quicksand Box
- Subverted: The game starts off linear, but the later levels allow more freedom.
- Double Subverted: Turns out the new paths are dead ends, and only one path allows the player to move forward.
- Parodied: The entire game is literally one long, straight hallway from beginning to end without even a change in scenery.
- Zig Zagged: As you progress through Trope Quest, the game goes through linear and non-linear segments.
- Averted: There are many pathways throughout the game.
- Enforced: People who played the developer's project immediately prior to Trope Quest complained about getting lost and not knowing what to do, so they intentionally made it linear to address those complaints.
- Lampshaded: ???
- Invoked: ???
- Exploited: Trope Quest turns out to be popular among people who would rather focus on reflexes and timing. Everything is predetermined, so no strategization or pre-planning is necessary.
- Defied: ???
- Discussed: ???
- Conversed: ???
You must go through a corridor to get back to No Sidepaths, No Exploration, No Freedom