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* '''Parodied''': ???
* '''Zig Zagged''': ???

to:

* '''Parodied''': ???
The entire game is literally one long, straight hallway from beginning to end without even a change in scenery.
* '''Zig Zagged''': ???As you progress through ''Trope Quest'', the game goes through linear and non-linear segments.



* '''Enforced''': ???

to:

* '''Enforced''': ???People who played the developer's project immediately prior to ''Trope Quest'' complained about getting lost and [[NowWhereWasIGoingAgain not knowing what to do]], so they intentionally made it linear to address those complaints.



* '''Exploited''': ???

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* '''Exploited''': ???''Trope Quest'' turns out to be popular among people who would rather focus on reflexes and timing. Everything is predetermined, so no strategization or pre-planning is necessary.


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Back You must go through a corridor to [Trope]get back to NoSidepathsNoExplorationNoFreedom

Added DiffLines:

'''Basic Trope''': A very linear game with only one way forward.
* '''Straight''': The entire game of ''Trope Quest'' is very linear and has little exploration
* '''Exaggerated''': Not only does the game have only one path, it's impossible to move backward at all.
* '''Downplayed''': There are other paths, but they only lead to dead ends.
* '''Justified''': The character is literally on a rail.
* '''Inverted''': QuicksandBox
* '''Subverted''': The game starts off linear, but the later levels allow more freedom.
* '''Double Subverted''': Turns out the new paths are dead ends, and only one path allows the player to move forward.
* '''Parodied''': ???
* '''Zig Zagged''': ???
* '''Averted''': There are many pathways throughout the game.
* '''Enforced''': ???
* '''Lampshaded''': ???
* '''Invoked''': ???
* '''Exploited''': ???
* '''Defied''': ???
* '''Discussed''': ???
* '''Conversed''': ???
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%% Optional items, added after Conversed, at your discretion:
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%%* '''Implied''': ???
%%* '''Deconstructed''': ???
%%* '''Reconstructed''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???

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