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Basic Trope: Bosses are preceded by a warning.

  • Straight: Emperor Evulz and his lieutenants are accompanied by a siren when Hiro confronts them.
  • Exaggerated:
    • Every enemy Hiro fights has their own unique siren.
    • The siren continues to play during the boss battle until hiro defeats the boss.
  • Downplayed: Only Bosses significantly stronger than Hiro or plot relevant ones are preceded by a warning.
  • Justified:
    • Hiro is fighting within a malfunctioning cyberspace, the Bosses causing a clear distortion whenever they spawn.
    • Evulz and his mooks don't know the IFF-code needed to not trigger the base's sirens.
  • Inverted:
    • Just before a hiro arrives the Bosses hear a warning siren.
    • The warning takes the form of absolute silence compared to the chaotic and disturbing normal background sounds of the place.
    • The siren can be heard through the stage (To the annoyance of the player), but stops when Hiro approaches the boss.
  • Subverted:
    • Hiro appears to be receiving a warning, but he's actually interrupting the Boss' schedule.
    • A warning siren plays for every boss except Emporer Evulz.
  • Double Subverted: Hiro does specifically time his raids during a Boss' schedule though, to be sure of their presence.
  • Parodied:
    • Each boss is preceded by a cheesy song exposing all their fears whilst 'trying' to make Hiro actually wary.
    • All bosses show up to fight Hiro while making siren sounds with their voices.
    • When one of the bosses' sirens malfunctions and doesn't play, it refuses to fight Hiro until someone fixes it, claiming the siren to be essential to the encounter.
  • Zig Zagged: The bosses that play a siren do so when first battled, but before their second battle, it does not play. Every battle after the second has a 50% of the siren playing.
  • Averted: There are no special warnings just as a boss appears.
  • Enforced:
    • "We need more music in this, so why not give each of the bosses a tune for when their battle starts?"
    • It's a form of Dynamic Loading. The warning is there so that the boss data can load properly.
  • Lampshaded: "Why was there a siren screeching in the background? Did I trip something?"
  • Invoked: Emperor Evulz sets up alarms to play to give Hiro a fair chance fighting his minions.
  • Exploited: Drake tunes all his attacks to match the siren so Hiro can't defend himself.
  • Defied: Emperor Evulz forbids sound devices within his facility, and sets up magical runes to prevent sound magic from being used.
  • Discussed: "So why does a warning siren always go off when we fight one of Evulz's lieutenants?" "Maybe Hiro dabbled with precognitive and auditory magic to make that siren?"
  • Conversed: "What's the logic behind those boss sirens anyways? Alerting your enemy to your presence is just stupid." "Most likely the siren is for the bosses instead, with the heroes just arriving in time to hear."
  • Implied: The background music subtly changes whenever a boss appears, but as the game is riddled with glitches it isn't certain if the change is yet another.
  • Deconstructed: Hiro becomes reliant on the sirens to get himself to focus, thus the one time it doesn't go off Hiro is disadvantaged.
  • Reconstructed: Though Hiro relies on the sirens to alert himself to bosses, Hiro is always aware of his surroundings so he isn't off guard when a siren fails to play.
  • Played For Laughs:
    • The only bosses to get a warning siren are the very weak ones, causing the bosses to panic whenever they hear a siren.
    • Hiro is deaf and doesn't even hear the siren, to the bosses' confusion.
  • Played For Drama: The warning sirens are meant to forewarn Bosses of Hiro, but as he continues to win the sirens are suddenly stopped to throw Hiro off.

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