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Removed due to Super Smash Bros 64 now having a Nightmare Fuel page


[[folder:Super Smash Bros. (N64)]]
* One of the most haunting original [=BGMs=] to ever come from the franchise is the LonelyPianoPiece playing right after defeating Master Hand in the original N64 title. The so-called [[https://www.youtube.com/watch?v=Z5d9nX36FDw "Game Clear"]] music is indeed a lonely piano piece, but a horribly demented and off-key one, at that. It essentially sounds like PyrrhicVictory in musical form, especially with Master Hand now destroyed and your character turning back into a lifeless toy doll in the following cutscene.
* The Continue and GameOver screens. After losing your last life, the doll representing your character falls lifeless onto a table with a spotlight shining on them -- in the bedroom from the intro cutscene, only [[DarknessEqualsDeath now in darkness]] -- with the announcer asking the player if they want to continue. If "Yes" is selected, the doll comes back to life and strikes an AssKickingPose with a hopeful note. Select "No", however, and the screen fades to black with the announcer [[HellIsThatNoise saying "Game Over" in a deep distorted voice]], a [[https://youtu.be/t545QFeG7OA despair-laden music cue]] playing before you're sent back to the title screen.
* For later players more used to the grand and bombastic main menus of the ''Smash Bros'' games, the menu from the first game, with its [[https://youtu.be/wBsYyXCbdTY comparatively quiet and ominous music]] -- consisting mostly of distant echoing drums, bells and discordant piano notes -- can evoke a real sense of NothingIsScarier by comparison.
** The music is especially unnerving on the [[OminousSavePrompt Backup Clear]] menu. There, you'll find [[https://www.ssbwiki.com/images/3/31/Erase_Data_SSB64.png a lonely black screen with your options]]; and unlike the later games, there are no comical alarm sounds or attempts to dissuade[[note]]IE. "Save Data doesn't grow on trees, you know!" from ''[=SSB4=]''.[[/note]] to take the edge off the prompts before you delete each section. How [[ButForMeItWasTuesday quiet and almost clinical it is]] compared to later games gives this area in particular a subtly disturbing bleakness.
[[/folder]]

to:

[[folder:Super Smash Bros. (N64)]]
* One of the most haunting original [=BGMs=] to ever come from the franchise is the LonelyPianoPiece playing right after defeating Master Hand in the original N64 title. The so-called [[https://www.youtube.com/watch?v=Z5d9nX36FDw "Game Clear"]] music is indeed a lonely piano piece, but a horribly demented and off-key one, at that. It essentially sounds like PyrrhicVictory in musical form, especially with Master Hand now destroyed and your character turning back into a lifeless toy doll in the following cutscene.
* The Continue and GameOver screens. After losing your last life, the doll representing your character falls lifeless onto a table with a spotlight shining on them -- in the bedroom from the intro cutscene, only [[DarknessEqualsDeath now in darkness]] -- with the announcer asking the player if they want to continue. If "Yes" is selected, the doll comes back to life and strikes an AssKickingPose with a hopeful note. Select "No", however, and the screen fades to black with the announcer [[HellIsThatNoise saying "Game Over" in a deep distorted voice]], a [[https://youtu.be/t545QFeG7OA despair-laden music cue]] playing before you're sent back to the title screen.
* For later players more used to the grand and bombastic main menus of the ''Smash Bros'' games, the menu from the first game, with its [[https://youtu.be/wBsYyXCbdTY comparatively quiet and ominous music]] -- consisting mostly of distant echoing drums, bells and discordant piano notes -- can evoke a real sense of NothingIsScarier by comparison.
** The music is especially unnerving on the [[OminousSavePrompt Backup Clear]] menu. There, you'll find [[https://www.ssbwiki.com/images/3/31/Erase_Data_SSB64.png a lonely black screen with your options]]; and unlike the later games, there are no comical alarm sounds or attempts to dissuade[[note]]IE. "Save Data doesn't grow on trees, you know!" from ''[=SSB4=]''.[[/note]] to take the edge off the prompts before you delete each section. How [[ButForMeItWasTuesday quiet and almost clinical it is]] compared to later games gives this area in particular a subtly disturbing bleakness.
[[/folder]]
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* ''NightmareFuel/SuperSmashBros64''

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With sixteen[[note]]NightmareFuel/SuperMarioBros, NightmareFuel/DonkeyKongCountry, NightmareFuel/TheLegendOfZelda, NightmareFuel/{{Metroid}}, NightmareFuel/YoshisIsland, NightmareFuel/{{Kirby}}, NightmareFuel/StarFox, NightmareFuel/{{Pokemon}}, NightmareFuel/{{MOTHER}}, NightmareFuel/FireEmblem, NightmareFuel/KidIcarus, NightmareFuel/{{Pikmin}}, NightmareFuel/AnimalCrossing, NightmareFuel/XenobladeChronicles1, NightmareFuel/{{Splatoon}}, and NightmareFuel/{{ARMS}}[[/note]] other Website/TVTropes pages detailing the NightmareFuel in different Nintendo games, and twelve more[[note]]NightmareFuel/MetalGear, NightmareFuel/SonicTheHedgehog, NightmareFuel/MegaMan, NightmareFuel/StreetFighter, NightmareFuel/FinalFantasyVII, NightmareFuel/{{Castlevania}}, NightmareFuel/Persona5, NightmareFuel/DragonQuestXI, NightmareFuel/BanjoKazooie, NightmareFuel/{{Minecraft}}, NightmareFuel/{{Tekken}}, and NightmareFuel/KingdomHearts ([[NightmareFuel/Bayonetta2 Bayonetta 2 has its own page]], though its actual series does not as of November 2021)[[/note]] from third-party games, it's no surprise that if you put all of these series into one game series, there are bound to be a lot of frights. There are also entries in the main Video Game section detailing the horrors in other Nintendo games. So when you combine characters from all the recognizable Nintendo franchises in one fighting game series, it might be handy to take a few deep breaths before playing.

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With sixteen[[note]]NightmareFuel/SuperMarioBros, NightmareFuel/DonkeyKongCountry, NightmareFuel/TheLegendOfZelda, NightmareFuel/{{Metroid}}, NightmareFuel/YoshisIsland, NightmareFuel/{{Kirby}}, NightmareFuel/StarFox, NightmareFuel/{{Pokemon}}, NightmareFuel/{{MOTHER}}, NightmareFuel/FireEmblem, NightmareFuel/KidIcarus, NightmareFuel/{{Pikmin}}, NightmareFuel/AnimalCrossing, NightmareFuel/XenobladeChronicles1, NightmareFuel/{{Splatoon}}, and NightmareFuel/{{ARMS}}[[/note]] other Website/TVTropes pages detailing the NightmareFuel in different Nintendo games, and twelve more[[note]]NightmareFuel/MetalGear, NightmareFuel/SonicTheHedgehog, NightmareFuel/MegaMan, NightmareFuel/StreetFighter, NightmareFuel/FinalFantasyVII, NightmareFuel/{{Castlevania}}, NightmareFuel/Persona5, NightmareFuel/DragonQuestXI, NightmareFuel/BanjoKazooie, NightmareFuel/{{Minecraft}}, NightmareFuel/{{Tekken}}, and NightmareFuel/KingdomHearts ([[NightmareFuel/Bayonetta2 Bayonetta 2 has its own page]], though its actual series does not as of November 2021)[[/note]] from third-party games, it's no surprise that if you put all of these series into one game series, there are bound to be a lot ''loads'' of frights. There are also entries in the main Video Game section detailing the horrors in other Nintendo games. So when you combine characters from all the recognizable Nintendo franchises in one fighting game series, it might be handy to take games... which probably says a few deep breaths before playing.
lot.
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* The Continue and GameOver screens. After losing your last life, the doll representing your character falls lifeless onto a table with a spotlight shining on them -- in the bedroom from the intro cutscene, only [[DarknessEqualsDeath now in darkness]] -- with the announcer asking the player if they want to continue. If "Yes" is selected, the doll comes back to life and strikes an AssKickingPose with a hopeful note. Select "No", however, and the screen fades to black with the announcer [[HellIsThatNoise saying "Game Over" in a deep distorted voice]], a [[https://www.youtube.com/watch?v=4DYjFKgK_Jc despair-laden music cue]] playing before you're sent back to the title screen.

to:

* The Continue and GameOver screens. After losing your last life, the doll representing your character falls lifeless onto a table with a spotlight shining on them -- in the bedroom from the intro cutscene, only [[DarknessEqualsDeath now in darkness]] -- with the announcer asking the player if they want to continue. If "Yes" is selected, the doll comes back to life and strikes an AssKickingPose with a hopeful note. Select "No", however, and the screen fades to black with the announcer [[HellIsThatNoise saying "Game Over" in a deep distorted voice]], a [[https://www.youtube.com/watch?v=4DYjFKgK_Jc [[https://youtu.be/t545QFeG7OA despair-laden music cue]] playing before you're sent back to the title screen.
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* If one turns on the game without any controllers inserted, then it will immediately put up [[https://tcrf.net/images/1/12/SSBController.png this unique warning screen]] and come to a complete stop. It's unnerving enough as it is with the bright red "NO CONTROLLER" text and prohibitory symbol emblazoned over a black-and-white diagram of an Nintendo 64 controller, but the [[NothingIsScarier total dead silence]] when it [[JumpScare suddenly appears]] pushes it into outright creepy.

Changed: 339

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None


* For later players more used to the grand and bombastic main menus of the ''Smash Bros'' games, the menu from the first game, with its [[https://www.youtube.com/watch?v=yuc5n4C2HTI comparatively quiet and ominous music]] -- consisting mostly of distant echoing drums, bells and discordant piano notes -- can evoke a real sense of NothingIsScarier by comparison.

to:

* For later players more used to the grand and bombastic main menus of the ''Smash Bros'' games, the menu from the first game, with its [[https://www.youtube.com/watch?v=yuc5n4C2HTI [[https://youtu.be/wBsYyXCbdTY comparatively quiet and ominous music]] -- consisting mostly of distant echoing drums, bells and discordant piano notes -- can evoke a real sense of NothingIsScarier by comparison.



* If one turns on the game without a controller inserted, the game will immediately throw up [[https://tcrf.net/images/1/12/SSBController.png this screen]]. It wouldn't be so unnerving if [[NothingIsScarier there wasn't total silence when it pops up.]]

to:

* If one turns on the game without a controller any controllers inserted, the game then it will immediately throw put up [[https://tcrf.net/images/1/12/SSBController.png this screen]]. It wouldn't be so unique warning screen]] and come to a complete stop. It's unnerving if enough as it is with the bright red "NO CONTROLLER" text and prohibitory symbol emblazoned over a black-and-white diagram of an Nintendo 64 controller, but the [[NothingIsScarier there wasn't total silence dead silence]] when it pops up.]][[JumpScare suddenly appears]] pushes it into outright creepy.
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None

Added DiffLines:

* If one turns on the game without a controller inserted, the game will immediately throw up [[https://tcrf.net/images/1/12/SSBController.png this screen]]. It wouldn't be so unnerving if [[NothingIsScarier there wasn't total silence when it pops up.]]
Is there an issue? Send a MessageReason:
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* In Stamina matches, when a character is defeated due to running out of HP, not only do they make their star KO scream, but they then collapse and remain motionless for the rest of the match if there are at least two more players remaining, [[BeatingADeadPlayer able to be knocked around]]. Given that the series is traditionally about knocking opponents off the stage, it can be pretty creepy having what's basically a ''dead body'' slumped over on the stage while the remaining combatants duke it out.

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* In Stamina matches, when a character is defeated due to running out of HP, not only do they make their star KO scream, but they then collapse and remain motionless for the rest of the match if there are at least two more players remaining, [[BeatingADeadPlayer able to be knocked around]]. Given that the series is traditionally about knocking opponents off the stage, it can be pretty creepy having what's basically a ''dead body'' slumped over on the stage while the remaining combatants duke it out. Thankfully, ''Ultimate'' averts this.
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Typo


* Some star KO screams are disconcerning for how realistic they sound. [[https://www.youtube.com/watch?v=zvT480vKedw?t=59s Zelda's star KO scream]] in ''Melee'', Pit's star KO from ''Smash 4'' (as well as Dark Pit) and [[https://twitter.com/The_Lucbomber/status/1093660732753735680 Roy's star KO scream]] in ''Ultimate'', as well as others like Fox's from ''Ultimate'' compared to other characters and even the same characters in other games. They sound genuinely terrified, in pain, or both, and it comes off as plain unnerving. Captain Falcon's sounds like he got [[GroinAttack a nasty kick in the nuts]]. In particular, Roy's English star KO scream is so blood-curling and realistic from his voice actor, Creator/RayChase, that it sounds like he's dying. [[SugarWiki/HeReallyCanAct Kudos to him]].

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* Some star KO screams are disconcerning disconcerting for how realistic they sound. [[https://www.youtube.com/watch?v=zvT480vKedw?t=59s Zelda's star KO scream]] in ''Melee'', Pit's star KO from ''Smash 4'' (as well as Dark Pit) and [[https://twitter.com/The_Lucbomber/status/1093660732753735680 Roy's star KO scream]] in ''Ultimate'', as well as others like Fox's from ''Ultimate'' compared to other characters and even the same characters in other games. They sound genuinely terrified, in pain, or both, and it comes off as plain unnerving. Captain Falcon's sounds like he got [[GroinAttack a nasty kick in the nuts]]. In particular, Roy's English star KO scream is so blood-curling and realistic from his voice actor, Creator/RayChase, that it sounds like he's dying. [[SugarWiki/HeReallyCanAct Kudos to him]].
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* In the second game, your character's trophy falls onto the floor in a darkened, grid-patterned with the announcer asking if you will continue. If you say "No", the screen quickly fades to black with the announcer saying "Game Over" alongside the aforementioned ScareChord and the accompanying text flashing up in demented font. It's even worse when [[OutOfContinues you don't have any coins left]]; since instead of having [[https://www.youtube.com/watch?v=KyT7_rqCl_o the hopeful-but-sad music]] to build you up toward your choice, the trophy clatters to the floor with a lifeless silence, before [[JumpScare immediately jumping to the aforementioned loud noise and imagery]] out of nowhere. This continues in the third game's Adventure mode.

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* In the second game, your character's trophy falls onto the floor in a darkened, grid-patterned with the announcer asking if you will continue. If you say "No", the screen quickly fades to black with the announcer saying "Game Over" alongside the aforementioned ScareChord and the accompanying text flashing up in demented font. It's even worse when [[OutOfContinues you don't have any coins left]]; since instead of having [[https://www.youtube.com/watch?v=KyT7_rqCl_o [[https://youtu.be/afmwH_gEwys the hopeful-but-sad music]] to build you up toward your choice, the trophy clatters to the floor with a lifeless silence, before [[JumpScare immediately jumping to the aforementioned loud noise and imagery]] out of nowhere. This continues in the third game's Adventure mode.
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None

Added DiffLines:

* In Stamina matches, when a character is defeated due to running out of HP, not only do they make their star KO scream, but they then collapse and remain motionless for the rest of the match if there are at least two more players remaining, [[BeatingADeadPlayer able to be knocked around]]. Given that the series is traditionally about knocking opponents off the stage, it can be pretty creepy having what's basically a ''dead body'' slumped over on the stage while the remaining combatants duke it out.
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Wiki/ namespace cleaning.


With sixteen[[note]]NightmareFuel/SuperMarioBros, NightmareFuel/DonkeyKongCountry, NightmareFuel/TheLegendOfZelda, NightmareFuel/{{Metroid}}, NightmareFuel/YoshisIsland, NightmareFuel/{{Kirby}}, NightmareFuel/StarFox, NightmareFuel/{{Pokemon}}, NightmareFuel/{{MOTHER}}, NightmareFuel/FireEmblem, NightmareFuel/KidIcarus, NightmareFuel/{{Pikmin}}, NightmareFuel/AnimalCrossing, NightmareFuel/XenobladeChronicles1, NightmareFuel/{{Splatoon}}, and NightmareFuel/{{ARMS}}[[/note]] other Wiki/TVTropes pages detailing the NightmareFuel in different Nintendo games, and twelve more[[note]]NightmareFuel/MetalGear, NightmareFuel/SonicTheHedgehog, NightmareFuel/MegaMan, NightmareFuel/StreetFighter, NightmareFuel/FinalFantasyVII, NightmareFuel/{{Castlevania}}, NightmareFuel/Persona5, NightmareFuel/DragonQuestXI, NightmareFuel/BanjoKazooie, NightmareFuel/{{Minecraft}}, NightmareFuel/{{Tekken}}, and NightmareFuel/KingdomHearts ([[NightmareFuel/Bayonetta2 Bayonetta 2 has its own page]], though its actual series does not as of November 2021)[[/note]] from third-party games, it's no surprise that if you put all of these series into one game series, there are bound to be a lot of frights. There are also entries in the main Video Game section detailing the horrors in other Nintendo games. So when you combine characters from all the recognizable Nintendo franchises in one fighting game series, it might be handy to take a few deep breaths before playing.

to:

With sixteen[[note]]NightmareFuel/SuperMarioBros, NightmareFuel/DonkeyKongCountry, NightmareFuel/TheLegendOfZelda, NightmareFuel/{{Metroid}}, NightmareFuel/YoshisIsland, NightmareFuel/{{Kirby}}, NightmareFuel/StarFox, NightmareFuel/{{Pokemon}}, NightmareFuel/{{MOTHER}}, NightmareFuel/FireEmblem, NightmareFuel/KidIcarus, NightmareFuel/{{Pikmin}}, NightmareFuel/AnimalCrossing, NightmareFuel/XenobladeChronicles1, NightmareFuel/{{Splatoon}}, and NightmareFuel/{{ARMS}}[[/note]] other Wiki/TVTropes Website/TVTropes pages detailing the NightmareFuel in different Nintendo games, and twelve more[[note]]NightmareFuel/MetalGear, NightmareFuel/SonicTheHedgehog, NightmareFuel/MegaMan, NightmareFuel/StreetFighter, NightmareFuel/FinalFantasyVII, NightmareFuel/{{Castlevania}}, NightmareFuel/Persona5, NightmareFuel/DragonQuestXI, NightmareFuel/BanjoKazooie, NightmareFuel/{{Minecraft}}, NightmareFuel/{{Tekken}}, and NightmareFuel/KingdomHearts ([[NightmareFuel/Bayonetta2 Bayonetta 2 has its own page]], though its actual series does not as of November 2021)[[/note]] from third-party games, it's no surprise that if you put all of these series into one game series, there are bound to be a lot of frights. There are also entries in the main Video Game section detailing the horrors in other Nintendo games. So when you combine characters from all the recognizable Nintendo franchises in one fighting game series, it might be handy to take a few deep breaths before playing.

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