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  • What even is The Hunter's power supposed to be? The game is never really clear on what it is specifically supposed to be and what can and can't be done with them.
    • Swords and magic and magic swords, apparently. The exact path is player-determined.
    • I interpret the Hunter as a battlemage/Magic Knight, a sorcerer like their mother, but one whose spells are entirely focused on combat because they've been trained that way since birth.
    • They're a half-demon (Lilin) with a bunch of combat training and magic. We see them having white and black magic plus their collar helping keep their dark side under control. So, we're basically playing a little bit of Blade and a little bit of Geralt.
    • They're a magic hero, so their powers are a bit looser than eg. a mutant's, but their magic specifically seems to take the form of blasts and tentacles of light and dark energy (often, but not always, channeled through their swords), which can also be used to harm and heal. A few of their attacks also show a limited degree of teleportation. Finally, they seem to have some ability to detect magic, although this only tends to show up in cutscenes. And of course they can learn the signs, but those aren't really their power, more their ability to call on the old gods.
  • The heroes will knock out HYDRA mooks, but never seem to drop them off with SHIELD, or call the cops. Some cutscenes explicitly show the heroes just leave after battles. It's not like HYDRA is low on manpower, but shouldn't they at least be arrested so their rampage across the city is a little harder?
    • This is likely a case of Gameplay and Story Segregation, and to save time between the completion of missions and returning to the Abbey.
    • Plus, it's HYDRA - it's entirely possible they'd just pull a You Have Failed Me on the k.o.-ed mooks.
    • HYDRA is also tangential to the heroes' goal of stopping Lilith; all taking a handful of mooks out of circulation might accomplish is bringing in the Lilin to fill the gaps a bit more quickly, and she doesn't seem to have any shortage of those.
      • Actually hinted at in the game that you only have a short time to interrogate Hydra soldiers because they're all rigged with suicide switches. So, the heroes may not be killing any of Hydra's mooks (debatable given Robbie can send them to literal Hell and you can toss them off buildings) but they all end up dead anyway.

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