Game Breakers in adventure games.
- The Paladin class as a whole in the Quest for Glory series. This class is unlocked at the end of Quest for Glory II or during the course of Quest for Glory III, with the player's character usually beginning as a Fighter (though a Wizard can also become a Paladin at the end of Quest for Glory II). In the latter game, once the Paladin earns the "Heal" ability he's granted the Magic skill. By Quest for Glory V the Paladin can learn every spell in the series, except for the handful that specifically require being the Wizard class to learn (most of which are plot-specific). The Paladin is therefore not only a hybrid Fighter/Wizard, but he also carries the best sword in the game, and has his own class abilities on top of that!
- The Paladin Sword is the best sword in the series, bar none. The fifth game expands the weapon system to allow Fighters (and all other classes, but mostly Fighters) to use axes, swords, spears and daggers. All of them, including the Wyrmslayer Spear and the Ice Dragon Sword, both Infinity +1 weapons for the Fighter, are weaker than the Paladin Sword that the Paladin starts the game with. The Paladin never needs a different weapon.