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Female Students

    F01: Clair Belvedere 
F01: Clair Belvedere
Designated Weapon: Tin of Cat Food
Conclusion: Lady, 'less you think you can sweet-talk a wildcat, then I think ya'll had better say your prayers. I wouldn't expect no mercy from those folk that's got memories.

    F02: Vienna Gogh 
F02: Vienna Gogh
Designated Weapon: Cowboy Hat
Conclusion: Honey I hope for your own sake that you're real creative, 'cause I ain't seein' fashion takin' y'all a long way.

    F03: Tania Chell 
F03: Tania Chell
Designated Weapon: A dubious bottle filled with a cloudy liquid. It is labelled 'Miracle Elixir'
Conclusion: Somebody needs a reminder that keepin' your eye on the prize keeps you kickin'. Flyin' solo ain't so good if y'all can't watch your own back. She'll be needin' that miracle.

    F04: Kaede "Katie" Tanaka 
F04: Kaede "Katie" Tanaka
Designated Weapon: Three sticks of dynamite
Conclusion: Sounds like this little lady will be right at home. Hope y'all can get clear of the blast zones with that limp...

    F05: Renee Murphy 
F05: Renee Murphy
Designated Weapon: Tec-9
Conclusion: Make or break. All the smarts and charm in the world ain't gonna be enough to make it through the other side. Got the stones to use firepower, Renee?

    F06: Lucy Johnston 
F06: Lucy Rae Johnston
Designated Weapon: Bottle of Moonshine
Conclusion: So how much can you drink, little lady? The moonshine can take all that pain, stressin' and irrah-tabili-tay out'cher system. Not sure how well it'll effect that analyzing thing you do, but hey at least you'll have some fun.

    F07: Vivian Cathwell 
F07: Vivian Cathwell
Designated Weapon: Tomahawk
Conclusion: Oh lordy. Outdoor skills and a tomahawk for a weapon, this lady is gonna be our own little indian ain't she. Maybe she'll snap under pressure and make stuff a 'lil interesting.

    F08: Amelia Lennon 
F08: Amelia Lennon
Designated Weapon: Pick Axe
Conclusion: The gal, seems too friendly and nice, which'll do her no good in a place like this. If she can use that friendly nature to manipulate herself into gettin' herself a gun, then maybe that could all change quickly. Although a pick axe ain't too shabby.

    F09: Harper Morgan 
F09: Harper Morgan
Designated Weapon: Blacksmith Mallet
Conclusion: I'm not sure this little gal is strong enough to continuously carry that hammer, let alone use it. She's pretty small and don't look like much'a contender. I see the girl's annoying personality rubbing others the wrong way, which is no good on the bad end of a gun.

    F10: Holly Romero 
F10: Holly Romero
Designated Weapon: FN Model 1903
Conclusion: This young lady's knowledge with the wild is gonna come in REAL handy in our playground here. That'll help her survive for a long time. Oh and that weapon draw helps too. If she figures out how to use it and has the guts to use it, then Holly here could definitely be one to watch! YEEHAW!

    F11: Samantha Atterman 
F11: Samantha Atterman
Designated Weapon: Camping set
Conclusion: Well she's certainly a very good medic it would seem. Even has her little campin' set to house her injured patients. But this is a game where you gotta kill people not save them. Without a good draw, it looks like Samantha might be bittin' the bullet sooner, rather than later.

    F12: Jacqueline "Cameo" Conroy 
F12: Jacqueline "Cameo" Conroy
Designated Weapon: 4 Iron
Conclusion: This frightening gal, doesn't need to worry about "friends" does she? So she probably wouldn't mind taking that 4 iron to the rest of her classmates and getting herself something even better. This one seems to have the attitude needed to survive in this game like an outlaw. I think I'm riddin' this horse to the end. Giddy yup!

    F13: Maria Hall 
F13: Maria Hall
Designated Weapon: Spatula
Conclusion: Looks like we got a real firebrand on our hands, I ain't seein' her gettin' far 'less she picks her arguments wisely.

    F14: Sycanus Appletin 
F14: Sycanus Appletin
Designated Weapon: 1873 Cattleman Revolver
Conclusion: Kiddo, ain't no bear gonna help ya'll where you're going. I'd trust in the gun, not the toy.

    F15: Lisa Cooper 
F15: Lisa Cooper
Designated Weapon: Farmer's Scythe
Conclusion: Five flat and ain't never seen a fight? G'luck with that draw, little lady.

    F16: Amanda Clearwater 
F16: Amanda Clearwater
Designated Weapon: Tire Iron
Conclusion: Darlin', ya'll are gonna need to stand on your own two feet here. Trust kills. That one's for free.

    F17: Martha Stock 
F17: Martha Stock
Designated Weapon: Shovel
Conclusion: Ya know what they say. There's two types of people in the world: those with loaded guns, and those who dig. You dig.

    F18: Julia Wilson 
F18: Julia Wilson
Designated Weapon: Heckler & Koch MP5
Conclusion: This girl might actually have a chance. She's got th' right attitude, and if she's got it in her to stick it out, I could see her comin' out of a showdown on top. Long's she plays it smart and figures that pistol, I don't think she's got nothin' to worry about.

    F19: Rebecca Clark 
https://static.tvtropes.org/pmwiki/pub/images/rebecca_clark.jpeg
F19: Rebecca Clark
Designated Weapon: Shortbow
Conclusion: Them things ain't so easy t'aim, and a little girl like this's gonna have one hell of a time. Ya better work with yer friends, girl, if ya wanna make it.

    F20: Ramona Shirley 
https://static.tvtropes.org/pmwiki/pub/images/fm20_ramona_shirley.jpg
F20: Ramona Shirley
Designated Weapon: Wooden Oar
Conclusion: Well, girl, yer up a creek, but at least you've got a chance to paddle yer way out. Gotta be honest: I don't see ya lastin' too long. Sorry, girl. Just the way it is.

    F21: Lena Lazarus 
F21: Lena Lazarus
Designated Weapon: Kevlar Vest
Conclusion: Hmm... nah, sorry, girl, but protection ain't gonna cut it when you don't got nothin' else goin' for you, and I don't see much else workin' in yer favor. Tough luck.

    F22: Delilah Rivers 
F22: Delilah Rivers
Designated Weapon: Cavalry Sabre
Conclusion: Nah, don't see much good for you, girl. With that weapon, yer only choice's to get up close, and that ain't gonna do you no good at all. Sorry for ya, really.

    F23: Pepper Clarke 
F23: Pepper Marie Clarke
Designated Weapon: Water Gun (disguised as a real pistol)
Conclusion: Well, girl, don't think you needed another thing to waste yer supplies on, but least you can maybe keep some folks away with it. Might even be able t' pull a little train job if you've got the guts, know what I mean? Ain't no one but you 'n me's got to know that gun ain't real.

    F24: Clarisse Huntingdon 
F24: Clarisse Huntingdon
Designated Weapon: Cattle Branding Iron
Conclusion: This one's tough. Really, though, this ain't a cattle brandin' contest, and it takes a lot more'n just bein' familiar with a little personal sufferin' t' give you what it takes. She'll be better off just avoidin' the people who don't like her 'til they've all wiped each other out. 'course, that still don't do much for her. Probably ain't nothin' will.

Male Students

    M01: Roy Benson 
M01: Roy Benson
Designated Weapon: American Flatbow
Conclusion: *chuckles* Well boy, g'luck survivin' with that with a bum arm. Ain't no good knowin' how to use sumthin' if you can't use it.

    M02: Samuel Wilson 
https://static.tvtropes.org/pmwiki/pub/images/samuel_wilson.jpg
M02: Samuel Wilson
Designated Weapon: Bottle of Maple Syrup
Conclusion: Sorry son. Least you can see yourself out with a little taste of home...

    M03: Warren Davies 
M03: Warren Davies
Designated Weapon: Sawn-Off Shotgun
Conclusion: Lookee here, seems we got brains and brawn in one package. I ain't makin' no guarantees, but Warren could go a ways if he picks the right posse.

    M04: Anton Chevalier 
M04: Anton Chevalier
Designated Weapon: Pitch Fork
Conclusion: I once knew a man who claimed he killed six men with a pitch fork. You ain't too shabby, Anton, but I can't see that your words can match your mouth.

    M05: Trevor Altahen 
M05: Trevor Altahen
Designated Weapon: Bowie Knife
Conclusion: Every good gunslinger needs a good supplier, but what happens when he ain't got no more use for the man with the gear? What happens when the peddlar ain't got much gear to start with?

    M06: Simon Mattheson 
M06: Simon Mattheson
Designated Weapon: A star shaped badge with the word "Sheriff" carved in.
Conclusion: Ain't no room for books here, son. Better make some friends 'cos yer a Sheriff now! G'luck with that.

    M07: Alex Henry 
M07: Alex Henry
Designated Weapon: Inner Tube
Conclusion: Aw, this boy ain't gonna last very long. Weak, clumsy, and needin' eye wear? Not sure how much use that inner-tube would be either - not too many places fer a swim. I 'spouse he could go river raftin'.

  • Character Death: Becomes another victim of Rebecca’s..
  • The Quiet One: He prefers to speak less and he likes to blend into the background. As in the church, he preferred to keep quiet around three loud and vocal girls.
  • Waking Up Elsewhere: After being knocked out by gas, Alex wakes up in a grave and has to climb out of it.

    M08: Bruce Nightingale 
M08: Bruce Nightingale
Designated Weapon: Sako TRG
Conclusion: A strong and risk taking individual with a weapon of that caliber? Yesiree, this one's in it for the long haul.

    M09: Marco "Martin" Ricco 
M09: Marco "Martin" Ricco
Designated Weapon: Rolling Pin
Conclusion: Hey that rolling pin is a pretty good weapon, if experiences with mah wife are any indication. If it don't work out, then at least this boy has the skills to run away.

    M10: Leo Raclaw 
M10: Leo Raclaw
Designated Weapon: Plunger
Conclusion: *doubling over laughing* I call, one of the first few out. Sorry, jus' telling it as it is.

    M11: Richard Ormsby 
M11: Richard Ormsby
Designated Weapon: Cowbell
Conclusion: Haha, you gotta have more cowbell baby. This big tough bully should persevere regardless. I sense an end-gamer if he can get over the cowbell and find himself a gun.

    M12: Benny Lightfield 
M12: Benny Lightfield
Designated Weapon: C96 Mauser Pistol
Conclusion: Son, if you can learn to take this game seriously, I can see you going the distance with your high energy and of course your nice looking gun there.

    M13: Kenneth "Ken" Danielson 
M13: Kenneth "Ken" Danielson
Designated Weapon: Smoking Pipe
Conclusion: Poor boy, has hearing problems that could get in his way. Plus, having shooting skills isn't much useful without something to shoot with. If he could find a gun, then maybe he could get a smidge past that halfway point. For now, have a smoke kid.

    M14: Oswald "Oz" Stevenson 
M14: Oswald "Oz" Stevenson
Designated Weapon: Ice Skates
Conclusion: Well, boy, at least you've got somethin' to remind you of home. I can't say y'all have much else to look forward to here, 'sides maybe a quick and painless exit.

    M15: Tito Simonin 
M15: Tito Simonin
Designated Weapon: Bag of glitter
Conclusion: Well, least you've got somethin' to fall back on here, even if ya didn't get the best draw. I don't really understand that karate stuff, but maybe it'll get ya through alright. Beats nothin', I suppose.

    M16: Patrick Reynolds 
M16: Patrick Reynolds
Designated Weapon: Two Molotov Cocktails
Conclusion: Well, hate to say it, but if he ain't the quickest cow in the herd, fire's probably not the right thing to be foolin' around with. Just don't burn yourself too quick, ya hear?

    M17: Michael "Big Mike" Gibraltar 
M17: Michael "Big Mike" Gibraltar
Designated Weapon: Packaged Birthday Cake
Conclusion: It's a tough call here. I think, though, this boy's gonna have a real chance of makin' a name for himself. You can't say he ain't got nothin' goin' for him, at least. You just gotta find somethin' to take care of yourself with, boy, then yer set.

    M18: Brian Larke 
M18: Brian Larke
Designated Weapon: Remington 12 Gauge Shotgun
Conclusion: I can't stand a womanizer, but I think maybe he's gonna manage well 'nough for himself, 'less he runs into someone he slighted.

    M19: Eoin Harper 
M19: Eoin Harper
Designated Weapon: Hunting Knife
Conclusion: Ya only need one hand t' work a knife. I think he'll do mighty fine.

    M20: Simon Leroy 
M20: Simon Leroy
Designated Weapon: Winchester Rifle
Conclusion: All the education in the world ain't gonna do nothin' for you if you can't fire a gun to save yerself. It'll all come down t' if you've got it in you, and I can't say nothin' 'bout that right now. Least you've got the right stuff if you can bring yerself t' use it.

    M21: Elliot Day 
M21: Elliot Day
Designated Weapon: Sledgehammer
Conclusion: Don't think you can even lift that, boy. Don't think you've got much t' look forward to here in general. You've got troubles with temperature? You ain't seen nothin' 'til it's baking and you step on a rattlesnake. Yer gonna want t' find one of the buildings, maybe just wait it out there. Otherwise, I don't think yer gonna cut it. Sorry.

    M22: William Lohman 
M22: William Lohman
Designated Weapon: Hcokey Stick
Conclusion: Son, if you don't drop your morals in a hurry, then someone's gonna be more than happy t' drop you in a hurry. G'luck, you're gonna need it.

    M23: Stephen Brown 
M23: Stephen Brown
Designated Weapon: Lasso
Conclusion: 'Less he snags himself somethin' better, this kid's gonna have a world of trouble. You can't run forever, 'specially if ya'll open up the door to rustlers.

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