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  • A STRANGE GAME.
    THE ONLY WINNING MOVE IS NOT TO PLAY.
  • The lead-up to this moment is pretty awesome in itself. David and Falken know that Joshua was programmed to "learn how to learn" — in other words, to be able to make leaps in logic. They both realize that Joshua will hopefully figure out that if he plays one "unwinnable" game, i.e. tic-tac-toe, then another game, like Global Thermonuclear War, might also be unwinnable. So they get Joshua to play himself at tic-tac-toe and stand back and hope for the best. The next five minutes are really nothing but everyone in the war room watching Joshua play tic-tac-toe on the main screen, and then playing countless scenarios of Global Thermonuclear War. It's an impressive achievement in film: turning a computer's thoughts into a heart-pounding light show. And it works perfectly!
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  • When David and Jennifer chew out Falken for refusing to contact NORAD and stop "Joshua" from tricking them into nuking everything. Jennifer points out that while Falken has given up on life with the deaths of his wife and son, she still wants to live and have a family of her own, and that it wasn't right for Falken to deny her that.note 
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