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Live Blogs So You Wanna Do a Cinematech: Nocturnal Emissions Liveblog
BearyScary2012-12-07 23:08:44

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Episode 91

4:50: Gameplay from Touch the Dead (Nintendo DS), a first-person game about a zombie outbreak at a prison. The main character is one of the prisoners, who has to fight his way out of the complex. The graphics are pixellated but decent for the handheld. In the episode, the game was mistakenly identified as “Touch of the Dead”. The game was allegedly titled Dead 'n' Furious in Europe. Published by Eidos Interactive before they were absorbed into Square Enix. The box art was done by Arthur Suydam of Marvel Zombies.

7:39: The intro for Ururun Quest: Koiyuuki (2005, PS 2) from D3, an Asian-themed RPG with characters portrayed in cute, super-deformed polygonal models in the overworld map and in battles. The game has dating sim game elements where the heroine Ruri can develop relationships with her male party members.

10:09: “Showtime”, another animation from DJMESP2. This one features a cute little lion, like Kon the mascot character from Bleach, only less girl-obsessed and more prominent. The lion goes into the village to wake up his three friends: an elephant, a cat, and a monkey. From there, they embark on a world tour that takes them as far as the Leaning Tower of Pisa in Italy.

Episode 93

14:00: A brief but disturbing clip from Spy Fiction (2004, PS 2) where an innocent little boy unknowingly plays with a bomb at an airport. This game had character designs by Range Murata (Blue Submarine Number Six, Last Exile) and was developed by the company that would later go on to create Deadly Premonition (2010, multiplatform). Interestingly, both games feature a character named Forest Kayson, in vastly different roles.

Episode 94

7:30: A trailer for Resident Evil The Umbrella Chronicles (2007, Wii) that sets the light gun game up as a series of files about the numerous failures of the Umbrella Corporation as reviewed by one Albert Wesker, voiced here by DC Douglas for the very first time. The voice acting in the trailer did not fill me with hope that it would be good in the final game, but it turned out better than expected.

When I first saw the trailer, I didn't know that the game was a rail shooter, and was kind of disappointed upon learning that it was, instead of something fancier for the first seventh-gen Resident Evil game. But the game turned out to quite entertaining and scary. Of course reliving classic RE games in first-person would be frightening. I still have nightmares about the Giant Spiders in this and Resident Evil The Darkside Chronicles (2009, Wii); or should I say that threat of seeing them? Yes, these are some of the few games I've had to play while occasionally covering up most of the screen with my other hand.

So basically, the Chronicles games are some of my favorite Wii games. In most games, I don't give a flying flip about beating high scores, but when it comes to these games and The Mercenaries in other RE games, I do. The Chronicles games also had a lot of replayability since each level had many hidden documents and files to pick up from shooting elements in the background. The files didn't contain much of anything new to seasoned RE fans, but it was still interesting and useful to have that information in one convenient place.

19:29: The intro to Abarenbou Princess (PS 2), a game with spirited and cutely animated realtime cutscenes.

20:22: A trailer for Grand Theft Auto IV (2008, multiplatform), one of the most successful games of all time. Rockstar Games put almost four years and $100 million into making this game. It made back three times its budget in one day. The trailer shows some of the characters, like the main character Niko and his goofy cousin Roman, looking slightly different from how they looked in the final game, with alternate hairstyles and clothes.

...And we've run all out of show. As Wesker himself may say, “How is this possible?!” It's possible because, in late 2007, G4 was removed from our satellite package. If you really want to, you can still watch all of the Nocturnal Emissions episodes online, but judging from the synopses of the few episodes I missed, it doesn't sound like there was a Grand Finale to the show. You can still look the series up on the G4 website, for however long that lasts...

In conclusion, C: NE was very interesting for a while. It opened a window to games that many would otherwise not be able to see... until the rise of You Tube and Let's Plays. In the end, however, the series just grew too repetitive with its choice of games and clips. This is reflected by the relatively shorter chapters later on in this liveblog.

I would like to thank all the tropers who read and commented on this liveblog, my very first one, TV Tropes for having a liveblog platform for me write about stuff like this in the first place, and other tropers' liveblogs for giving me ideas on how to improve on my own.

I have ideas for other liveblogs, but before I start a new one, I would like to go back and improve some of the chapters of this one. When I begin the next one, I hope you'll join me.

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