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** You wouldn't think Lambda class shuttles (think the stolen ''Tydirium'' from Return of the Jedi) would be a threat against a snubfighter. Mission ten of Tour of Duty 1 puts the lie to that ''real'' quick; in ''X-Wing'' Lambda-class shuttles feature quad lasers and stronger shields than the average starfighter.

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** You wouldn't think Lambda class shuttles (think the stolen ''Tydirium'' from Return of the Jedi) would be a threat against a snubfighter. Provided you don't come across them in the training missions, Mission ten Ten of Tour of Duty 1 puts the lie to that ''real'' quick; in ''X-Wing'' Lambda-class shuttles feature quad lasers and stronger shields than the average starfighter.



* HilariousInHindsight: X-Wing was the first ''Star Wars'' game ever made by [=LucasArts=], as late as 1993, after the company got the rights back from Creator/BroderbundSoftware. Only years later, the company would be critizised for not making anything else and had to undergo an strategic shift that never quite succeeded.
* NightmareFuel: The face of the medical droid. The UnnaturallyBlueLighting makes it worse.

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* HilariousInHindsight: X-Wing was the first ''Star Wars'' game ever made by [=LucasArts=], as late as 1993, after the company got the rights back from Creator/BroderbundSoftware. Only years later, the company would be critizised for not making anything else and had to undergo an a strategic shift that never quite succeeded.
* NightmareFuel: NightmareFuel:
**
The face of the medical droid. The UnnaturallyBlueLighting makes it worse.worse.
** In one of Tour IV's cutscenes, Darth Vader shows up to execute Overlord Ghorin. This by itself wouldn't be so bad, since the death happens off-screen, but the aftermath--Ghorin's servant droids continuing to fan his corpse despite them having no reason to, while the background music fades out with a LastNoteNightmare, can send chills up the spines of younger players.
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** Late in the game, the TIE Advanced, which is the same type of craft Vader piloted on ''Film/ANewHope'', not only they're faster than the A-Wing and more maneuverable than the TIE Interceptor, but they're also shielded which makes a it royal pain in the ass to try to take them out. Fortunately they're much rarer that other enemies.

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** Late in the game, the TIE Advanced, which is the same type of craft Vader piloted on ''Film/ANewHope'', not only they're is it faster than the A-Wing and more maneuverable than the TIE Interceptor, but they're also shielded which makes a it royal pain in the ass to try to take them out. Fortunately they're much rarer that than other enemies.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* NightmareFuel: [[UncannyValley The face of the medical droid.]] The UnnaturallyBlueLighting makes it worse.

to:

* NightmareFuel: [[UncannyValley The face of the medical droid.]] droid. The UnnaturallyBlueLighting makes it worse.
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* HilariousInHindsight: X-Wing was the first ''Star Wars'' game ever made by LucasArts, as late as 1993. Only years later, the company would be critizised for not making anything else.

to:

* HilariousInHindsight: X-Wing was the first ''Star Wars'' game ever made by LucasArts, [=LucasArts=], as late as 1993. 1993, after the company got the rights back from Creator/BroderbundSoftware. Only years later, the company would be critizised for not making anything else.else and had to undergo an strategic shift that never quite succeeded.
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Added DiffLines:

* HilariousInHindsight: X-Wing was the first ''Star Wars'' game ever made by LucasArts, as late as 1993. Only years later, the company would be critizised for not making anything else.

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** Other notable offenders are the eighth and tenth missions of the first tour of duty. The former has you identifying which transports have rebel prisoners in need of rescue while you're being pursued by TIE fighters, on an extremely tight [[TimedMission time limit]]. The latter is exactly the same, except this time you're identifying Lambda class shuttles, and unlike transports, they'll shoot back. It doesn't help that both missions put you in the very slow Y-Wing
*** It's been joked that in the former mission that you'll see more of Sullust's moon, Sulon, than you will in [[VideoGame/DarkForcesSaga Jedi Knight]], which has over half the game set on the moon.

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** Other notable offenders are the eighth and tenth missions of the first tour of duty. The former has you identifying which transports have rebel prisoners in need of rescue while you're being pursued by TIE fighters, on an extremely tight [[TimedMission time limit]]. The latter is exactly the same, except this time you're identifying Lambda class shuttles, and unlike transports, they'll shoot back. It doesn't help that both missions put you in the very slow Y-Wing
***
Y-Wing. It's been joked that in the former mission that you'll see more of Sullust's moon, Sulon, than you will in [[VideoGame/DarkForcesSaga Jedi Knight]], ''VideoGame/{{Jedi Knight|DarkForcesII}}'', which has over half the game set on the that moon.
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** The infamous Redemption Run is both of these, with enemies coming from two sides, your wingmen not responding to your commands, and a single tiny mistake meaning failure. It's basically impossible to find a working solution for the mission without hours of TrialAndErrorGameplay. Its hardness became an AscendedMeme in the ''ComicBook/XWingSeries'' by Creator/MichaelStackpole and Creator/AaronAllston, where the "''Redemption'' Scenario" (dubbed "''Requiem'' Scenario" by the pilots), based on the mission, is an infamously hard VirtualTrainingSimulation used by the New Republic Starfighter Command.

to:

** The infamous Redemption Run is both of these, with enemies coming from two sides, your wingmen not responding to your commands, and a single tiny mistake meaning failure. It's basically impossible to find a working solution for the mission without hours of TrialAndErrorGameplay. Its hardness became an AscendedMeme in the ''ComicBook/XWingSeries'' ''Literature/XWingSeries'' novel ''Rogue Squadron'' by Creator/MichaelStackpole and Creator/AaronAllston, Creator/MichaelStackpole, where the "''Redemption'' Scenario" (dubbed "''Requiem'' Scenario" by the pilots), based on the mission, is an infamously hard VirtualTrainingSimulation used by the New Republic Starfighter Command.

Changed: 51

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** Other notable offenders are the eighth and tenth missions of the first tour of duty. The former has you identifying which transports have rebel prisoners in need of rescue while you're being pursued by TIE fighters. The latter is exactly the same, except this time you're identifying Lambda class shuttles, and unlike transports, they'll shoot back. It doesn't help that both missions put you in the very slow Y-Wing

to:

** Other notable offenders are the eighth and tenth missions of the first tour of duty. The former has you identifying which transports have rebel prisoners in need of rescue while you're being pursued by TIE fighters.fighters, on an extremely tight [[TimedMission time limit]]. The latter is exactly the same, except this time you're identifying Lambda class shuttles, and unlike transports, they'll shoot back. It doesn't help that both missions put you in the very slow Y-Wing

Added: 604

Changed: 661

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* ThatOneLevel: See EscortMission and ProtectionMission on the main page - the infamous Redemption Run is both of these, with enemies coming from two sides, your wingmen not responding to your commands, and a single tiny mistake meaning failure. It's basically impossible to find a working solution for the mission without hours of TrialAndErrorGameplay. Its hardness became an AscendedMeme in the ''ComicBook/XWingSeries'' by Creator/MichaelStackpole and Creator/AaronAllston, where the "''Redemption'' Scenario" (dubbed "''Requiem'' Scenario" by the pilots), based on the mission, is an infamously hard VirtualTrainingSimulation used by the New Republic Starfighter Command.

to:

* ThatOneLevel: See EscortMission and ProtectionMission on the main page - the ThatOneLevel:
** The
infamous Redemption Run is both of these, with enemies coming from two sides, your wingmen not responding to your commands, and a single tiny mistake meaning failure. It's basically impossible to find a working solution for the mission without hours of TrialAndErrorGameplay. Its hardness became an AscendedMeme in the ''ComicBook/XWingSeries'' by Creator/MichaelStackpole and Creator/AaronAllston, where the "''Redemption'' Scenario" (dubbed "''Requiem'' Scenario" by the pilots), based on the mission, is an infamously hard VirtualTrainingSimulation used by the New Republic Starfighter Command.
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None


* NoProblemWithLicensedGames: One of the best Star Wars related products in its day, with cinematics only below the ones from ''VideoGame/RebelAssault'', that was CD-ROM based and not a 3" 1/2 like X-Wing, and, unlike the aforementioned ''Rebel Assault'', actually having gameplay that rivaled some of the best flight sims of the time, instead of being a very barebones and amateurishly-done arcade game.

to:

* NoProblemWithLicensedGames: SugarWiki/NoProblemWithLicensedGames: One of the best Star Wars related products in its day, with cinematics only below the ones from ''VideoGame/RebelAssault'', that was CD-ROM based and not a 3" 1/2 like X-Wing, and, unlike the aforementioned ''Rebel Assault'', actually having gameplay that rivaled some of the best flight sims of the time, instead of being a very barebones and amateurishly-done arcade game.
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** Those damned Assault Gunboats, unlike TIE Fighters and their variants, Assault Gunboats have shields, anti-starfighter missiles and are equipped with a hyperdrive meaning they can jump in an out of the battlefield at any moment.

to:

** Those damned Assault Gunboats, unlike TIE Fighters and their variants, Assault Gunboats have shields, anti-starfighter missiles and are equipped with a hyperdrive meaning they can jump in an and out of the battlefield at any moment.
Is there an issue? Send a MessageReason:
None


** Late in the game, the TIE Advanced, which is the same time of craft Vader piloted on ''Film/ANewHope'', not only they're faster than the A-Wing and more maneuverable than the TIE Interceptor, but they're also shielded which makes a it royal pain in the ass to try to take them out. Fortunately they're much rarer that other enemies.

to:

** Late in the game, the TIE Advanced, which is the same time type of craft Vader piloted on ''Film/ANewHope'', not only they're faster than the A-Wing and more maneuverable than the TIE Interceptor, but they're also shielded which makes a it royal pain in the ass to try to take them out. Fortunately they're much rarer that other enemies.
Is there an issue? Send a MessageReason:
None


** Those damned Assault Gunboats, unlike TIE Fighters and their variants, Assault Gunboats have shields and are equipped with anti-starfighter missiles.

to:

** Those damned Assault Gunboats, unlike TIE Fighters and their variants, Assault Gunboats have shields shields, anti-starfighter missiles and are equipped with anti-starfighter missiles.a hyperdrive meaning they can jump in an out of the battlefield at any moment.
Is there an issue? Send a MessageReason:
None


** Late in the game, the TIE Advanced, which is the same time of craft Vader piloted on ''Film/ANewHope'', not only they're faster than the A-Wing and more maneuverable than the TIE Interceptor, but they're also shielded which makes a it royal pain in the ass to try to take them out.

to:

** Late in the game, the TIE Advanced, which is the same time of craft Vader piloted on ''Film/ANewHope'', not only they're faster than the A-Wing and more maneuverable than the TIE Interceptor, but they're also shielded which makes a it royal pain in the ass to try to take them out. Fortunately they're much rarer that other enemies.

Added: 284

Changed: 179

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** Those damned Assault Gunboats, TIE Advanced, and in ''TIE Fighter'' and in later games, the TIE Defender, the LightningBruiser of starfighters.

to:

** Those damned Assault Gunboats, unlike TIE Fighters and their variants, Assault Gunboats have shields and are equipped with anti-starfighter missiles.
** Late in the game, the
TIE Advanced, which is the same time of craft Vader piloted on ''Film/ANewHope'', not only they're faster than the A-Wing and in ''TIE Fighter'' and in later games, more maneuverable than the TIE Defender, Interceptor, but they're also shielded which makes a it royal pain in the LightningBruiser of starfighters.ass to try to take them out.



* GoddamnBats: Goddamn TIE Fighters/Z-95s/T-Wings...

to:

* GoddamnBats: Goddamn TIE Fighters/Z-95s/T-Wings...Fighters/TIE Interceptors/TIE Bombers.

Changed: 324

Removed: 323

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* ThatOneLevel: See EscortMission and ProtectionMission on the main page - the infamous Redemption Run is both of these, with enemies coming from two sides, your wingmen not responding to your commands, and a single tiny mistake meaning failure. It's basically impossible to find a working solution for the mission without hours of TrialAndErrorGameplay.\\
\\
Its hardness became an AscendedMeme in the ''ComicBook/XWingSeries'' by Creator/MichaelStackpole and Creator/AaronAllston, where the "''Redemption'' Scenario" (dubbed "''Requiem'' Scenario" by the pilots), based on the mission, is an infamously hard VirtualTrainingSimulation used by the New Republic Starfighter Command.

to:

* ThatOneLevel: See EscortMission and ProtectionMission on the main page - the infamous Redemption Run is both of these, with enemies coming from two sides, your wingmen not responding to your commands, and a single tiny mistake meaning failure. It's basically impossible to find a working solution for the mission without hours of TrialAndErrorGameplay.\\
\\
Its hardness became an AscendedMeme in the ''ComicBook/XWingSeries'' by Creator/MichaelStackpole and Creator/AaronAllston, where the "''Redemption'' Scenario" (dubbed "''Requiem'' Scenario" by the pilots), based on the mission, is an infamously hard VirtualTrainingSimulation used by the New Republic Starfighter Command.
Is there an issue? Send a MessageReason:
None


** You wouldn't think Lambda class shuttles (think the stolen ''Tydirium'' from Return of the Jedi) would be a threat against a snubfighter. Mission ten of Tour of Duty 1 puts the lie to that ''real'' quick.

to:

** You wouldn't think Lambda class shuttles (think the stolen ''Tydirium'' from Return of the Jedi) would be a threat against a snubfighter. Mission ten of Tour of Duty 1 puts the lie to that ''real'' quick.quick; in ''X-Wing'' Lambda-class shuttles feature quad lasers and stronger shields than the average starfighter.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** It's been joked that in the former mission that you'll see more of Sullust's moon, Sulon, than you will in [[VideoGame/DarkForcesSaga Jedi Knight]], which has over half the game set on the moon.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** You wouldn't think Lambda class shuttles (think the stolen ''Tydirium'' from Return of the Jedi) would be a threat against a snubfighter. Mission ten of Tour of Duty 1 puts the lie to that ''real'' quick.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Other notable offenders are the eighth and tenth missions of the first tour of duty. The former has you identifying which transports have rebel prisoners in need of rescue while you're being pursued by TIE fighters. The latter is exactly the same, except this time you're identifying Lambda class shuttles, and unlike transports, they'll shoot back. It doesn't help that both missions put you in the very slow Y-Wing

Added: 469

Changed: 154

Is there an issue? Send a MessageReason:
None


* DemonicSpiders: Those damned Assault Gunboats, TIE Advanced, and in ''TIE Fighter'' and in later games, the TIE Defender, the LightningBruiser of starfighters.

to:

* DemonicSpiders: DemonicSpiders:
**
Those damned Assault Gunboats, TIE Advanced, and in ''TIE Fighter'' and in later games, the TIE Defender, the LightningBruiser of starfighters.



* NoProblemWithLicensedGames: One of the best Star Wars related products in its day, with cinematics only below the ones from VideoGame/RebelAssault, that was CD-ROM based and not a 3" 1/2 like X-Wing, and, unlike the aforementioned Rebel Assault, actually having gameplay that rivaled some of the best flight sims of the time, instead of being a very barebones and amateurishly-done arcade game.
* ThatOneLevel: See EscortMission and ProtectionMission on the main page - the infamous Redemption Run is both of these, with enemies coming from two sides, your wingmen not responding to your commands, and a single tiny mistake meaning failure. It's basically impossible to find a working solution for the mission without hours of TrialAndErrorGameplay.

to:

* NoProblemWithLicensedGames: One of the best Star Wars related products in its day, with cinematics only below the ones from VideoGame/RebelAssault, ''VideoGame/RebelAssault'', that was CD-ROM based and not a 3" 1/2 like X-Wing, and, unlike the aforementioned Rebel Assault, ''Rebel Assault'', actually having gameplay that rivaled some of the best flight sims of the time, instead of being a very barebones and amateurishly-done arcade game.
* ThatOneLevel: See EscortMission and ProtectionMission on the main page - the infamous Redemption Run is both of these, with enemies coming from two sides, your wingmen not responding to your commands, and a single tiny mistake meaning failure. It's basically impossible to find a working solution for the mission without hours of TrialAndErrorGameplay.\\
\\
Its hardness became an AscendedMeme in the ''ComicBook/XWingSeries'' by Creator/MichaelStackpole and Creator/AaronAllston, where the "''Redemption'' Scenario" (dubbed "''Requiem'' Scenario" by the pilots), based on the mission, is an infamously hard VirtualTrainingSimulation used by the New Republic Starfighter Command.

Changed: 304

Is there an issue? Send a MessageReason:
None


* NoProblemWithLicensedGames: One of the best Star Wars related products in its day, with cinematics only below the ones from VideoGame/RebelAssault, that was CD-ROM based and not a 3" 1/2 like X-Wing.
* ThatOneLevel: See EscortMission and ProtectionMission on the main page - the infamous Redemption Run is both of these, with enemies coming from two sides, your wingmen not responding to your commands, and a single tiny mistake meaning failure.

to:

* NoProblemWithLicensedGames: One of the best Star Wars related products in its day, with cinematics only below the ones from VideoGame/RebelAssault, that was CD-ROM based and not a 3" 1/2 like X-Wing.
X-Wing, and, unlike the aforementioned Rebel Assault, actually having gameplay that rivaled some of the best flight sims of the time, instead of being a very barebones and amateurishly-done arcade game.
* ThatOneLevel: See EscortMission and ProtectionMission on the main page - the infamous Redemption Run is both of these, with enemies coming from two sides, your wingmen not responding to your commands, and a single tiny mistake meaning failure. It's basically impossible to find a working solution for the mission without hours of TrialAndErrorGameplay.

Changed: 194

Is there an issue? Send a MessageReason:
None


* ThatOneLevel: See EscortMission on the main page.

to:

* ThatOneLevel: See EscortMission and ProtectionMission on the main page.page - the infamous Redemption Run is both of these, with enemies coming from two sides, your wingmen not responding to your commands, and a single tiny mistake meaning failure.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Not to mention the Nebulon-B Escort Frigate, especially in the original ''X-Wing'' when you can't take out the guns (of which she has a lot). She has no blind spots and a ''very'' [[BulletHell large volume of fire]]. Many players feared the arrival of an Escort Frigate more than seeing a freakin' ''Star Destroyer''.
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* NightmareFuel: [[UncannyValley The face of the medical droid.]] The UnnaturallyBlueLighting makes it [[ItGotWorse worse]].

to:

* NightmareFuel: [[UncannyValley The face of the medical droid.]] The UnnaturallyBlueLighting makes it [[ItGotWorse worse]].worse.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NoProblemWithLicensedGames: One of the best Star Wars related products in its day, with cinematics only below the ones from VideoGame/RebelAssault, that was CD-ROM based and not a 3" 1/2 like X-Wing.
Willbyr MOD

Changed: 10

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Nightmare Fuel cleanup; see thread for reference


* HighOctaneNightmareFuel: [[UncannyValley The face of the medical droid.]] The UnnaturallyBlueLighting makes it [[ItGotWorse worse]].

to:

* HighOctaneNightmareFuel: NightmareFuel: [[UncannyValley The face of the medical droid.]] The UnnaturallyBlueLighting makes it [[ItGotWorse worse]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DemonicSpiders: Those damned Assault Gunboats, TIE Advanced, and in ''TIE Fighter'' and in later games, the TIE Defender, the LightningBruiser of starfighters.
* GoddamnBats: Goddamn TIE Fighters/Z-95s/T-Wings...
* HighOctaneNightmareFuel: [[UncannyValley The face of the medical droid.]] The UnnaturallyBlueLighting makes it [[ItGotWorse worse]].
* ThatOneLevel: See EscortMission on the main page.
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