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* AchievementsInIgnorance: Placed here because it's a RealLife example. The manual for the ''Terran Conflict'' Bonus Pack states that Commercial Agents have to be of a certain rank before they can bring cargo to and from player-owned docks. Forum member [=StarSword=] didn't read the manual and started freshly hired Apprentices working for an Equipment Dock, and discovered they worked just fine.
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* FridgeBrilliance: [[MasterOfNone Boron military ships suck]], put simply. But the Boron are pacifist. The only reason they'd have a military is in case of an outside threat... Wait, is that a Split Python?

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You Keep Using That Word: Is an M2 a destroyer or a battleship?


*** It received a nerf in ''Albion Prelude''. It still has more fighter berths than some carriers, but its weapons have been weakened to compensate. Naturally this provoked outcry from Panther-lovers.



* UncannyValley: The Argon race portraits frequently dip down into the valley, and the Terran portraits to a lesser extent
* UnfortunateImplications: These ''really'' start to crop up if you start to think about who each race represents. Boron are squid, Paranid vultures, Split are warlike humans, Teladi lizards, and Kha'ak are insects/birds. Heck, there's even an unseen, non-space-capable Whale race that's protected by the Boron.

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* UncannyValley: The Argon race portraits frequently dip down into the valley, and the Terran portraits to a lesser extent
extent.
* UnfortunateImplications: These ''really'' start to crop up if you start to think about who each race represents. Boron are squid, Paranid vultures, Split are warlike humans, Teladi lizards, and Kha'ak are insects/birds. Heck, there's even an unseen, non-space-capable Whale race that's protected by the Boron.Boron.
* YouKeepUsingThatWord: Occasionally the forums are the scene of minor arguments over whether or not [=M2s=] should be called destroyers (as they are officially) or battleships, as some players [[InsistentTerminology insist on calling them]]. [[http://forum.egosoft.com/viewtopic.php?t=309029 This thread is a great example.]] The gist of the argument is that as of ''X3'', they fit the definition of WorldWarOne battleships better than they do destroyers, being [[MightyGlacier slow, tough heavy hitters]] with no fighters or other such deployable craft. Others point to the [[StarWars Imperial Star Destroyer]] as a comparison.
** Made even more confusing by the ATF Valhalla and Terran Kyoto, which are [=M2s=] that can carry M6 corvettes.

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* CrowningMomentOfAwesome: ''{{X}}'' being what it is, the player generally makes his own CMOAs, so let's limit this to plot-related ones.

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* CrowningMomentOfAwesome: ''{{X}}'' being what it is, the player generally makes his own CMOAs, [=CMOAs=], so let's limit this to plot-related ones.



* DemonicSpiders: Xenon "M" interceptors. While they're poorly shielded, they come in huge swarms, and 90% of them will mount Pulsed Beam Emitters - weapons which are ''impossible'' to dodge. A single M can strip down the shields of an M3 fighter very quickly on its own - add in several dozen friends and you basically need a capital ship to kill them all without dying instantly in a hailstorm of (nearly) hitscan weapons.

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* DemonicSpiders: Xenon "M" interceptors. While they're poorly shielded, they come in huge swarms, and 90% of them will mount Pulsed Beam Emitters - -- weapons which are ''impossible'' to dodge. A single M can strip down the shields of an M3 fighter very quickly on its own - -- add in several dozen friends and you basically need a capital ship to kill them all without dying instantly in a hailstorm of (nearly) hitscan weapons.



** What's different about the jumpdrive's power requirements that it can't use an internal reactor (like, I don't know, the ''guns'') and has to be fueled with energy cells?
** This troper's {{fanon}} solution to SciFiWritersHaveNoSenseOfScale is to mentally add an extra three decimal places to every distance, speed, and energy measurement in the game.



** When ''Terran Conflict'' first came out, missions had ''very'' high payouts. A "Very Hard" patrol mission would net you about 20 million (enough for a TL or a fully decked out corvette). Said patrol missions could be stacked, leading to payouts of several hundred million, for about an hour's work - several thousands time faster than any other method of money making, save possibly for Nividium mining.
** Nividium mining in ''Terran Conflict'' and previous games. Nividium is an extremely valuable, rare mineral that can only be mined by breaking up asteroids and picking up the debris in ships. Normally, doing this will result in the Nividium being depleted. However, ordering your ships to pick up the debris when you are not in the same sector results in the game basically "faking" your ships picking up the debris - they'll fly around in the debris fields, and the game will cheat in nividium into their cargo bay, in order to save processing power. The game does ''not'' get rid of the Nividium that the ship is pretending to pick up, meaning that doing this results in effectively infinite Nividium. Mine the debris for an hour, load it all into one ship, sell it for 30 to 50 million credits at a shipyard, rinse and repeat till you have billions of credits. The exploit was fixed in ''Albion Prelude''

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** When ''Terran Conflict'' first came out, missions had ''very'' high payouts. A "Very Hard" patrol mission would net you about 20 million (enough for a TL or a fully decked out corvette). Said patrol missions could be stacked, leading to payouts of several hundred million, for about an hour's work - -- several thousands time thousand times faster than any other method of money making, save possibly for Nividium mining.
** Nividium mining in ''Terran Conflict'' and previous games. Nividium is an extremely valuable, rare mineral that can only be mined by breaking up asteroids and picking up the debris in ships. Normally, doing this will result in the Nividium being depleted. However, ordering your ships to pick up the debris when you are not in the same sector results in the game basically "faking" your ships picking up the debris - -- they'll fly around in the debris fields, and the game will cheat in nividium into their cargo bay, in order to save processing power. The game does ''not'' get rid of the Nividium that the ship is pretending to pick up, meaning that doing this results in effectively infinite Nividium. Mine the debris for an hour, load it all into one ship, sell it for 30 to 50 million credits at a shipyard, rinse and repeat till you have billions of credits. The exploit was fixed in ''Albion Prelude''Prelude''.



** Well, those and Flak Artillery Arrays or Starburst Shockwave Cannons.

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** Well, those and [[MoreDakka Flak Artillery Arrays or Starburst Shockwave Cannons.Cannons]].
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* BrokenBase: The EGOSOFT forums can be divided into two categories: People who love {{STEAM}}, and people who think it is a demonic spawn from the fiery pits of hell, destined to steal all your money.

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* CrowningMomentOfAwesome: ''{{X}}'' being what it is, the player generally makes his own CMOAs, so let's limit this to plot-related ones.
** The Battle of [[spoiler:Aldrin]] from ''Terran Conflict'', [[spoiler:with a massed Terran warfleet attacking the #deca CPU ship]].



** Briefly, a photo of an Egosoft exec at his computer (posted during the announcement of ''X: Rebirth''). The image on the screen started getting Photoshopped into all sorts of things, including an image of the egosoft exec at his computer.

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** Briefly, a photo of an Egosoft exec at his computer (posted during the announcement of ''X: Rebirth''). The image on the his screen started getting Photoshopped into all sorts of things, including an image of the egosoft Egosoft exec at his computer.


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*** Ditto ''Albion Prelude''. The forum moderators have basically put a moratorium on pro/con {{Steam}} discussion for the time being because they're tired of dealing with flame wars.
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found the name of the achievement for completing all nine plots in Di D


** There's an achievement for completing all nine plots in Dead-Is-Dead mode. Problem with this is that, as mentioned on the main page, [=DiD=] doesn't distinguish between dying because your ship got shot up and dying because the RandomNumberGod decided to [[TeleFrag drop an M2 on your head]]. Or because the [[ArtificialStupidity auto-pillock]] crashed you into an asteroid.

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** There's an achievement Also in TC, you get "Die-Hard" for completing all nine plots in Dead-Is-Dead mode. Problem with this is that, as mentioned on the main page, [=DiD=] doesn't distinguish between dying because your ship got shot up and dying because the RandomNumberGod decided to [[TeleFrag drop an M2 on your head]]. Or because the [[ArtificialStupidity auto-pillock]] crashed you into an asteroid.

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* TheyChangedItNowItSucks: The reaction of some of the fan base to the fact that ''X: Rebirth'' will restrict the player to personally flying one roughly M6-size ship (as opposed to any manned, non-Kha'ak vessel in the universe for every other game except [=X:BtF=]).
** The ''Albion's'' {{Attack Drone}}s have [[IncrediblyLamePun taken flak]] as well: though you can take control of them remotely, if the drone gets blown up you return to controlling the ''Albion'' instead of dying. This takes some of the danger out of being a fighter jock, for those who enjoy it.
** Another thing much of the fan base is up in arms over is that ''X: Rebirth'' will be sold exclusively through {{Steam}}, whereas the other entries have been available without it.

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* TheyChangedItNowItSucks: The TheyChangedItNowItSucks:
**The
reaction of some of the fan base to the fact that ''X: Rebirth'' will restrict the player to personally flying one roughly M6-size ship (as opposed to any manned, non-Kha'ak vessel in the universe for every other game except [=X:BtF=]).
** *** The ''Albion's'' ''Albion Skunk's'' {{Attack Drone}}s have [[IncrediblyLamePun taken flak]] as well: though you can take control of them remotely, if the drone gets blown up you return to controlling the ''Albion'' instead of dying. This takes some of the danger out of being a fighter jock, for those who enjoy it.
** *** Another thing much of the fan base is up in arms over is that ''X: Rebirth'' will be sold exclusively through {{Steam}}, whereas the other entries have been available without it.
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** Briefly, a photo of an Egosoft exec at his computer. The image on the screen started getting Photoshopped into all sorts of things, including an image of the egosoft exec at his computer.

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** Briefly, a photo of an Egosoft exec at his computer.computer (posted during the announcement of ''X: Rebirth''). The image on the screen started getting Photoshopped into all sorts of things, including an image of the egosoft exec at his computer.
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* MemeticMutation: The Egosoft forum has developed a few.
** Profitsss.
** Briefly, a photo of an Egosoft exec at his computer. The image on the screen started getting Photoshopped into all sorts of things, including an image of the egosoft exec at his computer.


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** There's an achievement for completing all nine plots in Dead-Is-Dead mode. Problem with this is that, as mentioned on the main page, [=DiD=] doesn't distinguish between dying because your ship got shot up and dying because the RandomNumberGod decided to [[TeleFrag drop an M2 on your head]]. Or because the [[ArtificialStupidity auto-pillock]] crashed you into an asteroid.
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** Some hardcore players were up in arms about how easy it is to get money in ''Terran Conflict'' compared to previous games (read: no longer takes 50 hours of gameplay to get a capital ship) by doing the entirely ''optional'' randomly generated missions.
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* DemonicSpiders: Xenon "M" interceptors. While they're poorly shielded, they come in huge swarms, and 90% of them will mount Pulsed Beam Emitters - weapons which are ''impossible'' to dodge. A single M can strip down the shields of a M3 fighter very quickly on its own - add in several dozen friends and you basically need a capital ship to kill them all without dying instantly in a hailstorm of (nearly) hitscan weapons.

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* DemonicSpiders: Xenon "M" interceptors. While they're poorly shielded, they come in huge swarms, and 90% of them will mount Pulsed Beam Emitters - weapons which are ''impossible'' to dodge. A single M can strip down the shields of a an M3 fighter very quickly on its own - add in several dozen friends and you basically need a capital ship to kill them all without dying instantly in a hailstorm of (nearly) hitscan weapons.
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** [[http://www.youtube.com/watch?v=vxl6Z1pfrPw&hd=1 Albion Prelude's Earth Orbit Battle]] theme definitely defines epic space battle.
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*** The Kha'ak have point-to-point jumpdrives according to WordOfGod. Nobody else does.
** [[{{Planetville}} Planets are not villages.]] Aldrin survived eight hundred years without any contact with the outside world whatsoever, and it's just an airless rock. Granted they had friendly Terraformers to help.

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alphabetized Narm


** Well, those and Flak Artillery Arrays or Starburst Shockwave Cannons.



* {{Narm}}: Many of the enemy pilot death cries, but in particular a random Teladi comment about his ship being shot apart and his imminent horrific death: "Lost profitsssssss! Aaaargh!"
** Most of the other death cries fit this quite well. "SPLIT CURSE YOU! Awreughrguhrgh." Or in the case of another Teladi, "Gruuuuurrrrrrrrrrrrrrrrrrrrrrrrghhhhh."



* {{Narm}}: Many of the enemy pilot death cries but in particular a random Teladi comment about his ship being shot apart and his imminent horrific death - 'Lost profitsssssss!'
** Most of the other death cries fit this quite well. 'SPLIT CURSE YOU Awreughrguhrgh'. Or in the case of another Teladi 'Gruuuuurrrrrrrrrrrrrrrrrrrrrrrrghhhhh'

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moved Fridge examples from main page


* GameBreaker:

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* GameBreaker: FridgeHorror: A few decades after the end of the Terran Conflict, the entire [[PortalNetwork gate system]] disables itself. What happens to all the colonies that rely on food and tech shipments to survive?
** It's reasonable to assume that ships with the more expensive jump drives will take care of it. I mean sure the people on these colonies will be paying an arm and a leg, but they wont starve.
*** ... but jumpdrives apparently work using gates: they teleport you to one far away. Without gates, unless you have a jump beacon to jump to, jumpdrives are useless.
*** ... except that the Kha'ak apparently don't need them.
* FridgeLogic: Many of the alien ships in the game are [[AnimalMotifs named after Earth animals]], which makes little sense in itself, but upon further examination it makes even less, for example the clearly Lizard influenced Teladi going for an Avian theme, with ship names like Vulture and Albatross. In contrast, the Terran ships are named after things like swords and Japanese cities.
** The Earth derivation is justified by WordOfGod: The nonhuman ships' names are actually ReportingNames assigned to them by the Argon. Their real names are unpronounceable. No idea why the reptilian Teladi use avian names, though.
* GameBreaker:



** The aforementioned Hyperion M7 in ''Reunion''. While it's by no means a God Ship, and easy to kill when piloted by the AI, it becomes a one-size-fits-all pocket destroyer when flown by the player. Its superior weaponry lets it kill any other ship of its size, and its speed makes it fairly easy to dodge fire from ships several times its size - all the while pumping laser blasts in their hull. Bigger ships are still useful for massive fleet actions, but in solo play once you get that it becomes redundant to get anything else at all.

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** The aforementioned Hyperion M7 in ''Reunion''. While it's by no means a God Ship, and easy to kill when piloted by the AI, it becomes a one-size-fits-all pocket destroyer when flown by the player. Its superior weaponry lets it kill any other ship of its size, and its speed makes it fairly easy to dodge fire from ships several times its size - all the while pumping laser blasts in their hull. Bigger ships are still useful for massive fleet actions, but in solo play once you get that it becomes redundant to get anything else at all.
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* GoddamnedBats: Pirate and Xenon M5s. They do very little damage, but they come in groups of 3-10, and they'll just swarm around the player ship, slowly plinking it to death. These ships are moving around at ~300m/s, making conventional weapons useless against them, as the scouts are constantly adjusting their flight path. Mass Drivers, Impulse Ray Emitters, Pulsed Beam Emitters, and Phased Repeater Guns are usually the only weapons that can hit them effectively.

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* Narm: Many of the enemy pilot death cries but in particular a random Teladi comment about his ship being shot apart and his imminent horrific death - 'Lost profitsssssss!'

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* Narm: {{Narm}}: Many of the enemy pilot death cries but in particular a random Teladi comment about his ship being shot apart and his imminent horrific death - 'Lost profitsssssss!'profitsssssss!'
** Most of the other death cries fit this quite well. 'SPLIT CURSE YOU Awreughrguhrgh'. Or in the case of another Teladi 'Gruuuuurrrrrrrrrrrrrrrrrrrrrrrrghhhhh'

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** SETA on 10x causes the game to optimize where it uses system resources; in other words, it will run AI routines slower (making them ''more'' idiotic), meaning that if the player hides in say a station while SETA is on 10x, in a combat mission, ''all'' enemy ships will plow into the station and destroy themselves.

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** SETA on 10x causes the game to optimize where it uses system resources; in other words, it will run AI routines slower (making them ''more'' idiotic), meaning that if the player hides in say a station while SETA is on 10x, in a combat mission, ''all'' enemy ships will plow into the station and destroy themselves.themselves because their AI doesn't realize there's a station in their flight path. When your system is really being taxed, the AI will also stop firing (and in extreme cases, stop moving entirely) at you when SETA is on 10x.


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** When ''Terran Conflict'' first came out, missions had ''very'' high payouts. A "Very Hard" patrol mission would net you about 20 million (enough for a TL or a fully decked out corvette). Said patrol missions could be stacked, leading to payouts of several hundred million, for about an hour's work - several thousands time faster than any other method of money making, save possibly for Nividium mining.
** Nividium mining in ''Terran Conflict'' and previous games. Nividium is an extremely valuable, rare mineral that can only be mined by breaking up asteroids and picking up the debris in ships. Normally, doing this will result in the Nividium being depleted. However, ordering your ships to pick up the debris when you are not in the same sector results in the game basically "faking" your ships picking up the debris - they'll fly around in the debris fields, and the game will cheat in nividium into their cargo bay, in order to save processing power. The game does ''not'' get rid of the Nividium that the ship is pretending to pick up, meaning that doing this results in effectively infinite Nividium. Mine the debris for an hour, load it all into one ship, sell it for 30 to 50 million credits at a shipyard, rinse and repeat till you have billions of credits. The exploit was fixed in ''Albion Prelude''
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* Narm: Many of the enemy pilot death cries but in particular a random Teladi comment about his ship being shot apart and his imminent horrific death - 'Lost profitsssssss!'
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** SETA on 10x causes the game to optimize where it uses system resources; in other words, it will run AI routines slower, meaning that if the player hides in say a station while SETA is on 10x, in a combat mission, ''all'' enemy ships will plow into the station and destroy themselves.

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** SETA on 10x causes the game to optimize where it uses system resources; in other words, it will run AI routines slower, slower (making them ''more'' idiotic), meaning that if the player hides in say a station while SETA is on 10x, in a combat mission, ''all'' enemy ships will plow into the station and destroy themselves.
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*ThatOneAchievement: "Reboot" in ''Terran Conflict''. Reboot requires you to capture a Xenon "Q" frigate, which is the single hardest ship in the entire game to capture. It requires ''swarms'' of 5-star marines (which take hours to train, and the only way to increase their "fight" skill is to board ''other'' ships, which can result in causalities). Massive amounts of SaveScumming is required to get the achievement.
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* DemonicSpiders: Xenon "M" interceptors. While they're poorly shielded, they come in huge swarms, and 90% of them will mount Pulsed Beam Emitters - weapons which are ''impossible'' to dodge. A single M can strip down the shields of a M3 fighter very quickly on its own - add in several dozen friends and you basically need a capital ship to kill them all without dying instantly in a hailstorm of (nearly) hitscan weapons.

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Game Breakers: Speed of Springy and Spit are justified, but shielding and armament are not. \"More Dakka\" WRT Skirnir explained.


** The Springblossom corvette in ''X3: Terran Conflict''. It's a corvette which has the firepower of a Prototype M6, can outrun most fighter craft, and has the cargo bay of a small transporter. The only disadvantage to it is its extreme (for a M6) price, the rarity of the weapons it uses, and the fact that the insane speed will mean you're probably going to end up ramming into enemies and dying, a lot. Its little brother, the Spitfyre interceptor, can outrun most scout ships, has the firepower of a prototype M3, and the shielding of a M3 Raider.

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** The Springblossom corvette in ''X3: Terran Conflict''. It's a corvette which has the firepower of a Prototype M6, can outrun most fighter craft, and has the cargo bay of a small transporter. The only disadvantage to it is its extreme (for a M6) price, the rarity of the weapons it uses, and the fact that the insane speed will mean you're probably going to end up ramming into enemies and dying, a lot. Its little brother, the Spitfyre interceptor, can outrun most scout ships, has the firepower of a prototype M3, M3 (or potentially an ''M6'', if you use Matter/Antimatter Launchers), and the shielding of a M3 Raider.Raider.
*** The speed of the Springblossom and Spitfyre is somewhat justified by fluff. Their native Aldrin has no jumpgates or trans-orbital accelerators to quickly get ships from one planet or system to another, so they put all their design efforts into getting as much power out of the engines as possible to reduce travel time. (The Spitfyre is basically a cockpit with big f***ing engines attached.) When you combine that with the typically strong shields and weapons of Terran ships, however, you get a GameBreaker.
*** It's even lampshaded on the X3 wiki. Once Aldrin was reunited with the X-Universe, the other races were amazed at how much the Spitfyre and Springblossom outperformed their own M3 and M6 designs.


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*** The "MoreDakka" part comes in when you switch to Ghoul Missiles, an anti-fighter [[RecursiveAmmo swarm missile]] that the Skirnir can easily spam the immediate vicinity with. Any fighter within reach will suffer a CriticalExistenceFailure a few seconds later.
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* TheyChangedItNowItSucks: The reaction of some of the fan base to the fact that ''X: Rebirth'' will restrict the player to personally flying one roughly M6-size ship (as opposed to any manned, non-Kha'ak vessel in the universe for every other game except [=X:BtF=]).
** The ''Albion's'' {{Attack Drone}}s have [[IncrediblyLamePun taken flak]] as well: though you can take control of them remotely, if the drone gets blown up you return to controlling the ''Albion'' instead of dying. This takes some of the danger out of being a fighter jock, for those who enjoy it.
** Another thing much of the fan base is up in arms over is that ''X: Rebirth'' will be sold exclusively through {{Steam}}, whereas the other entries have been available without it.

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link, formatting, grammar; M1 Tokyo (pre-3.0) and Panther added to \"Game Breaker\"; spoken \"Vestibule of Creation\"


** [[http://www.youtube.com/watch?v=XoYQ91mjM9k The HUB]]

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** [[http://www.youtube.com/watch?v=XoYQ91mjM9k The HUB]]HUB]].



** The Springblossom corvette in X3: Terran Conflict. It's a corvette which has the firepower of a Prototype M6, can outrun most fighter craft, and has the cargo bay of a small transporter. The only disadvantage to it is its extreme (for a M6) price, the rarity of the weapons it uses, and the fact that the insane speed will mean you're probably going to end up ramming into enemies and dying, a lot. Its little brother, the Spitfyre intercetor, can outrun most scout ships, has the firepower of a prototype M3, and the shielding of a M3 Raider.
** M7Ms can wipe out an entire sector from a remote corner using a full cargo bay of missiles; the sheer volume of rockets will completely overwhelm any target who isn't using Plasma burst generators or Phased shockwave generators. Thankfully, the AI never uses M7Ms for this in vanilla X3TC.

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** The Springblossom corvette in X3: ''X3: Terran Conflict.Conflict''. It's a corvette which has the firepower of a Prototype M6, can outrun most fighter craft, and has the cargo bay of a small transporter. The only disadvantage to it is its extreme (for a M6) price, the rarity of the weapons it uses, and the fact that the insane speed will mean you're probably going to end up ramming into enemies and dying, a lot. Its little brother, the Spitfyre intercetor, interceptor, can outrun most scout ships, has the firepower of a prototype M3, and the shielding of a M3 Raider.
** M7Ms [=M7Ms=] can wipe out an entire sector from a remote corner using a full cargo bay of missiles; the sheer volume of rockets will completely overwhelm any target who isn't using Plasma burst generators Burst Generators or Phased shockwave generators. Shockwave Generators. Thankfully, the AI never uses M7Ms [=M7Ms=] for this in vanilla X3TC.[=X3TC=].



** The Terran M1 Tokyo was formerly considered a mild GameBreaker by the standards of its class, because unlike most full-size carriers its weapons generator was powerful enough for it to fire its anti-capital guns indefinitely. This ability was removed in the 3.0 patch.
** The [[TheBattlestar Split M7 Panther]] is sometimes considered one, because in addition to 32 fighter berths it has identical performance and power generation characteristics to its fighter-less sister design the Tiger.



** The Teladi's obsession with the word "profits" means they say it ''at least'' 2-3 times when you talk to one of them. With a very pronounced emphasssisssss on the letter ssssss.

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** The sector Vestibule of Creation. For some bizarre reason, Betty (the ship's computer voice) switches to a different voice to speak the name of this sector.
** The Teladi's obsession with the word "profits" means they say it ''at least'' 2-3 times when you talk to one of them. [[SssssnakeTalk With a very pronounced emphasssisssss on the letter ssssss.]]



* UnfortunateImplications: These 'really' start to crop up if you start to think about who each race represent. (boron are squid, paranid vultures, split are warlike humans, teladi lizards, and khaak are insects/birds. heck, there's even an unseen, non-space-capable Whale race that's protected by the Boron)

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* UnfortunateImplications: These 'really' ''really'' start to crop up if you start to think about who each race represent. (boron represents. Boron are squid, paranid Paranid vultures, split Split are warlike humans, teladi Teladi lizards, and khaak Kha'ak are insects/birds. heck, Heck, there's even an unseen, non-space-capable Whale race that's protected by the Boron)Boron.
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**The ATF [=M7M=] Skirnir. It takes MacrossMissileMassacre UpToEleven, crosses it with ThereIsNoKillLikeOverkill, and adds a little MoreDakka for seasoning.
*** An explanation is in order. The Skirnir (like all [=M7Ms=]) has eight missile tubes which can be fired simultaneously. Its primary weapon is the Shadow missile, which has [[RecursiveAmmo eight warheads]]. Each warhead does 650 megajoules of damage. The toughest ship to appear in the vanilla game has 12 gigajoules of shielding. Do the math.
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* UltimateShowdownOfUltimateDestiny: Via mods. Not nearly as much as, say, ''StarTrekBridgeCommander'', but there's still a few out there. For example, the Xtra Ships mod adds the Longsword and Longsword Mk. II, which don't sound that interesting [[http://i45.photobucket.com/albums/f75/chobit-389/Cadius%20Ships/Cad54.jpg until]] [[http://i45.photobucket.com/albums/f75/chobit-389/Cadius%20Ships/Cad23.jpg you]] [[MassEffect look at them]]
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** [[http://www.youtube.com/watch?v=B0gqx4mB38Q&playnext=1&list=PLA2E68B5EDAAB532B The Xenon theme]] is something quite remarkable to hear when commanding a fleet of capital ships against a half-dozen Xenon capitals, several frigates and corvettes, and an obscene amount of fighters.
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* CrowningMusicOfAwesome: Full of it! The ''X3: Terran Conflict'' contains hours of awesome ambience, orchestral, vocal, and electronic music from ''all the previous games'', in an easily accessible file.
** [[http://www.youtube.com/watch?v=ge9bmxYK2mw&feature=related The Terran Conflict menu theme]]. Orchestral music while in orbit around Saturn!
** [[http://www.youtube.com/watch?v=mi1M747Iw48&feature=related Kingdom End's theme]]. Considered one of the best songs in the game.
** [[http://www.youtube.com/watch?v=icms6Y1ChxI Home of Light's theme]].
** [[http://www.youtube.com/watch?v=XoYQ91mjM9k The HUB]]
* EvilIsCool: For some, the Split and Paranid empires have the best looking ships.
** [[TheFederation Terran]] ships, however, are close contenders.


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* UncannyValley: The Argon race portraits frequently dip down into the valley, and the Terran portraits to a lesser extent

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