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** "You were camping" is a common response to any player victimized by artillery. Actual camping entirely optional. This one comes from a nonsensical defense of [=SPGs=] from their mains, which claim, somehow, that artillery prevents "Camping", which is [[https://www.reddit.com/r/WorldofTanks/comments/josgoo/artillery_is_a_fun_balanced_and_engaging_aspect/ blatantly untrue]]. Other mocked claims include "you should have been an in arty safe position (basically nonexistent on most maps), or "Just don't get spotted" (which returns back to how arty supposedly ''deters'' camping).

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** "You were camping" is a common response to any player victimized by artillery. Actual camping entirely optional. This one comes from a nonsensical defense of [=SPGs=] from their mains, which claim, somehow, that artillery prevents "Camping", which is [[https://www.reddit.com/r/WorldofTanks/comments/josgoo/artillery_is_a_fun_balanced_and_engaging_aspect/ blatantly blatantly]][[https://www.reddit.com/r/WorldofTanks/comments/lrkvc4/but_arty_prevents_camping/ untrue]]. Other mocked claims include "you should have been an in arty safe position (basically nonexistent on most maps), or "Just don't get spotted" (which returns back to how arty supposedly ''deters'' camping).
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** "You were camping" is a common response to any player victimized by artillery. Actual camping entirely optional. This one comes from a nonsensical defense of [=SPGs=] from their mains, which claim, somehow, that artillery prevents "Camping", when in truth the class practically enforces it. Other mocked claims include "you should have been an in arty safe position (basically nonexistent on most maps), or "Just don't get spotted" (which returns back to how arty supposedly ''deters'' camping).

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** "You were camping" is a common response to any player victimized by artillery. Actual camping entirely optional. This one comes from a nonsensical defense of [=SPGs=] from their mains, which claim, somehow, that artillery prevents "Camping", when in truth the class practically enforces it.which is [[https://www.reddit.com/r/WorldofTanks/comments/josgoo/artillery_is_a_fun_balanced_and_engaging_aspect/ blatantly untrue]]. Other mocked claims include "you should have been an in arty safe position (basically nonexistent on most maps), or "Just don't get spotted" (which returns back to how arty supposedly ''deters'' camping).
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** "You were camping" is a common response to any player victimized by artillery. Actual camping entirely optional. This one comes from a nonsensical defense of [=SPGs=] from their mains, which claim, somehow, that artillery prevents "Camping", when in truth the class practically enforces it. Other mocked claims include "you should have been an in arty safe position (basically nonexistent on most maps), or "Just don't get spotted" (which returns back to how arty supposedly ''deters'' camping).
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Considering that WG themselves are nerfing arty, and removed the WTF, I'm pretty sure the fact that they remove skill from the game is a truth.


* {{Scrub}}: People who regularly complain in game about those who use Artillery, or Gold Ammunition, as well as select tanks such as the Wt. auf E-100 (on the premise that these remove 'skill' from the game). While there may be legitimate complains to be made, these people are basically just in rage over being killed by something they consider 'cheap' even though they could use it themselves.
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** T-50-2s for artillery players, before they were removed in patch 8.7. They're insanely fast and very hard for anyone to land hits on, can survive a shot or two from most things trying to keep them off you, and are quite capable of taking you down quickly.
** The French Tier 7 and 9 light tanks, the AMX 13/75 and /90 are this. They are almost as fast and maneuverable as the T-50-2, present a relatively small target and can ''kill just about anything Tier 7 and below with one salvo!''

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** T-50-2s for artillery players, T-50-2s, before they were removed in patch 8.7. 7 were this for any non-artillery player. They're insanely fast and very hard for anyone to land hits on, can survive a shot or two from most things trying to keep letting them off you, and are quite capable rush around wildly, spotting large swathes of taking you down quickly.
the enemy team, opening them up being one-shotted by a SPG.
** The French Tier 7 and 9 light tanks, the AMX 13/75 and /90 are this. They are almost as fast and maneuverable as the T-50-2, present a relatively small target and can ''kill just about anything Tier 7 and below with one salvo!'' salvo.''
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** Artillery has in general fallen victim to this as repeated nerfs have rendered them nigh on useless. Their damage, accuracy and penetration have been brought so low that they will struggle to even leave a scratch on most vehicles they go up against even on direct hits, and that is if they can even manage to hit their target in the first place. And to add insult to injury, this also makes their EXP and credits grind painfully slow even with the addition of gaining extra from the stun mechanic, especially for French SPG's due to their abysmally small blast radius. Ironically, this has done nothing to appease the arty-haters, and has probably had the opposite effect because while arty is far less ''powerful'' than it used to be before the nerfs, getting stunned is widely perceived as far more ''annoying'' than merely tanking the occasional high-damage hits from arty.

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** Artillery has in general fallen victim to remained into this as despite repeated nerfs have rendered them nigh on useless. Their damage, accuracy nerfs. While their unfair ability to one shot enemies with absolutely zero interaction has been removed, and penetration damage values have been brought made somewhat more reasonable across the board, the addition of the [[ScrappyMechanic "Stun"]] system which temporarily turns any tank with so low that they will struggle to much as a toe inside the even leave a scratch on most vehicles they go up against even on direct hits, and that is if they can even manage to hit more obscene new splash radius of any of their target in shells into an utter invalid, with nearly the first place. same effect as killing their entire crew. And to add insult to injury, this also makes their EXP and credits grind painfully slow even any damage dealt to a stunned tank is credited as having been done with the addition "support" of gaining extra from the stun mechanic, especially SPG, letting them tax the tanks doing the actual work in front in a perverse reversal of the usual mechanic that credits spotters for French SPG's due to damage longer ranged tanks do with their abysmally small blast radius. Ironically, this has done nothing to appease the arty-haters, and has probably had the opposite effect because while arty is far less ''powerful'' than it used to be before the nerfs, getting stunned is widely perceived as far more ''annoying'' than merely tanking the occasional high-damage hits from arty.aid.
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* VocalMinority: Despite all the whining about artillery 83% of players have at least one end-tier artillery in their garage and 90% have a low-to-mid tier vehicle, per a very angry [=SerB=] in [[http://ftr.wot-news.com/2014/09/03/insider-wargaming-thoughts-on-arty/ the leaked contents of a dev meeting]]. While not everybody who sometimes plays artillery actually ''likes'' artillery (the campaigns to earn several free reward tanks, including some highly desirable ones like the Object 279e, require completing 15 missions for ''each'' tank class, including arty), people who actively hate the class and ''only'' play it for missions are unlikely to grind all the way to a Tier X artillery since mid-tier arty is perfectly capable of completing said missions.

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* VocalMinority: Despite ''Supposedly'' despite all the whining complaints about artillery 83% of players have at least one end-tier artillery in their garage and 90% have a low-to-mid tier vehicle, per a very angry [=SerB=] tantrum [[PointyHairedBoss SerB]] threw in [[http://ftr.wot-news.com/2014/09/03/insider-wargaming-thoughts-on-arty/ the leaked contents of a dev meeting]]. While What this fails to take into consideration is that not everybody who sometimes plays artillery actually ''likes'' artillery (the campaigns to earn several free reward tanks, including some highly desirable ones like the Object 279e, require completing 15 missions for ''each'' tank class, including arty), people who actively hate artillery), and several of the class and ''only'' play it for missions in particular are unlikely borderline impossible in anything but a top tier SPG, as they involve static damage numbers only reachable in tier IX to grind all tier X sky cancer, most egregiously, one that requires the way player to do ''2700'' damage, which even a Tier tier X artillery since mid-tier arty is perfectly capable of completing said missions.gun will have difficulty achieving. At the same time, if you want to reach 100% completion, it requires you to land a game-breaking ''4000'' damage, and this time, support damage simply isn't counted.
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Big Name Fan was renamed Fandom VIP to avoid usage of "famous person is a fan". Misuse and low-context examples are being deleted.


** "Unfair plane; he kemp bush!" [[labelnote:Explanation]]Derived from a random battle in-game chat featured by BigNameFan The Mighty Jingles on his "''The Good, the Bad, and the Ugly''" video series ([[https://www.youtube.com/watch?v=3qAlQCPSqsE Episode 7]], to be precise). The line was said by a Löwe driver who was behaving terribly throughout the game, particularly against the player who had been carrying the team properly in the first place.[[/labelnote]]

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** "Unfair plane; he kemp bush!" [[labelnote:Explanation]]Derived from a random battle in-game chat featured by BigNameFan FandomVIP The Mighty Jingles on his "''The Good, the Bad, and the Ugly''" video series ([[https://www.youtube.com/watch?v=3qAlQCPSqsE Episode 7]], to be precise). The line was said by a Löwe driver who was behaving terribly throughout the game, particularly against the player who had been carrying the team properly in the first place.[[/labelnote]]
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Big Name Fan was renamed Fandom VIP to avoid usage of "famous person is a fan". Misuse and low-context examples are being deleted.


** The [=FV304=][[note]]Or, as BigNameFan Circonflexes called it, "Bert the Avenger"[[/note]]. It sports a gun that is, for all intents and purposes, a 105mm howizter with slightly better penetration and damage and, as an arty, possesses a maximum range of roughly 500m and a very slow shell. However, a well trained crew and equipment can bring the reload under 11 seconds, and the gun arc is amongst the best in the game, allowing the tank to inflict a DeathOfAThousandCuts onto tanks by tracking them over and over in positions most other arty can't reach. Even worse, the [=FV304=] has ''light tank'' levels of camo and speed, meaning that in a late game situation it can rush across the map and suddenly pop up right next to enemy arty, assassinate them, and then be able to assist the team while capping out the opposing base.

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** The [=FV304=][[note]]Or, as BigNameFan FandomVIP Circonflexes called it, "Bert the Avenger"[[/note]]. It sports a gun that is, for all intents and purposes, a 105mm howizter with slightly better penetration and damage and, as an arty, possesses a maximum range of roughly 500m and a very slow shell. However, a well trained crew and equipment can bring the reload under 11 seconds, and the gun arc is amongst the best in the game, allowing the tank to inflict a DeathOfAThousandCuts onto tanks by tracking them over and over in positions most other arty can't reach. Even worse, the [=FV304=] has ''light tank'' levels of camo and speed, meaning that in a late game situation it can rush across the map and suddenly pop up right next to enemy arty, assassinate them, and then be able to assist the team while capping out the opposing base.
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** Artillery has in general fallen victim to this as repeated nerfs have rendered them nigh on useless. Their damage, accuracy and penetration have been brought so low that they will struggle to even leave a scratch on most vehicles they go up against even on direct hits, and that is if they can even manage to hit their target in the first place. And to add insult to injury, this also makes their EXP and credits grind painfully slow even with the addition of gaining extra from the stun mechanic, especially for French SPG's due to their abysmally small blast radius.

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** Artillery has in general fallen victim to this as repeated nerfs have rendered them nigh on useless. Their damage, accuracy and penetration have been brought so low that they will struggle to even leave a scratch on most vehicles they go up against even on direct hits, and that is if they can even manage to hit their target in the first place. And to add insult to injury, this also makes their EXP and credits grind painfully slow even with the addition of gaining extra from the stun mechanic, especially for French SPG's due to their abysmally small blast radius. Ironically, this has done nothing to appease the arty-haters, and has probably had the opposite effect because while arty is far less ''powerful'' than it used to be before the nerfs, getting stunned is widely perceived as far more ''annoying'' than merely tanking the occasional high-damage hits from arty.



* VocalMinority: Despite all the whining about artillery 83% of players have at least one end-tier artillery in their garage and 90% have a low-to-mid tier vehicle, per a very angry [=SerB=] in [[http://ftr.wot-news.com/2014/09/03/insider-wargaming-thoughts-on-arty/ the leaked contents of a dev meeting]].

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* VocalMinority: Despite all the whining about artillery 83% of players have at least one end-tier artillery in their garage and 90% have a low-to-mid tier vehicle, per a very angry [=SerB=] in [[http://ftr.wot-news.com/2014/09/03/insider-wargaming-thoughts-on-arty/ the leaked contents of a dev meeting]]. While not everybody who sometimes plays artillery actually ''likes'' artillery (the campaigns to earn several free reward tanks, including some highly desirable ones like the Object 279e, require completing 15 missions for ''each'' tank class, including arty), people who actively hate the class and ''only'' play it for missions are unlikely to grind all the way to a Tier X artillery since mid-tier arty is perfectly capable of completing said missions.
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** The French Tier 7 and 8 light tanks, the AMX 13/75 and /90 are this. They are almost as fast and maneuverable as the T-50-2, present a relatively small target and can ''kill just about anything Tier 7 and below with one salvo!''

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** The French Tier 7 and 8 9 light tanks, the AMX 13/75 and /90 are this. They are almost as fast and maneuverable as the T-50-2, present a relatively small target and can ''kill just about anything Tier 7 and below with one salvo!''



** Many light tanks tier IV or higher receive a special "Scout" designation that artificially ramps up their matchmaking Battle Tier. It has since been reduced to +3, but in the past tanks could see tanks up to four tiers higher, leaving them completely outclassed as they had no hope of damaging heavies even when flanking and would often be outspotted by mediums and tank destroyers. It's almost universally reviled by fans who enjoy light tanks, and players who want to transition up certain tech tree lines that have tier 4 light tanks leading to mediums/heavies. Notable lines that require scout play include the Maus line (Pz 38 nA), T57 Heavy (M5 Stuart), and the entire Chinese tree ([=M5A1=] Stuart). Steps have been taken to lessen scout matchmaking, including the aforementioned lowering of the max battletier and removing scout status from lights in non-dedicated scout lines.

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** Many light tanks tier IV or higher receive received a special "Scout" designation that artificially ramps up their matchmaking Battle Tier. It has since been reduced to +3, but in the past tanks could see tanks up to four tiers higher, leaving them completely outclassed as they had no hope of damaging heavies even when flanking and would often be outspotted by mediums and tank destroyers. It's almost universally reviled by fans who enjoy light tanks, and players who want to transition up certain tech tree lines that have tier 4 light tanks leading to mediums/heavies. Notable lines that require scout play include the Maus line (Pz 38 nA), T57 Heavy (M5 Stuart), and the entire Chinese tree ([=M5A1=] Stuart). Steps have been taken to lessen scout matchmaking, including the aforementioned lowering of the max battletier and removing scout status from lights in non-dedicated scout lines.
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We don't trope our own words.


*** It also has led to follow-ups like [[spoiler:"Panthers gonna Pant".]] Trust us, [[IncrediblyLamePun the spoiler is there for your protection]].

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*** It also has led to follow-ups like [[spoiler:"Panthers gonna Pant".]] Trust us, [[IncrediblyLamePun the spoiler is there for your protection]].protection.



** A pun arises from Autobalancer's wide tier spreads: when you are faced with a team filled with multiple Löwes, Autobalancer has dealt you a ''[[IncrediblyLamePun Löwe blow]]''.

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** A pun arises from Autobalancer's wide tier spreads: when you are faced with a team filled with multiple Löwes, Autobalancer has dealt you a ''[[IncrediblyLamePun Löwe blow]]''.''Löwe blow''.
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which witch is which


** I was going to tell you a joke about the TOG, but it was too long (among other silly TOG related jokes). Due to the fact that the TOG is the largest and near slowest tank in the game, it is subject to much ridicule and/or joking, often from its drivers as well. It's also commonly called a battleship/aircraft carrier/submarine or a whale. (Witch prompts the other team to man the harpoons.)

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** I was going to tell you a joke about the TOG, but it was too long (among other silly TOG related jokes). Due to the fact that the TOG is the largest and near slowest tank in the game, it is subject to much ridicule and/or joking, often from its drivers as well. It's also commonly called a battleship/aircraft carrier/submarine or a whale. (Witch (Which prompts the other team to man the harpoons.)
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** The addition of the Turbocharger; flat 4 kmh increase in speed going forward, 2 kmh in reverse. Not a big deal to most tanks, an absolute godsend (a difference of about 20%) to really slow heavies like the Churchill 7, TOG II, or T29 allowing them to get into fights an influence matches that they would never have been able to before, and a real nasty surprise for their opponents. Quickybaby for one absolutely loves it.
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Added in a few console gamebreakers.

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** Not to be outshone, the console versions have their own share of game-breakers along with the ones above (albeit some in a nerfed state compared to PC):
*** [[Film/Fury2014 Tiger 131]], normally just a reskinned tier 6 Heavy Tank No. VI on PC, is a tier 7 terror on console for 2 reasons; it has preferential matchmaking, so it never has to deal with tier 9s, -and- it has buffed penetration and rate of fire values on its rapid-firing 8.8cm L/56 gun compared to the same gun on the tech tree Tiger. Both of these stats combined onto the already well-rounded Tiger transform this tank from a long-range support to a close-range brawler that could just about out-DPM anything at its tier if left unattended.
*** The Minuteman, a premium T29 that trades mobility and DPM with the top gun for increased all-around spaced armor all over the front and sides of the tank; how much armor you ask? Enough plates on the the side skirts to '' absorb tier 9 tank destroyer premium rounds flat on'', sure there's weak spots at the front and back drive wheels but they're hard to consistently aim at for the average player to where more often than not their shots go into the skirts while the Minuteman continues to put easy rounds into them. On the upside at least it turns like how a battleship would.
*** The Dreadnaught, a premium KV-2 that's been up-tiered to tier 7, but trades in its regular 152mm for what at first glance looks like the stock gun used on the SU-152...however the difference being is that THIS 152mm has the same penetration values on the AP rounds as the regular AP rounds on either of the SU's 122mm guns, around ''175''. So laugh in the face of your enemies as you come around the corner and derp some of the more armored targets for ~700 consistent damage compared to splashing them for less from the HE rounds of old.
*** Now normally the premium Sexton 1 isn't regarded as an OP, or even good, artillery on either PC or console by anyone, and you'd be right to think so....if you're talking about the ''U.K.'' version that is; the ''U.S.'' however gets its own version of the tank that's pretty much equal or better in stats compared to the British version. Better traverse, better DPM[[note]]knocks a whole second off its reload, which for a arty ''is alot''[[/note]], better engine...and most alarming of all, a buff to its accuracy from 0.76 to ''0.47'', that's better than some of the regular howitzers! In the end, you pretty much got a Bert or Lefefefer that's decimating tiers 3 and 4.
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* BrokenBase: Has it's own page [[BrokenBase/WorldOfTanks here.]]

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* BrokenBase: Has it's its own page [[BrokenBase/WorldOfTanks here.]]
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* The Object 279 early, the Tier X reward tank for completing Personal Missions 2.0. Like many heavy tanks of its tier, it has excellent frontal armor. The difference is, it doesn't have any need to go hull-down to exploit that armor. Most tanks with generally strong frontal armor have a weak point in the form of their lower glacis. The 279(e) doesn't need to hide its lower glacis because ''it doesn't have one''. Instead it has an extra pair of tracks in between the outer tracks. This means it's easier to immobilize (since there's more tracks to hit), but as long as its flanks are protected you're going to have trouble damaging it afterward. Because its hull and turret are both extremely well-sloped. It also has a strong gun and better mobility than most heavy tanks. It also has a 60-65% win rate on all servers.

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* ** The Object 279 early, the Tier X reward tank for completing Personal Missions 2.0. Like many heavy tanks of its tier, it has excellent frontal armor. The difference is, it doesn't have any need to go hull-down to exploit that armor. Most tanks with generally strong frontal armor have a weak point in the form of their lower glacis. The 279(e) doesn't need to hide its lower glacis because ''it doesn't have one''. Instead it has an extra pair of tracks in between the outer tracks. This means it's easier to immobilize (since there's more tracks to hit), hit, and despite having 4 tracks it still is immobilized if any 1 of them is broken), but as long as its flanks are protected you're going to have trouble damaging it afterward. Because its hull and turret are both extremely well-sloped. It also has a strong gun and better mobility than most heavy tanks. It also To make matters worse, the significant grind involved in unlocking the 279(e) means that only very dedicated players even ''can'' have it. While even bad players can grind it out eventually if they're willing to put in the time, players who put that much time into ''World of Tanks'' are on average a lot more skilled than the casual players who don't have it. Between its strengths and its better-than-average player base, the 279(e) has a 60-65% win rate on all servers.
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** Artillery has in general fallen victim to this as repeated nerfs have rendered them nigh on useless. Their damage, accuracy and penetration have been brought so low that they will struggle to even leave a scratch on most vehicles they go up against even on direct hits, and that is if they can even manage to hit their target in the first place. And to add insult to injury, this also makes their EXP and credits grind painfully slow even with the addition of gaining extra from the stun mechanic, especially for French SPG's due to their abysmally small blast radius.

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** [[TheJuggernaut The Type 5 Heavy]]. It has a good frontal armour, lots of HP and a disgustingly powerful 15.2 cm cannon which fires HE shells with high damage. What's the problem with it? Because HE shells don't have to pierce through armour to deal damage to foes. And if the player loads premium munitions, the average damage from HE shells is increased from 1100 to 1400. Because of that, you can't use your armour to completely absorb damage from its shots - the Type 5 Heavy will always damage you, regardless from the point of hit.

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** [[TheJuggernaut The Type 5 Heavy]]. It has a good frontal armour, lots of HP and a disgustingly powerful 15.2 cm cannon which fires HE shells with high damage. What's the problem with it? Because HE shells don't have to pierce through armour to deal damage to foes. And if the player loads premium munitions, the average damage from HE shells is increased from 1100 to 1400. Because of that, you can't use your armour to completely absorb damage from its shots - the Type 5 Heavy will always damage you, regardless from the point of hit. The Type 5 was eventually given a significant nerf, reducing the the damage of the standard HE shell to 900 and completely removing the higher-alpha premium version of it (replacing it with a HESH shell with the same 900 alpha). The post-nerf Type 5 was considered little more than a damage sponge, and the smaller 14 cm gun became the better option.
* The Object 279 early, the Tier X reward tank for completing Personal Missions 2.0. Like many heavy tanks of its tier, it has excellent frontal armor. The difference is, it doesn't have any need to go hull-down to exploit that armor. Most tanks with generally strong frontal armor have a weak point in the form of their lower glacis. The 279(e) doesn't need to hide its lower glacis because ''it doesn't have one''. Instead it has an extra pair of tracks in between the outer tracks. This means it's easier to immobilize (since there's more tracks to hit), but as long as its flanks are protected you're going to have trouble damaging it afterward. Because its hull and turret are both extremely well-sloped. It also has a strong gun and better mobility than most heavy tanks. It also has a 60-65% win rate on all servers.
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** The ''dink'' of enemy rounds bouncing harmlessly off your armour. Can become a DarthWiki/MostAnnoyingSound with a sufficiently fast-firing weapon.

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** The ''dink'' of enemy rounds bouncing harmlessly off your armour. Can become a DarthWiki/MostAnnoyingSound with a sufficiently fast-firing weapon.



** The voiceover calling out repeated penetrations on the enemy, or even better, killing multiple enemies in short order. "Got 'em!" "Enemy armor destroyed!" "He's gone, find another target!" Conversely, the call-outs for repeated bounces off tough enemy armor also classify as DarthWiki/MostAnnoyingSound.

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** The voiceover calling out repeated penetrations on the enemy, or even better, killing multiple enemies in short order. "Got 'em!" "Enemy armor destroyed!" "He's gone, find another target!" Conversely, the call-outs for repeated bounces off tough enemy armor also classify as DarthWiki/MostAnnoyingSound.target!"
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** The ''dink'' of enemy rounds bouncing harmlessly off your armour. Can become a MostAnnoyingSound with a sufficiently fast-firing weapon.

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** The ''dink'' of enemy rounds bouncing harmlessly off your armour. Can become a MostAnnoyingSound DarthWiki/MostAnnoyingSound with a sufficiently fast-firing weapon.



** The voiceover calling out repeated penetrations on the enemy, or even better, killing multiple enemies in short order. "Got 'em!" "Enemy armor destroyed!" "He's gone, find another target!" Conversely, the call-outs for repeated bounces off tough enemy armor also classify as MostAnnoyingSound.

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** The voiceover calling out repeated penetrations on the enemy, or even better, killing multiple enemies in short order. "Got 'em!" "Enemy armor destroyed!" "He's gone, find another target!" Conversely, the call-outs for repeated bounces off tough enemy armor also classify as MostAnnoyingSound.DarthWiki/MostAnnoyingSound.
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** The long-awaited British light tank line all turned out to be disappointing '''at best''', with terrible DPM, poor spotting range, shockingly low ammo count, and mediocre at best in every other respect except camo rating (which is among the best in the game). The only thing they're actually '''good''' at is...doing nothing. That is, mounting binoculars (to make up for their bad spotting compared to other light tanks) and sitting stationary in a bush, hoping that the rest of the team will kill the tanks you spot. The lack of DPM and lack of ammo means that shooting the gun is probably a waste of time anyway, so actually '''playing''' the British lights is widely regarded as pointless. Just find a good bush and then go AFK, since if an enemy light spots you it's not as if you'd have a chance of fighting him off or outrunning him anyway.
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* EarWorm: Some of the holiday themed garage music present in the game can really grind on your nerves since they're on a ''constant'' loop for however long the event lasts. The rest of the game's music, however, borders between "alright", and AutobotsRockOut. But you'll almost never find yourself humming those tunes... oh no... you'll more often find yourself humming the holiday tunes that have managed to dig their way into your brain like a damned drill.
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** Killing any of the [[GameBreaker notoriously overpowered]] tanks is known as "balancing" it. ''Especially'' if you do so while playing an overpowered tank yourself.
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*** An aversion to this is the Tier VI premium Tiger 131, a historically-accurate Tiger placed a tier lower than the non-premium version. Even with its weaker gun (the Tier VII Tiger gets access to the historical armament of the Tiger II/King Tiger to fit into the higher tier), at least when top tier the Tiger 131 can perform similarly to what a Tiger would be expected to do. This has led to lots of requests from players for a similar downtiered premium versions of the Panther and Tiger II with their historically correct guns, but thus far none exist. Though to an extent, the Tier VI [=VK 30.02 (M)=] could be seen the real-life Panther.

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*** An aversion to this is the Tier VI premium Tiger 131, a historically-accurate Tiger placed a tier lower than the non-premium version. Even with its weaker gun (the Tier VII Tiger gets access to the historical armament of the Tiger II/King Tiger to fit into the higher tier), at least when top tier the Tiger 131 can perform similarly to what a Tiger would be expected to do. This has led to lots of requests from players for a similar downtiered premium versions of the Panther and Tiger II with their historically correct guns, but thus far none exist. Though to an extent, which Wargaming provided with the Tier VI [=VK 30.02 (M)=] could be seen the real-life Panther.premium versions of captured Tiger II and Panther tanks.
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Please do not alter trope names or hide them behind spoiler tags, as per the How To Write An Example and Handling Spoilers guidelines.


** [[AIIsACrapshoot Go home Matchmaker, you're drunk]] -- The autobalancer normally arranges the teams well enough to claim it's doing its job properly, but it can't stand an influx of players on holidays. Teams consisting only of [=SPGs=]? [=PzKpfw II=] against Maus? MS-1 vs. VK 16.02 Leopard? Anything can happen.
*** Many would contend the autobalancer is [[AIIsACrapshoot in fact some kind of fiendish genius, intent on pairing them with lots of idiots for match after match.]]

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** [[AIIsACrapshoot Go home Matchmaker, you're drunk]] -- drunk]]: The autobalancer normally arranges the teams well enough to claim it's doing its job properly, but it can't stand an influx of players on holidays. Teams consisting only of [=SPGs=]? [=PzKpfw II=] against Maus? MS-1 vs. VK 16.02 Leopard? Anything can happen.
*** Many would contend the autobalancer is [[AIIsACrapshoot in fact some kind of fiendish genius, genius]], intent on pairing them with lots of idiots for match after match.]]



** "how terrible..." another quote from [=SerB=], originally from when he was answering questions that he perceived as whines, and now repeated by the forums whenever a player posts a thread claiming a tank they have is underpowered or an enemy tank is overpowered.

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** "how terrible..." another quote from [=SerB=], originally from when he was answering questions that he perceived as whines, whining, and now repeated by the forums whenever a player posts a thread claiming a tank they have is underpowered or an enemy tank is overpowered.



* [[TierInducedScrappy Tier-Induced Scrapheap]]: Some tanks are reviled because they are considered much less effective then their same-tier counterparts, and some players actively avoid playing these tanks, preferring to skip them via free XP, if they're played at all. Nearly every line has that one tank that is considered a pure grind to reach the next tank, but some stand out:

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* [[TierInducedScrappy Tier-Induced Scrapheap]]: TierInducedScrappy: Some tanks are reviled because they are considered much less effective then their same-tier counterparts, and some players actively avoid playing these tanks, preferring to skip them via free XP, if they're played at all. Nearly every line has that one tank that is considered a pure grind to reach the next tank, but some stand out:



* [[UnexpectedCharacter Unexpected Tank]]: There have long been requests for a premium version of the popular KV-2, but the ideas proposed have been along the lines of the German captured and modified KV-II 754(r)[[note]]The Panzer IV cupola added to the top of the turret would create a new weakspot but would also increase its max spotting range.[[/note]] or perhaps the famous KV-2 of the Battle of Raseiniai (for which the Raseiniai Heroes' Medal is named). Nobody expected [[TabletopGame/Warhammer40000 a KV-2 in the service of the Imperium of Man]]. But via a collaboration with Creator/GamesWorkshop's Warhammer 40K, that's exactly what we got in the form of the KV-2 (R) with "Valhallan Ragnarok" skin.[[note]]The Valhallan Ice Warriors are Imperial Guard regiments that are based on the Red Army of [=WW2=], and the Ragnarok is an Imperium of Man tank that's based on the KV-2.[[/note]] Even more unexpected was the not particularly popular French Tier V heavy tank BDR G1 B getting a "Mordian" skin.[[note]]The Mordian Iron Guards are another unit of the Imperial Guard, though they have nothing to do with France. The BDR G1 B being chosen is probably because it vaguely resembles Warhammer 40K's iconic Leman Russ tank.[[/note]]

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* [[UnexpectedCharacter Unexpected Tank]]: UnexpectedCharacter: There have long been requests for a premium version of the popular KV-2, but the ideas proposed have been along the lines of the German captured and modified KV-II 754(r)[[note]]The Panzer IV cupola added to the top of the turret would create a new weakspot but would also increase its max spotting range.[[/note]] or perhaps the famous KV-2 of the Battle of Raseiniai (for which the Raseiniai Heroes' Medal is named). Nobody expected [[TabletopGame/Warhammer40000 a KV-2 in the service of the Imperium of Man]]. But via a collaboration with Creator/GamesWorkshop's Warhammer 40K, that's exactly what we got in the form of the KV-2 (R) with "Valhallan Ragnarok" skin.[[note]]The Valhallan Ice Warriors are Imperial Guard regiments that are based on the Red Army of [=WW2=], and the Ragnarok is an Imperium of Man tank that's based on the KV-2.[[/note]] Even more unexpected was the not particularly popular French Tier V heavy tank BDR G1 B getting a "Mordian" skin.[[note]]The Mordian Iron Guards are another unit of the Imperial Guard, though they have nothing to do with France. The BDR G1 B being chosen is probably because it vaguely resembles Warhammer 40K's iconic Leman Russ tank.[[/note]]
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Flame Bait and not YMMV


* InternetBackdraft: Just about every update and patch has complaints. One a more specific note...
** The Chrysler K GF, a premium tank with a weak gun no frontal weak spots, has prompted much outrage among the community for its [[BribingYourWayToVictory Pay-to-Win]] status that requires player driving this tank and those fighting against it to load premium ammo. For those using it, the poor accuracy and penetration of the tank's gun forces players to use premium ammo and premium consumables to make the gun competitive in mid-high tier games. Likewise due to the virtually impregnable frontal armor, those fighting against the tank have to use their premium ammo.[[note]]While the most-cited issue is that that the machine gun ports aren't modeled as weak spots, unlike on basically every other tank, the real-life Chrysler K prototype had remote-control machine guns that were completely isolated from the tank's cabin and thus didn't actually form a hole in the armor. On the other hand there ''should'' be flat un-angled armor ''behind'' those machine gun pods which would still be a relative weak spot compared to the extremely well-angled upper glacis, and ''that'' isn't included in the armor model either.[[/note]] Almost ''everyone'' hates this thing because it's a huge money sink.
** '''[=FochGate=]''' is the incident in which [=SirFoch=] was terminated by Wargaming Europe ([=WGEU=]) from the Community Contributor program in retaliation for harshly criticizing the Chrysler K GF[[note]]As in, ranting with ClusterFBomb about the tank's BribingYourWayToVictory qualities [[/note]].[[labelnote:clarification]]While most people would also add Circonflexes into this incident (for having been removed at roughly the same time as Foch), his removal from the program was apparently from an unrelated issue regarding some of the map designs.[[/labelnote]] Upon removing Foch from the program, [=WGEU=] then threatened to file a copyright violation claim against his Website/YouTube channel, which ended up [[HoistByHisOwnPetard backfiring]] in their faces because the public see this as nothing more than a poorly-disguised, heavy-handed silencing of criticism, and attacked Wargaming EU fiercely for it. [=WGEU=] did ultimately back-step from their unpleasant position and reinstated [=SirFoch=] as an apology. Unfortunately, Wargaming's North American division got into a pickle when it also dove into the mess and mixed up the previous message to "do what is necessary" regarding the previous debacle. Despite clarifications from Wargaming's top brass siding with [=WGEU=]'s recent backtracking, the confusion apparently compelled WebVideo/TheMightyJingles and several other Community Contributors to leave the program on their own accord.
* JackOfAllTrades:
** In its own tier, a fully-upgraded Hetzer. It moves reasonably quickly, bounces shots almost in a manner akin to the AMX 40, and can OneHitKill ''anything'' Tier IV and below (bar the Matilda from anywhere except the rear).
** The [=FV304=] Tier-6 SPG[[note]] AKA ''Bert the Avenger''[[/note]]. Has low profile and great acceleration, like most light tanks; has a pretty damn accurate gun for its type, although low on alpha damage; and if played properly, can function as a Tank Destroyer. The only thing keeping it from reaching GameBreaker levels is its SPG-grade view range and near-inexistent armor.
** The M4 Sherman (and its MovesetClone in the British tree) is very much this trope thanks to being ''the'' JackOfAllStats . It can handle many tasks adequately--scouting, flanking, brawling, defending, and sniping--just not as well as tanks better dedicated to those roles. This is both its weakness and its strength: most of the time, it will beat a more specialized vehicle in every way ''except'' for the role that the enemy vehicle specializes in. The challenge of driving the Sherman is not letting enemy vehicles arrange the encounter in such a way that they can employ their specializaton.
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*** Even when fully upgraded, the Char B1 is a repulsive and frustrating liability that seems to be only good for one thing: Being an easy target. The 47mm is decent enough for dealing with Lights but is almost useless against most Mediums and Heavies of equal tiers. Even the Churchills are immune to B1s firing Gold Ammo at point-blank range. To make things worse, since the game doesn't currently support multiple guns, the B1's hull-mounted 75mm howitzer (which would've at least had the potential to be a lower-tier Derpgun) functions only to create a big obvious weak point in the frontal armour. And God help you if the matchmaker sticks you in a higher-tier match; ''everything'' at Tier 5 can pen the Tier 4 Char B1 at any angle. You either have to waste your Free XP to bypass this awful machine or suffer through a hundred battles with it to get the BDR G1 B.

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*** Even when fully upgraded, the Char B1 is a repulsive and frustrating liability that seems to be only good for one thing: Being an easy target. The 47mm is decent enough for dealing with Lights but is almost useless against most Mediums and Heavies of equal tiers. Even the Churchills are immune to B1s firing Gold Ammo at point-blank range. To make things worse, since the game doesn't currently support multiple guns, the B1's hull-mounted 75mm howitzer (which would've at least had the potential to be a lower-tier Derpgun) functions only to create a big obvious weak point in the frontal armour. And the howitzer itself isn't even modeled as part of the tank's hitbox (if it were then it would at least count as spaced armor and thus have potential to trollishly absorb the occasional shell), only the mantlet that's only 45mm thick compared to the rest of the frontal hull's 60mm. And God help you if the matchmaker sticks you in a higher-tier match; ''everything'' at Tier 5 can pen the Tier 4 Char B1 at any angle. You either have to waste your Free XP to bypass this awful machine or suffer through a hundred battles with it to get the BDR G1 B.
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** [=SerB=]'s Moon Base: A common joke about what Wargaming does with all the money they make from selling premium tanks. [[http://www.techtimes.com/articles/24287/20150102/russian-company-plans-to-build-base-on-the-moon.htm Apparently originated from him being an investor in Russian company that's seeking to build a private moon base.]]

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