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* SugarWiki/AwesomeArt: The splashes of color that do occasionally show up in the menus and UI really stand out, and Vibri's very detailed, sketchy appearance and expressive animations make it positively adorable. The complete lack of polygons ensures it's just as appealing as when it came out, something that can't be said for quite a few UsefulNotes/PlayStation games.

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* SugarWiki/AwesomeArt: The splashes of color that do occasionally show up in the menus and UI really stand out, and Vibri's very detailed, sketchy appearance and expressive animations make it positively adorable. The complete lack of polygons ensures it's just as appealing as when it came out, something that can't be said for quite a few UsefulNotes/PlayStation Platform/PlayStation games.
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** Your own music when playing with a Custom CD will become this no matter which difficulty you choose. However, it actually depends on [[UncommonTime how high is the track's tempo]] and how close it is to the {{pop}} genre. Otherwise, the faster the tempo is, [[DifficultySpike the harder the track will be]]. Any HeavyMetal subgenre, for example, is highly guaranteed to be this.

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** Your own music when playing with a Custom CD will become this no matter which difficulty you choose. However, it actually depends on [[UncommonTime how high is the track's tempo]] and how close it is to the {{pop}} genre. Otherwise, the faster the tempo is, [[DifficultySpike the harder the track will be]]. Any HeavyMetal subgenre, for example, is highly guaranteed to be this.[[note]][[https://youtu.be/E6u_4M3Yrrc?si=8RIlkmfO6O17to_m Case in point]], in this case (pun intended), Music/{{Dragonforce}}[[/note]]
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** Your own music when playing with a Custom CD will become this no matter which difficulty you choose. However, it actually depends on [[UncommonTime how high is the track's tempo]] and how close it is to the pop genre. Otherwise, the faster the tempo is, [[DifficultySpike the harder the track will be]]. Any HeavyMetal subgenre, for example, can be this.

to:

** Your own music when playing with a Custom CD will become this no matter which difficulty you choose. However, it actually depends on [[UncommonTime how high is the track's tempo]] and how close it is to the pop {{pop}} genre. Otherwise, the faster the tempo is, [[DifficultySpike the harder the track will be]]. Any HeavyMetal subgenre, for example, can is highly guaranteed to be this.
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** Your own music when playing with a Custom CD will become this no matter which difficulty you choose. However, it actually depends on [[UncommonTime how high is the track's tempo]] and how close it is to the pop genre. Otherwise, the faster the tempo is, [[DifficultySpike the harder the track will be]].

to:

** Your own music when playing with a Custom CD will become this no matter which difficulty you choose. However, it actually depends on [[UncommonTime how high is the track's tempo]] and how close it is to the pop genre. Otherwise, the faster the tempo is, [[DifficultySpike the harder the track will be]]. Any HeavyMetal subgenre, for example, can be this.
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Added a link to Furries, inspired by what somebody did to my edit of the game's Trivia page


** "This is what happens when you make a mistake." [[labelnote:Explanation]]Said by Vibri when she gets injured in the tutorial. It's used in response to less-than-desirable outcomes or anything considered to be bad (such as an infamous 2007 Website/{{YouTube}} video of NSFW furry art that used the tutorial's song where you can also hear vibri getting hurt and the failure jingle at the end), though mostly within the fandom.[[/labelnote]]

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** "This is what happens when you make a mistake." [[labelnote:Explanation]]Said by Vibri when she gets injured in the tutorial. It's used in response to less-than-desirable outcomes or anything considered to be bad (such as an infamous 2007 Website/{{YouTube}} video of NSFW furry [[UsefulNotes/FurryFandom furry]] art that used the tutorial's song where you can also hear vibri getting hurt and the failure jingle at the end), end as if the user recorded audio of him playing the game and didn't even try to complete the tutorial), though mostly within the fandom.[[/labelnote]]
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** "This is what happens when you make a mistake." [[labelnote:Explanation]]Said by Vibri when she gets injured in the tutorial. It's used in response to less-than-desirable outcomes or anything considered to be bad (such as an infamous 2007 YouTube video of NSFW furry art that used the tutorial's song where you can also hear vibri getting hurt and the failure jingle at the end), though mostly within the fandom.[[/labelnote]]

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** "This is what happens when you make a mistake." [[labelnote:Explanation]]Said by Vibri when she gets injured in the tutorial. It's used in response to less-than-desirable outcomes or anything considered to be bad (such as an infamous 2007 YouTube Website/{{YouTube}} video of NSFW furry art that used the tutorial's song where you can also hear vibri getting hurt and the failure jingle at the end), though mostly within the fandom.[[/labelnote]]
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** "This is what happens when you make a mistake." [[labelnote:Explanation]]Said by Vibri when she gets injured in the tutorial. It's used in response to less-than-desirable outcomes or anything considered to be bad (such as an infamous NSFW video of furry art that used the tutorial's song), though mostly within the fandom.[[/labelnote]]

to:

** "This is what happens when you make a mistake." [[labelnote:Explanation]]Said by Vibri when she gets injured in the tutorial. It's used in response to less-than-desirable outcomes or anything considered to be bad (such as an infamous NSFW 2007 YouTube video of NSFW furry art that used the tutorial's song), song where you can also hear vibri getting hurt and the failure jingle at the end), though mostly within the fandom.[[/labelnote]]
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Requires Word Of God confirmation


* AuthorsSavingThrow: When the game came to the UsefulNotes/PlayStation3, the limitation that prevented players from selecting Track 1 on a custom CD was removed, owed to both the port's status as a digital download and the emergence of technology that allows software to differentiate between audio and data tracks on a CD. As a result, it's finally possible to play ''every'' track on a CD in-game.
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Moments has to invoke a strong reaction, not "this moment is slightly sad"


* TearJerker: One of the GameOver screens has Vibri breaking down crying after failing to beat a level. It's surprisingly sad for new players.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* UncannyValley: Despite looking quite adorable, Vibri's smiling may invoke this to some players. Also, her eyes seem to be "frozen" and barely have eye-tracking, with the exception in some occasions such as the GameOver screen or during the Tutorial.
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** Your own music when playing with a Custom CD will become this no matter which difficulty you choose. However, it actually depends [[UncommonTime how high is the track's tempo]]. Otherwise, the faster the tempo is, [[DifficultySpike the harder the track will be]].

to:

** Your own music when playing with a Custom CD will become this no matter which difficulty you choose. However, it actually depends on [[UncommonTime how high is the track's tempo]].tempo]] and how close it is to the pop genre. Otherwise, the faster the tempo is, [[DifficultySpike the harder the track will be]].
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Fixed Youtube link.


** [[https://www.youtube.com/watch?v=7uukhrzk-5I "Roll Along"]] is fantastic, with its 60s rock style and sweet vocal harmonies.

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** [[https://www.youtube.com/watch?v=7uukhrzk-5I com/watch?v=HIhYgXwpy4c "Roll Along"]] is fantastic, with its 60s rock style and sweet vocal harmonies.
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* AuthorsSavingThrow: When the game came to the UsefulNotes/PlayStation3, the limitation that prevented players from selecting Track 1 on a custom CD was removed, meaning all tracks on any CD could finally be played.

to:

* AuthorsSavingThrow: When the game came to the UsefulNotes/PlayStation3, the limitation that prevented players from selecting Track 1 on a custom CD was removed, meaning all owed to both the port's status as a digital download and the emergence of technology that allows software to differentiate between audio and data tracks on any CD could a CD. As a result, it's finally be played.possible to play ''every'' track on a CD in-game.



** Not being able to play track one on any custom CD. There is a ''reason'' for it, as the first track of [=CDs=] with both music and data (such as ''Vib-Ribbon'' itself) is the data track, and attempting to play that would produce a high-pitched screech that could potentially damage your speakers and/or eardrums. However, it can be a real pain if you have a CD with a fantastic opening track, or if you want to play a whole album as a series of custom levels and don't want to exclude any songs. The [=PS3=] version doesn't have this limitation.

to:

** Not being able to play track one on any custom CD. There is a ''reason'' for it, as the first track of [=CDs=] with both music and data (such as ''Vib-Ribbon'' itself) is the data track, and attempting to play that would produce a high-pitched screech that could potentially damage your speakers and/or eardrums. However, it can be a real pain if you have a CD with a fantastic opening track, or if you want to play a whole album as a series of custom levels and don't want to exclude any songs. The This was eventually done away with in the [=PS3=] version doesn't have this limitation.version.

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* ScrappyMechanic: Not being able to play track one on any custom CD. There is a ''reason'' for it, as the first track of [=CDs=] with both music and data (such as ''Vib-Ribbon'' itself) is the data track, and attempting to play that would produce a high-pitched screech that could potentially damage your speakers and/or eardrums. However, it can be a real pain if you have a CD with a fantastic opening track, or if you want to play a whole album as a series of custom levels and don't want to exclude any songs. The [=PS3=] version doesn't have this limitation.
** Not an intentional feature, but the game has trouble reading Enhanced [=CDs=] ([=CDs=] with both Red Book audio and a separate sector for bonus features, usually music videos or mini-documentaries). If you put one in, the game hangs on the "Checking" screen until you take it out. The only way around it is to copy the audio tracks from the Enhanced [=CD=] to a CD-R.

to:

* ScrappyMechanic: ScrappyMechanic:
**
Not being able to play track one on any custom CD. There is a ''reason'' for it, as the first track of [=CDs=] with both music and data (such as ''Vib-Ribbon'' itself) is the data track, and attempting to play that would produce a high-pitched screech that could potentially damage your speakers and/or eardrums. However, it can be a real pain if you have a CD with a fantastic opening track, or if you want to play a whole album as a series of custom levels and don't want to exclude any songs. The [=PS3=] version doesn't have this limitation.
** Not an intentional feature, but the game has trouble reading Enhanced [=CDs=] ([=CDs=] with both Red Book audio and a separate sector for bonus features, usually music videos videos, mini-documentaries, or mini-documentaries).software). If you put one in, the game hangs on the "Checking" screen until you take it out. The only way around it is to copy the audio tracks from the Enhanced [=CD=] to a CD-R.



* UncannyValley: Despite looking quite adorable, Vibri's smiling may invoke this to some players. Also, her eyes seem to be "frozen" and barely have eye-tracking, with the exception in some occasions such as the GameOver screen or during the Tutorial.

to:

* UncannyValley: Despite looking quite adorable, Vibri's smiling may invoke this to some players. Also, her eyes seem to be "frozen" and barely have eye-tracking, with the exception in some occasions such as the GameOver screen or during the Tutorial.Tutorial.
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* MemeticMutation: Cakey. [[labelnote:Explanation]] Pronounced as "Kēki" (ケーキ), which translates to "Cake" (and doubles as GratuitousEnglish) in Japanese, as Vibri says the line in ''Vib-Ripple'' when revealing a [[https://vibribbon.fandom.com/wiki/Peta_Characters?file=Cakey.png Peta character that resembles a cake]]. It also has become a recurring inside joke within the community where it's Vibri's TrademarkFavoriteFood.[[/labelnote]]

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* MemeticMutation: MemeticMutation:
**
Cakey. [[labelnote:Explanation]] Pronounced as "Kēki" (ケーキ), which translates to "Cake" (and doubles as GratuitousEnglish) in Japanese, as Vibri says the line in ''Vib-Ripple'' when revealing a [[https://vibribbon.fandom.com/wiki/Peta_Characters?file=Cakey.png Peta character that resembles a cake]]. It also has become a recurring inside joke within the community where it's Vibri's TrademarkFavoriteFood.[[/labelnote]]
** "This is what happens when you make a mistake." [[labelnote:Explanation]]Said by Vibri when she gets injured in the tutorial. It's used in response to less-than-desirable outcomes or anything considered to be bad (such as an infamous NSFW video of furry art that used the tutorial's song), though mostly within the fandom.
[[/labelnote]]


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** "Polaroid" is more of the subtle kind of creepiness. It's not so much full-blown horror as much as it is just... ''off'', and the space in between beats can [[NothingIsScarier put people on edge]]. There are also otherworldy moans and a loud fanfare that can [[JumpScare startle]] people who aren't expecting it.
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* SugarWiki/HeartwarmingMoments: For all its {{Engrish}}, "Sunny Day" definitely qualifies as a peppy, high-energy song about waking up to take in the day while excited to reunite with a friend.

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* SugarWiki/HeartwarmingMoments: For all its {{Engrish}}, GratuitousEnglish, "Sunny Day" definitely qualifies as a peppy, high-energy song about waking up to take in the day while excited to reunite with a friend.
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Parabombing. Artistic License doesn't count for something that's only Fanon.


* MemeticMutation: Cakey. [[labelnote:Explanation]] Pronounced as "Kēki" (ケーキ), which translates to "Cake" (and doubles as GratuitousEnglish) in Japanese, as Vibri says the line in ''Vib-Ripple'' when revealing a [[https://vibribbon.fandom.com/wiki/Peta_Characters?file=Cakey.png Peta character that resembles a cake]]. It also has become a recurring inside joke within the community where it's Vibri's TrademarkFavoriteFood (Though ironically, [[ArtisticLicenseAnimalCare sugary treats can actually harm a rabbit's gastrointestinal tract]]).[[/labelnote]]

to:

* MemeticMutation: Cakey. [[labelnote:Explanation]] Pronounced as "Kēki" (ケーキ), which translates to "Cake" (and doubles as GratuitousEnglish) in Japanese, as Vibri says the line in ''Vib-Ripple'' when revealing a [[https://vibribbon.fandom.com/wiki/Peta_Characters?file=Cakey.png Peta character that resembles a cake]]. It also has become a recurring inside joke within the community where it's Vibri's TrademarkFavoriteFood (Though ironically, [[ArtisticLicenseAnimalCare sugary treats can actually harm a rabbit's gastrointestinal tract]]).TrademarkFavoriteFood.[[/labelnote]]
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Is now YMMV.

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* DifficultySpike: The bridges in "Overflowing Emotions" shift from a massive increase in tempo to slowing the level to a crawl. The game had changed the song structure before, but it had been done much more subtly.
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* MemeticMutation: Cakey. [[labelnote:Explanation]] Pronounced as "Kēki" (ケーキ), which translates to "Cake" (and doubles as GratuitousEnglish) in Japanese, as Vibri says the line in ''Vib-Ripple'' when revealing a [[https://vibribbon.fandom.com/wiki/Peta_Characters?file=Cakey.png Peta character that resembles a cake]]. It also has become a recurring inside joke within the community where it's Vibri's TrademarkFavoriteFood (Though ironically, sugary treats can actually harm a rabbit's gastrointestinal tract.)[[/labelnote]]

to:

* MemeticMutation: Cakey. [[labelnote:Explanation]] Pronounced as "Kēki" (ケーキ), which translates to "Cake" (and doubles as GratuitousEnglish) in Japanese, as Vibri says the line in ''Vib-Ripple'' when revealing a [[https://vibribbon.fandom.com/wiki/Peta_Characters?file=Cakey.png Peta character that resembles a cake]]. It also has become a recurring inside joke within the community where it's Vibri's TrademarkFavoriteFood (Though ironically, [[ArtisticLicenseAnimalCare sugary treats can actually harm a rabbit's gastrointestinal tract.)[[/labelnote]]tract]]).[[/labelnote]]
Is there an issue? Send a MessageReason:
None


* MemeticMutation: Cakey. [[labelnote:Explanation]] Pronounced as for "Kēki" (ケーキ), which translates to "Cake" (and doubles as GratuitousEnglish) in Japanese, as Vibri says the line in ''Vib-Ripple'' when revealing a [[https://vibribbon.fandom.com/wiki/Peta_Characters?file=Cakey.png Peta character that resembles a cake]]. It also has become a recurring inside joke within the community where it's Vibri's TrademarkFavoriteFood (Though ironically, sugary treats can actually harm a rabbit's gastrointestinal tract.)[[/labelnote]]

to:

* MemeticMutation: Cakey. [[labelnote:Explanation]] Pronounced as for "Kēki" (ケーキ), which translates to "Cake" (and doubles as GratuitousEnglish) in Japanese, as Vibri says the line in ''Vib-Ripple'' when revealing a [[https://vibribbon.fandom.com/wiki/Peta_Characters?file=Cakey.png Peta character that resembles a cake]]. It also has become a recurring inside joke within the community where it's Vibri's TrademarkFavoriteFood (Though ironically, sugary treats can actually harm a rabbit's gastrointestinal tract.)[[/labelnote]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MemeticMutation: Cakey. [[labelnote:Explanation]] Pronounced as for "Kēki" (ケーキ), which translates to "Cake" (and doubles as GratuitousEnglish) in Japanese, as Vibri says the line in ''Vib-Ripple'' when revealing a [[https://vibribbon.fandom.com/wiki/Peta_Characters?file=Cakey.png Peta character that resembles a cake]]. It also has become a recurring inside joke within the community where it's Vibri's TrademarkFavoriteFood (Though ironically, sugary treats can actually harm a rabbit's gastrointestinal tract.)[[/labelnote]]
Is there an issue? Send a MessageReason:
None


** Not an intentional feature, but the game has trouble reading Enhanced CDs (CDs with both Red Book audio and a separate sector for bonus features, usually music videos or mini-documentaries). If you put one in, the game hangs on the "Checking" screen until you take it out. The only way around it is to copy the audio tracks from the Enhanced CD to a CD-R.

to:

** Not an intentional feature, but the game has trouble reading Enhanced CDs (CDs [=CDs=] ([=CDs=] with both Red Book audio and a separate sector for bonus features, usually music videos or mini-documentaries). If you put one in, the game hangs on the "Checking" screen until you take it out. The only way around it is to copy the audio tracks from the Enhanced CD [=CD=] to a CD-R.

Added: 371

Changed: 470

Is there an issue? Send a MessageReason:
None


* SugarWiki/AwesomeArt: The splashes of color that do occasionally show up in the menus and UI really stand out, and Vibri's very detailed, sketchy appearance and expressive animations make it positively adorable. The complete lack of polygons ensures it's just as appealing as when it came out, something that can't be said for quite a few Play Station games.

to:

* AuthorsSavingThrow: When the game came to the UsefulNotes/PlayStation3, the limitation that prevented players from selecting Track 1 on a custom CD was removed, meaning all tracks on any CD could finally be played.
* SugarWiki/AwesomeArt: The splashes of color that do occasionally show up in the menus and UI really stand out, and Vibri's very detailed, sketchy appearance and expressive animations make it positively adorable. The complete lack of polygons ensures it's just as appealing as when it came out, something that can't be said for quite a few Play Station UsefulNotes/PlayStation games.

Added: 358

Changed: 50

Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: Not being able to play track one on any custom CD. There is a ''reason'' for it, as the first track of [=CDs=] with both music and data (such as ''Vib-Ribbon'' itself) is the data track, and attempting to play that would produce a high-pitched screech that could potentially damage your speakers and/or eardrums. However, it can be a real pain if you have a CD with a fantastic opening track, or if you want to play a whole album as a series of custom levels and don't want to exclude any songs.

to:

* ScrappyMechanic: Not being able to play track one on any custom CD. There is a ''reason'' for it, as the first track of [=CDs=] with both music and data (such as ''Vib-Ribbon'' itself) is the data track, and attempting to play that would produce a high-pitched screech that could potentially damage your speakers and/or eardrums. However, it can be a real pain if you have a CD with a fantastic opening track, or if you want to play a whole album as a series of custom levels and don't want to exclude any songs. The [=PS3=] version doesn't have this limitation.
** Not an intentional feature, but the game has trouble reading Enhanced CDs (CDs with both Red Book audio and a separate sector for bonus features, usually music videos or mini-documentaries). If you put one in, the game hangs on the "Checking" screen until you take it out. The only way around it is to copy the audio tracks from the Enhanced CD to a CD-R.
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None

Added DiffLines:

* CultClassic: It didn't even see a release in NA regions at first, but word of mouth over years has led to a small but devoted fanbase, which even included Shawn Layden.
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** The [[InterfaceScrew vibration effect]] after [[ShowsDamage Vibri gets injured several times]] turns her and the course into an unsettling, scribly mess.
** The scene in the GameOver screen where Vibri will [[JumpScare get close to the screen]] and shout at the player in frustration can surprise many, due to its suddeness and generally being out of place.
* ScrappyMechanic: Not being able to play track one on any custom CD. There is merit to this mechanic, as it exists to prevent players from playing the ROM data of ''Vib-Ribbon'', which ''does'' translate into audio, but can break your speakers thanks to said audio reaching frequencies outside of their limitations. However, it can be a real pain if you have a CD with a fantastic opening track, or if you want to play a whole album as a series of custom levels and don't want to exclude any songs.

to:

** The [[InterfaceScrew vibration effect]] after [[ShowsDamage Vibri gets injured several times]] turns her and the course into an unsettling, scribly scribbly mess.
** The scene in the GameOver screen where Vibri will [[JumpScare get close to the screen]] and shout at the player in frustration can surprise many, due to its suddeness suddenness and generally being out of place.
* ScrappyMechanic: Not being able to play track one on any custom CD. There is merit to this mechanic, a ''reason'' for it, as it exists to prevent players from playing the ROM first track of [=CDs=] with both music and data of ''Vib-Ribbon'', which ''does'' translate into audio, but can break (such as ''Vib-Ribbon'' itself) is the data track, and attempting to play that would produce a high-pitched screech that could potentially damage your speakers thanks to said audio reaching frequencies outside of their limitations.and/or eardrums. However, it can be a real pain if you have a CD with a fantastic opening track, or if you want to play a whole album as a series of custom levels and don't want to exclude any songs.

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