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* MemeticMutation: Many fans joke that ZUN only made this game so deliberately, notoriously difficult because players were [[ItsEasySoItSucks complaining that the previous two games were too easy]], leading to this viral pun on the game's acronym:

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* MemeticMutation: Many fans joke that ZUN only made this game so deliberately, notoriously difficult on purpose because players were [[ItsEasySoItSucks complaining that the previous two games were too easy]], leading to this viral pun on the game's acronym:
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Gendered redirects aren't used off character pages


* MagnificentBitch: Junko is the true mastermind behind the Lunarians' sudden relocation from the Moon, kickstarting the game's plot. A Divine Spirit with the ability to purify anything, Junko is out for revenge after her son's death, enlisting the help of a Hell goddess to end the Lunarian hegemony and strike her target when the latter is left undefended. Junko's cunning shines when she empowers Hecatia's lowly {{mooks}} into beings of pure lifeforce to make them [[ManOfKryptonite completely immune]] against the Lunarians' weapons, forcing them to abandon their Capital. Junko then has Hecatia trap the retreating Lunarians in the Dream World, forcing them to consider [[HostileTerraforming terraforming Gensokyo]], which would entail [[ApocalypseHow the complete eradication of life on Earth]]. Her plan only falls apart when the Lunarians take no direct action against her for half a year, which eventually dissipates her anger and interest. At the end of the Extra Stage, she releases the Lunarians from the Dream World at the heroines' behest so that Gensokyo stays safe from annihilation. Even then, she muses that there'll be plenty of future opportunities to get at her mark, such is the eternal cycle of revenge.

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* MagnificentBitch: MagnificentBastard: Junko is the true mastermind behind the Lunarians' sudden relocation from the Moon, kickstarting the game's plot. A Divine Spirit with the ability to purify anything, Junko is out for revenge after her son's death, enlisting the help of a Hell goddess to end the Lunarian hegemony and strike her target when the latter is left undefended. Junko's cunning shines when she empowers Hecatia's lowly {{mooks}} into beings of pure lifeforce to make them [[ManOfKryptonite completely immune]] against the Lunarians' weapons, forcing them to abandon their Capital. Junko then has Hecatia trap the retreating Lunarians in the Dream World, forcing them to consider [[HostileTerraforming terraforming Gensokyo]], which would entail [[ApocalypseHow the complete eradication of life on Earth]]. Her plan only falls apart when the Lunarians take no direct action against her for half a year, which eventually dissipates her anger and interest. At the end of the Extra Stage, she releases the Lunarians from the Dream World at the heroines' behest so that Gensokyo stays safe from annihilation. Even then, she muses that there'll be plenty of future opportunities to get at her mark, such is the eternal cycle of revenge.
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* NintendoHard: This game is infamous for its deliberate, notorious difficulty even by ''Touhou'' standards, and with good reason. Life fragments are earned by meeting a quota of defeated enemies and grazed bullets, bullet patterns are very complex and run the gamut from "pretty difficult" to "obnoxiously difficult" to "flat-out unfair" and even the Stage 1 boss can catch unprepared players off-guard, while the Stage 2 boss is a legitimate threat to even a prepared player. And it goes FromBadToWorse in the [[BrutalBonusLevel Extra Stage]], where there is no Pointdevice Mode and [[AdamSmithHatesYourGuts lives cost 5 fragments instead of 3]].

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* GameBreaker: Sanae. She has a mix of her ''UFO'' shot types (Cobalt Spread unfocused, Sky Serpent focused, Wily Toad as bomb). Her unfocused shot has wide spread and her focused shot homes to the first enemy it sees, both which raze stage portions and are good against bosses while focusing more dodging and less on hitting the enemy. Her bomb has good duration and damage, but more importantly, it doesn't do damage right away and it has some set up time in which Sanae is invulnerable and can jump directly into the enemy danmaku, allowing her to easily get more than the 200 graze required to get life pieces.

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* GameBreaker: GameBreaker:
**
Sanae. She has a mix of her ''UFO'' shot types (Cobalt Spread unfocused, Sky Serpent focused, Wily Toad as bomb). Her unfocused shot has wide spread and her focused shot homes to the first enemy it sees, both which raze stage portions and are good against bosses while focusing more dodging and less on hitting the enemy. Her bomb has good duration and damage, but more importantly, it doesn't do damage right away and it has some set up time in which Sanae is invulnerable and can jump directly into the enemy danmaku, allowing her to easily get more than the 200 graze required to get life pieces.pieces.
** Reisen. Her bomb casts [[DeflectorShields a shield that negates the next three hits]], which makes it relatively safe to throw out, even when considering that your hitbox gets larger while the shields are up. It does get smaller as you lose your shields, with it being almost the size of your normal hitbox when you're on your last shield. The shields also increase your [[HighSpeedMissileDodge grazing radius]], making it easier to meet your quota for each chapter's life fragment. [[ArsonMurderAndJaywalking And she has piercing shots when focused]], which are handy for a few stage sections and make [[ThatOneAttack Lunatic Impact]] slightly more bearable, as the moons can't entirely block your shots.



* LowTierLetdown: Though it's more [[NintendoHard the game's fault]] than the characters'. Reimu and Marisa have their traditional shots and bombs, which aren't ''bad'', but with a game as unforgiving as this, most people are reluctant to play Legacy Mode with anything other than GameBreaker characters Sanae and Reisen.



* MemeticMutation: Many fans joke that ZUN only made this game so deliberately, especially difficult because players were [[ItsEasySoItSucks complaining that the previous two games were too easy]], leading to this viral pun on the game's acronym:

to:

* MemeticMutation: Many fans joke that ZUN only made this game so deliberately, especially notoriously difficult because players were [[ItsEasySoItSucks complaining that the previous two games were too easy]], leading to this viral pun on the game's acronym:
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* FanNickname: The penultimate chapter before the boss in Stage 6 is commonly known as "Rain", due to the streams of blue bullets racing downwards looking like falling raindrops.
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* MemeticMutation: Many fans joke that ZUN only made this game so deliberately, especially difficult because players were [[ItsEasySoItSucks complaining that the previous two games were too easy]], leading to this viral pun on the game's acronym:
--> '''Fans:''' Come on, ZUN, give us a harder game!
--> '''ZUN:''' [[BeCarefulWhatYouWishFor lol, k.]]
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* ScrappyMechanic: The Pointdevice Mode has one glaring flaw: when a player resets to a check point, he or she loses one point of power out of 400 possible (shown ingame as 1.00 to 4.00). Since the reset most likely will be due to getting killed by yet another boss and the power being based on full hundreds of points, getting a reset will cause the 4.00 (max) to drop to 3.99 or less, which in turn means losing one attack orb and thus losing a staggering ''25% of damage output'', making the next attempt to finish the phase in question just that much harder, especially boss fights, where they are needed by far the most. Ironically, [[VideoGame/TouhouFuujinrokuMountainOfFaith Mountain of Faith]]'s power system would have solved this problem: power levels in that game go up to 5.00, with level 5.00 acting as a buffer (it does not increase power over 4.00).

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* ScrappyMechanic: The Pointdevice Mode has one glaring flaw: when a player resets to a check point, he or she loses they lose one point of power out of 400 possible (shown ingame as 1.00 to 4.00). Since the reset most likely will be due to getting killed by yet another boss and the power being based on full hundreds of points, getting a reset will cause the 4.00 (max) to drop to 3.99 or less, which in turn means losing one attack orb and thus losing a staggering ''25% of damage output'', making the next attempt to finish the phase in question just that much harder, especially boss fights, where they are needed by far the most. Ironically, [[VideoGame/TouhouFuujinrokuMountainOfFaith Mountain of Faith]]'s power system would have solved this problem: power levels in that game go up to 5.00, with level 5.00 acting as a buffer (it does not increase power over 4.00).
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* CommonKnowledge: It's often believed by fans that Clownpiece's American flag-based outfit is meant to be a symbol of spite towards the Lunarians, provoking their hatred towards the Apollo mission. Literally nowhere in the game or omake is this stated, and WordOfGod is just that Clownpiece based her clothes off the flag because she liked the design.
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* ThatOneAttack: This ''is'' considered one of the franchise's toughest games. Therefore, it sharing a [[ThatOneAttack/TouhouProject page]] with the series' other entries is inevitable.
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Unexpected Character involves the audience knowing the character. However, this game was Hecatia's debut.


* UnexpectedCharacter: Hecatia. She's based on a Greek goddess rather than a Japanese one, making her stand out among most of the games that have stuck to Asian influences.
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* ThatOneBoss: Unsurprisingly for what's arguably the hardest game in this franchise, it shares a [[ThatOneBoss/TouhouProject page]] with the rest of the series.
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* UnexpectedCharacter: Hecatia. She's based on a Greek goddess rather than a Japanese one, making her stand out among the more recent games that have stuck to Asian influences.

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* UnexpectedCharacter: Hecatia. She's based on a Greek goddess rather than a Japanese one, making her stand out among most of the more recent games that have stuck to Asian influences.
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* UnexpectedCharacter: She's based on a Greek goddess rather than a Japanese one, making her stand out among the more recent games that have stuck to Asian influences.

to:

* UnexpectedCharacter: Hecatia. She's based on a Greek goddess rather than a Japanese one, making her stand out among the more recent games that have stuck to Asian influences.
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* DifficultySpike: Clownpiece can be considered the hardest part of the game, and you've got a fair amount of game left.
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* SequelDifficultySpike: It's almost as if ZUN put "Lunatic" in the title as a warning, as this game's patterns are ''notoriously'' hard even by ''Touhou'' standards, necessitating the addition of Pointdevice Mode that allows infinite retries. It doesn't help that the previous game, ''[[VideoGame/TouhouKishinjouDoubleDealingCharacter Double Dealing Character]]'', is regarded as one of the easiest in the series.
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* UnexpectedCharacter: She's based on a Greek goddess rather than a Japanese one, making her stand out among the more recent games that have stuck to Asian influences.
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* MagnificentBitch: Junko is the true mastermind behind the Lunarians' sudden relocation from the Moon, kickstarting the game's plot. A Divine Spirit with the ability to purify anything, Junko is out for revenge after her son's death, enlisting the help of a Hell goddess to end the Lunarian hegemony and strike her target when the latter is left undefended. Junko's cunning shines when she empowers Hecatia's lowly {{mooks}} into beings of pure lifeforce to make them [[ManOfKryptonite completely immune]] against the Lunarians' weapons, forcing them to abandon their Capital. Junko then has Hecatia trap the retreating Lunarians in the Dream World, forcing them to consider [[HostileTerraforming terraforming Gensokyo]], which would entail [[ApocalypseHow the complete eradication of life on Earth]]. Her plan only falls apart when the Lunarians take no direct action against her for half a year, which eventually dissipates her anger and interest. At the end of the Extra Stage, she releases the Lunarians from the Dream World at the heroines' behest so that Gensokyo stays safe from annihilation. Even then, she muses that there'll be plenty of future opportunities to get at her mark, such is the eternal cycle of revenge.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: The Pointdevice Mode has one glaring flaw: when a player resets to a check point, he or she loses one point of power out of 400 possible (shown ingame as 1.00 to 4.00). Since the reset most likely will be due to getting killed by yet another boss and the power being based on full hundreds of points, getting a reset will cause the 4.00 (max) to drop to 3.99 or less, which in turn means losing one attack orb and thus losing a staggering ''25% of damage output'', making the next attempt to finish the phase in question just that much harder, especially boss fights, where they are needed by far the most. Mountain of Faith above, ironically, had the answer: power levels go up to 5.00, but level 5 doesn't increase attack power over level 4, making level 5 a buffer.

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* ScrappyMechanic: The Pointdevice Mode has one glaring flaw: when a player resets to a check point, he or she loses one point of power out of 400 possible (shown ingame as 1.00 to 4.00). Since the reset most likely will be due to getting killed by yet another boss and the power being based on full hundreds of points, getting a reset will cause the 4.00 (max) to drop to 3.99 or less, which in turn means losing one attack orb and thus losing a staggering ''25% of damage output'', making the next attempt to finish the phase in question just that much harder, especially boss fights, where they are needed by far the most. Ironically, [[VideoGame/TouhouFuujinrokuMountainOfFaith Mountain of Faith above, ironically, had the answer: Faith]]'s power system would have solved this problem: power levels in that game go up to 5.00, but with level 5 doesn't 5.00 acting as a buffer (it does not increase attack power over level 4, making level 5 a buffer.4.00).
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* SpiritualAdaptation: Given the [[SequelDifficultySpike unusually hard]] bullet patterns and the use of {{Checkpoint}}s, this is basically ''VideoGame/IWannaBeTheGuy'' as a VerticalScrollingShooter.
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Started this page.

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* ContestedSequel: Some fans appreciate the addition of [[{{Checkpoint}} Pointdevice Mode]], but others point out that ZUN seems to have used this as an excuse to create [[ItsHardSoItSucks over-the-top]] enemy attacks.
* GameBreaker: Sanae. She has a mix of her ''UFO'' shot types (Cobalt Spread unfocused, Sky Serpent focused, Wily Toad as bomb). Her unfocused shot has wide spread and her focused shot homes to the first enemy it sees, both which raze stage portions and are good against bosses while focusing more dodging and less on hitting the enemy. Her bomb has good duration and damage, but more importantly, it doesn't do damage right away and it has some set up time in which Sanae is invulnerable and can jump directly into the enemy danmaku, allowing her to easily get more than the 200 graze required to get life pieces.
* ItsHardSoItSucks: Even amongst series veterans, this game is decried for being far too difficult, especially on Legacy Mode when the patterns are balanced for Pointdevice Mode. Perhaps an example of BeCarefulWhatYouWishFor, as many fans feel that the previous game, ''Double Dealing Character'', [[SequelDifficultyDrop is easier than the games that come before it]].
* ScrappyMechanic: The Pointdevice Mode has one glaring flaw: when a player resets to a check point, he or she loses one point of power out of 400 possible (shown ingame as 1.00 to 4.00). Since the reset most likely will be due to getting killed by yet another boss and the power being based on full hundreds of points, getting a reset will cause the 4.00 (max) to drop to 3.99 or less, which in turn means losing one attack orb and thus losing a staggering ''25% of damage output'', making the next attempt to finish the phase in question just that much harder, especially boss fights, where they are needed by far the most. Mountain of Faith above, ironically, had the answer: power levels go up to 5.00, but level 5 doesn't increase attack power over level 4, making level 5 a buffer.
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