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** If a sim dies before they turn their imaginary friend real, the imaginary friend doesn't die with them. They remain wandering around the lot, and then fade out once you select another sim to control. Just like they did ''before'' their sim died. Does that mean that imaginary friends can't ever die? Do they wander around endlessly among the grieving family members, [[AndIMustScream unable to communicate without their sim to talk to?]] [[FateWorseThanDeath Forever?]]
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** Also the Romantic Reputation system in the Sims 3, which causes spouses to declare Sims a cheater simply for ''interacting with another Sim''.
*** It gets quite juvenile in some situations. For example, did a Flirty Sim decide to bat an eye to your Sim? Your Sim's spouse will then call you a cheater and proceed to reject all social interactions with you and even [[DisproportionateRetribution break up with you]] afterwards.
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* {{Fanon}}: A little bit. For example, Frances Worthington is played as gay in many stories, and the townie Meadow Thayer is said to be "the neighborhood bicycle". Also, in fanfics usually there is some sort of connection between Strangetown and Pleasantview (because Bella Goth can be found as a townie in Strangetown).

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* {{Fanon}}: A little bit. For example, Frances Worthington is played as gay in many stories, and the townie Meadow Thayer is said to be "the neighborhood bicycle". Also, in fanfics usually there is some sort of connection between Strangetown and Pleasantview (because Bella Goth can be found as a townie in Strangetown).Strangetown), and usually Lilith Pleasant is seen as the better twin, while Angela is seen as a Mary Sue.
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* {{Fanon}}: A little bit. For example, Frances Worthington is played as gay in many stories, and the townie Meadow Thayer is said to be "the neighborhood bicycle".

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* {{Fanon}}: A little bit. For example, Frances Worthington is played as gay in many stories, and the townie Meadow Thayer is said to be "the neighborhood bicycle". Also, in fanfics usually there is some sort of connection between Strangetown and Pleasantview (because Bella Goth can be found as a townie in Strangetown).
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** Also Bella Goth, to an extent.
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added scrappy mechanic entry + entry about death under woobie

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* ScrappyMechanic: The newly implemented Memory System in the Sims 3. It was a return of the Memory System of The Sims 2 in which Sims would get memories added to their book whenever something significant happens in their life. Instead, Sims would get memories for almost everything they do. Went to buy something? Memory! Just unclogged a toilet? Memory! Passed by the library on your way to work? Memory! It doesn't help that you get an incredibly annoying pop-up saying that your Sim obtained a memory every time this happens. (Fortunately the developers had a heart and allowed you to disable the pop-ups, but not the memories)
** But wait! [[ItGotWorse It gets better!]] Inactive Sims would also gain memories. Did I mention memories take up space in your save file? If you've noticed that your game is loading/saving slower than usual after installing Generations, it's probably the game trying to process all of your memories. It's not surprising that within a week or so of this new system, [[GameMod mods]] immediately popped up to stop the memories.


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** Death doesn't actually take pity on Unlucky Sims when he revives them. Instead, he laughs at their constant mishaps and doesn't want to take away such hilarious entertainment too early.
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* {{Fanon}}: A little bit. For example, Frances Worthington is played as gay in many stories, and the townie Meadow Thayer is said to be "the neighborhood bicycle".
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* CrowningMusicOfAwesome: [[CrowningMusic/TheSims Has its own page.]]
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* TearJerker: In the sims 3, Agnes Crumplebottom, the woman who grows old and into the Mrs. Crumplebottom in the Sims 1 that we hate so much. Her husband died on their honeymoon, leaving her alone and mourning in their mansion built for three, too grief stricken by his memory to try looking for a new suitor. In the upstairs of her house she still has a nursery room that was half finished.
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* UnpleasableFanbase: A significant drawback of 3 that people complain about is focusing almost entirely on the Adult and Young Adult life stages, while mostly ignoring the others. Then when ''Generations'' is announced, they complain because "all it adds is new items and interactions for the other life stages".
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le sigh


* TastesLikeDiabetes: How come it's not listed here yet? :P
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** To some, the sims in The Sims 3 are like this. While in The Sims 2 they were realistically animated and proportioned while still having cartoonish facial expressions, The Sims 3 attempts a realistic look which just makes sims look like vacant, dead-eyed zombies.
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** Similar, but if you put ''Neurotic'' and ''Neat'' traits together, you can have an Ambiguously Obsessive Compulsive Sim.
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* UnpleasableFanbase: A significant drawback of ''TS3'' that people complain about is focusing almost entirely on the Adult and Young Adult life stages, while mostly ignoring the others. Then when ''Generations'' is announced, they complain because "all it adds is new items and interactions for the other life stages".

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* UnpleasableFanbase: A significant drawback of ''TS3'' 3 that people complain about is focusing almost entirely on the Adult and Young Adult life stages, while mostly ignoring the others. Then when ''Generations'' is announced, they complain because "all it adds is new items and interactions for the other life stages".
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** ''LateNight'' also adds Shy.


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* UnpleasableFanbase: A significant drawback of ''TS3'' that people complain about is focusing almost entirely on the Adult and Young Adult life stages, while mostly ignoring the others. Then when ''Generations'' is announced, they complain because "all it adds is new items and interactions for the other life stages".
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* AmbiguouslyAutistic: Any Sim with the Loner and Neurotic traits. Optionally Clumsy. Throw in Genius and you have Ambiguously Aspie.


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* CrowningMomentOfFunny: The cutscene for [[spoiler:a MisterSeahorse birth.]] Doubly funny if you compare it with the regular ones.
* EarWorm: Given enough time, you ''will'' have the loading/neighborhood and buy/build music burned into your memory. Not helping matters is that every other expansion or so introduces a new version of some of these tracks to fit with the pack's theme (college marching band for University, electronic/techno for Free Time/Open for Business, tropical for Bon Voyage, etc).


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* EvilIsCool: Oh, hell yes! A sim with the evil trait can amongst other things donate money to counter-charities, look for evil deeds and stars in the telescope, do an EvilLaugh every time another sim dies, steal candy from babies and children, and {{Troll}} forums. GoodIsBoring in comparison.
** Additionally, Evil Sims can take an Evil Bath or Evil Shower.
** They also get a positive moodlet ("Fiendish Delight") if another sim in the room is unhappy.


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* MotiveDecay: [[JustForPun all the time,]] keeping your Sim's Motives up (Energy, Bladder, Social) is the whole point of the- oh, it's a different kind?


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* UncannyValley: many of the custom mods (specially the ones to simulate celebrities) give more detailed skins, eyes, hair, etc... it can be a little disturbing.


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* TheWoobie: Basically every sim that has the loser and/or unlucky trait. Even ''Death'' takes pity on the poor sap; both provide immunity to death by anything other than old age. The drawbacks for both are pretty light, so it's really a case of CursedWithAwesome...
** [[FateWorseThanDeath unless you've devoted yourself to causing the sim in question as much suffering as possible]].
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Moving Nightmare Fuel to its own tab.


* NightmareFuel / ScareChord: [[http://www.youtube.com/watch?v=4Il5aZhYy8E&NR=1 the sting]] (heard in the beginning) played when the burglar (or other dangerous event, such as raccoons) appears on your lot in the first game. The combination of the eerie music, the picture in picture highlighting the burglar's furtive and ever-forward movements, and the knowledge that you can't do anything about it - [[ClassicCheatCode not even cheating]]! - save for calling the police, was simply terrifying for me as a kid, since I didn't know any cheat codes then, and thus couldn't afford a burglar alarm. Even if you had the alarm, you could still potentially lose a valuable or two. But, damn, I STILL get goosebumps when I hear the sound!
** GuideDangIt: Place the burglar alarm on the ''outside'' of your house, or [[AcceptableBreaksFromReality better yet]], make a single-tile wall on the very edge of your property (even better, make as many walls as you have "entrances" onto your property), and place a burglar alarm by that wall if you want to make absolutely certain the police will have enough time to catch the crook before he steals your possessions. As a bonus, this won't wake your sleeping Sims, unless (for whatever reason) their bed is outside.
** It's even worse when you're ''ten'', alone, and playing it reasonably late at night. The burglar popped up in the window and that sound, er, sounded, and I screamed. [[{{Understatement}} Rather loudly.]]
** Oh sweet Jesus. I actually think I repressed the memory of that sound. I remember playing that and having to turn the volume off at night, because ''that sound''...!
** The grim reaper. The sims' various animations are all happy and full of motion, even when doing activities that would have them lie still such as sleeping. When your sim dies, it lies on the floor completely motionless and the floating, faceless grim reaper comes to decide its fate.
** Even if they're meant to be prank calls, a lot of the messages your Sims hear when answering a ringing phone are downright ''creepy.'' Special mention goes to "They're coming soon. Better think twice about opening the door." And while you read the message, the little mask in the dialogue box just stares at you. Smiling.
*** The first time this troper got that call, their first burglar came almost immediately after. There was very little sleep that night.
*** [[http://sims.wikia.com/wiki/Prank_calls Here]] is a list of all the prank call messages; they run the gamut from mundane ("Wrong number. Sorry.") to innocuously bizarre and silly ("Do you canoe?") to vaguely unsettling ("The drop off has been made. You've been warned.") to FUCKING OMINOUS ("The end is near. Make preparations.").
** The music when ghosts appear on the lot was downright disturbing and required this troper to turn off the music when playing the game at night. The wailing and laughing noses the ghosts made when floating around didn't exactly help.
** The [[http://www.youtube.com/watch?v=tc54RXrqEJs&feature=related Grim Reaper's music in Sims 3]] scared the living hell out of me when I first heard it. It certainly didn't help that I had the volume up moderately loud.
** Would YOU like to be abducted, raped, and impregnated by aliens? And then end up with a green-skinned, black-eyed child that looks JUST LIKE THE ALIEN WHO RAPED YOU?!
*** Although for Knowledge Sims, the answer is a very definite "yes." Then again, this fits with [[FreakyIsCool the general philosophy of a Knowledge Sim]].
*** We don't technically know if the alien babies come from intercourse or some kind of artificial insemination, but I can't really imagine the latter being less traumatising. Just maybe a different kind of trauma.
** Where GameBreakingBug meets NightmareFuel: Any time an NPC in Sims 3 brings their toddler to the library, the kid crawls over to the toychest and literally disappears into the box. And if you teleport home when holding the neighbour's infant (uh, kidnapping) there's a good chance the infant will turn into an invisible, unfindable, crying baby.
** In World Adventures, at least two tombs have an inscription left by a previous explorer that ends with a variant of "I'm sure I'll find my way out any day now." Both have a skeleton lying a few feet away from them...
** Am I the only one who's creeped out by the Mysterious Mr. Gnome and his variations? It's this weird looking gnome, with OffScreenTeleportation abilities, and can appear by your Sims's bed to [[ParanoiaFuel watch him/her/them sleep.]]. And there's nothing you can do to contain it.
*** Seanbaby doesn't appear to be aware of this particular feature-when he does a brief LetsPlay of the game as an experiment in "psychology" several of the gnomes he set up to stare at the toilet so his subject would never feel comfortable peeing relocate to surrounding guard positions during the solitary confinement portion of the experiment. When he notices this, he expresses doubts about his own sanity (the sanity of his subject isn't exactly in question-it's quite definitively not there).
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* FanDumb: Mentioning that you like (or dislike) a given EP can result in a full-fledge FlameWar. Some people love [=TS3=], other despite it with a burning passion. Finally, never even ''mention'' "paysite" or "Garden of Shadows" to a Sims fanbase member without knowing their opinions about the aforementioned. Let's not even get ''started'' on how the Official Sims BBS/Exchange and its casual gamer casual population is viewed by more devoted fansites.

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* FanDumb: Mentioning that you like (or dislike) a given EP can result in a full-fledge FlameWar. Some people love [=TS3=], other despite despise it with a burning passion. Finally, never even ''mention'' "paysite" or "Garden of Shadows" to a Sims fanbase member without knowing their opinions about the aforementioned. Let's not even get ''started'' on how the Official Sims BBS/Exchange and its casual gamer casual population is viewed by more devoted fansites.
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* FanDumb: Mentioning that you like (or dislike) a given EP can result in a full-fledge FlameWar. Some people love TS3, other despite it with a burning passion. Finally, never even ''mention'' "paysite" or "Garden of Shadows" to a Sims fanbase member without knowing their opinions about the aforementioned. Let's not even get ''started'' on how the Official Sims BBS/Exchange and its CasualGamer casual population is viewed by more devoted fansites.

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* FanDumb: Mentioning that you like (or dislike) a given EP can result in a full-fledge FlameWar. Some people love TS3, [=TS3=], other despite it with a burning passion. Finally, never even ''mention'' "paysite" or "Garden of Shadows" to a Sims fanbase member without knowing their opinions about the aforementioned. Let's not even get ''started'' on how the Official Sims BBS/Exchange and its CasualGamer casual gamer casual population is viewed by more devoted fansites.
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* GuiltyPleasure: For the stereotypical male gamer, very much so, as the player base for this game is mostly female, and the game has been described as a virtual doll house.
** Of course, when you throw in VideoGameCrueltyPotential...that changes a bit.
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** The designers love to put lots of detail into things that aren't necessarily important.
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* CrazyAwesome: The Sims 3's Insane trait! These Sims can fish in the pool ''and catch things!'' (... which says more about the pool than the Sim, really. Ew.)


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* GameBreaker: Once you got the robotic butler/maid in 3, it would efficiently remove all worries about cleanliness, repair and so on, freeing Sims time much more for other goals.


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* SceneryPorn: The destination spots in World Adventures. The maps make Sunset Valley look amateur by comparison.


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* UnfortunateImplications: In the second game's ''University'' expansion, having sex with your professors boosts your grades...

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* FanDumb: Mentioning that you like (or dislike) a given EP can result in a full-fledge FlameWar. Some people love TS3, other despite it with a burning passion. Finally, never even ''mention'' "paysite" or "Garden of Shadows" to a Sims fanbase member without knowing their opinions about the aforementioned. Let's not even get ''started'' on how the Official Sims BBS/Exchange and its [[CasualGamer casual population]] is viewed by more devoted fansites.

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* FanDumb: Mentioning that you like (or dislike) a given EP can result in a full-fledge FlameWar. Some people love TS3, other despite it with a burning passion. Finally, never even ''mention'' "paysite" or "Garden of Shadows" to a Sims fanbase member without knowing their opinions about the aforementioned. Let's not even get ''started'' on how the Official Sims BBS/Exchange and its [[CasualGamer CasualGamer casual population]] population is viewed by more devoted fansites.


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* JustOneMoreLevel: This game has been called "the hardest drug ever known to man". Just fire up the game, and you'll be going on and on and on for at least 3 hours!
** The game is essentially {{Diablo}} [[DisSimile with jobs or money-making hobbies instead of combat]]. In the end you're trying to get more and better stuff.
*** Woe to whoever is hooked on both.
** It also "helps" that the gameplay is slow, and other "features" add to the time.
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woah, an unmarked egregious


* FridgeLogic: Many examples. Probably the most egregious is that you can have an entire town of mayors. A more common example is that while Sims need a phone to receive phone calls (which is perfectly good logic), they ''don't'' need a computer to receive and send back e-mails. There aren't even enough public computers to make it plausible that the computer-less Sim is just checking their email on public computers.

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* FridgeLogic: Many examples. Probably the most egregious {{egregious}} is that you can have an entire town of mayors. A more common example is that while Sims need a phone to receive phone calls (which is perfectly good logic), they ''don't'' need a computer to receive and send back e-mails. There aren't even enough public computers to make it plausible that the computer-less Sim is just checking their email on public computers.
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for the record I\'m assuming you mean Awesomemod?

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*** [[SuffersNewbiesPoorly Being dicks to newbies]] is part of that forum's shtick, if it's the one it sounds like.
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Putting this here since I\'m reading the Game Mod in question\'s forums, finding a lot of reasonable questions, and painful few answers.

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** Never, ''ever'' ask the forums of a certain Sims GameMod forum for help in navigating the labyrinthine process of installing said GameMod. Because ''everyone'' who has a problem with it is an idiot, naturally, and ''not at all'' because it's trivially easy for said GameMod to generate {{GameBreakingBug}}s if you even look at it funny.
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* TastesLikeDiabetes: How come it's not listed here yet? :P
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***That's not all, ''Late Night'' includes Fetishist Clothing (as seen [[http://img87.imageshack.us/img87/2813/screenshot182j.jpg here]]), walking around in a towel (after your clothes get stolen when you skinny dip), the sensual-like dances you can do on a table, and a rather... [[http://img253.imageshack.us/img253/1782/screenshot202.jpg suggestive]] way Sims approach others when you WooHoo in an elevator.
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** The Nanny, who will bring your toddler bottle after bottle, even when the toddler's not hungry. And set the house on fire while cooking.

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** The Nanny, who will bring your toddler bottle after bottle, even when the toddler's not hungry. And set the house on fire while cooking.cooking.
** Amy the Newspaper Deliever for Pleasantview (and for all of the player-made neighborhoods). [[{{Chihuahua0}} This Troper]] despises her. She appears as a newspaper deliever 90 percent of the time and her tan skin/red hair combination is ugly. When I tried sending her to university and deleting her, another Sim that looks idenical to her replaced her.
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** And it seems like some players like the Townie Goopy, maybe because of his name and his big nose.

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