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YMMV / The Sims

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This YMMV page is for the series as a whole.


  • Alternative Character Interpretation: Any Sim is subject to this. In particular, any Sim in The Sims 2 who has ended up with the Grilled Cheese aspiration: folks who have shed the burden of ambition and learned to enjoy the simple things in life (even if it is only grilled cheese sandwiches), or mindless, emotionless zombies whose desire for grilled cheese is all-consuming?
  • Alt-itis: With its detailed character and house design and its aimless open-endedness, all four of the games can invite this. How many times have you spent hours figuring out whether your character would wear his hair differently with a tuxedo than with jeans and which trash can he'd have in his kitchen, only to become irredeemably bored with him as soon as he's got a job and some friends and keeps asking for a nicer TV or a trip to the bookstore?
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    • This is actually the entire point of the game for some people - there are many people that do not actually "play" the game, and do literally nothing but design items, clothing, hair retextures, houses, etc.
  • Annoying Video-Game Helper: The Nanny NPC can be like this. She usually will a) not take care of your children at all, instead she will bake cakes (and ignore them if the baby starts crying, thus causing a fire) or watch TV Or b) she will pay too much attention to the baby, waking them up to feed and bathe them (when their hunger or hygiene motives are full), and then putting them on the floor instead of in a crib.
  • Broken Base:
    • Which is the best EP?
    • Is The Sims 3 awesome, or does it suck forever because it anything slower than a top-of-the-line gaming rig will stutter trying to run it? Though after the expansion packs were completed and computer technology caught up with the game, The Sims 2 players accept that The Sims 3 is a great game on its own, poor optimizations aside.
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    • Is The Sims 4 a return to the good old days of the first two games with its character-centered gameplay, or does the removal of some popular features (especially open world and Create-A-Style) mean it's just a huge step back for the series overall? The fanbase is split into two groups: those who find it inferior to The Sims 3 and therefore already obsolete, and those who like the new features it presents and enjoy the fact that it still gives the same fun, open-ended experience that fans can expect from the franchise, one that can now be run on the average computer, at that.
  • Creepy Awesome: It's very possible to build a Sim like this, only now with superior optimization.
  • Dork Age: See above re: Broken Base. The first game was a hit, and the second is thought to have improved on everything, but after that, fans are divided over whether the third game put the series in this and the fourth game pulled it out, or the third game was still good and the fourth one grew mired in this.
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  • Evil Is Cool: Oh, hell yes! A Sim with the evil trait can amongst other things donate money to counter-charities, look for evil deeds and stars in the telescope, do an Evil Laugh every time another Sim dies, steal candy from babies and children, and Troll forums. Good Is Boring in comparison. Additionally, Evil Sims can take an Evil Bath or Evil Shower, and they also get a positive moodlet ("Fiendishly Delighted") if another Sim in the room is unhappy.
  • Fanon:
    • Frances Worthington is played as gay in many stories, and the townie Meadow Thayer is said to be "the neighborhood bicycle". Also, in fanfics usually there is some sort of connection between Strangetown and Pleasantview (because Bella Goth can be found as a townie in Strangetown), and usually Lilith Pleasant is seen as the better twin, while Angela is seen as a Mary Sue.
    • Sinjin Balani being the son/grandson of Bunny Curious.
  • Fan-Preferred Couple: Discounting pairings which are hinted at in canon, there's a lot of support on various forums for Darren/Brandi in The Sims 2 and Mortimer/Kaylynn in The Sims 3.
  • Franchise Original Sin: Expansions and nickel-and-diming have always been a running joke among the fans. In fact, the very first expansion for the first game, Livin' Large, would be seen as a "stuff pack" today. It was only when later games started recycling content from the earlier games' expansions for their own that fans started to wonder why, at some point, this stuff wasn't included with the base games.
  • "Funny Aneurysm" Moment: The romance-despising Agnes Crumplebottom can be this for some players, given the revelation in The Sims 3 (which takes place before The Sims) that she was once married, but her husband tragically drowned, apparently not long after they married, thus hinting that this is the reason for her aversion of PDA.
  • Funny Moments:
    • The cutscene for a Mr. Seahorse birth. Doubly funny if you compare it with the regular ones.
    • One of the jobs for the firefighters in The Sims 3: Ambitions, should you have Late Night installed too, is to save the movie set from a herd of angry llamas.
  • Franchise Original Sin: Expansion packs and "Stuff packs", which are seen as getting smaller and smaller with every release. When every new game releases, it's often panned for not having as much content as the previous game, even though the previous games had between seven to eleven expansion packs (over the course of about four years prior to The Sims 4.)
  • Fridge Horror: How do male Sims give birth to their alien offspring? The only nearby orifice is... NO.
  • Genius Bonus: Raise your hands if you know that mellifera is the second part of the Latin name for a family of honey bees. note 
  • Game-Breaker:
    • Many, especially in The Sims 3 with the deep adjustment to the game world and the completely game-breaking lifetime awards such as reduction of needs decay, Steel Bladder (no more toilet trips), and Inheritance (large sum of money given to household no strings attached, basically "motherlode" as in-game reward, among many others.
    • This trope may be the reason why people eventually started coming up with various Challenges for the game. Most of these challenges prohibit the use of some or all of Game Breakers, thus making the game, well, more challenging.
  • Girl-Show Ghetto: Averted. The series was never specifically aimed at girls but it was created as a "virtual dollhouse" and is one of the most popular franchises out there with female gamers. The Sims is one of the most profitable PC video game franchises out there and is well respected amongst gamers in general.
  • Just Here for Godzilla:
    • Many people often play these games either to just kill people in horrible ways, make their Sims miserable, or to make their character Really Get Around. Alternatively, they play just to be able to play as characters they like (true for a lot of games with Character Customization) or have a popular Game Mod.
    • Some creative fans spend most of their time designing houses/apartments and then decorating them. Houses give players a playground to create their dream home on, while apartments give the player limitations to overcome note .
  • Memetic Mutation:
    • A list of complaints about missing features in The Sims 4 popped up containing the line "Babies are mere objects," which caught on pretty quickly.
    • The Artificial Stupidity of the Sims, especially when it comes to fires, is notorious amongst gamers.
    • While the games have become somewhat notorious for having supposedly less and less content, they have a surprising amount of interactions that need to be coded into the game and can interact with each other, resulting in some absolutely hilarious patch notes due to all the potential bugs that could happen.
  • Periphery Demographic: In-universe, adults can enjoy children's TV, movies, and books.
  • Most Wonderful Sound: Several, one example being the little tune that plays when obtaining Pangu's Axe.
  • Scapegoat Creator: The disproportionate scorn heaped upon Rod Humble, at one point executive producer of the Sims division, because of his past experience working with SOE and some offhand comment that he "didn't get The Sims at first". Some feared he was going to "turn The Sims into EverQuest." It didn't help that he appeared as a Sim in one expansion as essentially a door-to-door hype salesman.
  • The Scrappy:
    • Marsha Bruenig: a townie in Pleasantview. Once you meet her, she will NEVER stop calling, even at night and during school! Unless, of course, the player uses mods to put the kibosh on such behavior. Some simmers actually regard her with fear.
    • The Nanny, who will bring your toddler bottle after bottle, even when the toddler's not hungry. And set the house on fire while cooking. To make matters worse, she won't leave your house even after you've dismissed her!
    • The Mascots from The Sims 2 University are pretty universally loathed, since all they do is intrude on your personal space, do mean things, or flirt with you to ruin your relationships. The cheerleaders to a lesser extent, though they are more of a slight annoyance.
    • The Ottomas family from Seasons. They are ugly, bugged, can even corrupt the game (though this has been patched), and Samantha gives birth to the most hideous twins in the world.
    • A lot of Simmers are annoyed by babysitters in The Sims 3 because they will either neglect the baby or constantly bother him/her when all needs are full. Also, if there is a baby swing and the baby is in it, the sitter will often set the swing on fast, making the baby cranky and sick.
  • Spiritual Adaptation:
    • Many fans play the games in order to live out their fantasies of having their own HGTV home makeover show. Given that it was originally conceived as an architectural simulator, this makes perfect sense.
    • More broadly, the games also let players create their own Spiritual Adaptations of any sitcom or Soap Opera family that they're fans of.
    • Even without the expansions that add overtly supernatural content to the games, the Goths are the closest you can get to being able to play as The Addams Family.
    • The Sims 3's Supernatural expansion adds a new town based on the Pacific Northwest that's home to feuding families of vampires and werewolves, the former having an expy of Edward Cullen in its ranks, as well as a human family who are based on Bella and Charles Swan. In short, it's the closest thing there is to a Twilight video game. As if that wasn't enough, the Roommates Supernatural household is pretty much the main characters of Being Human (US), while Marigold Maldano is an expy of Sookie Stackhouse.
  • Squick: For a period of time, a glitch in Sims 4 made it possible for family members to have romantic relationships with each other and even have whims to do so. This included children, meaning a parent could have the desire to "woohoo" with their child or vice versa. Thankfully, this was fixed rather quickly.
  • Suspiciously Similar Song: Averted in The Sims 2: Open For Business, where a new radio station is added entitled "New Wave", which features acts such as Depeche Mode and Howard Jones - who actually rerecorded their 80s hits in Simlish for the game. Other games also feature songs in Simlish, which usually sound more like English than normal Simlish. The Sims 4: City Living included Simlish versions of anime openings, including Maria the Virgin Witch and Girls Beyond The Wasteland.
  • Sequel Difficulty Drop: Over time, The Sims games have become easier and easier, with social interactions being much easier, and the moods dropping slower. Coupled with this, the AI has actually become a lot better at taking care of themselves, meaning players can focus on developing one or two sims' skills at once and not have to constantly babysit as many sims who need to use the bathroom, eat, sleep, or go to work and are too stupid to automatically do so.
  • Tear Jerker:
    • Heck, any time a Sim dies, especially if you're one to get attached to them.
    • Sims will sometimes get the "My Love!" moodlet from seeing the ghost of their dead lover. It's both a Heartwarming Moment and a Tear Jerker.
    • A Fridge Tear Jerker: Juliette Capp is a Family Sim. Romeo Monty is a Romance Sim. This Tear Jerker applies to any relationship between a Romance Sim and a Sim of any other aspiration, since the former won't be happy unless they're cheating on their hapless partner, but this particular example is the most heartwrenching. Thought you could give Romeo and Juliet a happy ending? Think again, their incompatible aspirations will pull the rug out from under that plan. There's some weird consolation in the fact that the expansion packs accidentally gave Juliette a Romance-themed lifetime wish, so... at least that means they'll both end up sleeping around...? Technology comes to the rescue though in form of Renuyu Senso-Orb...
    • If you read the memories of the Curious family, you'll discover that their mother, Kitty, died close to Vidcund becoming an adult.
    • Parents divorcing and their child crying.
    • If you have Cats And Dogs for TS 4, you may catch sight of ghost pets playing with living Sims, and vice-versa. There have even been instances of ghost Sims and ghost pets essentially adopting each other autonomously.
  • That One Level:
    • Pregnancy, and to an extent, raising a toddler, since you either have to deal with a moody mother, which could be downright lethal in earlier games, or a toddler that you have to build skills for while being severely restricted in every part of the game while playing as one.
    • When the Tragic Clown appears in The Sims 1, be prepared to make a depressed Sim happy, while also dealing with a clown who seems to go out of his way to make life miserable.
  • They Changed It, Now It Sucks!:
    • People who are really glued to a certain Sims game will probably criticize the sequel hard. Most commonly is Sims 2 fans hating on Sims 3 because the Sim models got more realistic (which made the game lose it's charm), and that you have much lesser control over their lives than in 2 (where time progresses for all households instead of only the active household, at the expense of playing other households without losing control of your current household. Another object of hatred is the Story Progression feature, which more often than not causes unpredictable outcomes that seem to be determined in random instead of by individual Sims' traits).
    • The major complaint about Sims 4 as there were quite a few drastic changes made, from the bad ones such as removal of many features already introduced in base game of 2 and 3 (such as toddlers, swimming pools, cars, customizable neighborhood) to the radically different user interfaces, and also some good ones (the overhauled "needs" and "wants" system, the new emotion system, new smartphone interaction features, and also in game videogames being more than just a fun filling machine, although in Sims 3 videogames can be used to improve relationship with distant Sims through the online feature). Although these complaints have lessened over time due to most of the aforementioned features being restored via free patches, detractors still persist.
  • Uncanny Valley:
    • Many of the custom mods (specially the ones to simulate celebrities) give more detailed skins, eyes, hair, etc... it can be a little disturbing.
    • The main variants of custom content are broadly divided into Alpha CC and Maxis Match CC. While the latter, as the name suggests, mimics the in-game art style very closely and therefore doesn't clash with pre-existing surroundings and items, Alpha CC can wind up in this realm due to aiming for a more realistic look.
    • To some, the Sims in The Sims 3 are like this. While in The Sims 2 they were realistically proportioned, though animesque, while still having cartoonish facial expressions, The Sims 3 attempts a realistic look, but the cartoon shading and stylized design makes them look like living dolls.
    • The Sims in The Sims 2 can be considered this as well due to the over-the-top cartoony facial expressions at times that clash with the realistically proportioned Animesque design.
    • The Sims 4 strikes a balance between realism and Animesque - the end product looks quite Pixar-ish. Some of the faces your Sims can pull, especially when afflicted by particularly strong emotions, however, can be rather disturbing.
      • In a similar vein, there's the awful expression that possessed Sims retain - a grin that's way too wide plastered over their face and eyes that seem like they're about to pop out of their sockets at any moment, with minor discoloration. It doesn't help that, unlike the usual emotion postures where Sims gaze in front of them, controlling a possessed Sim means having to deal with the fact that they stare straight at you at all times.
  • What Do You Mean, It's Not for Kids?: The series is very popular with children, especially little girls, due to it being a very pick-up-and-play dollhouse-like game. While there's very little in the series that is inappropriate for children (besides woo-hoo and even then it's very cartoony), it is technically aimed at teens and adults.
  • WTH, Costuming Department?: Some of the clothing items are rather hideous, to the extent that here are mods to alter or hide them.
  • The Woobie:
    • Basically every Sim that has the loser and/or unlucky trait. Even Death takes pity on the latter; giving immunity to death by anything other than old age.
    • Also Bella Goth, to an extent.
    • Agnes too. She wanted to have a perfect family life with her new husband, and he died. They even had a nursery. Now she lives a depressed life and becomes the purse-wielding grump we know in Hot Date.

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