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* UnderusedGameMechanic: The new items are both very well hidden and very under-utilitised, only making one or two appearances each.
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** The ''35th Anniversary Edition'' NES hack and the various {{fan remake}}s and recreations fix both versions' control and camera issues, simply translating the original level formats but with the controls, physics, and enemy behaviors of ''Super Mario Bros''.

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** The ''35th Anniversary Edition'' NES hack and the various {{fan remake}}s and recreations fix both versions' control and camera issues, simply translating the original level formats but with the controls, physics, and enemy behaviors of ''Super Mario Bros''.Bros''. The ''35th Anniversary Edition'' NES hack even manages to implement the enemies and items unique to ''Special''.
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** Compared to the PC-88 version, the Sharp X1 version lacks sprite flicker, uses more colors, has smoother gameplay, and uses ''Franchise/TheLegendOfZelda''-style screen transitions rather than simply going black. However, it still has some issues, such as Mario being slow rather than too fast to control easily as in the PC-88 version, occasional control lag, and sped-up music as opposed to the PC-88 version's slow music that comes closer to the tempo of the original NES version of the music.
** The various {{fan remake}}s and recreations, as well as the 2021 NES hack fixes both versions' issues, simply translating the original level formats but with the controls, physics, and enemy behaviors of ''Super Mario Bros''.

to:

** Compared to the PC-88 version, the Sharp X1 version lacks sprite flicker, uses more colors, has smoother gameplay, and uses ''Franchise/TheLegendOfZelda''-style screen transitions rather than simply going black. However, it still has some its fair share of issues, such as Mario being slow rather than too fast to control easily as in the PC-88 version, occasional control lag, and sped-up music as opposed to the PC-88 version's slow music that comes closer to the tempo of the original NES version of the music.
** The ''35th Anniversary Edition'' NES hack and the various {{fan remake}}s and recreations, as well as the 2021 NES hack fixes recreations fix both versions' control and camera issues, simply translating the original level formats but with the controls, physics, and enemy behaviors of ''Super Mario Bros''.

Added: 726

Changed: 690

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* PolishedPort: Compared to the PC-88 version, the Sharp X1 version lacks sprite flicker, uses more colors, has smoother gameplay, and uses ''Franchise/TheLegendOfZelda''-style screen transitions rather than simply going black. However, it still has some issues, such as Mario being slow rather than too fast to control easily as in the PC-88 version, occasional control lag, and sped-up music as opposed to the PC-88 version's slow music that comes closer to the tempo of the original NES version of the music. The various {{fan remake}}s and recreations fix both versions' issues, simply translating the original level formats but with the controls, physics, and enemy behaviors of ''Super Mario Bros''.

to:

* PolishedPort: PolishedPort:
**
Compared to the PC-88 version, the Sharp X1 version lacks sprite flicker, uses more colors, has smoother gameplay, and uses ''Franchise/TheLegendOfZelda''-style screen transitions rather than simply going black. However, it still has some issues, such as Mario being slow rather than too fast to control easily as in the PC-88 version, occasional control lag, and sped-up music as opposed to the PC-88 version's slow music that comes closer to the tempo of the original NES version of the music. music.
**
The various {{fan remake}}s and recreations fix recreations, as well as the 2021 NES hack fixes both versions' issues, simply translating the original level formats but with the controls, physics, and enemy behaviors of ''Super Mario Bros''.
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** 4-3 is a series of tricky jumps crippled thanks to the [[FakeDifficulty poor control and constantly changing game speed]], with many moving platforms and lifts (including one that, due to program limitations ''must'' be broken intentionally to advance), and the infamous inescapable Coin Heaven. In contrast, 4-4 is a maze with only one correct pipe, and the only major hazard being several icicles.

to:

** 4-3 is a series of tricky jumps crippled thanks to the [[FakeDifficulty poor control and constantly changing game speed]], with many moving platforms and lifts (including one that, due to program limitations limitations, ''must'' be broken intentionally to advance), and the infamous inescapable Coin Heaven. In contrast, 4-4 is a maze with only one correct pipe, and the only major hazard being several icicles.
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That's unofficial homebrew.


* PortingDisaster: In comparison, the NES conversion lacks the bonus items/enemies added to ''Special'' (replacing them with stationary 1up Mushrooms) and even [[UnwinnableByMistake keeps the defective pipe in 4-3's Coin Heaven]].
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* OlderThanTheyThink: This game had a flying powerup before ''VideoGame/SuperMarioBros3''.

to:

* OlderThanTheyThink: This game had a flying powerup before ''VideoGame/SuperMarioBros3''. And since it makes Mario move like he's swimming in the air, it also predates the main gimmick of the nighttime Castle levels in ''VideoGame/SuperMarioMaker2''.
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** After the onslaught of fireballs, tricky jumps, and barrels on World 3-4, 4-1 is not as harsh on the difficulty, even with a Lakitu present (who is actually very slow in ''Special'' compared to the original game and ''The Lost Levels'') and rarely ventures past the screen you first meet him on).

to:

** After the onslaught of fireballs, tricky jumps, and barrels on World 3-4, 4-1 is not as harsh on the difficulty, even with a Lakitu present (who is actually very slow in ''Special'' compared to the original game and ''The Lost Levels'') Levels'' and rarely ventures past the screen you first meet him on).



* PolishedPort: Compared to the PC-88 version, the Sharp X1 version lacks sprite flicker, uses more colors, has smoother gameplay, and uses ''Franchise/TheLegendOfZelda''-style screen transitions rather than simply going black. However, it still has some issues, such as Mario being slow rather than too fast to control easily as in the PC-88 version, occasional control lag, and sped-up music as opposed to the PC-88 version's slow music. The various {{fan remake}}s and recreations fix both versions' issues.
* PortingDisaster: In comparison, the NES conversion, despite controlling better than the original versions, lacks the bonus items/enemies added to ''Special'' and even [[UnwinnableByMistake keeps the defective pipe in 4-3's Coin Heaven]].

to:

* PolishedPort: Compared to the PC-88 version, the Sharp X1 version lacks sprite flicker, uses more colors, has smoother gameplay, and uses ''Franchise/TheLegendOfZelda''-style screen transitions rather than simply going black. However, it still has some issues, such as Mario being slow rather than too fast to control easily as in the PC-88 version, occasional control lag, and sped-up music as opposed to the PC-88 version's slow music that comes closer to the tempo of the original NES version of the music. The various {{fan remake}}s and recreations fix both versions' issues.
issues, simply translating the original level formats but with the controls, physics, and enemy behaviors of ''Super Mario Bros''.
* PortingDisaster: In comparison, the NES conversion, despite controlling better than the original versions, conversion lacks the bonus items/enemies added to ''Special'' (replacing them with stationary 1up Mushrooms) and even [[UnwinnableByMistake keeps the defective pipe in 4-3's Coin Heaven]].
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Please link properly


* OlderThanTheyThink: This game had a flying powerup before VideoGame/SuperMarioBros3.

to:

* OlderThanTheyThink: This game had a flying powerup before VideoGame/SuperMarioBros3.''VideoGame/SuperMarioBros3''.
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* OlderThanTheyThink: This game had a flying powerup before VideoGame/SuperMarioBros3.
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* UnexpectedCharacter: More like Unexpected Minor Enemies. After playing through several levels you release this is basically a MissionPackSequel of the first game and expect to continue seeing only the standard Goombas, Bloopers, and the like. Then the barrels and fireballs from ''VideoGame/DonkeyKong'', and Fighter Flies, Sidesteppers, and Icicles from ''VideoGame/MarioBros'' join the enemy roster.

to:

* UnexpectedCharacter: More like Unexpected Minor Enemies. After playing through several levels levels, you release realize this is basically a MissionPackSequel of the first game and expect to continue seeing only the standard Goombas, Bloopers, and the like. Then the barrels and fireballs from ''VideoGame/DonkeyKong'', and Fighter Flies, Sidesteppers, and Icicles from ''VideoGame/MarioBros'' join the enemy roster.
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None


* PortingDisaster: In comparison, the NES conversion, despite controlling better than the original versions, lacks the bonus items/enemies added to ''Special'' and even [[UnwinnableByDesign keeps in 4-3's Coin Heaven]].

to:

* PortingDisaster: In comparison, the NES conversion, despite controlling better than the original versions, lacks the bonus items/enemies added to ''Special'' and even [[UnwinnableByDesign [[UnwinnableByMistake keeps the defective pipe in 4-3's Coin Heaven]].
Is there an issue? Send a MessageReason:
None


* PortingDisaster: In comparison, the NES conversion, despite controlling better than the original versions, lacks the bonus items/enemies added to ''Special'' and even leaves in an infamous GameBreakingBug in the form of 4-3's infamous Coin Heaven.

to:

* PortingDisaster: In comparison, the NES conversion, despite controlling better than the original versions, lacks the bonus items/enemies added to ''Special'' and even leaves [[UnwinnableByDesign keeps in an infamous GameBreakingBug in the form of 4-3's infamous Coin Heaven.Heaven]].
Is there an issue? Send a MessageReason:
None


* PolishedPort: Compared to the PC-88 version, the Sharp X1 version lacks sprite flicker, uses more colors, has smoother gameplay, and uses ''Franchise/TheLegendOfZelda''-style screen transitions rather than simply going black. The various {{fan remake}}s and recreations could also apply.

to:

* PolishedPort: Compared to the PC-88 version, the Sharp X1 version lacks sprite flicker, uses more colors, has smoother gameplay, and uses ''Franchise/TheLegendOfZelda''-style screen transitions rather than simply going black. However, it still has some issues, such as Mario being slow rather than too fast to control easily as in the PC-88 version, occasional control lag, and sped-up music as opposed to the PC-88 version's slow music. The various {{fan remake}}s and recreations could also apply.fix both versions' issues.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PortingDisaster: In comparison, the NES conversion, despite controlling better than the original versions, lacks the bonus items/enemies added to ''Special'' and even leaves in an infamous GameBreakingBug in the form of 4-3's infamous Coin Heaven.
Is there an issue? Send a MessageReason:
None


* PolishedPort: Compared to the PC-88 version, the Sharp X1 version lacks sprite flicker, uses more colors, has smoother gameplay, and uses ''Franchise/TheLegendOfZelda''-style screen transitions rather than simply going black. The various fan-remakes and recreations could also apply.

to:

* PolishedPort: Compared to the PC-88 version, the Sharp X1 version lacks sprite flicker, uses more colors, has smoother gameplay, and uses ''Franchise/TheLegendOfZelda''-style screen transitions rather than simply going black. The various fan-remakes {{fan remake}}s and recreations could also apply.
Is there an issue? Send a MessageReason:
Added a trope from main page

Added DiffLines:

* UnexpectedCharacter: More like Unexpected Minor Enemies. After playing through several levels you release this is basically a MissionPackSequel of the first game and expect to continue seeing only the standard Goombas, Bloopers, and the like. Then the barrels and fireballs from ''VideoGame/DonkeyKong'', and Fighter Flies, Sidesteppers, and Icicles from ''VideoGame/MarioBros'' join the enemy roster.
Is there an issue? Send a MessageReason:
None


** After the onslaught of fireballs, tricky jumps, and barrels on World 3-4, 4-1 is not as harsh on the difficulty, even with a Lakitu present (who is actually very slow in ''Special'' compared to the original game and ''Lost Levels'') and rarely ventures past the screen you first meet him on).

to:

** After the onslaught of fireballs, tricky jumps, and barrels on World 3-4, 4-1 is not as harsh on the difficulty, even with a Lakitu present (who is actually very slow in ''Special'' compared to the original game and ''Lost ''The Lost Levels'') and rarely ventures past the screen you first meet him on).



* GoodBadBugs: At a certain frame of their animation, firebars can be passed through without the player taking damage.

to:

* GoodBadBugs: At a certain frame of their animation, firebars Fire Bars can be passed through without the player taking damage.
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* GoodBadBugs: At a certain frame of their animation, firebars can be passed through without the player's taking damage.
* PolishedPort: Compared to the PC-88 version, the Sharp X1 version lacks sprite flicker, uses more colors, has smoother gameplay, and uses ''Franchise/TheLegendOfZelda''-style screen transitions rather than simply going black.

to:

* GoodBadBugs: At a certain frame of their animation, firebars can be passed through without the player's player taking damage.
* PolishedPort: Compared to the PC-88 version, the Sharp X1 version lacks sprite flicker, uses more colors, has smoother gameplay, and uses ''Franchise/TheLegendOfZelda''-style screen transitions rather than simply going black. The various fan-remakes and recreations could also apply.
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It didn't "fade" to black.


* PolishedPort: Compared to the PC-88 version, the Sharp X1 version lacks sprite flicker, uses more colors, has smoother gameplay, and uses ''Franchise/TheLegendOfZelda''-style screen transitions rather than simply fading to black.

to:

* PolishedPort: Compared to the PC-88 version, the Sharp X1 version lacks sprite flicker, uses more colors, has smoother gameplay, and uses ''Franchise/TheLegendOfZelda''-style screen transitions rather than simply fading to going black.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PolishedPort: Compared to the PC-88 version, the Sharp X1 version lacks sprite flicker, uses more colors, has smoother gameplay, and uses ''Franchise/TheLegendOfZelda''-style screen transitions rather than simply fading to black.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BreatherLevel:
**After the onslaught of fireballs, tricky jumps, and barrels on World 3-4, 4-1 is not as harsh on the difficulty, even with a Lakitu present (who is actually very slow in ''Special'' compared to the original game and ''Lost Levels'') and rarely ventures past the screen you first meet him on).
**4-3 is a series of tricky jumps crippled thanks to the [[FakeDifficulty poor control and constantly changing game speed]], with many moving platforms and lifts (including one that, due to program limitations ''must'' be broken intentionally to advance), and the infamous inescapable Coin Heaven. In contrast, 4-4 is a maze with only one correct pipe, and the only major hazard being several icicles.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoodBadBugs: At a certain frame of their animation, firebars can be passed through without the player's taking damage.
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