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No need to list game breakers that are already on the series page.
Changed line(s) 6,7 (click to see context) from:
** However, the TRUE ensemble darkhorse is Kuribo's Shoe. Despite appearing in only one stage, of one world, of one game, it is enormously popular.
*** So much so that some fan-made hacks, such as MarioAdventure, made sure to let it carry over to ''every'' level.
*** So much so that some fan-made hacks, such as MarioAdventure, made sure to let it carry over to ''every'' level.
to:
** However, the TRUE ensemble darkhorse is Kuribo's Shoe. Despite appearing in only one stage, of one world, of one game, it is enormously popular.
*** Sopopular, so much so that some fan-made hacks, such as MarioAdventure, made sure to let it carry over to ''every'' level.
*** So
Changed line(s) 9,18 (click to see context) from:
* FanNickname: Even though the DIC cartoon of this game has been dead for two decades, many fans still use "Doomship" to describe not just the airship levels, but the ships present in ''VideoGame/SuperMarioGalaxy'' and other future Mario games.
* GameBreaker:
** The P-wing, which allows you to fly over any level (except 7-4 or World 8's fortress). Beat the game and you can restart it with ''twenty-eight'' in your inventory, enough to make the hard parts of the game a cakewalk.
** Kuribo's Shoe is a possible subversion. The shoe is a game breaker in theory, but it's only found in one level, and that level would be easily clearable without it.
** The Hammer Suit, as it allows you to kill most enemies that even fireballs can't kill (such as Thwomps, Podoboos, and even Bowser).
*** But it is [[TooAwesomeToUse rare]], and one hit and it is gone. Also, you can't slide down hills while wearing it.
**** On the other hand, crouching makes you immune to small fireballs, just like a Buzzy Beetle. (Bowser's fireballs still hurt you, though.)
** It's possible to swim under the ships in world 8's navy level. This therefore makes the Frog Suit a game breaker for this stage.
*** The Frog Suit is arguably a game-breaker in ''any'' water stage.
** Running full speed ahead into the goal card always gives you a star card, three of which grant you a 5-up.
* GameBreaker:
** The P-wing, which allows you to fly over any level (except 7-4 or World 8's fortress). Beat the game and you can restart it with ''twenty-eight'' in your inventory, enough to make the hard parts of the game a cakewalk.
** Kuribo's Shoe is a possible subversion. The shoe is a game breaker in theory, but it's only found in one level, and that level would be easily clearable without it.
** The Hammer Suit, as it allows you to kill most enemies that even fireballs can't kill (such as Thwomps, Podoboos, and even Bowser).
*** But it is [[TooAwesomeToUse rare]], and one hit and it is gone. Also, you can't slide down hills while wearing it.
**** On the other hand, crouching makes you immune to small fireballs, just like a Buzzy Beetle. (Bowser's fireballs still hurt you, though.)
** It's possible to swim under the ships in world 8's navy level. This therefore makes the Frog Suit a game breaker for this stage.
*** The Frog Suit is arguably a game-breaker in ''any'' water stage.
** Running full speed ahead into the goal card always gives you a star card, three of which grant you a 5-up.
to:
* FanNickname: Even though the DIC cartoon of this game has been dead for over two decades, many fans still use "Doomship" to describe not just the airship levels, but the ships present in ''VideoGame/SuperMarioGalaxy'' and other future Mario games.
*GameBreaker:
**GameBreaker: The P-wing, which allows you to fly over any level (except 7-4 or World 8's fortress). Beat the game and you can restart it with ''twenty-eight'' in your inventory, enough to make the hard parts of the game a cakewalk.
** Kuribo's Shoe is a possible subversion. The shoe is a game breaker in theory, but it's only found in one level, and that level would be easily clearable without it.
** The Hammer Suit, as it allows you to kill most enemies that even fireballs can't kill (such as Thwomps, Podoboos, and even Bowser).
*** But it is [[TooAwesomeToUse rare]], and one hit and it is gone. Also, you can't slide down hills while wearing it.
**** On the other hand, crouching makes you immune to small fireballs, just like a Buzzy Beetle. (Bowser's fireballs still hurt you, though.)
** It's possible to swim under the ships in world 8's navy level. This therefore makes the Frog Suit a game breaker for this stage.
*** The Frog Suit is arguably a game-breaker in ''any'' water stage.
** Running full speed ahead into the goal card always gives you a star card, three of which grant you a 5-up.series has [[GameBreaker/SuperMarioBros its own page]].
*
**
** Kuribo's Shoe is a possible subversion. The shoe is a game breaker in theory, but it's only found in one level, and that level would be easily clearable without it.
** The Hammer Suit, as it allows you to kill most enemies that even fireballs can't kill (such as Thwomps, Podoboos, and even Bowser).
*** But it is [[TooAwesomeToUse rare]], and one hit and it is gone. Also, you can't slide down hills while wearing it.
**** On the other hand, crouching makes you immune to small fireballs, just like a Buzzy Beetle. (Bowser's fireballs still hurt you, though.)
** It's possible to swim under the ships in world 8's navy level. This therefore makes the Frog Suit a game breaker for this stage.
*** The Frog Suit is arguably a game-breaker in ''any'' water stage.
** Running full speed ahead into the goal card always gives you a star card, three of which grant you a 5-up.
Deleted line(s) 21 (click to see context) :
* HilariousInHindsight: The goombas are called kuribos in the Japanese versions of the series (hence Kuribo's Shoe). So the tiny ones in this game would be {{Little Kuriboh}}s.
Deleted line(s) 26 (click to see context) :
** On a semi-related note, the Koopalings remain unnamed in the Japanese versions of Mario until ''VideoGame/SuperMarioWorld'', and even ''then'', only in the penultimate credit listing before showing the end screen.
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Changed line(s) 23 (click to see context) from:
** Also in World 8, on the Koopa's Navy level. You're swimming in ''blood''.
to:
** Also in World 8, on the Koopa's Navy level. You're swimming in ''blood''.''blood'' (or mud, but that's not as scary).
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Changed line(s) 14 (click to see context) from:
*** But it is [[TooAwesomeToUse rare]], and one hit and it is gone. Also you can't slide down hills while wearing it.
to:
*** But it is [[TooAwesomeToUse rare]], and one hit and it is gone. Also Also, you can't slide down hills while wearing it.
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*** The Frog Suit is arguably a game-breaker in ''any'' water stage.
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Changed line(s) 19 (click to see context) from:
** There are numerous places in World 7 (often allowing full-stage skipping), Bowser's Castle, and elsewhere where you can walk through a wall. See [[http://www.youtube.com/watch?v=kQT9dRhuGDQ&feature=related this video]] for a sampling.
to:
** There are numerous places in World 7 (often allowing full-stage skipping), Bowser's Castle, and elsewhere where you can walk through a wall. See [[http://www.youtube.com/watch?v=kQT9dRhuGDQ&feature=related this video]] for a sampling.sampling (example: 35:00).
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Changed line(s) 16 (click to see context) from:
** It's possible to swim under the ships in world 8's navy level.
to:
** It's possible to swim under the ships in world 8's navy level. This therefore makes the Frog Suit a game breaker for this stage.
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Changed line(s) 2 (click to see context) from:
** Although not quite as awesome as 5-3, 4-6 contains doors that change the size of the enemies between the giant size typical of world 4 and the standard sizes found elsewhere -- kind of a [=2D=] precursor to Tiny Huge Island from VideoGame/SuperMario64.
to:
** Although not quite as awesome as 5-3, 4-6 contains doors that change the size of the enemies between the giant size typical of world 4 and the standard sizes found elsewhere -- kind of a [=2D=] precursor to Tiny Huge Island from VideoGame/SuperMario64.''VideoGame/SuperMario64''.
Changed line(s) 25 (click to see context) from:
** On a semi-related note, the Koopalings remain unnamed in the Japanese versions of Mario until ''SuperMarioWorld'', and even ''then'', only in the penultimate credit listing before showing the end screen.
to:
** On a semi-related note, the Koopalings remain unnamed in the Japanese versions of Mario until ''SuperMarioWorld'', ''VideoGame/SuperMarioWorld'', and even ''then'', only in the penultimate credit listing before showing the end screen.
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* OneSceneWonder: The best power-up ever, Kuribo's Shoe. It only appears in one level, and has yet to appear in any subsequent games in the series.
Changed line(s) 24 (click to see context) from:
** On a semi-related note, the Koopalings remain unnamed in the Japanese versions of Mario until ''SuperMarioWorld'', and even ''then'', only in the penultimate credit listing before showing the end screen.
to:
** On a semi-related note, the Koopalings remain unnamed in the Japanese versions of Mario until ''SuperMarioWorld'', and even ''then'', only in the penultimate credit listing before showing the end screen.screen.
----
----
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Changed line(s) 22 (click to see context) from:
** Also in World 8, on the Koopa's Navy level. You're swimming in ''blood''.
to:
** Also in World 8, on the Koopa's Navy level. You're swimming in ''blood''.''blood''.
* {{Woolseyism}}: The Koopalings weren't actually named in the Japanese version of the game. Their individual names were added in by the English localization, which explains why the DIC cartoon adaptation gave the Koopalings vastly different names.
** On a semi-related note, the Koopalings remain unnamed in the Japanese versions of Mario until ''SuperMarioWorld'', and even ''then'', only in the penultimate credit listing before showing the end screen.
* {{Woolseyism}}: The Koopalings weren't actually named in the Japanese version of the game. Their individual names were added in by the English localization, which explains why the DIC cartoon adaptation gave the Koopalings vastly different names.
** On a semi-related note, the Koopalings remain unnamed in the Japanese versions of Mario until ''SuperMarioWorld'', and even ''then'', only in the penultimate credit listing before showing the end screen.
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Added DiffLines:
** Also in World 8, on the Koopa's Navy level. You're swimming in ''blood''.
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Changed line(s) 6 (click to see context) from:
** However, the TRUE ensemble darkhorse is Kuribo's Shoe. Despite appearing in only one stage, of one level, of one game, it is enormously popular.
to:
** However, the TRUE ensemble darkhorse is Kuribo's Shoe. Despite appearing in only one stage, of one level, world, of one game, it is enormously popular.
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natter
Deleted line(s) 22,23 (click to see context) :
** The Angry Sun's reappearance in World 8... at night... out of freakin' ''nowhere''. Made even creepier in the SNES remake as it had '''feet'''.
** [[http://www.youtube.com/watch?feature=player_detailpage&v=5fnsjEGNyoI#t=535s Disproved.]] Those are its teeth, not feet.
** [[http://www.youtube.com/watch?feature=player_detailpage&v=5fnsjEGNyoI#t=535s Disproved.]] Those are its teeth, not feet.
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Changed line(s) 22 (click to see context) from:
** The Angry Sun's reappearance in World 8... at night... out of freakin' ''nowhere''. Made even creepier in the SNES remake as it had '''feet'''.
to:
** The Angry Sun's reappearance in World 8... at night... out of freakin' ''nowhere''. Made even creepier in the SNES remake as it had '''feet'''.'''feet'''.
** [[http://www.youtube.com/watch?feature=player_detailpage&v=5fnsjEGNyoI#t=535s Disproved.]] Those are its teeth, not feet.
** [[http://www.youtube.com/watch?feature=player_detailpage&v=5fnsjEGNyoI#t=535s Disproved.]] Those are its teeth, not feet.
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Changed line(s) 22 (click to see context) from:
** The Angry Sun's reappearance in World 8... at night... out of freakin' ''nowhere''. Made even creepier in the SNES remake as it had '''legs'''.
to:
** The Angry Sun's reappearance in World 8... at night... out of freakin' ''nowhere''. Made even creepier in the SNES remake as it had '''legs'''.'''feet'''.
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Changed line(s) 21 (click to see context) from:
* NightmareFuel: The music that plays when you read the letter from Bowser before World 8.
to:
* NightmareFuel: The music that plays when you read the letter from Bowser before World 8.8.
** The Angry Sun's reappearance in World 8... at night... out of freakin' ''nowhere''. Made even creepier in the SNES remake as it had '''legs'''.
** The Angry Sun's reappearance in World 8... at night... out of freakin' ''nowhere''. Made even creepier in the SNES remake as it had '''legs'''.
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**** On the other hand, crouching makes you immune to small fireballs, just like a Buzzy Beetle. (Bowser's fireballs still hurt you, though.)
Changed line(s) 18 (click to see context) from:
** There are numerous places in World 7 (often allowing full-stage skipping), Bowser's Castle, and elsewhere where you can walk through wall. See [[http://www.youtube.com/watch?v=kQT9dRhuGDQ&feature=related this video]] for a sampling.
to:
** There are numerous places in World 7 (often allowing full-stage skipping), Bowser's Castle, and elsewhere where you can walk through a wall. See [[http://www.youtube.com/watch?v=kQT9dRhuGDQ&feature=related this video]] for a sampling.
Changed line(s) 20 (click to see context) from:
* NightmareFuel: The music that plays when you read the letter from Bowser before World 8
to:
* NightmareFuel: The music that plays when you read the letter from Bowser before World 88.
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Changed line(s) 13 (click to see context) from:
** The Hammer Suit, as it allows you to kill most enemies that even fireballs can't kill (such as Thwomps).
to:
** The Hammer Suit, as it allows you to kill most enemies that even fireballs can't kill (such as Thwomps).Thwomps, Podoboos, and even Bowser).
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Changed line(s) 7 (click to see context) from:
*** So much so that some fan-made hacks, such as MariosAdventure, made sure to let it carry over to ''every'' level.
to:
*** So much so that some fan-made hacks, such as MariosAdventure, MarioAdventure, made sure to let it carry over to ''every'' level.
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Added DiffLines:
*** So much so that some fan-made hacks, such as MariosAdventure, made sure to let it carry over to ''every'' level.
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Changed line(s) 3 (click to see context) from:
** On certain, very rare occasions, a ship will appear from out of nowhere on the map (similar to how the match card minigame sometimes shows up). When you go to it, it's kind of like a Doom Ship, except covered in hundreds of coins. ''It is glorious.''
to:
** On certain, very rare occasions, a ship will appear from out of nowhere on the map (similar to how the match card minigame sometimes The treasure ship, which shows up).up if your score and coins meet a certain criterion. When you go to it, it's kind of like a Doom Ship, except covered in hundreds of coins. ''It is glorious.''
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Added DiffLines:
* DemonicSpiders: Boss Bass, who can be found hanging around most of the stages in World 3, and has an annoying habit of swallowing Mario whole irrespective of what power-up you're using, instantly costing you a life.
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Changed line(s) 7 (click to see context) from:
* FanNickname: Even though the DIC cartoon of this game has been dead for two decades, many fans still use "Doomship" to describe not just the airship levels, but the ships present in ''SuperMarioGalaxy'' and other future Mario games.
to:
* FanNickname: Even though the DIC cartoon of this game has been dead for two decades, many fans still use "Doomship" to describe not just the airship levels, but the ships present in ''SuperMarioGalaxy'' ''VideoGame/SuperMarioGalaxy'' and other future Mario games.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** On certain, very rare occasions, a ship will appear from out of nowhere on the map (similar to how the match card minigame sometimes shows up). When you go to it, it's kind of like a Doom Ship, except covered in hundreds of coins. ''It is glorious.''
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None
Changed line(s) 2 (click to see context) from:
** Although not quite as awesome as 5-3, 4-6 contains doors that change the size of the enemies between the giant size typical of world 4 and the standard sizes found elsewhere -- kind of a [=2D=] precursor to Tiny Huge Island from {{Super Mario 64}}.
to:
** Although not quite as awesome as 5-3, 4-6 contains doors that change the size of the enemies between the giant size typical of world 4 and the standard sizes found elsewhere -- kind of a [=2D=] precursor to Tiny Huge Island from {{Super Mario 64}}.VideoGame/SuperMario64.
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Changed line(s) 11 (click to see context) from:
*** But it is [[TooAwesomeToUse rare]], and one hit and it is gone.
to:
*** But it is [[TooAwesomeToUse rare]], and one hit and it is gone. Also you can't slide down hills while wearing it.
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Changed line(s) 1 (click to see context) from:
* BestLevelEver: World 5-3. [[strike: Kuribo's]] [[strike: Goomba's]] Kuribo's Shoe. An entire generation of gamers can bond over how awesome that level was.
to:
* BestLevelEver: World 5-3. [[strike: Kuribo's]] [[strike: Goomba's]] Kuribo's Shoe. An entire generation of gamers can bond over how awesome that level was.
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Changed line(s) 1 (click to see context) from:
* BestLevelEver: World 5-3. [[strike: Kuribo's]] [[strike: Goomba's]] Kuribo's Shoe. An entire generation of gamers can bond over how awesome that level was.
to:
* BestLevelEver: World 5-3. [[strike: Kuribo's]] [[strike: Goomba's]] Kuribo's Shoe. An entire generation of gamers can bond over how awesome that level was.
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* BestLevelEver: World 5-3. [[strike: Kuribo's]] [[strike: Goomba's]] Kuribo's Shoe. An entire generation of gamers can bond over how awesome that level was.
** Although not quite as awesome as 5-3, 4-6 contains doors that change the size of the enemies between the giant size typical of world 4 and the standard sizes found elsewhere -- kind of a [=2D=] precursor to Tiny Huge Island from {{Super Mario 64}}.
** Although not quite as awesome as 5-3, 4-6 contains doors that change the size of the enemies between the giant size typical of world 4 and the standard sizes found elsewhere -- kind of a [=2D=] precursor to Tiny Huge Island from {{Super Mario 64}}.
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Deleted line(s) 1 (click to see context) :
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* EvenBetterSequel