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* NintendoHard: Despite the lighter overall look, this will kick the players' butt just as hard as ''Contra'' does.


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* SpiritualSuccessor: The game is one to Konami's earlier western-themed shooter ''Iron Horse''. It also received two in particular. ''VideoGame/MysticWarriors'' was made by the same team and even features a [[TheCameo cameo]] by Steve, while Konami's arcade game version of ''WesternAnimation/WildWestCowboysOfMooMesa'' is a very similar western-themed side-scroller.
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* PolishedPort: The UsefulNotes/SuperNintendo port is, aside from a lack of scaling effects, two player co-op instead of four, and a sizeable amount of [[{{Bowdlerise}} censorship]], fairly faithful to the original arcade game all things considered, if slightly easier because of less obstacles on-screen at once. The UsefulNotes/SegaGenesis version by comparison is more of a [[ReformulatedGame reformulated port]] that, while carrying a number of core elements, works out to be ''drastically'' different in due part to the far smaller cartridge size.

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* PolishedPort: The UsefulNotes/SuperNintendo Platform/SuperNintendo port is, aside from a lack of scaling effects, two player co-op instead of four, and a sizeable amount of [[{{Bowdlerise}} censorship]], fairly faithful to the original arcade game all things considered, if slightly easier because of less obstacles on-screen at once. The UsefulNotes/SegaGenesis Platform/SegaGenesis version by comparison is more of a [[ReformulatedGame reformulated port]] that, while carrying a number of core elements, works out to be ''drastically'' different in due part to the far smaller cartridge size.
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* ValuesDissonance: Chief Scalpem. Even his name is an uncomfortable stereotype of Native Americans. The SNES port and the ''Arcade Archives'' re-release attempted to alleviate this by renaming him to "Chief Wigwam", and he is explicitly spared to make the fight less uncomfortable, though YMMV on how much of an improvement it is.

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* ValuesDissonance: Chief Scalpem. Even his name is an uncomfortable stereotype of Native Americans. The SNES port and the ''Arcade Archives'' re-release attempted to alleviate this by renaming him to "Chief Wigwam", and in all the versions that he appears in, he is explicitly spared to make the fight less uncomfortable, though YMMV on how much of an improvement it is.
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* ValuesDissonance: Chief Scalpem. Even his name is an uncomfortable stereotype of Native Americans. The SNES port and the ''Arcade Archives'' re-release attempted to alleviate this by renaming him to "Chief Wigwam", though YMMV on how much of an improvement it is.

to:

* ValuesDissonance: Chief Scalpem. Even his name is an uncomfortable stereotype of Native Americans. The SNES port and the ''Arcade Archives'' re-release attempted to alleviate this by renaming him to "Chief Wigwam", and he is explicitly spared to make the fight less uncomfortable, though YMMV on how much of an improvement it is.
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* EthnicScrappy: Native American players would probably not take kindly to Chief Scalpem for being a [[HollywoodNatives cartoonishly stereotypical Indian warrior]] with a name that screams SavageNative. It also doesn't help that he's one of the [[ThatOneBoss hardest bosses in the game]].

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* EthnicScrappy: Native American players would probably not take kindly to Chief Scalpem for being a [[HollywoodNatives cartoonishly stereotypical Indian warrior]] with a name that screams SavageNative.[[TheSavageIndian savage native]]. It also doesn't help that he's one of the [[ThatOneBoss hardest bosses in the game]].
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** El Greco tossing Cormano his charro hat. Camaraderie with a fellow Mexican/non-white, or an apology for the "die, gringo" insult from the start of the fight?

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** El Greco tossing Cormano his charro hat. Camaraderie with a fellow Mexican/non-white, or an apology for the "die, gringo" insult from the start of the fight?fight, which was inaccurate in Cormano's case?



* EthnicScrappy: Native American players would probably not take kindly to Chief Scalpem for being a [[HollywoodNatives cartoonishly stereotypical Indian warrior]]. It also doesn't help that he's one of the [[ThatOneBoss hardest bosses in the game]].

to:

* EthnicScrappy: Native American players would probably not take kindly to Chief Scalpem for being a [[HollywoodNatives cartoonishly stereotypical Indian warrior]].warrior]] with a name that screams SavageNative. It also doesn't help that he's one of the [[ThatOneBoss hardest bosses in the game]].



** Sir Richard Rose. When he's taking cover in his balcony, he can aim at you no matter where you are, and his bullets are quick. Add in all the henchmen who keep showing up from all sides and filling the screen with shots, and you're guaranteed to be caught off-guard many times. Once Richard's cover is destroyed, he jumps down from it and begins to leap all over the screen while you try to chase him down with your bullets and dodge everyone's gunfire, which is an ''incredibly'' difficult task to pull off. Oh, and did we mention that once you beat Richard for the first time, he TurnsRed. He lies there for a while, making you think you're done with the game, then stands up, laughs at you, and throws off a steel plate he was wearing under his suit. Now you have to kill him '''all over again'''.

to:

** Sir Richard Rose. When he's taking cover in his balcony, he can aim at you no matter where you are, and his bullets are quick. Add in all the henchmen who keep showing up from all sides and filling the screen with shots, and you're guaranteed to be caught off-guard many times. Once Richard's cover is destroyed, he jumps down from it and begins to leap all over the screen while you try to chase him down with your bullets and dodge everyone's gunfire, which is an ''incredibly'' difficult task to pull off. Oh, and did we mention that once you beat Richard for the first time, he TurnsRed. TurnsRed? He lies there for a while, making you think you're done with the game, then stands up, laughs at you, and throws off a now broken steel plate he was wearing under his suit. Now you have to kill him '''all over again'''.
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* TheyChangedItNowItSucks: Since the Genesis version had a lot of stuff changed as a result of technical limitations, it was bound to be hit with this. Common complaints include the removal of some of the bosses and the removal of two of the playable characters.

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* TheyChangedItNowItSucks: Since While the Genesis version is still considered a good game in its own right, it was bound to be hit with this trope as it had a lot of stuff changed as a result of technical limitations, it was bound to be hit with this.limitations. Common complaints include the removal of some of the bosses and the removal of two of the playable characters.
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* TheyChangedItNowItSucks: Since the Genesis version had a lot of stuff changed, it was bound to be hit with this. Common complaints include the removal of some of the bosses and the removal of two of the playable characters.

to:

* TheyChangedItNowItSucks: Since the Genesis version had a lot of stuff changed, changed as a result of technical limitations, it was bound to be hit with this. Common complaints include the removal of some of the bosses and the removal of two of the playable characters.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheyChangedItNowItSucks: Since the Genesis version had a lot of stuff changed, it was bound to be hit with this. Common complaints include the removal of some of the bosses and the removal of two of the playable characters.
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None


** El Greco tossing Cormano his charro hat. Camaraderie with a fellow Mexican/ non-white, or an apology for the "die, gringo" insult from the start of the fight?

to:

** El Greco tossing Cormano his charro hat. Camaraderie with a fellow Mexican/ non-white, Mexican/non-white, or an apology for the "die, gringo" insult from the start of the fight?
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Removed link to a video that's no longer available.


** Chief Scalpem. He can block bullets with a pair of knives, throw four at a time while jumping, and cut you down with them if you get too close. He's the least predictable boss in the game and is guaranteed to take more than a few lives from you unless you have lightning fast reflexes. Those knives also have unpredictable hitboxes. [[https://www.youtube.com/watch?v=_aZFZCJLWCs One]] Website/YouTube NoDamageRun notes (after a knife passes ''straight through'' his character without injury), "Don't fucking ask how that didn't kill me right there."

to:

** Chief Scalpem. He can block bullets with a pair of knives, throw four at a time while jumping, and cut you down with them if you get too close. He's the least predictable boss in the game and is guaranteed to take more than a few lives from you unless you have lightning fast reflexes. Those knives also have unpredictable hitboxes. [[https://www.youtube.com/watch?v=_aZFZCJLWCs One]] Website/YouTube NoDamageRun notes (after a knife passes ''straight through'' his character without injury), "Don't fucking ask how that didn't kill me right there."
Is there an issue? Send a MessageReason:
None


* ValuesDissonance: Chief Scalpem. Even his name is an uncomfortable stereotype of Native Americans. The SNES port attempted to alleviate this by renaming him to "Chief Wigwam", though YMMV on how much of an improvement it is.

to:

* ValuesDissonance: Chief Scalpem. Even his name is an uncomfortable stereotype of Native Americans. The SNES port and the ''Arcade Archives'' re-release attempted to alleviate this by renaming him to "Chief Wigwam", though YMMV on how much of an improvement it is.
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* BreatherBoss: Paco Loco (along with [[BreatherLevel his stage]]), especially when compared to Chief Scalpem and El Greco. Being a StationaryBoss after the lightning-fast Scalpem, his bullets ridiculously easy to dodge with the sliding move, and that there's a blind spot right underneath his fence which you can use to dodge all his moves allows players a moment to catch their breath before facing the far more difficult FinalBoss.

to:

* BreatherBoss: Paco Loco (along with [[BreatherLevel his stage]]), especially when compared to Chief Scalpem and El Greco. Being a StationaryBoss after the lightning-fast Scalpem, his bullets ridiculously easy to dodge with the sliding move, and that there's a blind spot right underneath his fence which you can use to dodge all most of his moves attacks allows players a moment to catch their breath before facing the far more difficult FinalBoss.
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None


* BreatherBoss: Paco Loco (along with [[BreatherLevel his stage]]), especially when compared to Chief Scalpem and El Greco.

to:

* BreatherBoss: Paco Loco (along with [[BreatherLevel his stage]]), especially when compared to Chief Scalpem and El Greco. Being a StationaryBoss after the lightning-fast Scalpem, his bullets ridiculously easy to dodge with the sliding move, and that there's a blind spot right underneath his fence which you can use to dodge all his moves allows players a moment to catch their breath before facing the far more difficult FinalBoss.
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** "Bury me with my money." [[http://burymewithmymoney.com/ This phrase was made into a website.]]

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** "Bury me with my money." [[http://burymewithmymoney.com/ This phrase was made into a website.]]]] [[https://www.youtube.com/watch?v=9oNti1nOzxM And a fake movie]]!
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* ValuesDissonance: Chief Scalpem. Even his name is an uncomfortable stereotype of Native Americans.

to:

* ValuesDissonance: Chief Scalpem. Even his name is an uncomfortable stereotype of Native Americans. The SNES port attempted to alleviate this by renaming him to "Chief Wigwam", though YMMV on how much of an improvement it is.
Is there an issue? Send a MessageReason:
None


* EnsembleDarkhorse: Cormano for being somewhat unique among the playable characters, being a [[TokenMinority Mexican bandito]] with a cool sombrero who [[DrunkenMaster downs whole bottles of tequila]] and then [[MachoMasochism smashes them over his own head]]. Cormano also wields a [[ShotgunsAreJustBetter shotgun,]] which is extremely effective, ''especially'' when the player equips the [[GunsAkimbo dual weapons power up!]]
* EthnicScrappy: Native American players would probably not take kindly to Chief Scalpem for being a [[HollywoodNatives cartoonishly stereotypical Indian warrior.]] It also doesn't help that he's one of the [[ThatOneBoss hardest bosses in the game.]]

to:

* EnsembleDarkhorse: Cormano for being somewhat unique among the playable characters, being a [[TokenMinority Mexican bandito]] with a cool sombrero who [[DrunkenMaster downs whole bottles of tequila]] and then [[MachoMasochism smashes them over his own head]]. Cormano also wields a [[ShotgunsAreJustBetter shotgun,]] {{Shotgun|sAreJustBetter}}, which is extremely effective, ''especially'' when the player equips the [[GunsAkimbo dual weapons power up!]]
up]]!
* EthnicScrappy: Native American players would probably not take kindly to Chief Scalpem for being a [[HollywoodNatives cartoonishly stereotypical Indian warrior.]] warrior]]. It also doesn't help that he's one of the [[ThatOneBoss hardest bosses in the game.]]game]].



* {{Woolseyism}}: The SNES version of Chief Scalpem's level replaces the Amerindian Warriors other than Scalpem himself into normal bandits, to avoid UnfortunateImplications of massacring natives. This ends up fixing a bit of FridgeLogic after the BossBattle when Scalpem's sister shows up -- Why wouldn't she have spoken up when the ''rest'' of their tribe was getting blown away?

to:

* {{Woolseyism}}: The SNES version of Chief Scalpem's level replaces the Amerindian Warriors other than Scalpem himself into normal bandits, to avoid UnfortunateImplications Unfortunate Implications of massacring natives. This ends up fixing a bit of FridgeLogic after the BossBattle when Scalpem's sister shows up -- Why wouldn't she have spoken up when the ''rest'' of their tribe was getting blown away?
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Nice Hat is now a disambiguation page.


* EnsembleDarkhorse: Cormano for being somewhat unique among the playable characters, being a [[TokenMinority Mexican bandito]] with a [[NiceHat cool sombrero]] who [[DrunkenMaster downs whole bottles of tequila]] and then [[MachoMasochism smashes them over his own head]]. Cormano also wields a [[ShotgunsAreJustBetter shotgun,]] which is extremely effective, ''especially'' when the player equips the [[GunsAkimbo dual weapons power up!]]

to:

* EnsembleDarkhorse: Cormano for being somewhat unique among the playable characters, being a [[TokenMinority Mexican bandito]] with a [[NiceHat cool sombrero]] sombrero who [[DrunkenMaster downs whole bottles of tequila]] and then [[MachoMasochism smashes them over his own head]]. Cormano also wields a [[ShotgunsAreJustBetter shotgun,]] which is extremely effective, ''especially'' when the player equips the [[GunsAkimbo dual weapons power up!]]
Is there an issue? Send a MessageReason:
None


* {{Woolseyism}}: The SNES version of Chief Scalpem's level replaces the Amerindian Warriors other than Scalpem himself into normal bandits, to avoid UnfortunateImplications of massacring natives. This ends up fixing a bit of FridgeLogic after the BossBattle when Scalpem's sister shows up -- Why wouldn't she have spoken up when the ''rest'' of their tribe was getting blown away?

to:

* {{Woolseyism}}: The SNES version of Chief Scalpem's level replaces the Amerindian Warriors other than Scalpem himself into normal bandits, to avoid UnfortunateImplications of massacring natives. This ends up fixing a bit of FridgeLogic after the BossBattle when Scalpem's sister shows up -- Why wouldn't she have spoken up when the ''rest'' of their tribe was getting blown away?away?
----
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Added DiffLines:

* PolishedPort: The UsefulNotes/SuperNintendo port is, aside from a lack of scaling effects, two player co-op instead of four, and a sizeable amount of [[{{Bowdlerise}} censorship]], fairly faithful to the original arcade game all things considered, if slightly easier because of less obstacles on-screen at once. The UsefulNotes/SegaGenesis version by comparison is more of a [[ReformulatedGame reformulated port]] that, while carrying a number of core elements, works out to be ''drastically'' different in due part to the far smaller cartridge size.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ValuesDissonance: Chief Scalpem. Even his name is an uncomfortable stereotype of Native Americans.
Is there an issue? Send a MessageReason:
None


* {{Woolseyism}}: The SNES version of Chief Scalpem's level replaces the Amerindian Warriors other than Scalpem himself into normal bandits. This ends up fixing a bit of FridgeLogic after the BossBattle when Scalpem's sister shows up -- Why wouldn't she have spoken up when the ''rest'' of their tribe was getting blown away?

to:

* {{Woolseyism}}: The SNES version of Chief Scalpem's level replaces the Amerindian Warriors other than Scalpem himself into normal bandits.bandits, to avoid UnfortunateImplications of massacring natives. This ends up fixing a bit of FridgeLogic after the BossBattle when Scalpem's sister shows up -- Why wouldn't she have spoken up when the ''rest'' of their tribe was getting blown away?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**El Greco tossing Cormano his charro hat. Camaraderie with a fellow Mexican/ non-white, or an apology for the "die, gringo" insult from the start of the fight?

Changed: 266

Removed: 278

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Offscreen Karma is a thing.


** Chief Scalpem. He can block bullets with a pair of knives, throw four at a time while jumping, and cut you down with them if you get too close. He's the least predictable boss in the game and is guaranteed to take more than a few lives from you unless you have lightning fast reflexes. The fact that he's also a KarmaHoudini only makes it worse.
*** It gets better: those knives have unpredictable hitboxes. [[https://www.youtube.com/watch?v=_aZFZCJLWCs One]] Website/YouTube NoDamageRun notes (after a knife passes ''straight through'' his character without injury), "Don't fucking ask how that didn't kill me right there."

to:

** Chief Scalpem. He can block bullets with a pair of knives, throw four at a time while jumping, and cut you down with them if you get too close. He's the least predictable boss in the game and is guaranteed to take more than a few lives from you unless you have lightning fast reflexes. The fact that he's also a KarmaHoudini only makes it worse.
*** It gets better: those
Those knives also have unpredictable hitboxes. [[https://www.youtube.com/watch?v=_aZFZCJLWCs One]] Website/YouTube NoDamageRun notes (after a knife passes ''straight through'' his character without injury), "Don't fucking ask how that didn't kill me right there."

Added: 325

Removed: 1046

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Removed non YMMV tropes


* ExcusePlot: Who are your characters? Who are the bandits they're hunting? Who knows why they're attacking innocent townspeople? Who cares?
* KnightOfCerebus: The Smith Brothers, dual bosses from Stage 4. Considering the overall cartoony atmosphere of the game, things get pretty serious once you encounter these two. Both of them have attacks that are very difficult to avoid and can kill you easily. They're also not above taking the saloon girls hostage during the fight and even [[WouldHitAGirl throwing one of them out onto the street]]. And, [[https://www.youtube.com/watch?v=joM-1nzzkbM the background music]] during their boss battle is arguably the darkest and most menacing in the game.



* PragmaticAdaptation[=/=]{{Woolseyism}}: The SNES version of Chief Scalpem's level replaces the Amerindian Warriors other than Scalpem himself into normal bandits. This ends up fixing a bit of FridgeLogic after the BossBattle when Scalpem's sister shows up -- Why wouldn't she have spoken up when the ''rest'' of their tribe was getting blown away?



** Sir Richard Rose. When he's taking cover in his balcony, he can aim at you no matter where you are, and his bullets are quick. Add in all the henchmen who keep showing up from all sides and filling the screen with shots, and you're guaranteed to be caught off-guard many times. Once Richard's cover is destroyed, he jumps down from it and begins to leap all over the screen while you try to chase him down with your bullets and dodge everyone's gunfire, which is an ''incredibly'' difficult task to pull off. Oh, and did we mention that once you beat Richard for the first time, he TurnsRed. He lies there for a while, making you think you're done with the game, then stands up, laughs at you, and throws off a steel plate he was wearing under his suit. Now you have to kill him '''all over again'''.

to:

** Sir Richard Rose. When he's taking cover in his balcony, he can aim at you no matter where you are, and his bullets are quick. Add in all the henchmen who keep showing up from all sides and filling the screen with shots, and you're guaranteed to be caught off-guard many times. Once Richard's cover is destroyed, he jumps down from it and begins to leap all over the screen while you try to chase him down with your bullets and dodge everyone's gunfire, which is an ''incredibly'' difficult task to pull off. Oh, and did we mention that once you beat Richard for the first time, he TurnsRed. He lies there for a while, making you think you're done with the game, then stands up, laughs at you, and throws off a steel plate he was wearing under his suit. Now you have to kill him '''all over again'''.again'''.
* {{Woolseyism}}: The SNES version of Chief Scalpem's level replaces the Amerindian Warriors other than Scalpem himself into normal bandits. This ends up fixing a bit of FridgeLogic after the BossBattle when Scalpem's sister shows up -- Why wouldn't she have spoken up when the ''rest'' of their tribe was getting blown away?

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