- Alternative Character Interpretation:
- The way Billy idles around in back, blushing during the saloon girls' dance while all the other characters cheer on, front row center. Does he have a thing for one, or all of them and is too bashful to stick around? Has he already got a steady back home? Or is he not attracted to them at all?
- Bob's tendency to spit out the booze he finds in doorways suggests that he Can't Hold His Liquor, but it may also be because he's used to drinking better stuff and he just can't stand the taste of what he finds.
- Breather Boss: Paco Loco (along with his stage), especially when compared to Chief Scalpem and El Greco.
- Ensemble Dark Horse: Cormano for being somewhat unique among the playable characters, being a Mexican bandito with a cool sombrero who downs whole bottles of tequila and then smashes them over his own head. Cormano also wields a shotgun, which is extremely effective, especially when the player equips the dual weapons power up!
- Ethnic Scrappy: Native American players would probably not take kindly to Chief Scalpem for being a cartoonishly stereotypical Indian warrior. It also doesn't help that he's one of the hardest bosses in the game.
- Excuse Plot: Who are your characters? Who are the bandits they're hunting? Who knows why they're attacking innocent townspeople? Who cares?
- Knight of Cerebus: The Smith Brothers, dual bosses from Stage 4. Considering the overall cartoony atmosphere of the game, things get pretty serious once you encounter these two. Both of them have attacks that are very difficult to avoid and can kill you easily. They're also not above taking the saloon girls hostage during the fight and even throwing one of them out onto the street. And, the background music during their boss battle is arguably the darkest and most menacing in the game.
- Memetic Mutation:
- That One Boss:
- "Hawkeye" Hank Hatfield spends most of his fight jumping around and hiding behind crates while shooting at you. Not only that, hes one of the few bosses to openly try to avoid your shots, making hitting him difficult. Hes only easy near the end of his fight when he stops using cover and just goes for it. Hes undoubtedly the hardest boss in the first half of the game.
- El Greco will empty your pockets if you're not quick on your feet. You'll spend a lot more time repositioning yourself away from his whip range than you will actually shooting him. The fact he blocks your bullets with a door hatch also means he's hard enough to hit when he's standing still. The only time you can really hit him is when hes jumping.
- Chief Scalpem. He can block bullets with a pair of knives, throw four at a time while jumping, and cut you down with them if you get too close. He's the least predictable boss in the game and is guaranteed to take more than a few lives from you unless you have lightning fast reflexes. The fact that he's also a Karma Houdini only makes it worse.
- Sir Richard Rose. When he's taking cover in his balcony, he can aim at you no matter where you are, and his bullets are quick. Add in all the henchmen who keep showing up from all sides and filling the screen with shots, and you're guaranteed to be caught off-guard many times. Once Richard's cover is destroyed, he jumps down from it and begins to leap all over the screen while you try to chase him down with your bullets and dodge everyone's gunfire, which is an incredibly difficult task to pull off. Oh, and did we mention that once you beat Richard for the first time, he Turns Red. He lies there for a while, making you think you're done with the game, then stands up, laughs at you, and throws off a steel plate he was wearing under his suit. Now you have to kill him all over again.
YMMV / Sunset Riders