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** The series itself, for making ''Franchise/StreetFighter'' 3D in the first place. There were resounding cries, particularly in ''EX''[='s=] infancy, that going 3D [[PolygonCeiling would forever sully the franchise's good name]] even though [[TwoAndAHalfD battles remained confined to a 2D plane]].

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** The series itself, for making ''Franchise/StreetFighter'' 3D in the first place. There were resounding cries, particularly in ''EX''[='s=] infancy, that [[VideoGame3DLeap going 3D [[PolygonCeiling 3D]] would forever sully the franchise's good name]] name even though [[TwoAndAHalfD battles remained confined to a 2D plane]].

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Index:
* ''YMMV/StreetFighter''

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Index:
!!Index:
[[folder:Games]]
* ''YMMV/StreetFighter''[[YMMV/StreetFighter Main Page]]



* ''YMMV/StreetFighterTheMovie''



* ''YMMV/StreetFighterIITheAnimatedMovie''

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* ''YMMV/StreetFighterIITheAnimatedMovie'' ''YMMV/StreetFighter6''
[[/folder]]

[[folder:Other Media]]
* ''YMMV/StreetFighterTheMovie''
* ''YMMV/StreetFighterIITheAnimatedMovie''


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[[/folder]]
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Loads And Loads Of Characters is no longer a trope


*** Capcom held a character popularity poll in late 2017 that actually included the cast of the ''EX'' series. Skullomania actually managed to come in at #16 out of [[LoadsAndLoadsOfCharacters 109 characters]], with him being the only ''EX'' series character to make it into the top 20, with next in line being Garuda, at #47.

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*** Capcom held a character popularity poll in late 2017 that actually included the cast of the ''EX'' series. Skullomania actually managed to come in at #16 out of [[LoadsAndLoadsOfCharacters 109 characters]], characters, with him being the only ''EX'' series character to make it into the top 20, with next in line being Garuda, at #47.

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** Due to Arika and Capcom jointly owning the rights to the ''EX''-exclusive faces but Capcom having no desire to do anything with them, the question has been occasionally raised as to if Arika would be better off forgoing a fourth ''EX'' game in favor of a fighter that includes ''only'' the ''EX'' newcomers (and the cast of ''VideoGame/FightingLayer''). With the announcement (later release) of ''VideoGame/FightingEXLayer'' and [[ContestedSequel the hotly debated quality]] of ''VideoGame/StreetFighterV'', this argument has picked up traction once more.

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** Due to Arika Creator/{{Arika}} and Capcom Creator/{{Capcom}} jointly owning the rights to the ''EX''-exclusive faces but Capcom having no desire to do anything with them, the question has been occasionally raised as to if Arika would be better off forgoing a fourth ''EX'' game in favor of a fighter that includes ''only'' the ''EX'' newcomers (and the cast of ''VideoGame/FightingLayer''). With the announcement (later release) of ''VideoGame/FightingEXLayer'' and [[ContestedSequel the hotly debated quality]] of ''VideoGame/StreetFighterV'', this argument has picked up traction once more.



** Blair and Sharon are sisters. [[note]]Blair is the heiress of a wealthy European family, while Sharon was orphaned as a child and never knew her real parents.[[/note]]

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** Blair and Sharon are sisters. [[note]]Blair is the heiress of a wealthy European family, while Sharon was orphaned as a child and never knew her real parents. Likely spread because Sharon was introduced as a [[SuspiciouslySimilarSubstitute substitute]] for Blair after the latter's [[PutOnABus bussing]], complete with some of her [[KickChick kicking techniques]].[[/note]]



** Kairi kills Akuma. [[note]]Akuma simply disappears from the series, with no explanation given for his absence.[[/note]]

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** Kairi kills Akuma. [[note]]Akuma simply disappears [[PutOnABus disappears]] from the series, series after the first ''EX'', [[SequelNonEntity with no explanation given for his absence.absence]]. Kairi, who already [[MovesetClone played like Akuma]], [[CompositeCharacter would gain a few more of his gameplay quirks]] starting in the second game, furthering the misconception that he was responsible for a BusCrash.[[/note]]



** Skullomania. To this day, he ''still'' shows up on a disproportionate amount of character wishlists:

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** Skullomania. To this day, he ''still'' shows up on a disproportionate amount of character wishlists:wishlists for future ''SF'' entries and even [[VideoGame/CapcomVs crossover titles]].

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** Shadowgeist is Skullo's [[CainAndAbel evil supervillain of an older brother]] and the heroic Skullomania must put him down. [[note]]Despite [[MovesetClone the similarities between their movesets]], this isn't the case. Plus, Shadowgeist--who is a vigilante much like Skullomania--is an anti-hero at worst. For added humor, ''VideoGame/FightingEXLayer'' would reveal Shadowgeist ''is'' related to another member of the ''EX'' cast: [[spoiler:He's Sharon's father.]][[/note]]

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** Shadowgeist is Skullo's [[CainAndAbel evil supervillain of an older brother]] and the heroic Skullomania must put him down. [[note]]Despite [[MovesetClone the similarities between their movesets]], this isn't the case. Plus, Shadowgeist--who Shadowgeist -- who is a vigilante much like Skullomania--is Skullomania -- is an anti-hero at worst. [[HilariousInHindsight For added humor, humor]], ''VideoGame/FightingEXLayer'' would reveal Shadowgeist ''is'' related to another member of the ''EX'' cast: [[spoiler:He's Sharon's father.]][[/note]]



* FirstInstallmentWins: Although ''[=EX2=]'' (specifically its ''Plus'' [[CapcomSequelStagnation revision]]) is typically held up as an EvenBetterSequel due to its expanded roster and gameplay mechanics (notably the addition of [[LimitBreak Meteor Combos]] and the series equivalent of [[VideoGame/StreetFighterAlpha Custom Combos]] in Excel), it is the original that has the most recognition among the wider ''Street Fighter'' fanbase. Almost all of [[AwesomeMusic/StreetFighter the beloved new character themes]] originated here[[labelnote:*]]''[=EX2=]'' instead opted for (still good but not quite as iconic) stage-specific music outside of the boss characters whereas ''[=EX3=]'' used the arranged soundtrack from ''EX Plus α'' where applicable[[/labelnote]] and while the ''EX'' newcomers are collectively well-liked, the most popular faces are those who made their debut in ''[=EX1=]''. The first ''EX'' was also the only game to feature Allen, Blair, Akuma, and (in ''EX Plus α'') Sakura; the first three [[PutOnABus were retired in all subsequent installments]] while Sakky had a LongBusTrip that only ended with [[TheBusCameBack her return]] in ''[=EX3=]''.

to:

* FirstInstallmentWins: Although ''[=EX2=]'' (specifically its ''Plus'' [[CapcomSequelStagnation revision]]) is typically held up as an EvenBetterSequel due to its expanded roster and gameplay mechanics (notably the addition of [[LimitBreak Meteor Combos]] and the series equivalent of [[VideoGame/StreetFighterAlpha Custom Combos]] in Excel), it is the original that has the most recognition among the wider ''Street Fighter'' fanbase. Almost all of [[AwesomeMusic/StreetFighter the beloved new character themes]] originated here[[labelnote:*]]''[=EX2=]'' instead opted for (still good but not quite as iconic) stage-specific music outside of the boss characters whereas ''[=EX3=]'' used the arranged soundtrack from ''EX Plus α'' where applicable[[/labelnote]] applicable along with repurposing some of the ''[=EX2=] Plus'' AST and throwing in a few new tracks[[/labelnote]] and while the ''EX'' newcomers are collectively well-liked, the most popular faces are those who made their debut in ''[=EX1=]''.the original ''EX''. The first ''EX'' was also the only game to feature Allen, Blair, Akuma, and (in ''EX Plus α'') Sakura; the first three [[PutOnABus were retired in all subsequent installments]] while Sakky had a LongBusTrip that only ended with [[TheBusCameBack her return]] in ''[=EX3=]''.

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** Shadowgeist is Skullo's [[CainAndAbel evil supervillain of an older brother]] and the heroic Skullomania must put him down. [[note]]Despite the similarities between their movesets, this isn't the case. Plus, Shadowgeist--who is a vigilante much like Skullomania--is an anti-hero at worst.[[/note]]

to:

** Shadowgeist is Skullo's [[CainAndAbel evil supervillain of an older brother]] and the heroic Skullomania must put him down. [[note]]Despite [[MovesetClone the similarities between their movesets, movesets]], this isn't the case. Plus, Shadowgeist--who is a vigilante much like Skullomania--is an anti-hero at worst.[[/note]] For added humor, ''VideoGame/FightingEXLayer'' would reveal Shadowgeist ''is'' related to another member of the ''EX'' cast: [[spoiler:He's Sharon's father.]][[/note]]
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* FirstInstallmentWins: Although ''[=EX2=]'' (specifically its ''Plus'' [[CapcomSequelStagnation revision]]) is typically held up as an EvenBetterSequel due to its expanded roster and gameplay mechanics (notably the addition of [[LimitBreak Meteor Combos]] and the series' equivalent of [[VideoGame/StreetFighterAlpha Custom Combos]] in Excel), it is the original that has the most recognition among the wider ''Street Fighter'' fanbase. Almost all of [[AwesomeMusic/StreetFighter the beloved new character themes]] originated here[[labelnote:*]]''[=EX2=]'' instead opted for (still good but not quite as iconic) stage-specific music outside of the boss characters whereas ''[=EX3=]'' used the arranged soundtrack from ''EX Plus α'' where applicable[[/labelnote]] and while the ''EX'' newcomers are collectively well-liked, the most popular faces are those who made their debut in ''[=EX1=]''. The first ''EX'' was also the only game to feature Allen, Blair, Akuma, and (in ''EX Plus α'') Sakura; the first three [[PutOnABus were retired in all subsequent installments]] while Sakky had a LongBusTrip that ended with [[TheBusCameBack her return]] in ''[=EX3=]''.

to:

* FirstInstallmentWins: Although ''[=EX2=]'' (specifically its ''Plus'' [[CapcomSequelStagnation revision]]) is typically held up as an EvenBetterSequel due to its expanded roster and gameplay mechanics (notably the addition of [[LimitBreak Meteor Combos]] and the series' series equivalent of [[VideoGame/StreetFighterAlpha Custom Combos]] in Excel), it is the original that has the most recognition among the wider ''Street Fighter'' fanbase. Almost all of [[AwesomeMusic/StreetFighter the beloved new character themes]] originated here[[labelnote:*]]''[=EX2=]'' instead opted for (still good but not quite as iconic) stage-specific music outside of the boss characters whereas ''[=EX3=]'' used the arranged soundtrack from ''EX Plus α'' where applicable[[/labelnote]] and while the ''EX'' newcomers are collectively well-liked, the most popular faces are those who made their debut in ''[=EX1=]''. The first ''EX'' was also the only game to feature Allen, Blair, Akuma, and (in ''EX Plus α'') Sakura; the first three [[PutOnABus were retired in all subsequent installments]] while Sakky had a LongBusTrip that only ended with [[TheBusCameBack her return]] in ''[=EX3=]''.



** The ''EX'' series could honestly be referred to as an earlier version of ''Street Fighter IV'' as many of the gameplay features used in the latter originated in the former. Several characters in ''IV'' even had a few of their moves from ''EX'' transplanted to their movesets in ''IV''.

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** The ''EX'' series could honestly be referred to as an earlier version of ''Street Fighter IV'' ''VideoGame/StreetFighterIV'', as many of the gameplay features used in the latter originated in the former. Several characters in ''IV'' even had a few of their moves from ''EX'' transplanted to their movesets in ''IV''.
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* VindicatedByHistory: Much like ''VideoGame/StreetFighterIII'', nearly every aspect of this trilogy was controversial, from the polygon models to the new characters to Capcom handing off development of the series to a (then) newly formed third-party company (which, ironically, was founded by ''VideoGame/StreetFighterII'' director/designer Akira Nishitani). The only thing most could agree on about ''Street Fighter EX'' was that [[AwesomeMusic/StreetFighter the music was exceptionally good]]. Although ''EX'' and ''[=EX2=]'' were modest successes despite this, many were ready to move on when Capcom closed up shop with ''[=EX3=]''. It was only much later, after Capcom's own jump to the third dimension with ''VideoGame/StreetFighterIV'', that people were willing to give ''EX'' another chance. Fighters once decried as ill-fitting were now seen as creative and interesting complements to the ''SFII'' crew, the gameplay mechanics--some of which would go on to influence future Capcom ventures--were similar enough to the already established ''[[VideoGame/StreetFighterAlpha Alpha]]'' sub-series to not be [[AudienceAlienatingPremise alienating]] while giving the titles a unique identity overall, and the music direction still shined. Though far from perfect, fans view the ''EX'' series more favorably these days than they ever did before.

to:

* VindicatedByHistory: Much like ''VideoGame/StreetFighterIII'', nearly every aspect of this trilogy was controversial, from the polygon models to the new characters to Capcom handing off development of the series to a (then) newly formed third-party company (which, ironically, was founded by ''VideoGame/StreetFighterII'' director/designer Akira Nishitani). The only thing most could agree on about ''Street Fighter EX'' was that [[AwesomeMusic/StreetFighter the music was exceptionally good]]. Although ''EX'' and ''[=EX2=]'' were modest successes despite this, many were ready to move on when Capcom closed up shop with ''[=EX3=]''. It was only much later, after Capcom's own jump to the third dimension with ''VideoGame/StreetFighterIV'', that people were willing to give ''EX'' another chance. Fighters once decried as ill-fitting were now seen as creative and interesting complements to the ''SFII'' crew, the gameplay mechanics--some of which would go on to influence future Capcom ventures--were similar enough to the already established ''[[VideoGame/StreetFighterAlpha Alpha]]'' sub-series to not be [[AudienceAlienatingPremise alienating]] while giving the titles a unique identity overall, and the music direction still shined. Though far from perfect, fans view the ''EX'' series more favorably these days than they ever did before. It's perhaps because of the these games' salvaged reputation that Arika went on to make ''VideoGame/FightingEXLayer'', a SpiritualSuccessor to the ''SFEX'' games featuring some of its [[CanonForeigner original characters]].

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** The series itself, for making ''Street Fighter'' 3D in the first place. There were resounding cries, particularly in ''EX''[='s=] infancy, that going 3D [[PolygonCeiling would forever sully the franchise's good name]] even though [[TwoAndAHalfD battles remained confined to a 2D plane]].

to:

** The series itself, for making ''Street Fighter'' ''Franchise/StreetFighter'' 3D in the first place. There were resounding cries, particularly in ''EX''[='s=] infancy, that going 3D [[PolygonCeiling would forever sully the franchise's good name]] even though [[TwoAndAHalfD battles remained confined to a 2D plane]].


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* FirstInstallmentWins: Although ''[=EX2=]'' (specifically its ''Plus'' [[CapcomSequelStagnation revision]]) is typically held up as an EvenBetterSequel due to its expanded roster and gameplay mechanics (notably the addition of [[LimitBreak Meteor Combos]] and the series' equivalent of [[VideoGame/StreetFighterAlpha Custom Combos]] in Excel), it is the original that has the most recognition among the wider ''Street Fighter'' fanbase. Almost all of [[AwesomeMusic/StreetFighter the beloved new character themes]] originated here[[labelnote:*]]''[=EX2=]'' instead opted for (still good but not quite as iconic) stage-specific music outside of the boss characters whereas ''[=EX3=]'' used the arranged soundtrack from ''EX Plus α'' where applicable[[/labelnote]] and while the ''EX'' newcomers are collectively well-liked, the most popular faces are those who made their debut in ''[=EX1=]''. The first ''EX'' was also the only game to feature Allen, Blair, Akuma, and (in ''EX Plus α'') Sakura; the first three [[PutOnABus were retired in all subsequent installments]] while Sakky had a LongBusTrip that ended with [[TheBusCameBack her return]] in ''[=EX3=]''.

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** Hayate was killed off, which is why he doesn't appear in ''[=EX3=]''. [[note]]No explanation was ever given as to why Hayate was removed from the series, until ''Fighting EX Layer'' revealed that his body was taken over by Garuda. That, and the whole issue with releasing the game in South Korea where anti-Japanese sentimentalism reigns, and [[UnfortunateImplications considering what Hayate is...]][[/note]]

to:

** Hayate was killed off, which is why he doesn't appear in ''[=EX3=]''. [[note]]No explanation was ever given as to why Hayate was removed from the series, until ''Fighting EX Layer'' revealed that his body was [[DemonicPossession taken over by Garuda. Garuda]]. That, and [[UsefulNotes/KoreansInJapan the whole issue with releasing the game in South Korea where anti-Japanese sentimentalism reigns, reigns]], and [[UnfortunateImplications considering what Hayate is...]][[/note]]



*** It reached its peak at EVO 2017 when Skullomania was finally revealed for Arika's fighting project, ''Fighting EX Layer''. It garnered one of the loudest positive reactions from the audience present at the event, close behind the announcement of ''VideoGame/BlazBlueCrossTagBattle'' and the reveal of [[VideoGame/FatalFury Geese Howard]] as ''VideoGame/{{Tekken}} 7''[='s=] second GuestFighter. Considering how ''Tekken'' is the most successful and popular 3D fighter on the market and how large [[Franchise/BlazBlue the individual]] [[VideoGame/Persona4 fan]][[VideoGame/Persona4Arena bases]] [[VideoGame/Persona4ArenaUltimax of]] [[VideoGame/UnderNightInBirth the IPs]] [[WebAnimation/{{RWBY}} featured in]] ''Cross Tag Battle'' are, it's pretty damn impressive that Skullo can generate that much hype after all these years.

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*** It reached its peak at EVO 2017 when Skullomania was finally revealed for Arika's fighting project, ''Fighting EX Layer''. It garnered one of the loudest positive reactions from the audience present at the event, close behind the announcement of ''VideoGame/BlazBlueCrossTagBattle'' and the reveal of [[VideoGame/FatalFury Geese Howard]] as ''VideoGame/{{Tekken}} 7''[='s=] ''VideoGame/Tekken7''[='s=] second GuestFighter. Considering how ''Tekken'' ''Franchise/{{Tekken}}'' is the most successful and popular 3D fighter on the market and how large [[Franchise/BlazBlue the individual]] [[VideoGame/Persona4 fan]][[VideoGame/Persona4Arena bases]] [[VideoGame/Persona4ArenaUltimax of]] [[VideoGame/UnderNightInBirth the IPs]] [[WebAnimation/{{RWBY}} featured in]] ''Cross Tag Battle'' are, it's pretty damn impressive that Skullo can generate that much hype after all these years.



** While the tag system in ''[=EX3=]'' invited the expected comparisons to ''[[VideoGame/{{Tekken}} Tekken Tag Tournament]]'', the general fast pace of tagging in and out mid-battle, as well as the myriad combo possibilities it presented in an already combo-heavy game, actually resembles a prototype ''VideoGame/MarvelVsCapcomInfinite'', as noted by several players after ''Infinite''[='s=] release. To that end, the Critical Parade feature (which brings in both team members to fight simultaneously, complete with infinite use of Super Combos for its duration) can be likened to the Soul Stone's Infinity Storm, though that mechanic likely was based upon the similar Variable Cross/Duo Team Attack from the original ''[[VideoGame/MarvelVsCapcomClashOfSuperHeroes Marvel vs. Capcom]]''.

to:

** While the tag system in ''[=EX3=]'' invited the expected comparisons to ''[[VideoGame/{{Tekken}} ''[[Franchise/{{Tekken}} Tekken Tag Tournament]]'', the general fast pace of tagging in and out mid-battle, as well as the myriad combo possibilities it presented in an already combo-heavy game, actually resembles a prototype ''VideoGame/MarvelVsCapcomInfinite'', as noted by several players after ''Infinite''[='s=] release. To that end, the Critical Parade feature (which brings in both team members to fight simultaneously, complete with infinite use of Super Combos for its duration) can be likened to the Soul Stone's Infinity Storm, though that mechanic likely was based upon the similar Variable Cross/Duo Team Attack from the original ''[[VideoGame/MarvelVsCapcomClashOfSuperHeroes Marvel vs. Capcom]]''.
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** Hayate was killed off, which is why he doesn't appear in ''[=EX3=]''. [[note]]No explanation was ever given as to why Hayate was removed from the series, until ''Fighting EX Layer'' revealed that his body was taken over by Garuda. That, and the whole issue with releasing the game in South Korea where anti-Japanese sentimentalism reigns, and [[UnfortunateImplications considering who Hayate is...]][[/note]]

to:

** Hayate was killed off, which is why he doesn't appear in ''[=EX3=]''. [[note]]No explanation was ever given as to why Hayate was removed from the series, until ''Fighting EX Layer'' revealed that his body was taken over by Garuda. That, and the whole issue with releasing the game in South Korea where anti-Japanese sentimentalism reigns, and [[UnfortunateImplications considering who what Hayate is...]][[/note]]
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* SuspiciouslySimilarSong: Ace's theme, [[https://www.youtube.com/watch?v=HwcsVmT7DUQ "Harem Beat,"]] sounds like something you'd hear in a ''VideoGame/{{Mega Man|Classic}}'' game. More specifically, it sounds like a rock-heavy version of [[https://www.youtube.com/watch?v=M7v0B-mP81k Gravity Man's theme]] from ''[[VideoGame/MegaMan5 5]]''. Inversely, it also resembles Shang Fenghuang's [[https://www.youtube.com/watch?v=4HJJ0Y4cUmI theme]] from ''VideoGame/FightingLayer'' (an arcade-only game also developed by Arika in 1998, nearly two years before ''[=EX3=]''), albeit sped up.

to:

* SuspiciouslySimilarSong: Ace's theme, [[https://www.youtube.com/watch?v=HwcsVmT7DUQ "Harem Beat,"]] sounds like something you'd hear in a ''VideoGame/{{Mega Man|Classic}}'' game. More specifically, it sounds like a rock-heavy version of [[https://www.youtube.com/watch?v=M7v0B-mP81k Gravity Man's theme]] from ''[[VideoGame/MegaMan5 5]]''. Inversely, it also resembles Shang Fenghuang's [[https://www.youtube.com/watch?v=4HJJ0Y4cUmI theme]] from ''VideoGame/FightingLayer'' (an arcade-only game also developed by Arika in 1998, nearly two years before ''[=EX3=]''), albeit sped up. Others mention that it's really close to [[https://www.youtube.com/watch?v=hz5NAum_5yM "Bad Moon"]] by T-Square.
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** Hayate was killed off, which is why he doesn't appear in ''[=EX3=]''. [[note]]No explanation was ever given as to why Hayate was removed from the series.[[/note]]

to:

** Hayate was killed off, which is why he doesn't appear in ''[=EX3=]''. [[note]]No explanation was ever given as to why Hayate was removed from the series.[[/note]]series, until ''Fighting EX Layer'' revealed that his body was taken over by Garuda. That, and the whole issue with releasing the game in South Korea where anti-Japanese sentimentalism reigns, and [[UnfortunateImplications considering who Hayate is...]][[/note]]
Is there an issue? Send a MessageReason:
None


* VindicatedByHistory: Much like ''VideoGame/StreetFighterIII'', nearly every aspect of this trilogy was controversial, from the polygon models to the new characters to Capcom handing off development of the series to a (then) newly-formed third-party company (which, ironically, was founded by ''VideoGame/StreetFighterII'' director/designer Akira Nishitani). The only thing most could agree on about ''Street Fighter EX'' was that [[AwesomeMusic/StreetFighter the music was exceptionally good]]. Although ''EX'' and ''[=EX2=]'' were modest successes despite this, many were ready to move on when Capcom closed up shop with ''[=EX3=]''. It was only much later, after Capcom's own jump to the third dimension with ''VideoGame/StreetFighterIV'', that people were willing to give ''EX'' another chance. Fighters once decried as ill-fitting were now seen as creative and interesting complements to the ''SFII'' crew, the gameplay mechanics--some of which would go on to influence future Capcom ventures--were similar enough to the already-established ''[[VideoGame/StreetFighterAlpha Alpha]]'' sub-series to not be [[AudienceAlienatingPremise alienating]] while giving the titles a unique identity overall, and the music direction still shined. Though far from perfect, fans view the ''EX'' series more favorably these days than they ever did before.

to:

* VindicatedByHistory: Much like ''VideoGame/StreetFighterIII'', nearly every aspect of this trilogy was controversial, from the polygon models to the new characters to Capcom handing off development of the series to a (then) newly-formed newly formed third-party company (which, ironically, was founded by ''VideoGame/StreetFighterII'' director/designer Akira Nishitani). The only thing most could agree on about ''Street Fighter EX'' was that [[AwesomeMusic/StreetFighter the music was exceptionally good]]. Although ''EX'' and ''[=EX2=]'' were modest successes despite this, many were ready to move on when Capcom closed up shop with ''[=EX3=]''. It was only much later, after Capcom's own jump to the third dimension with ''VideoGame/StreetFighterIV'', that people were willing to give ''EX'' another chance. Fighters once decried as ill-fitting were now seen as creative and interesting complements to the ''SFII'' crew, the gameplay mechanics--some of which would go on to influence future Capcom ventures--were similar enough to the already-established already established ''[[VideoGame/StreetFighterAlpha Alpha]]'' sub-series to not be [[AudienceAlienatingPremise alienating]] while giving the titles a unique identity overall, and the music direction still shined. Though far from perfect, fans view the ''EX'' series more favorably these days than they ever did before.

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*** Among Skullo fans, there's also [[DistaffCounterpart Skullolady]] from ''[=EX3=]''. Mentioned once in the ending, but never actually appears. Many years later, though, Skullomania makes a guest appearance in ''VideoGame/SNKHeroinesTagTeamFrenzy'', where he is put through a GenderBender and essentially turned into the fabled Skullolady.



*** Among Skullo fans, there's also [[DistaffCounterpart Skullolady]] from ''[=EX3=]''. Mentioned once in his ending, but never actually appears. Many years later, though, Skullomania would make a guest appearance in ''VideoGame/SNKHeroinesTagTeamFrenzy'', where he is put through a GenderBender and essentially turned into the fabled Skullolady.



** The Cycloids become a bit more amusing when you compare them to Seth (making his debut in ''VideoGame/StreetFighterIV''), who does the exact same [[DittoFighter moveset mimicking]] as them and (due to his [[BarbieDollAnatomy appearance]]) somewhat resembles Cycloid-γ. Heck, he's even been [[FanNickname dubbed]] "Cycloid Seth" on several occasions.

to:

** The Cycloids become a bit more amusing when you compare them to Seth (making his debut in ''VideoGame/StreetFighterIV''), who does the exact same [[DittoFighter moveset mimicking]] as them and (due to his [[BarbieDollAnatomy his appearance]]) somewhat resembles Cycloid-γ. Heck, he's even been [[FanNickname dubbed]] "Cycloid Seth" on several occasions.

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** Whether or not [[OriginalGeneration the characters]] [[CanonForeigner introduced here]] should become {{Canon Immigrant}}s or not. The issue cooled down over time as the series slowly became VindicatedByHistory (see below), eventually leading to the CFN website for ''VideoGame/StreetFighterV'' revealing [[spoiler:Zangief entrusted one of the chess pieces necessary for stopping Bison's master plan to Darun Mister for safekeeping]], thus suggesting that, though they may never be playable in a mainline title, the ''EX'' characters are indeed canon to the greater ''Street Fighter'' universe.

to:

** Whether or not [[OriginalGeneration the characters]] [[CanonForeigner introduced here]] should become {{Canon Immigrant}}s or not. The issue cooled down over time as the series slowly became VindicatedByHistory (see below), VindicatedByHistory, eventually leading to the CFN website for ''VideoGame/StreetFighterV'' revealing [[spoiler:Zangief entrusted one of the chess pieces necessary for stopping Bison's master plan to Darun Mister for safekeeping]], thus suggesting that, though they may never be playable in a mainline title, the ''EX'' characters are indeed canon to the greater ''Street Fighter'' universe.

Changed: 85

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* VindicatedByHistory: Much like ''VideoGame/StreetFighterIII'', nearly every aspect of this trilogy was controversial, from the polygon models to the new characters to Capcom handing off development of the series to a (then) newly-formed third-party company (which, ironically, was founded by ''VideoGame/StreetFighterII'' director/designer Akira Nishitani). The only thing most could agree on about ''Street Fighter EX'' was that [[AwesomeMusic/StreetFighter the music was exceptionally good]]. Although ''EX'' and ''[=EX2=]'' were modest successes despite this, many were ready to move on when Capcom closed up shop with ''[=EX3=]''. It was only much later, after Capcom's own jump to the third dimension with ''VideoGame/StreetFighterIV'', that people were willing to give ''EX'' another chance. Fighters once decried as ill-fitting were now seen as creative and interesting complements to the ''SFII'' crew, the gameplay mechanics--some of which would go on to influence future Capcom ventures--were similar enough to the already-established ''[[VideoGame/StreetFighterAlpha Alpha]]'' sub-series to not be [[AudienceAlienatingPremise alienating]] while giving the titles a unique identity overall (what other ''Street Fighter'' game allows for cancellable Super Combos by default?), and the music direction still shined. Though far from perfect, fans view the ''EX'' series more favorably these days than they ever did before.

to:

* VindicatedByHistory: Much like ''VideoGame/StreetFighterIII'', nearly every aspect of this trilogy was controversial, from the polygon models to the new characters to Capcom handing off development of the series to a (then) newly-formed third-party company (which, ironically, was founded by ''VideoGame/StreetFighterII'' director/designer Akira Nishitani). The only thing most could agree on about ''Street Fighter EX'' was that [[AwesomeMusic/StreetFighter the music was exceptionally good]]. Although ''EX'' and ''[=EX2=]'' were modest successes despite this, many were ready to move on when Capcom closed up shop with ''[=EX3=]''. It was only much later, after Capcom's own jump to the third dimension with ''VideoGame/StreetFighterIV'', that people were willing to give ''EX'' another chance. Fighters once decried as ill-fitting were now seen as creative and interesting complements to the ''SFII'' crew, the gameplay mechanics--some of which would go on to influence future Capcom ventures--were similar enough to the already-established ''[[VideoGame/StreetFighterAlpha Alpha]]'' sub-series to not be [[AudienceAlienatingPremise alienating]] while giving the titles a unique identity overall (what other ''Street Fighter'' game allows for cancellable Super Combos by default?), overall, and the music direction still shined. Though far from perfect, fans view the ''EX'' series more favorably these days than they ever did before.
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* {{Fanon}}: Aside from the examples found in CommonKnowledge above, [[EpilepticTrees a common theory]] claims that ''EX'' is meant to be a [[AlternateUniverse retelling]] of ''VideoGame/StreetFighterAlpha''[=/=]''VideoGame/StreetFighterII''. The presence of certain characters on the roster, their appearances, and their motivations ''do'' lend more support to this idea than not, though. For example, Sagat still being in Shadaloo and wanting revenge on Ryu, Blanka trying to find his mom, Akuma seeking out a strong seeker of the KillingIntent, and Bison having access to his Shin form (as well as a majority of the ''Alpha'' voice cast being used for most of the roster).

to:

* {{Fanon}}: Aside from the examples found in CommonKnowledge above, CommonKnowledge, [[EpilepticTrees a common theory]] claims that ''EX'' is meant to be a [[AlternateUniverse retelling]] of ''VideoGame/StreetFighterAlpha''[=/=]''VideoGame/StreetFighterII''. The presence of certain characters on the roster, their appearances, and their motivations ''do'' lend more support to this idea than not, though. For example, Sagat still being in Shadaloo and wanting revenge on Ryu, Blanka trying to find his mom, Akuma seeking out a strong seeker of the KillingIntent, and Bison having access to his Shin form (as well as a majority of the ''Alpha'' voice cast being used for most of the roster).

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** Skullomania. To this day, he ''still'' shows up on a disproportionate amount of character wishlists.
*** Reached its peak at EVO 2017 when Skullomania was finally revealed for Arika's fighting project, ''Fighting EX Layer''. It garnered one of the loudest positive reactions from the audience present at the event, close behind the announcement of ''VideoGame/BlazBlueCrossTagBattle'' and the reveal of [[VideoGame/FatalFury Geese Howard]] as ''VideoGame/{{Tekken}} 7''[='s=] second GuestFighter. Considering how ''Tekken'' is the most successful and popular 3D fighter on the market and how large [[Franchise/BlazBlue the individual]] [[VideoGame/Persona4 fan]][[VideoGame/Persona4Arena bases]] [[VideoGame/Persona4ArenaUltimax of]] [[VideoGame/UnderNightInBirth the IPs]] [[WebAnimation/{{RWBY}} featured in]] ''Cross Tag Battle'' are, it's pretty damn impressive that Skullo can generate that much hype after all these years.

to:

** Skullomania. To this day, he ''still'' shows up on a disproportionate amount of character wishlists.
wishlists:
*** Reached It reached its peak at EVO 2017 when Skullomania was finally revealed for Arika's fighting project, ''Fighting EX Layer''. It garnered one of the loudest positive reactions from the audience present at the event, close behind the announcement of ''VideoGame/BlazBlueCrossTagBattle'' and the reveal of [[VideoGame/FatalFury Geese Howard]] as ''VideoGame/{{Tekken}} 7''[='s=] second GuestFighter. Considering how ''Tekken'' is the most successful and popular 3D fighter on the market and how large [[Franchise/BlazBlue the individual]] [[VideoGame/Persona4 fan]][[VideoGame/Persona4Arena bases]] [[VideoGame/Persona4ArenaUltimax of]] [[VideoGame/UnderNightInBirth the IPs]] [[WebAnimation/{{RWBY}} featured in]] ''Cross Tag Battle'' are, it's pretty damn impressive that Skullo can generate that much hype after all these years.



** The ''EX'' series could honestly be referred to as "''Street Fighter IV'', only a decade early" (which makes the whole BrokenBase debate above even more ironic). Many of the gameplay features used in ''IV'' (TwoAndAHalfD, [[DesperationAttack Ultra Combos]], [[UnblockableAttack Focus]] [[InvulnerableAttack Attacks]]) originated here (TwoAndAHalfD, [[LimitBreak Meteor Combos]], [[UnblockableAttack Guard Break]]). Several characters in ''IV'' even had a few of their moves from ''EX'' transplanted to their movesets in ''IV''.

to:

** The ''EX'' series could honestly be referred to as "''Street an earlier version of ''Street Fighter IV'', only a decade early" (which makes the whole BrokenBase debate above even more ironic). Many IV'' as many of the gameplay features used in ''IV'' (TwoAndAHalfD, [[DesperationAttack Ultra Combos]], [[UnblockableAttack Focus]] [[InvulnerableAttack Attacks]]) the latter originated here (TwoAndAHalfD, [[LimitBreak Meteor Combos]], [[UnblockableAttack Guard Break]]).in the former. Several characters in ''IV'' even had a few of their moves from ''EX'' transplanted to their movesets in ''IV''.



* {{Sequelitis}}: Even with the ''EX'' series being {{vindicated|ByHistory}} in the years following the release of ''SFIV'', you'll find very few supporters of ''[=EX3=]'' compared to the fanbases of the first two games. The third (and currently final) entry is usually praised only for its [[SugarWiki/AwesomeMusic soundtrack]] (most of which is reused from the arrange versions of ''EX Plus α'' and ''[=EX2=] Plus'') and [[TagTeam tag battle mechanics]]. And even that perspective is being challenged somewhat in more recent years as players--[[https://www.youtube.com/watch?v=syM7z8vozlU such as]] [[LetsPlay/YoVideogames Maximilian Dood]]--have spent more time with the game and discovered just how deep the combat system in ''[=EX3=]'' goes.

to:

* {{Sequelitis}}: Even with the ''EX'' series being {{vindicated|ByHistory}} in the years following the release of ''SFIV'', you'll find very few supporters of ''[=EX3=]'' compared to the fanbases of the first two games. The third (and currently final) entry is usually praised only for its [[SugarWiki/AwesomeMusic soundtrack]] (most of which is reused from the arrange versions of ''EX Plus α'' and ''[=EX2=] Plus'') and [[TagTeam tag battle mechanics]]. And even that perspective is being challenged somewhat in more recent over the years as players--[[https://www.players, [[https://www.youtube.com/watch?v=syM7z8vozlU such as]] [[LetsPlay/YoVideogames Maximilian Dood]]--have Dood]], have spent more time with the game and discovered just how deep the combat system in ''[=EX3=]'' goes.
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** Hayate was killed off, which is why he doesn't appear in ''[=EX2=] Plus'' and ''[=EX3=]''. [[note]]No explanation was ever given as to why Hayate was removed from the series.[[/note]]

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** Hayate was killed off, which is why he doesn't appear in ''[=EX2=] Plus'' and ''[=EX3=]''. [[note]]No explanation was ever given as to why Hayate was removed from the series.[[/note]]
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** While the tag system in ''[=EX3=]'' invited the expected comparisons to ''[[VideoGame/{{Tekken}} Tekken Tag Tournament]]'', the general fast pace of tagging in and out mid-battle, as well as the myriad combo possibilities it presents in an already combo-heavy game, actually resembles a prototype ''VideoGame/MarvelVsCapcomInfinite'', as noted by several players after ''Infinite''[='s=] release. To that end, the Critical Parade feature (which brings in both team members to fight simultaneously, complete with infinite use of Super Combos for its duration) can be likened to the Soul Stone's Infinity Storm, though that mechanic likely was based upon the similar Variable Cross/Duo Team Attack from the original ''[[VideoGame/MarvelVsCapcomClashOfSuperHeroes Marvel vs. Capcom]]''.
* {{Sequelitis}}: Even with the ''EX'' series being {{vindicated|ByHistory}} in the years following the release of ''SFIV'', you'll find very few supporters of ''[=EX3=]'' compared to the fanbases of the first two games. The third (and currently final) entry is usually praised only for its [[SugarWiki/AwesomeMusic soundtrack]] (most of which is reused from the arrange versions of ''EX Plus α'' and ''[=EX2=] Plus'') and [[TagTeam tag battle mechanics]]. And even that perspective is being challenged somewhat in more recent years as players--[[[[https://www.youtube.com/watch?v=syM7z8vozlU such as]] [[LetsPlay/YoVideogames Maximilian Dood]]--have spent more time with the game and discovered just how deep the combat system in ''[=EX3=]'' goes.

to:

** While the tag system in ''[=EX3=]'' invited the expected comparisons to ''[[VideoGame/{{Tekken}} Tekken Tag Tournament]]'', the general fast pace of tagging in and out mid-battle, as well as the myriad combo possibilities it presents presented in an already combo-heavy game, actually resembles a prototype ''VideoGame/MarvelVsCapcomInfinite'', as noted by several players after ''Infinite''[='s=] release. To that end, the Critical Parade feature (which brings in both team members to fight simultaneously, complete with infinite use of Super Combos for its duration) can be likened to the Soul Stone's Infinity Storm, though that mechanic likely was based upon the similar Variable Cross/Duo Team Attack from the original ''[[VideoGame/MarvelVsCapcomClashOfSuperHeroes Marvel vs. Capcom]]''.
* {{Sequelitis}}: Even with the ''EX'' series being {{vindicated|ByHistory}} in the years following the release of ''SFIV'', you'll find very few supporters of ''[=EX3=]'' compared to the fanbases of the first two games. The third (and currently final) entry is usually praised only for its [[SugarWiki/AwesomeMusic soundtrack]] (most of which is reused from the arrange versions of ''EX Plus α'' and ''[=EX2=] Plus'') and [[TagTeam tag battle mechanics]]. And even that perspective is being challenged somewhat in more recent years as players--[[[[https://www.players--[[https://www.youtube.com/watch?v=syM7z8vozlU such as]] [[LetsPlay/YoVideogames Maximilian Dood]]--have spent more time with the game and discovered just how deep the combat system in ''[=EX3=]'' goes.

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* OlderThanTheyThink: The ''EX'' series could honestly be referred to as "''Street Fighter IV'', only a decade early" (which makes the whole BrokenBase debate above even more ironic). Many of the gameplay features used in ''IV'' (TwoAndAHalfD, [[DesperationAttack Ultra Combos]], [[UnblockableAttack Focus]] [[InvulnerableAttack Attacks]]) originated here (TwoAndAHalfD, [[LimitBreak Meteor Combos]], [[UnblockableAttack Guard Break]]). Several characters in ''IV'' even had a few of their moves from ''EX'' transplanted to their movesets in ''IV''.
* {{Sequelitis}}: Even with the ''EX'' series being {{vindicated|ByHistory}} in the years following the release of ''SFIV'', you'll find very few supporters of ''[=EX3=]'' compared to the fanbases of the first two games. The third (and currently final) entry is usually praised only for its [[SugarWiki/AwesomeMusic soundtrack]] (most of which is reused from the arrange versions of ''EX Plus α'' and ''[=EX2=] Plus'') and [[TagTeam tag battle mechanics]].

to:

* OlderThanTheyThink: OlderThanTheyThink:
**
The ''EX'' series could honestly be referred to as "''Street Fighter IV'', only a decade early" (which makes the whole BrokenBase debate above even more ironic). Many of the gameplay features used in ''IV'' (TwoAndAHalfD, [[DesperationAttack Ultra Combos]], [[UnblockableAttack Focus]] [[InvulnerableAttack Attacks]]) originated here (TwoAndAHalfD, [[LimitBreak Meteor Combos]], [[UnblockableAttack Guard Break]]). Several characters in ''IV'' even had a few of their moves from ''EX'' transplanted to their movesets in ''IV''.
** While the tag system in ''[=EX3=]'' invited the expected comparisons to ''[[VideoGame/{{Tekken}} Tekken Tag Tournament]]'', the general fast pace of tagging in and out mid-battle, as well as the myriad combo possibilities it presents in an already combo-heavy game, actually resembles a prototype ''VideoGame/MarvelVsCapcomInfinite'', as noted by several players after ''Infinite''[='s=] release. To that end, the Critical Parade feature (which brings in both team members to fight simultaneously, complete with infinite use of Super Combos for its duration) can be likened to the Soul Stone's Infinity Storm, though that mechanic likely was based upon the similar Variable Cross/Duo Team Attack from the original ''[[VideoGame/MarvelVsCapcomClashOfSuperHeroes Marvel vs. Capcom]]''.
* {{Sequelitis}}: Even with the ''EX'' series being {{vindicated|ByHistory}} in the years following the release of ''SFIV'', you'll find very few supporters of ''[=EX3=]'' compared to the fanbases of the first two games. The third (and currently final) entry is usually praised only for its [[SugarWiki/AwesomeMusic soundtrack]] (most of which is reused from the arrange versions of ''EX Plus α'' and ''[=EX2=] Plus'') and [[TagTeam tag battle mechanics]]. And even that perspective is being challenged somewhat in more recent years as players--[[[[https://www.youtube.com/watch?v=syM7z8vozlU such as]] [[LetsPlay/YoVideogames Maximilian Dood]]--have spent more time with the game and discovered just how deep the combat system in ''[=EX3=]'' goes.
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* SuspiciouslySimilarSong: Ace's theme, [[https://www.youtube.com/watch?v=HwcsVmT7DUQ "Harem Beat,"]] sounds like something you'd hear in a ''VideoGame/{{Mega Man|Classic}}'' game. More specifically, it sounds like a rock-heavy version of [[https://www.youtube.com/watch?v=M7v0B-mP81k Gravity Man's theme]] from ''[[VideoGame/MegaMan5 5]]''. Inversely, it also resembles Shang Fenghuang's [[https://www.youtube.com/watch?v=4HJJ0Y4cUmI theme]] from ''VideoGame/FightingLayer'' (an arcade-only game also developed by Arika in 1998, three years before ''[=EX3=]''), albeit sped up.

to:

* SuspiciouslySimilarSong: Ace's theme, [[https://www.youtube.com/watch?v=HwcsVmT7DUQ "Harem Beat,"]] sounds like something you'd hear in a ''VideoGame/{{Mega Man|Classic}}'' game. More specifically, it sounds like a rock-heavy version of [[https://www.youtube.com/watch?v=M7v0B-mP81k Gravity Man's theme]] from ''[[VideoGame/MegaMan5 5]]''. Inversely, it also resembles Shang Fenghuang's [[https://www.youtube.com/watch?v=4HJJ0Y4cUmI theme]] from ''VideoGame/FightingLayer'' (an arcade-only game also developed by Arika in 1998, three nearly two years before ''[=EX3=]''), albeit sped up.
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*** Among Skullo fans, there's also [[DistaffCounterpart Skullo Lady]] from ''[=EX3=]''. Mentioned once, and never made a made playable appearance.

to:

*** Among Skullo fans, there's also [[DistaffCounterpart Skullo Lady]] Skullolady]] from ''[=EX3=]''. Mentioned once, and once in the ending, but never made actually appears. Many years later, though, Skullomania makes a made playable appearance. guest appearance in ''VideoGame/SNKHeroinesTagTeamFrenzy'', where he is put through a GenderBender and essentially turned into the fabled Skullolady.

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** Due to Arika and Capcom jointly owning the rights to the ''EX''-exclusive faces but Capcom having no desire to do anything with them, the question has been occasionally raised as to if Arika would be better off forgoing a fourth ''EX'' game in favor of a fighter that includes ''only'' the ''EX'' newcomers (and the cast of ''VideoGame/FightingLayer''). With the announcement of ''VideoGame/FightingEXLayer'' and [[ContestedSequel the hotly debated quality]] of ''VideoGame/StreetFighterV'', this argument has picked up traction once more.

to:

** Due to Arika and Capcom jointly owning the rights to the ''EX''-exclusive faces but Capcom having no desire to do anything with them, the question has been occasionally raised as to if Arika would be better off forgoing a fourth ''EX'' game in favor of a fighter that includes ''only'' the ''EX'' newcomers (and the cast of ''VideoGame/FightingLayer''). With the announcement (later release) of ''VideoGame/FightingEXLayer'' and [[ContestedSequel the hotly debated quality]] of ''VideoGame/StreetFighterV'', this argument has picked up traction once more.



** C. Jack. Mainly because he was [[RebusBubble Balrog - negative stereotypes - stupidity + cool]]. In other words, he was the original (albeit less gentlemanly) [[VideoGame/StreetFighterIII Dudley]]. It's died down with the years, but after Dudley made it into ''[[VideoGame/StreetFighterIV SSFIV]]'', fans want to see him and Dudley go at it.

to:

** C. Cracker Jack. Mainly because he was [[RebusBubble Balrog - negative stereotypes - stupidity + cool]]. In other words, he was the original (albeit less gentlemanly) [[VideoGame/StreetFighterIII Dudley]]. It's died down with the years, but after Dudley made it into Dudley's inclusion in ''[[VideoGame/StreetFighterIV SSFIV]]'', SSFIV]]'' had fans want wanting to see him Jack and Dudley go at it.

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** Blair and Sharon are sisters.[[note]]Blair is the heiress of a wealthy European family, while Sharon was orphaned as a child and never knew her real parents.[[/note]]
** Hokuto and Hayate are lovers.[[note]]Hokuto and Hayate have nil to do with each other, although Hayate does end up being paired with a shrine maiden in his Japanese ''[=EX2=]'' ending.[[/note]]
** Skullomania and Shadowgeist are twin circus performers.[[note]]Skullomania is a Japanese businessman, while Shadowgeist is a vigilante from an unknown dystopian nation.[[/note]]
** Shadowgeist is Skullo's [[CainAndAbel evil supervillain of an older brother]] and the heroic Skullomania must put him down.[[note]]Despite the similarities between their movesets, this isn't the case. Plus, Shadowgeist is an anti-hero at worst.[[/note]]
** Kairi kills Akuma.[[note]]Akuma simply disappears from the series, with no explanation given for his absence.[[/note]]
** Garuda is Goutetsu's third student.[[note]]Originally, Garuda was an evil spirit created from the souls of fallen warriors killed by the Satsui no Hadou. However, he was later retconned into an evil spirit created from humanity's negative emotions. Either way, Garuda lacks any of the signature moves [[{{Shotoclone}} a practitioner of that martial art would be expected to know]].[[/note]]
** Hayate was killed off, which is why he doesn't appear in ''[=EX2=] Plus'' and ''[=EX3=]''.[[note]]No explanation was ever given as to why Hayate was removed from the series.[[/note]]

to:

** Blair and Sharon are sisters. [[note]]Blair is the heiress of a wealthy European family, while Sharon was orphaned as a child and never knew her real parents.[[/note]]
** Hokuto and Hayate are lovers. [[note]]Hokuto and Hayate have nil to do with each other, although Hayate does end up being paired with a shrine maiden in his Japanese ''[=EX2=]'' ending.[[/note]]
** Skullomania and Shadowgeist are twin circus performers. [[note]]Skullomania is a Japanese businessman, while Shadowgeist is a vigilante from an unknown dystopian nation.[[/note]]
** Shadowgeist is Skullo's [[CainAndAbel evil supervillain of an older brother]] and the heroic Skullomania must put him down. [[note]]Despite the similarities between their movesets, this isn't the case. Plus, Shadowgeist Shadowgeist--who is a vigilante much like Skullomania--is an anti-hero at worst.[[/note]]
** Kairi kills Akuma. [[note]]Akuma simply disappears from the series, with no explanation given for his absence.[[/note]]
** Garuda is Goutetsu's third student. [[note]]Originally, Garuda was an evil spirit created from the souls of fallen warriors killed by the Satsui no Hadou. However, he was later retconned into an evil spirit created from humanity's negative emotions. Either way, Garuda lacks any of the signature moves [[{{Shotoclone}} a practitioner of that martial art would be expected to know]].[[/note]]
** Hayate was killed off, which is why he doesn't appear in ''[=EX2=] Plus'' and ''[=EX3=]''. [[note]]No explanation was ever given as to why Hayate was removed from the series.[[/note]]



*** Capcom held a character popularity poll in late 2017 that actually included the cast of the EX series. Skullomania actually managed to come in at #16 out of 109 characters, with him being the only EX series character to make it into the top 20, with next in line being Garuda, at #47.
** C. Jack. Mainly because he was [[RebusBubble Balrog - negative stereotypes - stupidity + cool]]. In other words, he was the original (albeit less gentlemanly) [[VideoGame/StreetFighterIII Dudley]]. It's died down with the years, but now that Dudley's in ''[[VideoGame/StreetFighterIV SSFIV]]'', fans want to see him and Dudley go at it.

to:

*** Capcom held a character popularity poll in late 2017 that actually included the cast of the EX ''EX'' series. Skullomania actually managed to come in at #16 out of [[LoadsAndLoadsOfCharacters 109 characters, characters]], with him being the only EX ''EX'' series character to make it into the top 20, with next in line being Garuda, at #47.
** C. Jack. Mainly because he was [[RebusBubble Balrog - negative stereotypes - stupidity + cool]]. In other words, he was the original (albeit less gentlemanly) [[VideoGame/StreetFighterIII Dudley]]. It's died down with the years, but now that Dudley's in after Dudley made it into ''[[VideoGame/StreetFighterIV SSFIV]]'', fans want to see him and Dudley go at it.



** [[AnimatedArmor Garuda]] and [[TroubledButCute Kairi]], [[EvilIsCool for appearance and coolness factor]]. [[note]]To an extent in Garuda's case, as he comprises one-half of ''EX''[='s=] BigBadEnsemble alongside Bison.[[/note]] Naturally, the two of them were among the first three characters revealed for ''Fighting EX Layer''.
* {{Fanon}}: Aside from the examples found above, [[EpilepticTrees a common theory]] claims that ''EX'' is meant to be a [[AlternateUniverse retelling]] of ''VideoGame/StreetFighterAlpha''[=/=]''VideoGame/StreetFighterII''. The presence of certain characters on the roster, their appearances, and their motivations ''do'' lend more support to this idea than not, though. For example, Sagat still being in Shadaloo and wanting revenge on Ryu, Blanka trying to find his mom, Akuma seeking out a strong seeker of the KillingIntent, and Bison having access to his Shin form (as well as a majority of the ''Alpha'' voice cast being used for most of the roster).

to:

** [[AnimatedArmor Garuda]] and [[TroubledButCute Kairi]], [[EvilIsCool for appearance and coolness factor]]. [[note]]To an extent in Garuda's case, as he comprises one-half of ''EX''[='s=] BigBadEnsemble alongside Bison.[[/note]] Naturally, the two of them were among the first three characters revealed for ''Fighting EX Layer''.
Layer'' (the third being main protagonist Hokuto).
* {{Fanon}}: Aside from the examples found in CommonKnowledge above, [[EpilepticTrees a common theory]] claims that ''EX'' is meant to be a [[AlternateUniverse retelling]] of ''VideoGame/StreetFighterAlpha''[=/=]''VideoGame/StreetFighterII''. The presence of certain characters on the roster, their appearances, and their motivations ''do'' lend more support to this idea than not, though. For example, Sagat still being in Shadaloo and wanting revenge on Ryu, Blanka trying to find his mom, Akuma seeking out a strong seeker of the KillingIntent, and Bison having access to his Shin form (as well as a majority of the ''Alpha'' voice cast being used for most of the roster).
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Added DiffLines:

*** Capcom held a character popularity poll in late 2017 that actually included the cast of the EX series. Skullomania actually managed to come in at #16 out of 109 characters, with him being the only EX series character to make it into the top 20, with next in line being Garuda, at #47.
Is there an issue? Send a MessageReason:
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*** Reached its peak at EVO 2017 when Skullomania was finally revealed for Arika's fighting project, Fighting EX Layer. It garnered one of the loudest positive reactions from the audience present at the event, close behind the announcement of ''VideoGame/BlazBlueCrossTagBattle'' and the reveal of [[VideoGame/FatalFury Geese Howard]] as ''VideoGame/{{Tekken}} 7''[='s=] second GuestFighter. Considering how ''Tekken'' is the most successful and popular 3D fighter on the market and how large [[Franchise/BlazBlue the individual]] [[VideoGame/Persona4 fan]][[VideoGame/Persona4Arena bases]] [[VideoGame/Persona4ArenaUltimax of]] [[VideoGame/UnderNightInBirth the IPs]] [[WebAnimation/{{RWBY}} featured in]] ''Cross Tag Battle'' are, it's pretty damn impressive that Skullo can generate that much hype after all these years.

to:

*** Reached its peak at EVO 2017 when Skullomania was finally revealed for Arika's fighting project, Fighting ''Fighting EX Layer.Layer''. It garnered one of the loudest positive reactions from the audience present at the event, close behind the announcement of ''VideoGame/BlazBlueCrossTagBattle'' and the reveal of [[VideoGame/FatalFury Geese Howard]] as ''VideoGame/{{Tekken}} 7''[='s=] second GuestFighter. Considering how ''Tekken'' is the most successful and popular 3D fighter on the market and how large [[Franchise/BlazBlue the individual]] [[VideoGame/Persona4 fan]][[VideoGame/Persona4Arena bases]] [[VideoGame/Persona4ArenaUltimax of]] [[VideoGame/UnderNightInBirth the IPs]] [[WebAnimation/{{RWBY}} featured in]] ''Cross Tag Battle'' are, it's pretty damn impressive that Skullo can generate that much hype after all these years.



** [[AnimatedArmor Garuda]] and [[TroubledButCute Kairi]], [[EvilIsCool for appearance and coolness factor]]. [[note]]To an extent in Garuda's case, as he comprises one-half of ''EX''[='s=] BigBadEnsemble alongside Bison.[[/note]]

to:

** [[AnimatedArmor Garuda]] and [[TroubledButCute Kairi]], [[EvilIsCool for appearance and coolness factor]]. [[note]]To an extent in Garuda's case, as he comprises one-half of ''EX''[='s=] BigBadEnsemble alongside Bison.[[/note]] Naturally, the two of them were among the first three characters revealed for ''Fighting EX Layer''.

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Moving example to the corresponding YMMV page for Fighting EX Layer.


** Due to Arika and Capcom jointly owning the rights to the ''EX''-exclusive faces but Capcom having no desire to do anything with them, the question has been occasionally raised as to if Arika would be better off forgoing a fourth ''EX'' game in favor of a fighter that includes ''only'' the ''EX'' newcomers (and the cast of ''VideoGame/FightingLayer''). With the announcement of ''Fighting EX Layer'' and [[ContestedSequel the hotly debated quality]] of ''VideoGame/StreetFighterV'', this argument has picked up traction once more.

to:

** Due to Arika and Capcom jointly owning the rights to the ''EX''-exclusive faces but Capcom having no desire to do anything with them, the question has been occasionally raised as to if Arika would be better off forgoing a fourth ''EX'' game in favor of a fighter that includes ''only'' the ''EX'' newcomers (and the cast of ''VideoGame/FightingLayer''). With the announcement of ''Fighting EX Layer'' ''VideoGame/FightingEXLayer'' and [[ContestedSequel the hotly debated quality]] of ''VideoGame/StreetFighterV'', this argument has picked up traction once more.



* {{Moe}}: Hokuto became this in ''Fighting EX Layer'', largely thanks to her character art depicting her as more youthful than her appearances in ''EX''.
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*** Reached its peak at EVO 2017 when Skullomania was finally revealed for Arika's currently unnamed fighting project. It garnered one of the loudest positive reactions from the audience present at the event, close behind the announcement of ''VideoGame/BlazBlueCrossTagBattle'' and the reveal of [[VideoGame/FatalFury Geese Howard]] as ''VideoGame/{{Tekken}} 7''[='s=] second GuestFighter. Considering how ''Tekken'' is the most successful and popular 3D fighter on the market and how large [[Franchise/BlazBlue the individual]] [[VideoGame/Persona4 fan]][[VideoGame/Persona4Arena bases]] [[VideoGame/Persona4ArenaUltimax of]] [[VideoGame/UnderNightInBirth the IPs]] [[WebAnimation/{{RWBY}} featured in]] ''Cross Tag Battle'' are, it's pretty damn impressive that Skullo can generate that much hype after all these years.

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*** Reached its peak at EVO 2017 when Skullomania was finally revealed for Arika's currently unnamed fighting project.project, Fighting EX Layer. It garnered one of the loudest positive reactions from the audience present at the event, close behind the announcement of ''VideoGame/BlazBlueCrossTagBattle'' and the reveal of [[VideoGame/FatalFury Geese Howard]] as ''VideoGame/{{Tekken}} 7''[='s=] second GuestFighter. Considering how ''Tekken'' is the most successful and popular 3D fighter on the market and how large [[Franchise/BlazBlue the individual]] [[VideoGame/Persona4 fan]][[VideoGame/Persona4Arena bases]] [[VideoGame/Persona4ArenaUltimax of]] [[VideoGame/UnderNightInBirth the IPs]] [[WebAnimation/{{RWBY}} featured in]] ''Cross Tag Battle'' are, it's pretty damn impressive that Skullo can generate that much hype after all these years.

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