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** Any enemy with an explosive weapon, or the Tusken Raiders' massiffs on Tatooine.

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** Any enemy with an explosive weapon, or the Tusken Raiders' massiffs weapon. Enemies that throw grenades have much more accuracy than you, while enemies carrying rocket launchers are even worse. Remember that rockets home in on Tatooine.you, too, and have a blast radius.



** The Bando Gora you encounter late in the Death Stick factory on Malastare, and again in Gardulla's palace--and they're ''everywhere'' in the final levels. They're quiet as a mouse and very good at sneak attacking and swarming Jango, and can chew through his health in seconds. And then there are some that can shoot very accurate, rapid fire poison darts at you from a distance. Fortunately, they have a glaring weakness to the flamethrower.

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** The Bando Gora you encounter late in the Death Stick factory on Malastare, and again in Gardulla's palace--and they're ''everywhere'' in the final three levels. They're quiet as a mouse and very good at sneak attacking and swarming Jango, and can chew through his health in seconds. And then there are some that can shoot very accurate, rapid fire poison darts at you from a distance. Fortunately, they have a glaring weakness to the flamethrower.



* KarmicOverkill: Most of the primary targets you encounter have most of their crimes informed rather than shown, and the ones who are indeed killed die a horrible death (Groff Haugg is tortured and eventually [[AndIMustScream frozen in carbonite]] by Montross, Senator Trell is [[DisneyVillainDeath thrown off his balcony by Jango]], Bendix Fust is tortured presumably to death by Sebolto, Sebolto himself is boiled alive in his own death stick factory, Gardulla is EatenAlive by her own pet, Montross is gutted and devoured by the Bando Gora, and Vosa has the living force sapped out of her before being force-choked to death by Dooku). While the game presents most of their fates as deserved, it can be hard for some players to see their death as cathartic,(with the possible exception of Gardulla and Montross).

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* KarmicOverkill: Most of the primary targets you encounter have most of their crimes informed rather than shown, and the ones who are indeed killed die a horrible death (Groff Haugg is tortured and eventually [[AndIMustScream frozen in carbonite]] by Montross, Senator Trell is [[DisneyVillainDeath thrown off his balcony by Jango]], Bendix Fust is tortured presumably [[UncertainDoom presumably]] to death by Sebolto, Sebolto himself is boiled alive in his own death stick factory, Gardulla is EatenAlive by her own pet, Montross is gutted and likely devoured by the Bando Gora, and Vosa has the living force Force sapped out of her before being force-choked Force Choked to death by Dooku). While the game presents most of their fates as deserved, it can be hard for some players to see their death as cathartic,(with cathartic (with the possible exception of Gardulla and Montross).



** Just the fact that several of the secondary bounties are completely innocent people targeted for unfair reasons. A Jawa beggar is wanted dead [[DisproportionateRetribution for luring customers away at a cantina with his begging]], several Twi-leks are freedom fighters wanted by Hutts [[MadeASlave to be enslaved]], one mission on Malastare has someone place a bounty on a family of Dugs [[GuiltByAssociation for being family members of one of their enemies]]. One of the bounty-posters [[ForTheEvulz flat out refuses to give in a reason]] for wanting his victim dead. It goes to show just how dirty the bounty hunting business truly is.

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** Just the fact that several of the secondary bounties are completely innocent people targeted for unfair reasons. A Jawa beggar is wanted dead [[DisproportionateRetribution for luring customers away at a cantina with his begging]], several Twi-leks are freedom fighters wanted by Hutts [[MadeASlave to be enslaved]], and one mission on Malastare has someone place a bounty on a family of Dugs [[GuiltByAssociation for being family members of one of their enemies]]. One of the bounty-posters [[ForTheEvulz flat out refuses to give in a reason]] reason for wanting his victim dead.dead]]. It goes to show just how dirty the bounty hunting business truly is.



* {{Squick}}: Gardulla being eaten alive by her own dragon.

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* {{Squick}}: Gardulla being eaten alive swallowed whole by her own dragon.



** "Jungle Trek" is a long level loaded with enemies, including snipers, and throws in some Nexu, some of the nastiest enemies in the game, just to make your life miserable. And then after a relieving escort level, you're tossed into the underground Death Stick factory, which is filled with some of the toughest platforming segments in the game, and even throws in some Bando Gora mooks, which shoot rapid fire poison darts at you, just to make your trip even more miserable.
** The difficulty ''really'' ramps up by Chapter 5. "Longo Two-Guns" sees you put up against packs of heavily-armed thugs ''without your jetpack, your flamethrower, or your missiles''. Oh, and there are also snipers everywhere, ready to pick you off at a moment's notice. At the end, you square off against Longo himself, who is far from a slouch in combat and easily one of the toughest bosses in the game. "Tusken Canyon" is a MarathonLevel full of DemonicSpiders and [[PlatformHell nightmarishly hard platforming]]. Then there's "Gardulla's Palace", where you have to fight large waves of enemies in extremely tight quarters, and later Bando Gora, before facing Gardulla's Krayt Dragon.

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** "Jungle Trek" is a long level loaded with enemies, including snipers, and throws in some Nexu, some of the nastiest enemies in the game, just to make your life miserable. And then after a relieving escort level, level (excluding the sudden difficulty ramp in the final stretch), you're tossed into the underground Death Stick factory, Factory, which is filled with some of the toughest platforming segments in the game, and even throws in some Bando Gora mooks, mooks in the second half of the level, some which shoot rapid fire poison darts at you, just to make your trip even more miserable.
** The difficulty ''really'' ramps up by Chapter 5. "Longo Two-Guns" sees you put up against packs of heavily-armed thugs ''without your jetpack, your flamethrower, or your missiles''. Oh, and there are also snipers everywhere, ready to pick you off at a moment's notice. At the end, you square off against Longo himself, who is far from a slouch in combat and easily one of the toughest bosses in the game. "Tusken Canyon" is a MarathonLevel full of DemonicSpiders and [[PlatformHell nightmarishly hard platforming]]. Then there's "Gardulla's Palace", where Palace"; [[BreatherLevel while not as bad as the previous Tatooine levels]], you still have to fight large waves of enemies in extremely tight quarters, and later Bando Gora, before facing Gardulla's Krayt Dragon.
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**
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* NintendoHard: The whole game from Oovo IV forward becomes this. The biggest reason is that Jango has no MercyInvincibility and the mooks are frequent, show up in groups, often carry heavy firepower and show no display of MookChivalry. And the game is not above [[TrialAndErrorGameplay blindsiding you]] with occasional respawning enemies or sneak attacks from an enemy out of nowhere, such as the snipers from the Tatooine level. This is a game that ''will'' mop the floor with you if you let your guard down.
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Evil Is Sexy TRS; this has become an objective, in-universe trope.


* EvilIsSexy: Komari Vosa absolutely fits this trope.
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* ThatOneBoss: While most of the boss fights are a cakewalk, Longo Two Guns is no joke. His level is frustrating enough as it is, but it tops it off with a cramped room stuffed to the brink with heavily armed mooks trying to distract you from going after Longo, and they will mop the floor with you if you don't stay on your toes and avoid trying to take on their boss head-on--Longo is also [[DamageSpongeBoss astoundingly resilient]], drawing out the fight even longer. To add insult to injury, you don't have access to your jetpack or flamethrower in the fight.
* ThatOneLevel: Starting from the second level on Oovo IV, [[NintendoHard damn near all of them]].

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* ThatOneBoss: While most of the boss fights are a cakewalk, Longo Two Guns is no joke. His level is frustrating enough as it is, but it tops it off with a cramped room stuffed to the brink with heavily armed mooks trying to distract you from going after Longo, and they will mop the floor with you if you don't stay on your toes and avoid trying to take on their boss head-on--Longo is also [[DamageSpongeBoss astoundingly resilient]], drawing out the fight even longer. To add insult to injury, you don't have access to your jetpack or flamethrower in the fight.
fight. As if ''that'' wasn't enough, there is ''also'' a secondary bounty (necessary for 100% competition) wanted alive in the corner of the boss room, and it's a ''Jawa'' (one of the weakest [=NPCs=] in the game alongside the Ugnaughts).
* ThatOneLevel: Starting from the second level on Oovo IV, [[NintendoHard damn near all of them]].
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* CatharsisFactor: Jango leaving Montross at the mercy of the Bando Gora is gruesome but extremely satisfying, considering what a psychotic prick he was.


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* MemeticLoser:
** Meeko Ghintee. The guy gets a bounty placed on his head by the Republic, which earns him a life sentence in prison, and then gets ''another one'' while escaping, which gets him killed in prison. To rub salt on the wound, both bounties are collected by the same guy. His dopey SmugSnake demeanor only makes him more pitiable.
** King Sebolto, after boasting that he would kill Jango himself, flees in terror from the bounty hunter and trips on a ramp and is boiled alive on his own death stick processing faculty after slamming against the wall in a manner that wouldn't be out of place in a ''Looney Tunes'' skit. It doesn't help that absolutely ''everyone'' forgets about him afterwards.


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* {{Squick}}: Gardulla being eaten alive by her own dragon.

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**



** Just the fact that several of the secondary bounties are completely innocent people targeted for unfair reasons. A Jawa beggar is wanted dead [[DisproportionateRetribution for luring customers away at a cantina with his begging]], several Twi-leks are freedom fighters wanted by Hutts [[MadeASlave to be enslaved]], one mission on Malastare has someone place a bounty on a family of Dugs [[GuiltByAssociation for being family members of one of their enemies]]. One of the bounty-posters flat out refuses to give in a reason for wanting his victim dead. It goes to show just how dirty the bounty hunting business truly is.

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** Just the fact that several of the secondary bounties are completely innocent people targeted for unfair reasons. A Jawa beggar is wanted dead [[DisproportionateRetribution for luring customers away at a cantina with his begging]], several Twi-leks are freedom fighters wanted by Hutts [[MadeASlave to be enslaved]], one mission on Malastare has someone place a bounty on a family of Dugs [[GuiltByAssociation for being family members of one of their enemies]]. One of the bounty-posters [[ForTheEvulz flat out refuses to give in a reason reason]] for wanting his victim dead. It goes to show just how dirty the bounty hunting business truly is.
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* KarmicOverkill: Most of the primary targets you encounter have most of their crimes informed rather than shown, and the ones who are indeed killed die a horrible death (Groff Haugg is tortured and eventually [[AndIMustScream frozen in carbonite]] by Montross, Senator Trell is [[DisneyVillainDeath thrown off his balcony by Jango]], Bendix Fust is tortured presumably to death by Sebolto, Sebolto himself is boiled alive in his own death stick factory, Gardulla is EatenAlive by her own pet, Montross is gutted and devoured by the Bando Gora, and Vosa has the living force sapped out of her before being force-choked to death by Dooku). While the game presents most of their fates as deserved, it can be hard for some players to see their death as cathartic,(with the possible exception of Gardulla and Montross).


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** Just the fact that several of the secondary bounties are completely innocent people targeted for unfair reasons. A Jawa beggar is wanted dead [[DisproportionateRetribution for luring customers away at a cantina with his begging]], several Twi-leks are freedom fighters wanted by Hutts [[MadeASlave to be enslaved]], one mission on Malastare has someone place a bounty on a family of Dugs [[GuiltByAssociation for being family members of one of their enemies]]. One of the bounty-posters flat out refuses to give in a reason for wanting his victim dead. It goes to show just how dirty the bounty hunting business truly is.

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* EnsembleDarkhorse: Montross wound up as one of the game's best-remembered characters, largely thanks to Creator/ClancyBrown's delightfully [[EvilIsHammy ham-tastic]] performance. It helps that he gets most of the memorable moments in the HilariousOuttakes. Brown evidently had ''fun'' with that role.

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* EnsembleDarkhorse: EnsembleDarkhorse:
**
Montross wound up as one of the game's best-remembered characters, largely thanks to Creator/ClancyBrown's delightfully [[EvilIsHammy ham-tastic]] performance. performance, his killer theme, and being an efficient {{Foil}} to Jango. It also helps that he gets most of the memorable moments in the HilariousOuttakes. Brown evidently had ''fun'' with that role.role.
** Also Rozatta, for mostly averting the AnnoyingVideoGameHelper trope, her funny bantering with Jango, and being the first likeable Toydarian after the controversial [[SpaceJews Watto]] in ''The Phantom Menace''.

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* AntiClimaxBoss: All three of the boss encounters with Montross are insultingly easy (and anticlimatic, given Jango's rivalry with him);
** Your first fight inside the Industrial Sector; Jango can just run in circles and whittle down his health without getting shot once.
** After the tough Death Stick factory level on Malastare, you're treated to a very easy boss fight with Montross, who just flies around on a skiff, moving as slow as molasses as he shoots at you or occasionally fires a rocket at you, and can be quickly pummeled with your own rockets or even just your blasters.
** On the Burial Moon, you fight him one last time, but this time, Montross has his Mandalorian armor fully equipped. Despite this, it's barely any harder than the previous fights, since Montross isn't that smart or resilient of an opponent, and if you ''do'' die during the fight and come back, his health will remain the same.

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* AntiClimaxBoss: All AntiClimaxBoss:
**All
three of the boss encounters with Montross are insultingly easy (and anticlimatic, given Jango's rivalry with him);
** *** Your first fight inside the Industrial Sector; Jango can just run in circles and whittle down his health without getting shot once.
** *** After the tough Death Stick factory level on Malastare, you're treated to a very easy boss fight with Montross, who just flies around on a skiff, moving as slow as molasses as he shoots at you or occasionally fires a rocket at you, and can be quickly pummeled with your own rockets or even just your blasters.
** *** On the Burial Moon, you fight him one last time, but this time, Montross has his Mandalorian armor fully equipped. Despite this, it's barely any harder than the previous fights, since Montross isn't that smart or resilient of an opponent, and if you ''do'' die during the fight and come back, his health will remain the same.


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** Same thing can be said for Sebolto once you reach his throne room in the second Malastare level. Given what a SmugSnake he was shown to be during his only cutscene, it was expected that he'd be a GetBackHereBoss. What likely ''wasn't'' expected was him [[TooDumbToLive tripping and plummeting into his own death stick processing facility]] in the opening cutscene of the third level.

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Alphabetization


* GameBreaker: The flamethrower. Any humanoid enemy hit by this will promptly stop attacking you and begin running around on fire until they die. It is perhaps the best approach for dealing with melee enemies - not even the ''Bando Gora'' can stand up to it. In fact, the last few levels can be almost effortlessly passed with the flamethrower.
* GoddamnBats: Many enemies, especially snipers and artillery men.



** The blooper theater you unlock for completing chapters is hilarious with the entire game being treated like an actual movie they were filming. Aside from a few TakeThat moments making fun of how much CGI was used in the prequels there's also things like Jango dancing for Jabba as his "payment" for information, Vosa slapping Jango silly in a cartoonish fashion and Montross just completely chewing every scene he's in.

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** The [[HilariousOuttakes blooper theater theater]] you unlock for completing chapters is hilarious with the entire game being treated like an actual movie they were filming. Aside from a few TakeThat moments making fun of how much CGI was used in the prequels there's also things like Jango dancing for Jabba as his "payment" for information, Vosa slapping Jango silly in a cartoonish fashion and Montross just completely chewing every scene he's in.



** Roz compliments Zam's good looks in front of Jango, who then deflects says that Zam has nothing on her. Roz takes the compliment but immediately calls Jango out, knowing that he's just buttering her up because he wants something, something Jango doesn't even try to deny.

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** Roz compliments Zam's good looks in front of Jango, who then deflects says saying that Zam has nothing on her. Roz takes the compliment but immediately calls Jango out, knowing that he's just buttering her up because he wants something, something Jango doesn't even try to deny.deny.
* GameBreaker: The flamethrower. Any humanoid enemy hit by this will promptly stop attacking you and begin running around on fire until they die. It is perhaps the best approach for dealing with melee enemies - not even the ''Bando Gora'' can stand up to it. In fact, the last few levels can be almost effortlessly passed with the flamethrower.
* GoddamnBats: Many enemies, especially snipers and artillery men.
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* SugarWiki/FunnyMoments:
**The blooper theater you unlock for completing chapters is hilarious with the entire game being treated like an actual movie they were filming. Aside from a few TakeThat moments making fun of how much CGI was used in the prequels there's also things like Jango dancing for Jabba as his "payment" for information, Vosa slapping Jango silly in a cartoonish fashion and Montross just completely chewing every scene he's in.
**The game has cheat codes that allow you to, among other things, unlock levels without clearing them. Generally the codes are amusing messages about the stage, such as the last three level codes being "MONTROSSISBAD", "VOSAISBADDER", "JANGOISBADDEST".
**Roz compliments Zam's good looks in front of Jango, who then deflects says that Zam has nothing on her. Roz takes the compliment but immediately calls Jango out, knowing that he's just buttering her up because he wants something, something Jango doesn't even try to deny.
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* MoralEventHorizon: Those who read ''ComicBook/JangoFettOpenSeasons'' should already know what a sadistic bastard Montross is, but him torturing [[spoiler: Rozatta to death and killing thousands by destroying Outland Station in a failed attempt to kill Jango officially pushes him into irredeemable monster territory]].
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* EnsembleDarkhorse: Montross wound up as one of the game's best-remembered characters, largely thanks to Creator/ClancyBrown's delightfully [[EvilIsHammy ham-tastic]] performance. It helps that he gets most of the memorable moments in the HilariousOuttakes. Brown evidently had ''fun'' with that role.
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* WhatDoYouMeanItsNotForKids: As seen under DarkerAndEdgier on the main page, definitely one of the less-kid friendly games in the franchise's otherwise fairly sanitized library.
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* HarsherInHindsight: Go [[HarsherInHindsight/StarWarsLegends here]].

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* BreatherBoss: After the brutal Oovo IV level, you're treated to a very easy boss at the final part, which you can just shoot into oblivion, since its lasers are easy to dodge and its rockets only sporadically fire and are likewise fairly easy to avoid.

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* BreatherBoss: BreatherBoss:
**
After the brutal Oovo IV level, you're treated to a very easy boss at the final part, which you can just shoot into oblivion, since its lasers are easy to dodge and its rockets only sporadically fire and are likewise fairly easy to avoid.



* BreatherLevel: After the one-two punch of Oovo IV and the brutal first level of Malastare, the second part of Malastare just has you escort Zam Wesell. Aside from the last stretch where you're at the mercy of rocket launching mooks, its a short and easy change of pace before you're thrown into the tough as nails death stick factory. Unlike most escort missions, Zam is in no real danger and just waits for you to kill all the mooks before she makes her move, which helps makes the level a big relief.

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* BreatherLevel: BreatherLevel:
**
After the one-two punch of Oovo IV and the brutal first level of Malastare, the second part of Malastare just has you escort Zam Wesell. Aside from the last stretch where you're at the mercy of rocket launching mooks, its a short and easy change of pace before you're thrown into the tough as nails death stick factory. Unlike most escort missions, Zam is in no real danger and just waits for you to kill all the mooks before she makes her move, which helps makes the level a big relief.



* SugarWiki/NoProblemWithLicensedGames: Its on the repetitive side and can be [[NintendoHard a little too hard for its own good]], but it's a fairly solid game with an excellent story and some great voice acting, as well as some above-average level design. In short, it won't be winning any Game of the Year awards, but it's an enjoyable action romp.

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* SugarWiki/NoProblemWithLicensedGames: Its It's on the repetitive side and can be [[NintendoHard a little too hard for its own good]], but it's a fairly solid game with an excellent story and some great voice acting, as well as some above-average level design. In short, it won't be winning any Game of the Year awards, but it's an enjoyable action romp.
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* HarsherInHindsight: Watch ''Attack of the Clones'' again after you see how Jango and Zam formed a [[FireForgedFriends mutual if rocky partnership]] in this game (with Zam [[BigDamnHeroes even saving his life near the end]]), only for Jango to quickly kill Zam with a poison dart to keep her from revealing his identity to Anakin and Obi Wan in the movie.

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* HarsherInHindsight: Watch ''Attack of the Clones'' again after you see how Jango and Zam formed a [[FireForgedFriends mutual if rocky partnership]] in this game (with Zam [[BigDamnHeroes even saving his life near the end]]), only for Jango to quickly kill Zam with a poison dart to keep her from revealing his identity to Anakin and Obi Wan in the movie.Go [[HarsherInHindsight/StarWarsLegends here]].
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** The difficulty ''really'' ramps up by Chapter 5. "Longo Two-Guns" sees you trekking through Mos Eisley without your jetpack, flamethrower, or missiles, all while being bombarded by snipers and packs of heavily-armed thugs. At the end, you square off against Longo himself, who is far from a slouch in combat and easily one of the toughest bosses in the game. "Tusken Canyon" is a MarathonLevel full of DemonicSpiders and [[PlatformHell nightmarishly hard platforming]]. Then there's "Gardulla's Palace", where you have to fight large waves of enemies, and later Bando Gora, before facing Gardulla's Krayt Dragon.

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** The difficulty ''really'' ramps up by Chapter 5. "Longo Two-Guns" sees you trekking through Mos Eisley without your jetpack, flamethrower, or missiles, all while being bombarded by snipers and put up against packs of heavily-armed thugs.thugs ''without your jetpack, your flamethrower, or your missiles''. Oh, and there are also snipers everywhere, ready to pick you off at a moment's notice. At the end, you square off against Longo himself, who is far from a slouch in combat and easily one of the toughest bosses in the game. "Tusken Canyon" is a MarathonLevel full of DemonicSpiders and [[PlatformHell nightmarishly hard platforming]]. Then there's "Gardulla's Palace", where you have to fight large waves of enemies, enemies in extremely tight quarters, and later Bando Gora, before facing Gardulla's Krayt Dragon.

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* DemonicSpiders: The Nexu on Malastare. They're highly resilient, strong, masters of the DeadlyLunge and they're completely silent. The only efficient way to slay them is to use the poison darts, otherwise they soak up ''a lot'' of blaster fire. Also, any enemy with an explosive weapon, or the Tusken Raiders' massiffs on Tatooine.

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* DemonicSpiders: DemonicSpiders:
**
The Nexu on Malastare. They're highly resilient, strong, masters of the DeadlyLunge and they're completely silent. The only efficient way to slay them is to use the poison darts, otherwise they soak up ''a lot'' of blaster fire. Also, any Worst of all, the flamethrower doesn't even phase them and they're more than capable of attacking even while on fire (though it does still eventually kill them). The Tusken Raiders' massiffs on Tatooine are the same way.
** Any
enemy with an explosive weapon, or the Tusken Raiders' massiffs on Tatooine.



** The Bando Gora you encounter late in the Death Stick factory on Malastare, and again in Gardulla's palace--and they're ''everywhere'' in the final levels. They're quiet as a mouse and very good at sneak attacking and swarming Jango, and can chew through his health in seconds. And then there are some that can shoot very accurate, rapid fire poison darts at you from a distance.

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** The Bando Gora you encounter late in the Death Stick factory on Malastare, and again in Gardulla's palace--and they're ''everywhere'' in the final levels. They're quiet as a mouse and very good at sneak attacking and swarming Jango, and can chew through his health in seconds. And then there are some that can shoot very accurate, rapid fire poison darts at you from a distance. Fortunately, they have a glaring weakness to the flamethrower.



* NightmareFuel: The Bando Gora followers are quite scary. Must be their glowing red eyes or the fact that they barely look human at all (or whatever they were before they became Bando Gora).

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* NightmareFuel: NightmareFuel:
**
The Bando Gora followers are quite scary. Must be their glowing red eyes or the fact that they barely look human at all (or whatever they were before they became Bando Gora).



* ThatOneLevel: Starting from the second level on Oovo IV, [[NintendoHard damn near all of them]]. "The Break Out" is stuffed with an overwhelming number of enemies armed to the tooth, and throws a very tricky chasm late into it that requires perfect timing with your jetpack to cross--and even if you find the jetpack power-up, you still have to contend with killing most of the enemies across the bridges to open the door at the end, and some of them are armed with rockets. "Jungle Trek" is a long level loaded with enemies, including snipers, and throws in some Nexu, some of the nastiest enemies in the game, just to make your life miserable. And then after a relieving escort level, you're tossed into the underground Death Stick factory, which is filled with some of the toughest platforming segments in the game, and even throws in some Bando Gora mooks, which shoot rapid fire poison darts at you, just to make your trip even more miserable.

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* ThatOneLevel: Starting from the second level on Oovo IV, [[NintendoHard damn near all of them]]. them]].
**
"The Break Out" is stuffed with an overwhelming number of enemies armed to the tooth, and throws a very tricky chasm late into it that requires perfect timing with your jetpack to cross--and even if you find the jetpack power-up, you still have to contend with killing most of the enemies across the bridges to open the door at the end, and some of them are armed with rockets. rockets.
**
"Jungle Trek" is a long level loaded with enemies, including snipers, and throws in some Nexu, some of the nastiest enemies in the game, just to make your life miserable. And then after a relieving escort level, you're tossed into the underground Death Stick factory, which is filled with some of the toughest platforming segments in the game, and even throws in some Bando Gora mooks, which shoot rapid fire poison darts at you, just to make your trip even more miserable.miserable.
** The difficulty ''really'' ramps up by Chapter 5. "Longo Two-Guns" sees you trekking through Mos Eisley without your jetpack, flamethrower, or missiles, all while being bombarded by snipers and packs of heavily-armed thugs. At the end, you square off against Longo himself, who is far from a slouch in combat and easily one of the toughest bosses in the game. "Tusken Canyon" is a MarathonLevel full of DemonicSpiders and [[PlatformHell nightmarishly hard platforming]]. Then there's "Gardulla's Palace", where you have to fight large waves of enemies, and later Bando Gora, before facing Gardulla's Krayt Dragon.
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* EvilIsSexy: Komari Vosa absolutely fits this trope.
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* ScrappyMechanic: The inverted x-axis controls fly [[DamnYouMuscleMemory in the face of every shooter ever]].
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** Senator Trell. Yes, he's a CorruptPolitician allied with TheCartel, but other than that, his dirtiness mostly just falls under InformedAttribute territory -- and he even ends up trying to back out altogether (albeit merely out of cowardice instead of actual altruism, but still...). And yet he's ultimately [[spoiler:given a '''''long''''' (due to his penthouse's sheer height) DisneyDeath by Fett even after telling him what he wants to know -- and for no given reason other than just "he won't be missed."]]
** Bendix Fust. Yes, he's a cowardly drug-dealer, but he's nonetheless stuck in a maximum-security HellholePrison while having to live in 24/7 fear of his BadBoss managing to get him. And when [[spoiler:Zam eventually shows up and proves him ProperlyParanoid]], he practically begs her to just shoot him instead of dragging him off to a CruelAndUnusualDeath by said boss. [[spoiler:She doesn't, instead forcing him through a massive and brutal prison riot to cover their escape, and then Fett eventually shows up to partner with her -- pretty much sealing Fust's fate right then and there. And later on, the very last thing that you ever hear of him is Zam's casual comment that he's currently being tortured by said boss -- exactly what Fust feared the most.]]

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** Senator Trell. Yes, he's a CorruptPolitician allied with TheCartel, TheCartel... but other than that, his dirtiness is mostly just falls under an InformedAttribute territory -- and he even ends up trying tries to back out altogether (albeit merely out of cowardice instead of actual altruism, but still...). And yet he's ultimately [[spoiler:given a '''''long''''' (due to his penthouse's sheer height) DisneyDeath elevation) DisneyVillainDeath by Fett even after telling him what he wants to know -- and for no given reason other than just "he "He won't be missed."]]
** Bendix Fust. Yes, he's a cowardly drug-dealer, but he's nonetheless nevertheless stuck in a maximum-security HellholePrison while having to live in 24/7 fear of his BadBoss managing to get him. And when [[spoiler:Zam eventually shows up and proves him ProperlyParanoid]], he practically even begs her to just shoot him instead of dragging him off to a CruelAndUnusualDeath by said boss. [[spoiler:She doesn't, instead forcing him through a massive and brutal prison riot to cover their escape, and then Fett eventually shows up to partner with her -- pretty much basically sealing Fust's fate right then and there. fate. And later on, the very last thing that you ever hear of him is Zam's casual comment that he's currently being tortured by said boss -- exactly what Fust feared the most.was afraid of.]]
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* NoProblemWithLicensedGames: Its on the repetitive side and can be [[NintendoHard a little too hard for its own good]], but it's a fairly solid game with an excellent story and some great voice acting, as well as some above-average level design. In short, it won't be winning any Game of the Year awards, but it's an enjoyable action romp.

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* NoProblemWithLicensedGames: SugarWiki/NoProblemWithLicensedGames: Its on the repetitive side and can be [[NintendoHard a little too hard for its own good]], but it's a fairly solid game with an excellent story and some great voice acting, as well as some above-average level design. In short, it won't be winning any Game of the Year awards, but it's an enjoyable action romp.

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* NightmareFuel: The Bando Gora followers are quite scary. Must be their glowing red eyes or the fact that they barely look human at all.

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* NightmareFuel: The Bando Gora followers are quite scary. Must be their glowing red eyes or the fact that they barely look human at all.all (or whatever they were before they became Bando Gora).
** The Moon of Bogden level. It's a planet-wide graveyard, filled with massive tombs and shrouded in a thick poisonous mist. As an added bonus, it's where the Bando Gora have their headquarters, so expect to see hordes of black-hooded creatures leaping out at you.
** Montross's ultimate fate. After being beaten by Jango, he's left for the Bando Gora to finish off. Though there's no blood or gore, the sound effects of him being ripped apart coupled with his screams of agony more than makes up for that.
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** Your first fight inside the Industrial Sector; Jango can literally just run in circles and whittle down his health without getting shot once.

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** Your first fight inside the Industrial Sector; Jango can literally just run in circles and whittle down his health without getting shot once.



* BreatherBoss: After the brutal Oovo IV level, you're treated to a very easy boss at the final part, which you can just shoot into oblivion, since its lasers are easy to dodge and its rockets only sporadically fire and are also likewise fairly easy to avoid.

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* BreatherBoss: After the brutal Oovo IV level, you're treated to a very easy boss at the final part, which you can just shoot into oblivion, since its lasers are easy to dodge and its rockets only sporadically fire and are also likewise fairly easy to avoid.
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* GameBreaker: Melee enemies can be slaughtered en masse with the flamethrower; the last few levels can be easily passed with the flamethrower.

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* GameBreaker: Melee The flamethrower. Any humanoid enemy hit by this will promptly stop attacking you and begin running around on fire until they die. It is perhaps the best approach for dealing with melee enemies - not even the ''Bando Gora'' can be slaughtered en masse with the flamethrower; stand up to it. In fact, the last few levels can be easily almost effortlessly passed with the flamethrower.

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* CompleteMonster: Montross. His first introduction shows him coldly gunning down a helpless bounty who's wanted dead or alive, simply for the pleasure of murder. As the man desperately pleads, his bounty is worth more alive. Montross replies "You're worth enough dead." Later on, while trying to beat Fett to the big prize that they're both after, he tortures Fett's non-combatant friend and mother-figure to find out the location, mortally wounding her in the process. Then he sets her entire space station to explode, hoping to kill Fett. He fails, but undoubtedly slaughters countless civilians who were on the station. Fortunately, he gets a karmic death when Jango leaves him to be ripped apart by the Banda Gora.

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* CompleteMonster: Montross. His first introduction shows [[PsychoForHire Montross]] is a ruthless Mandalorian BountyHunter with [[BloodKnight a love for murder and hunting]]. First introduced in the comic ''Jango Fett: Open Seasons'', Montross is presented as a particularly vicious Mandalorian who takes extra time to shoot and kill fleeing enemy troops, and ultimately betrays his noble boss and leaves him coldly gunning down to die so as to take control of their group himself. Exiled upon this act, Montross becomes a helpless bounty who's wanted dead or alive, simply hunter who kills for the pleasure of murder. As sport more than anything else, as seen when he smugly murders a man begging for his life, proclaiming that, even though the man desperately pleads, his bounty is worth more alive. alive, he's "worth enough dead". Commissioned by Count Dooku to hunt down a rogue Dark Jedi, Montross replies "You're worth enough dead." Later on, while trying to beat Fett to the big prize that they're both after, he tortures and murders his way across the galaxy in his hunt, culminating in him torturing his ArchEnemy Jango Fett's non-combatant friend and mother-figure best friend, Rozatta, to find out near death, before using her as a lure for Jango. Once Jango arrives at Outland Station, Montross blows the location, mortally wounding her in the process. Then he sets her entire space station to explode, hoping to kill Fett. He fails, up, wiping out its thousands of occupants in a mad attempt at murdering Jango. A despicable sociopath with nothing but undoubtedly slaughters countless civilians who were on the station. Fortunately, he gets cruelty driving him, Montross stands out even among Mandalorians and bounty hunters as a karmic death when Jango leaves him to be ripped apart by the Banda Gora.vile individual.
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Not YMMV


* VideogameFlamethrowersSuck: Averted by Jango's wrist mounted flamethrower which eats swarms of melee enemies like the [[DemonicSpiders Bando Gora]] [[ZergRush cultists]] for breakfast and and often makes them [[VideoGameCrueltyPotential dance around and scream hilariously.]]

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