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** V-Wings in space battles if you play as the CIS. While they pose little threat in a dogfight, taking them down can be a genuine challenge. Not only do they have high health due to their status as a bomber, but they're speed, agility, and small size compared to the other bombers make them frustratingly hard targets. So it takes a lot of firepower to put them down, and even landing enough hits to do so is a chore.

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** V-Wings in space battles if you play as the CIS. While they pose little threat in a dogfight, taking them down can be a genuine challenge. Not only do they have high health due to their status as a bomber, but they're their speed, agility, and small size compared to the other bombers make them frustratingly hard targets. So it takes a lot of firepower to put them down, and even landing enough hits to do so is a chore.

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* GoddamnedBats: Geonosians if you're playing as the Republic. They fight for the CIS and, unlike in the first game, they now have unlimited reinforcements, meaning that while they're fairly weak, there's no way to get them completely off your back while hunting down straggling enemies or trying to hold down command posts. Oh, and they can pilot vehicles and use turrets. These traits also apply to the Wookiees on Kashyyyk, who side with the heroic faction and basically gives them a big numbers advantage over the Empire and CIS, though they're less aggravating due to the map design making them less able to drag out the game and because they can't fly.

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* GoddamnedBats: GoddamnedBats:
**
Geonosians if you're playing as the Republic. They fight for the CIS and, unlike in the first game, they now have unlimited reinforcements, meaning that while they're fairly weak, there's no way to get them completely off your back while hunting down straggling enemies or trying to hold down command posts. Oh, and they can pilot vehicles and use turrets. These traits also apply to the Wookiees on Kashyyyk, who side with the heroic faction and basically gives them a big numbers advantage over the Empire and CIS, though they're less aggravating due to the map design making them less able to drag out the game and because they can't fly.fly.
** V-Wings in space battles if you play as the CIS. While they pose little threat in a dogfight, taking them down can be a genuine challenge. Not only do they have high health due to their status as a bomber, but they're speed, agility, and small size compared to the other bombers make them frustratingly hard targets. So it takes a lot of firepower to put them down, and even landing enough hits to do so is a chore.
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Spelling/grammar fix(es)


** The campaign narration on Felucia. He states the entire time they were on the planet was a nightmare, and the 501st only made it through thanks to the leadership of Aayla Secura. When they were rotated out she told them they were the finest she had ever served with, and the narrator states that knowing about the inevitability of Order 66, [[YourApprovalFillsMeWithShame none of the clones could bare to look her in the eye]].

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** The campaign narration on Felucia. He states the entire time they were on the planet was a nightmare, and the 501st only made it through thanks to the leadership of Aayla Secura. When they were rotated out she told them they were the finest she had ever served with, and the narrator states that knowing about the inevitability of Order 66, [[YourApprovalFillsMeWithShame none of the clones could bare bear to look her in the eye]].

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* CompleteMonster: [[GreaterScopeVillain Emperor Palpatine]]'s evil casts a shadow over all of the game's events:
** "Rise of the Empire": After creating the [[Characters/StarWars501stLegion 501st Legion]] to serve his personal interests, Palpatine begins preparing for his Empire by having them steal the power core for the Death Star. After General Grievous's death, Palpatine executes [[ThePurge Order 66]], having Vader and the 501st kill every Knight, Master, guard, and child aligned with the Jedi. With full power secured, Palpatine crushes any attempt at rebellion, including massacring the Queen of his home planet of Naboo and her security force and forcing the 501st to kill an army of rival Clones alongside the Kamino leadership. After having the 501st put down a Death Star prison riot by killing every prisoner involved, Palpatine works to crush the Rebellion through the Death Star; when the Death Star is destroyed, Palpatine responds by having the Rebel forces on Yavin IV massacred, then tracks the Rebellion to Hoth to crush them once and for all.
**"Galactic Conquest"'s [[TheBadGuyWins "The Confederate Uprising" & "Dark Reign of the Empire"]]: If the Confederacy wins the game, Darth Sidious leads his forces in killing everyone associated with the Republic, including his loyal Clone army, the Jedi, and Anakin Skywalker, to take power with his Empire. If the Empire wins the game, Palpatine's Empire crushes the Rebellion, with his army destroying Endor and its population while Palpatine forces Luke Skywalker to [[KneelBeforeZod kneel before him]].
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* PortingDisaster: In contrast, the PC port of the game suffers from an immensely downgraded pre-game UI that runs on a fixed resolution and lacks all of the graphical and thematic work done for the console UI.

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* PortingDisaster: In contrast, the PC port of the game suffers from an immensely downgraded pre-game UI that runs on a fixed resolution and lacks all of the graphical and thematic work done for the console UI. It's also notoriously unstable and prone to crashing, with the game being known to work poorly on [=DirectX=] 12 and giving black screens when the Discord in-game overlay is active.
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** Y-Wings in space battles. Unlike other starfighters, which only have FixedForwardFacingWeapons, the Y-Wing has a swivel-mounted chaingun turret, meaning that they can shoot back at you even while you're tailing them. This means they can force the player to break off pursuit, at which point the Y-Wing can then turn around and nail you with its main gun to finish you off.

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** Y-Wings in space battles. Unlike other starfighters, which only have FixedForwardFacingWeapons, {{Fixed Forward Facing Weapon}}s, the Y-Wing has a swivel-mounted chaingun turret, meaning that they can shoot back at you even while you're tailing them. This means they can force the player to break off pursuit, at which point the Y-Wing can then turn around and nail you with its main gun to finish you off.

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** Wampas on Hoth. [[LightningBruiser They are fast and can kill you in one swipe, and they can take a lot of punishment in turn.]] When you play Hunt on Hoth in Instant Action, you'll have to fight an entire colony of them!

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** Wampas on Hoth. [[LightningBruiser They are fast and can kill you in one swipe, and they can take a lot of punishment in turn.]] When you play Thankfully they only show up when playing Hunt mode on Hoth in Instant Action, Hoth, where you'll have to fight an entire colony of them!them.



** Y-Wings in space battles. Unlike other starfighters, which only have FixedForwardFacingWeapons, the Y-Wing has a swivel-mounted chaingun turret, meaning that they can shoot back at you even while you're tailing them. This means they can force the player to break off pursuit, at which point the Y-Wing can then turn around and nail you with its main gun to finish you off.



** Really, the Transport ships in general. They have the toughest armor of all the starfighter classes and their weaponry can take out enemy starfighters and frigates. Not only that, but they can be used as a spawn point if landed in an enemy capital ship. Their only real drawback is their lack of speed.

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** Really, the Transport ships in general. They have the toughest armor of all the starfighter classes and their weaponry can take out enemy starfighters and frigates. Not only that, but they can be used as a spawn point if landed in an enemy capital ship. Their only real drawback is their lack of speed.speed and poor maneuverability.



* GoddamnedBats: Geonosians if you're playing as the Republic. They fight for the CIS and, unlike in the first game, they now have unlimited reinforcements, meaning that while they're fairly weak, there's no way to get them completely off your back while hunting down straggling enemies or trying to hold down command posts. Oh, and they can pilot vehicles and use turrets. These traits also apply to the Wookiees on Kashyyyk, who side with the heroic faction and basically gives them a big numbers advantage over the Empire and CIS.

to:

* GoddamnedBats: Geonosians if you're playing as the Republic. They fight for the CIS and, unlike in the first game, they now have unlimited reinforcements, meaning that while they're fairly weak, there's no way to get them completely off your back while hunting down straggling enemies or trying to hold down command posts. Oh, and they can pilot vehicles and use turrets. These traits also apply to the Wookiees on Kashyyyk, who side with the heroic faction and basically gives them a big numbers advantage over the Empire and CIS.CIS, though they're less aggravating due to the map design making them less able to drag out the game and because they can't fly.



** Geonosis is this for the Republic. The Separatists are aided by the Geonosians, giving them a virtually unlimited amount of reinforcements (especially as Geonosian kills don't detract from the Separatist unit numbers) and the Republic's vehicles are reduced from the first game, giving them only one AT-TE to go up against the Separatists multiple tanks.

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** Geonosis is this for the Republic. The Separatists are aided by the Geonosians, giving them a virtually unlimited amount of reinforcements (especially as Geonosian kills don't detract from the Separatist unit numbers) and the Republic's vehicles are reduced from the first game, giving them only one AT-TE to go up against the Separatists Separatists' multiple tanks.

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** {{Downplayed|Trope}} for [[EliteMooks Super Battle Droids]] -- mostly due to their wrist rockets. Every other faction's standard trooper has grenades which have limited range, are thrown in an arc, and take a second to explode after landing. The rockets? They fire in a straight line for as long as you please, and explode on impact. It's notably easier to play as the Separatists than the Republic...


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* ThatOneAttack: There's a reason why Clone Troopers tell you all the time to "Watch those wrist rockets!" when fighting Super Battle Droids. They fire in a straight line with indefinite range and explode on impact, often one-shotting infantry on a direct hit; even with damage reduction from the Guardian medal, you'll lose half your health if one hits you. Not only are Super Battle Droids the basic trooper for the Separatists (meaning the AI spawns far more often as them than any other class, and they are the ''only'' class available to the CIS in early Galactic Conquest battles), but in this game they're a lot more rocket-happy than in the original game, meaning you'll have to dodge a lot of rockets or else instantly die. To add insult to injury, they're considerably worse than grenades when you're the one using them against the AI since they deal almost no splash damage, making them weak against groups of enemies.
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** Engineers. They all have shotguns (which aren't the standard ShortRangeShotgun), the ability to slice the drivers out of vehicles, and the ability to heal and restock their own ammo. They are a common choice for going OneManArmy on the enemy team.
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** Geonosis is this for the Republic. The Separatists are aided by the Geonosians, giving them a virtually unlimited amount of reinforcements (especially as Geonosian kills don't detract from the Separatist unit numbers) and the Republics vehicles are reduced from the first game, giving them only one AT-TE to go up against the Separatists multiple tanks.

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** Geonosis is this for the Republic. The Separatists are aided by the Geonosians, giving them a virtually unlimited amount of reinforcements (especially as Geonosian kills don't detract from the Separatist unit numbers) and the Republics Republic's vehicles are reduced from the first game, giving them only one AT-TE to go up against the Separatists multiple tanks.

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** Dagobah is hated for its inbalanced command post placement that gives the advantage to the Empire/CIS side, especially when playing with bots.

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** Dagobah is hated for its inbalanced imbalanced command post placement that gives the advantage to the Empire/CIS side, especially when playing with bots.bots.
** Geonosis is this for the Republic. The Separatists are aided by the Geonosians, giving them a virtually unlimited amount of reinforcements (especially as Geonosian kills don't detract from the Separatist unit numbers) and the Republics vehicles are reduced from the first game, giving them only one AT-TE to go up against the Separatists multiple tanks.

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** The campaign narration on Felucia. He states the entire time they were on the planet was a nightmare, and the 501st only made it through thanks to the leadership of Aayla Secura. When they were rotated out she told them they were the finest she had ever served with, and the narrator states that knowing about the inevitability of Order 66, none of the clones could bare to look her in the eye.

to:

** The campaign narration on Felucia. He states the entire time they were on the planet was a nightmare, and the 501st only made it through thanks to the leadership of Aayla Secura. When they were rotated out she told them they were the finest she had ever served with, and the narrator states that knowing about the inevitability of Order 66, [[YourApprovalFillsMeWithShame none of the clones could bare to look her in the eye.eye]].
--->'''Narrator:''' It was a good thing we were wearing helmets. When her death came, I hope it was quick. She deserved that much.
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* AuthorsSavingThrow:
** Aerial combat was one of the least popular features in the first game, since most players found out that it's incredibly hard to have a meaningful effect on a land battle while piloting a starfighter; even if you can manage to hit enemy troops from the air [[FriendOrFoe without accidentally hitting your own]], you can't actually advance the battle by taking command posts, and aerial dogfights are incredibly limited (partly due to the low altitude and rough terrain, and partly because there are just a tiny handful of fighters on each side). Hence, this game nixed aerial combat entirely (save for on Hoth, where Snowspeeders still function like fighters) and moved all starfighters to space battles. Space battles proved to be much more popular, since the open field of space provides much more opportunity for fighter-on-fighter action, and the new space levels allow pilots to advance battles by targeting and destroying capital ships.
** In the first game, if you took out an [=AT-AT=] on Hoth using the Snowspeeder's tow-cable, the game's achievement system would only credit the gunner for the kill and not the pilot (who basically has the job of completing the kill with this method). This game fixes this by crediting both the pilot and gunner for the kill, acknowledging that taking out an [=AT-AT=] with tow-cable is supposed to be a team effort.
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** Really, the Transport ships in general. They have the toughest armor of all the starships and their weaponry can take out enemy starfighters and frigates. Not only that, but they can be used as a spawn point if landed in an enemy capital ship. Their only real drawback is their lack of speed.

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** Really, the Transport ships in general. They have the toughest armor of all the starships starfighter classes and their weaponry can take out enemy starfighters and frigates. Not only that, but they can be used as a spawn point if landed in an enemy capital ship. Their only real drawback is their lack of speed.
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Italics feel unnecessary.


** The Bothan Spies. They have [[DeathRay incinerator weapons]], ''regenerate health, transmit the ability to regenerate health to others'', are equipped with {{time bomb}}s, and ''attack in numbers''. And they can do ''all this'' without you seeing them once, because they can turn invisible! It's almost guaranteed that once you see one, you will not stop until you've [[ThereIsNoKillLikeOverkill sprayed the area with gunfire, emptied a magazine in the alien's general direction, thrown several grenades, and generally made sure that it is superlatively dead]]. Of course, they have such awful range and such low health that you can hand them their asses if you ever get in a fight where you can actually ''see'' one of them.

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** The Bothan Spies. They have [[DeathRay incinerator weapons]], ''regenerate regenerate health, transmit the ability to regenerate health to others'', others, are equipped with {{time bomb}}s, and ''attack attack in numbers''.numbers. And they can do ''all this'' without you seeing them once, because they can turn invisible! It's almost guaranteed that once you see one, you will not stop until you've [[ThereIsNoKillLikeOverkill sprayed the area with gunfire, emptied a magazine in the alien's general direction, thrown several grenades, and generally made sure that it is superlatively dead]]. Of course, they have such awful range and such low health that you can hand them their asses if you ever get in a fight where you can actually ''see'' one of them.
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* AlternativeCharacterInterpretation: Does the campaign truly the recollections of a clone trooper from the 501st, or is it Imperial propaganda? The clones would have been biologically around 70 years old by the time of the original trilogy. Setting aside their apparent longevity, many of the Clone Wars battles the campaign has them partake in occurred near simultaneously in distant parts of the galaxy. And while the clones were in one sense [[DoAnythingSoldier Do Anything Soldiers]], being key parts of every facet of the Republic's war machine, a single trooper would not be trained as both a starfighter pilot and infantryman. And it seems notable that the game ends with a major victory for the Empire. So what does the campaign represent? The memories of a single clone? The collective war diary of the 501st? Or a propaganda piece commissioned by the Empire?

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* AlternativeCharacterInterpretation: Does Is the campaign truly the recollections of a clone trooper from the 501st, or is it Imperial propaganda? The clones would have been biologically around 70 years old by the time of the original trilogy. Setting aside their apparent longevity, many of the Clone Wars battles the campaign has them partake in occurred near simultaneously in distant parts of the galaxy. And while the clones were in one sense [[DoAnythingSoldier Do Anything Soldiers]], being key parts of every facet of the Republic's war machine, a single trooper would not be trained as both a starfighter pilot and infantryman. And it seems notable that the game ends with a major victory for the Empire. So what does the campaign represent? The memories of a single clone? The collective war diary of the 501st? Or a propaganda piece commissioned by the Empire?
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* AlternativeCharacterInterpretation: Does the campaign truly the recollections of a clone trooper from the 501st, or is it Imperial propaganda? The clones would have been biologically around 70 years old by the time of the original trilogy. Setting aside their apparent longevity, many of the Clone Wars battles the campaign has them partake in occurred near simultaneously in distant parts of the galaxy. And while the clones were in one sense [[DoAnythingSoldier Do Anything Soldiers]], being key parts of every facet of the Republic's war machine, a single trooper would not be trained as both a starfighter pilot and infantryman. And it seems notable that the game ends with a major victory for the Empire. So what does the campaign represent? The memories of a single clone? The collective war diary of the 501st? Or a propaganda piece commissioned by the Empire?
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None

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* PortingDisaster: In contrast, the PC port of the game suffers from an immensely downgraded pre-game UI that runs on a fixed resolution and lacks all of the graphical and thematic work done for the console UI.
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* SequelDifficultyDrop: Some of the harder aspects of the original game are toned down here. In particular, vehicles and turrets inflict less damage and are considerably easier to destroy.
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** Really, the Lander-class ships in general. They have the toughest armor of all the starships and their weaponry can take out enemy starfighters and frigates. Not only that, but they can be used as a spawn point if landed in an enemy capital ship. Their only real drawback is their lack of speed.

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** Really, the Lander-class Transport ships in general. They have the toughest armor of all the starships and their weaponry can take out enemy starfighters and frigates. Not only that, but they can be used as a spawn point if landed in an enemy capital ship. Their only real drawback is their lack of speed.
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** Really, the Lander-class ships in general. They have the toughest armor of all the starships and their weaponry can take out enemy starfighters and frigates. Not only that, but they can be used as a spawn point if landed in an enemy capital ship. Their only real drawback is their lack of speed.
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** Amusingly flipped in Endor Hunt. On the one side, you have Scout Troopers who have sniper rifles and pistols. On the other, you have Ewoks, who have... spears and rocks. ''The Ewoks will nearly always win''. Ewoks are small and camouflaged in the undergrowth, and the rocks will knock over a trooper, allowing Ewoks to stick two or three spears in them. It really sells just why they were able to win in ''Return Of The Jedi''.
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*** The map has a pathfinding bug that causes bots on the heroic side to get stuck north of the upper left command post, in an area that originally had stairs to a sniper point but was blocked in this version. No one has managed to fix this.

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*** The map has a pathfinding bug that causes bots on the heroic side to get stuck on a wall north of the upper left command post, in an area that originally had stairs with as many as 7 bots being able to get stuck there, putting the heroic side at a sniper point but was blocked in this version.clear disadvantage. No one has managed to fix this.
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** The Death Star in Battlefront 2 is hated for its Cells command post that gives the Empire/CIS side a well defended position, so well defended that the Rebel/Republic side will always lose the battle if not captured quickly.
** Dagobah is hated for its inbalanced command post placement that gives the advantage to the Empire/CIS side, especially when playing with bots.
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** The Empire's Theta Shuttle is surprisingly powerful. Although it's slow and has trouble dodging enemy ships, it's immensely sturdy compared to most ships, capable of taking on all Rebel ships single-handedly with barely a scratch. It also has the Tri-Fighter's homing missiles.

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** The Empire's Theta Shuttle is surprisingly powerful. Although it's slow and has trouble dodging enemy ships, it's immensely sturdy compared to most ships, capable of taking on all Rebel ships single-handedly with barely a scratch. It also has scratch, mainly due to packing the Tri-Fighter's homing missiles.same concussion missiles as the TIE Interceptor with a wide lock-on arc.
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** The opening narration to "Operation: Knightfall." The clones all knew what was coming and refused to say a word. Even with some of their misgivings about the Jedi Order, it is made clear that the Clone Troopers have no desire to kill the order down to the last child, but they feel that they have to. And keep in mind, this was before the [[WesternAnimation/StarWarsTheCloneWars biochip retcon]].

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** The opening narration to "Operation: Knightfall." The clones all knew what was coming and refused to say a word. Even with some of their misgivings about the Jedi Order, it is made clear that the Clone Troopers have no desire to kill the order down to the last child, but they feel that they have to. And keep in mind, this was before the [[WesternAnimation/StarWarsTheCloneWars biochip retcon]].retcon]] rendered this entire narration moot and turned the clones into mindless drones upon the activation of Order 66.
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** The opening narration to "Operation: Knightfall." The clones all knew what was coming and refused to say a word. Even with some of their misgivings about the Jedi Order, it is made clear that the Clone Troopers have no desire to kill the order down to the last child, but they feel that they have to. And keep in mind, this was before the [[WesternAnimation/StarWarTheCloneWars biochip retcon]].

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** The opening narration to "Operation: Knightfall." The clones all knew what was coming and refused to say a word. Even with some of their misgivings about the Jedi Order, it is made clear that the Clone Troopers have no desire to kill the order down to the last child, but they feel that they have to. And keep in mind, this was before the [[WesternAnimation/StarWarTheCloneWars [[WesternAnimation/StarWarsTheCloneWars biochip retcon]].
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** The opening narration to "Operation: Knightfall." The clones all knew what was coming and refused to say a word. Even with some of their misgivings about the Jedi Order, it is made clear that the Clone Troopers have no desire to kill the order down to the last child, but they feel that they have to.

to:

** The opening narration to "Operation: Knightfall." The clones all knew what was coming and refused to say a word. Even with some of their misgivings about the Jedi Order, it is made clear that the Clone Troopers have no desire to kill the order down to the last child, but they feel that they have to. And keep in mind, this was before the [[WesternAnimation/StarWarTheCloneWars biochip retcon]].

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* TearJerker: The campaign narration on Felucia. He states the entire time they were on the planet was a nightmare, and the 501st only made it through thanks to the leadership of Aayla Secura. When they were rotated out she told them they were the finest she had ever served with, and the narrator states that knowing about the inevitability of Order 66, none of the clones could bare to look her in the eye.

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* TearJerker: TearJerker:
**
The campaign narration on Felucia. He states the entire time they were on the planet was a nightmare, and the 501st only made it through thanks to the leadership of Aayla Secura. When they were rotated out she told them they were the finest she had ever served with, and the narrator states that knowing about the inevitability of Order 66, none of the clones could bare to look her in the eye.
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* EvenBetterSequel: The original ''VideoGame/StarWarsBattlefront'' was an excellent mix of strategy combat and shooter game, blessed with complex but recognizable maps and splendid sound effects. This game took all that, and added an achivement system that actively rewarded players, as well as a much wider collection of maps, units and game modes. And playable Jedi.

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* EvenBetterSequel: The original ''VideoGame/StarWarsBattlefront'' was an excellent mix of strategy combat and shooter game, blessed with complex but recognizable maps and splendid sound effects. This game took its place as one of the most popular and best-selling ''Star Wars'' games of all that, and added an achivement system that actively rewarded players, as well as a much wider collection time thanks to improved gameplay, the addition of maps, space battles, playable heroes, medals, more units and vehicles, and the incorporation of every movie in the series up to that point. The improved AI for the game modes. And playable Jedi.is an added bonus.

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