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* FridgeBrilliance: "Honour" and "Religeon" are mutually-exclusive traits. Most religeons have a system of honour built-in already.

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* FridgeBrilliance: "Honour" "Honor" and "Religeon" "Religion" are mutually-exclusive traits. Most religeons religions have a system of honour honor built-in already.
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* FridgeBrilliance: "Honour" and "Religeon" are mutually-exclusive traits. Most religeons have a system of honour built-in already.
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* MisaimedRealism: The game enforces newtonian motion (no SpaceFriction), and ships move around realistically, but there is no relativity, so they can easily exceed the speed of light by simply accelerating long enough.

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* MisaimedRealism: The game enforces newtonian Newtonian motion (no SpaceFriction), and ships move around realistically, but there is no relativity, so they can easily exceed the speed of light by simply accelerating long enough.enough. Similarly, lasers remain hitscan well past the point where you put enough research into them that their range exceeds one light-second.
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Misaimed Realism is now YMMV.

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* MisaimedRealism: The game enforces newtonian motion (no SpaceFriction), and ships move around realistically, but there is no relativity, so they can easily exceed the speed of light by simply accelerating long enough.

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* ItGetsBetter: At the start your industry is poor, your ships are short-legged, slow, weak and don't carry much ammo, early-game rushes are nearly impossible. It's only after some tech buildup that you can start making war in earnest.

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* ItGetsBetter: SlowPacedBeginning: At the start your industry is poor, your ships are short-legged, slow, weak and don't carry much ammo, early-game rushes are nearly impossible. It's only after some tech buildup that you can start making war in earnest.
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* BrokenBase: Not everyone likes the sequel's diplomacy system; some players would rather it was done in a more conventional 4X style rather than the card system in use.

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* BrokenBase: Not everyone likes Some players praise the sequel's innovative card-based diplomacy system; system, but not everyone likes it; some players would rather it was done in a more conventional 4X style rather than the card system in use.style.
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* BrokenBase: Not everyone likes the sequel's diplomacy system; some players would rather it was done in a more conventional 4X style rather than the card system in use.
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Added DiffLines:

* ItGetsBetter: At the start your industry is poor, your ships are short-legged, slow, weak and don't carry much ammo, early-game rushes are nearly impossible. It's only after some tech buildup that you can start making war in earnest.
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