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* ThatOneLevel: The "Chasm" rooms, which consist of either a long winding path or a fork with RNG dead-ends. Both styles take forever to get through and give any pursuing specimens an easy chance to catch up, especially if the specimen can float.

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* ThatOneLevel: ThatOneLevel:
**
The "Chasm" rooms, which consist of either a long winding path or a fork with RNG dead-ends. Both styles take forever to get through and give any pursuing specimens an easy chance to catch up, especially if the specimen can float.
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wording fix


** ''Karamari Hospital'' elaborates on this. [[spoiler: It heavily implies that Spooky became a ghost when she tried to scare someone with an obscuring costume and fireworks. What she didn't realize was that her victim was suffering from PTSD, and shot her out of fear and self-defense]].

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** ''Karamari Hospital'' elaborates on this. [[spoiler: It heavily implies that Spooky became a ghost when she tried to scare someone with an obscuring costume and fireworks. What she didn't realize was that her victim was suffering from PTSD, and shot her out of fear and in self-defense]].
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* CounterpartComparison: The protagonist in the [[spoiler:Specimen Ending]] has been compared to [[spoiler:Chara]] from ''VideoGame/UnderTale'' due to a similar hairstyle, ambiguous gender, and the means of reaching this ending.
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* HilariousInHindsight: One of the rooms contains an anime-styled dating sim that eventually starts to glitch into something much darker. Then came DDLC...
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** A meta example, [[https://m.youtube.com/watch?v=7pA8hZqXWHY 1000 Doors]] by The Living Tombstone is an upbeat fan song based on the game.
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* UnexpectedCharacter: For a game that is a love-letter to horror tropes and games, nobody expected it to have an actual GuestFighter since the specimen are instead [[{{Expy}} expies]]. Enter [[VideoGame/{{Imscared}} White Face]] in Endless Mode.
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X Meets Y is Just For Fun and should not be listed on YMMV pages.


* JustForFun/XMeetsY: The game has sometimes been described as a more cute and satirical ''VideoGame/SCPContainmentBreach'' crossed with visual elements from ''VideoGame/TheLegendOfZeldaMajorasMask'', ''Franchise/SilentHill'', and ''VideoGame/DeadSpace''.

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* JustForFun/XMeetsY: The game has sometimes been described as a more cute and satirical ''VideoGame/SCPContainmentBreach'' crossed with visual elements from ''VideoGame/TheLegendOfZeldaMajorasMask'', ''Franchise/SilentHill'', and ''VideoGame/DeadSpace''.
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* JustForFun/XMeetsY: The game has sometimes been described as a more cute and satirical ''VideoGame/SCPContainmentBreach'' crossed with visual elements from ''VideoGame/TheLegendOfZeldaMajorasMask'', ''Franchise/SilentHill'', and ''VideoGame/DeadSpace''.
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** Specimen 11: It first triggers when you are in a small room with only the door you came in from. Meaning that unless if you run out of the room right away it will corner you and kill you. It also is one of the [[LightningBruiser fastest and damaging]] Specimens in the game. And like Specimen 5, it can remove the door from view.

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** Specimen 11: It first triggers when you are in a small room with only the door you came in from. Meaning that unless if you run out of the room right away it will corner you and kill you. It also is one of the [[LightningBruiser fastest and damaging]] Specimens in the game. And like Specimen 5, it can remove the door from view. The only saving grace is that if you're in a tight spot, you can swing at it with your axe and force it to teleport away to buy you some time. That is, if you've figured that the ax can even harm Specimen in the first place.

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** Lisa from Endless mode is basically Specimen 6 on steroids. It inflicts a lot more damage and she can move even when you're looking at her - and she's faster than your regular walk. Worst of all, her main gimmick is that she forces you into a loop of rooms where she doesn't ''ever'' stop chasing you. And your only means of escape is a GuideDangIt ([[spoiler:you have to proceed until the room numbers start repeating themselves, and then work your way ''backwards'' to the "beginning" of the loop]]).

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** Monster 4 is no slouch, either. Essentially Specimen 6 on steroids, it cannot move while you're looking at it but teleports away '''much''' faster than Specimen 6 when you do get your eyes on it, making it next to impossible to keep track of it reliably. And once it reaches you, the odds are good that by the time you can get away, it'll get at least two hits in. Thankfully the area it's found in is not very long, but still.
** Lisa from Endless mode is basically Specimen 6 on '''even more''' steroids. It inflicts a lot more damage and she can move even when you're looking at her - and she's faster than your regular walk. Worst of all, her main gimmick is that she forces you into a loop of rooms where she doesn't ''ever'' stop chasing you. And your only means of escape is a GuideDangIt ([[spoiler:you have to proceed until the room numbers start repeating themselves, and then work your way ''backwards'' to the "beginning" of the loop]]).
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** Specimen 13 becomes this once you figure out how to deal with it. The boxes in the rooms are always placed in such a way that you can get from one to the other in a single sprint. On top of that, unlike Specimen 6, 13 doesn't have any means of stopping you from stalling it out by standing on a box until your health reaches full.
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** It's entirely possible to go through the entire game without seeing Specimen 3 or being attacked by it. It can spawn, but unless the player is walking everywhere or they end up in a dead end it's likely they'll be out of the room before Specimen 3 can catch up. It doesn't help that Specimen 3 spawns out of holes in the ceiling, meaning that not only can the player tell if it's going to chase them before it even spawns but also [[GoodBadBugs it can get stuck in the wall if the hole it spawns from has a wall right under it.]] The HD remake addresses this problem by making this formerly AnticlimaxBoss move way faster to compensate.

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** It's entirely possible to go through the entire game without seeing Specimen 3 or being attacked by it. It can spawn, but unless the player is walking everywhere or they end up in a dead end it's likely they'll be out of the room before Specimen 3 can catch up. It doesn't help that Specimen 3 spawns out of holes in the ceiling, meaning that not only can the player tell if it's going to chase them before it even spawns but also [[GoodBadBugs it can get stuck in the wall if the hole it spawns from has a wall right under it.]] Most hilariously, if a Specimen 1 spawns while Specimen 3 is chasing you, Specimen 3's size would prevent it from reaching you behind the Specimen 1! The HD remake addresses this problem by making this formerly AnticlimaxBoss move way faster and gives it the ability to compensate.phase through Specimen 1.
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** It's entirely possible to go through the entire game without seeing Specimen 3 or being attacked by it. It can spawn, but unless the player is walking everywhere or they end up in a dead end it's likely they'll be out of the room before Specimen 3 can catch up. It doesn't help that Specimen 3 spawns out of holes in the ceiling, meaning that not only can the player tell if it's going to chase them before it even spawns but also [[GoodBadBugs it can get stuck in the wall if the hole it spawns from has a wall right under it.]]

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** It's entirely possible to go through the entire game without seeing Specimen 3 or being attacked by it. It can spawn, but unless the player is walking everywhere or they end up in a dead end it's likely they'll be out of the room before Specimen 3 can catch up. It doesn't help that Specimen 3 spawns out of holes in the ceiling, meaning that not only can the player tell if it's going to chase them before it even spawns but also [[GoodBadBugs it can get stuck in the wall if the hole it spawns from has a wall right under it.]]]] The HD remake addresses this problem by making this formerly AnticlimaxBoss move way faster to compensate.
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** Looping corridor rooms can be this against floating, wall-bypassing Specimen. For you, the exit requires walking the entire corridor, but they can just bypass the walls in the way and wail on you just as you're trying to go through the door. In such rooms, Specimen 6 has sometimes been observed clipping through of the exit door, making it impossible to leave without taking damage unless you force it to relocate.

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* ThatOneLevel: The "Chasm" rooms, which consist of either a long winding path or a fork with RNG dead-ends. Both styles take forever to get through and give any pursuing specimens an easy chance to catch up.

to:

* ThatOneLevel: The "Chasm" rooms, which consist of either a long winding path or a fork with RNG dead-ends. Both styles take forever to get through and give any pursuing specimens an easy chance to catch up.up, especially if the specimen can float.
** Sometimes the player comes across a room that forks into two small hallways. There is a chance that one of the doors will be locked. This room can spawn during chases so if the player is getting chased by a high damaging specimen or is low on health the room essentially becomes a LuckBasedMission.
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Not a subjective trope.


* YouKeepUsingThatWord: The early notes from the previous explorer express a recurring desire for the adventure through Spooky's house to be "romantic." (S)he could have meant that in the "idyllic tales of a chivalrous knight in shining armor" sense.
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* ThatOneLevel: The "Chasm" rooms, which consist of either a long winding path or a fork with RNG dead-ends. Both styles take forever to get through and give any pursuing specimens an easy chance to catch up.
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** In similar vein, Spooky adopting [[VideoGame/ImScared White Face]] in meant that [[EarnYourHappyEnding he finally has a place to call his own with willing people wanting to "play" with him.]]
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** Endless Mode's Otto the Otter, who is more cartoonish-looking than the other Specimens, doesn't move very fast, and does pitifully low damage. Given that the developers were pestered to include a ''VideoGame/FiveNightsAtFreddys'' reference, [[TakeThat this is most certainly deliberate]].

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** Endless Mode's Otto the Otter, who is more cartoonish-looking than the other Specimens, doesn't move very fast, and does pitifully low damage.damage, and doesn't even have a chase theme. Given that the developers were pestered to include a ''VideoGame/FiveNightsAtFreddys'' reference, [[TakeThat this is most certainly deliberate]].
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** It's entirely possible to go through the entire game without seeing Specimen 3 or being attacked by it. It can spawn, but unless the player is walking everywhere and they don't end up in a dead end it's likely they'll be out of the room before Specimen 3 can catch up. It doesn't help that Specimen 3 spawns out of holes in the ceiling, meaning that [[GoodBadBugs it can get stuck in the wall.]]

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** It's entirely possible to go through the entire game without seeing Specimen 3 or being attacked by it. It can spawn, but unless the player is walking everywhere and or they don't end up in a dead end it's likely they'll be out of the room before Specimen 3 can catch up. It doesn't help that Specimen 3 spawns out of holes in the ceiling, meaning that not only can the player tell if it's going to chase them before it even spawns but also [[GoodBadBugs it can get stuck in the wall.wall if the hole it spawns from has a wall right under it.]]
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* BigLippedAlligatorMoment: Everything about Specimen 7, from the room preluding it with a weird cat that gives [[CrypticConversation Cryptic Conversations]] to the actual chase itself. Especially since, unlike the other Specimens in the game, [[PutOnABus it actually doesn't reappear after the area it is introduced in and it's not included in Endless Mode.]]


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** It's entirely possible to go through the entire game without seeing Specimen 3 or being attacked by it. It can spawn, but unless the player is walking everywhere and they don't end up in a dead end it's likely they'll be out of the room before Specimen 3 can catch up. It doesn't help that Specimen 3 spawns out of holes in the ceiling, meaning that [[GoodBadBugs it can get stuck in the wall.]]
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* CrowningMomentOfHeartwarming: When you really think about it, Spooky inclusing Lisa from P.T. can count as one, essentially means she gave an abandoned and unappreciated horror villain a new home to scare audiences.

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* CrowningMomentOfHeartwarming: When you really think about it, Spooky inclusing including Lisa from P.T. can count as one, because it essentially means she gave an abandoned and unappreciated horror villain a new home to scare audiences.
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*CrowningMomentOfHeartwarming: When you really think about it, Spooky inclusing Lisa from P.T. can count as one, essentially means she gave an abandoned and unappreciated horror villain a new home to scare audiences.
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** Tirsiak from Endless Mode quickly became very popular for being the only CuteMonsterGirl other than Spooky...and her legitimately terrifying death screen, where she banishes you to a forest to be eaten alive by wolves.
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** Some also find Specimen 8 to fit this, along with the deer seen before encountering it.
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** The second new Specimen in Endless Mode "Otto the Otter Animatronic", a waddling animatronic otter that moves at a glacial pace, barely does any damage, and doesn't have any InterfaceScrew gimmicks. Intentionally done as a TakeThat to those who wanted a ''VideoGame/FiveNightsAtFreddys''-like Specimen in the game.
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** Lisa from Endless mode is basically Specimen 6 on steroids. It inflicts a lot more damage and she can move even when you're looking at her - and she's faster than your regular walk. Worst of all, her main gimmick is that she forces you into a loop of rooms where she doesn't ''ever'' stop chasing you. And your only means of escape is a GuideDangIt ([[spoiler:you have to proceed until the room numbers start repeating themselves, and then work your way ''backwards'' to the "beginning" of the loop]]).
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None

Added DiffLines:

** Endless Mode's Otto the Otter, who is more cartoonish-looking than the other Specimens, doesn't move very fast, and does pitifully low damage. Given that the developers were pestered to include a ''VideoGame/FiveNightsAtFreddys'' reference, [[TakeThat this is most certainly deliberate]].

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"Its" is possessive. "It's" is an abbreviation for "it is."


* AlternateCharacterInterpretation: Spooky herself. Her backstory reveals that on one Halloween, after not being able to scare anyone with her costume, she does ''something'' that involves firing a gun. It's not clear though whether or not if she either used the gun on someone or if she finally managed to scare someone and got shot for her trouble, as one of the trailers show that even her ghostly appearance might be a facade. Or not. One of the endings reveals that she really is a ghost, and her entire reason for sending people into the labyrinth is to raise up an army of ghosts so living people stop calling her cute.
** Karamari Hospital elaborates on this. [[spoiler: It heavily implies that Spooky became a ghost when she tried to scare someone with an obscuring costume and fireworks. What she didn't realize though was that her victim was suffering from PTSD, and shot her out of fear and self-defense]].
* AntiClimaxBoss: A few specimens can be like this but Specimen 10 had it the worst. One reason was that this specimen was so late in the game, after a couple very dangerous specimens. Another reason was that it's design can be dull to some. Just a white snake with a generic face that really has no gimmick at all. This came after a huge, atmospheric, buildup. The developers have acknowledged this, ultimately replacing it with a more intimidating monster.
* AuthorsSavingThrow: After the lackluster reception of the original Specimen 10, the developers decided to replace it with a much more dangerous and terrifying Specimen. There is even a little TakeThat to the previous Specimen 10 by the new one literally popping out of it's head when the old one spawns. WordOfGod admitted that the old Specimen was due to running out of ideas.

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* AlternateCharacterInterpretation: Spooky herself. Her backstory reveals that on one Halloween, after not being able to scare anyone with her costume, she does ''something'' that involves firing a gun. It's not clear though whether or not if she either used the gun on someone or if she finally managed to scare someone and got shot for her trouble, as one of the trailers show that even her ghostly appearance might be a facade. Or not. One of the endings reveals that she really is a ghost, and her entire reason for sending people into the labyrinth is to raise up an army of ghosts so living people stop calling her cute.
** Karamari Hospital ''Karamari Hospital'' elaborates on this. [[spoiler: It heavily implies that Spooky became a ghost when she tried to scare someone with an obscuring costume and fireworks. What she didn't realize though was that her victim was suffering from PTSD, and shot her out of fear and self-defense]].
* AntiClimaxBoss: A few specimens can be like this but Specimen 10 had it the worst. One reason was that this specimen was so late in the game, after a couple very dangerous specimens. Another reason was that it's its design can be dull to some. Just a white snake with a generic face that really has no gimmick at all. This came after a huge, atmospheric, buildup. The developers have acknowledged this, ultimately replacing it with a more intimidating monster.
* AuthorsSavingThrow: After the lackluster reception of the original Specimen 10, the developers decided to replace it with a much more dangerous and terrifying Specimen. There is even a little TakeThat to the previous Specimen 10 by the new one literally popping out of it's its head when the old one spawns. WordOfGod admitted that the old original design of Specimen 10 was due to the result of them running out of ideas.



** Some of the tracks in the game are quite impressive. Such as [[https://www.youtube.com/watch?v=b677_os3s34 Your Consenting Mind]], [[https://www.youtube.com/watch?v=xEYKtAxbHN4 Here Comes Trouble]] and [[https://www.youtube.com/watch?v=qcoXUuq1At8 We Have the Beef]] which wouldn't be out of place in horror movies.
** "Empty Places", the theme used for [[https://www.youtube.com/watch?v=M8k23znC73E the trailer]] of the DLC, Karamari Hospital, a very atmospheric tune that gives a feeling of mystery and trying to find the truth.
** The music for the mall minigame, [[https://www.youtube.com/watch?v=xgdcjJZmqUI VIOLENT]], would only vaguely sound out of place in ''VideoGame/{{Terraria}}''.
* BestBossEver: Specimen 6 a.k.a The Puppet Merchant, is very likely the most memorable Specimen in the game. For one, he resembles [[VideoGame/TheLegendOfZeldaMajorasMask The Happy Mask Salesman]] and has a gimmick like the [[Characters/DoctorWhoAliensAndMonsters Weeping Angels]] or [[VideoGame/SCPContainmentBreach SCP-173]]. He also has one of, if not, the most [[EyeScream disturbing kill screens]] in the game.
* BreatherBoss: Specimens 3, 7, and 10 which are considered much more easy to avoid compared to the Specimens that come before and after them. Ultimately averted with the introduction of the ''new'' 10.

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** Some of the tracks in the game are quite impressive. Such impressive, such as [[https://www."[[https://www.youtube.com/watch?v=b677_os3s34 Your Consenting Mind]], [[https://www.Mind]]," "[[https://www.youtube.com/watch?v=xEYKtAxbHN4 Here Comes Trouble]] Trouble]]," and [[https://www."[[https://www.youtube.com/watch?v=qcoXUuq1At8 We Have the Beef]] Beef]]," which wouldn't be out of place in horror movies.
** "Empty Places", the theme used for [[https://www.youtube.com/watch?v=M8k23znC73E the trailer]] of the DLC, Karamari Hospital, ''Karamari Hospital,'' is a very atmospheric tune that gives a feeling of mystery and trying to find the truth.
** The music for the mall minigame, [[https://www."[[https://www.youtube.com/watch?v=xgdcjJZmqUI VIOLENT]], VIOLENT]]," would only vaguely sound out of place in ''VideoGame/{{Terraria}}''.
* BestBossEver: Specimen 6 a.k.a The Puppet Merchant, is very likely the most memorable Specimen in the game. For one, he resembles [[VideoGame/TheLegendOfZeldaMajorasMask The the Happy Mask Salesman]] and has a gimmick like the [[Characters/DoctorWhoAliensAndMonsters Weeping Angels]] or [[VideoGame/SCPContainmentBreach SCP-173]]. He also has one of, if not, the most [[EyeScream disturbing kill screens]] in the game.
* BreatherBoss: Specimens 3, 7, and 10 10, which are considered much more easy to avoid compared to the Specimens that come before and after them. Ultimately averted with the introduction of the ''new'' 10.



** The fake Specimen 10, despite being an AntiClimaxBoss when it was first introduced in the game, has been found endearing by some. It helps that it becomes a bit sympathetic with it's entry revealing that it's harmless and was treated as a pet by GL Labs. Many fans of it were horrified when the true Specimen 10 bursts out of it's head, killing it.

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** The fake Specimen 10, despite being an AntiClimaxBoss when it was first introduced in the game, has been found endearing by some. It helps that it becomes a bit sympathetic with it's its entry revealing that it's harmless and was treated as a pet by GL Labs. Many fans of it were horrified when the true Specimen 10 bursts out of it's its head, killing it.



** Specimen 8 is also pretty popular, due to it's unique design, looking like a deer {{Wendigo}} with an AllEncompassingMantle. It also has a [[CrowningMusicOfAwesome pretty cool theme]] and has some pretty disturbing lines when it gets close.

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** Specimen 8 is also pretty popular, due to it's its unique design, looking like a deer {{Wendigo}} with an AllEncompassingMantle. It also has a [[CrowningMusicOfAwesome pretty cool theme]] and has some pretty disturbing lines when it gets close.



* LoveToHate: The new Specimen 10, which fans jokingly hate for killing the old Specimen 10. Jokingly because despite this, people legitimately like the Specimen for it's [[BodyHorror disturbing appearance]] and unique chase mechanic.

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* LoveToHate: The new Specimen 10, which fans jokingly hate for killing the old Specimen 10. Jokingly because despite this, people legitimately like the Specimen for it's its [[BodyHorror disturbing appearance]] and unique chase mechanic.



** The screaming room with the rising blood in Karamari Hospital is pretty disturbing, until you realize that the screaming is Matt from WebVideo/TwoBestFriendsPlay.

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** The screaming room with the rising blood in Karamari Hospital ''Karamari Hospital'' is pretty disturbing, until you realize that the screaming is Matt from WebVideo/TwoBestFriendsPlay.



** From Karamari Hospital, it is generally agreed upon that the fifth monster encountered is the hardest, considering it's sheer speed, being able to catch you ''while sprinting'' and the maze you encounter it in being full of dead ends with no way to loop around it. There's even a bug associated with this monster where the player can get stuck inside of the monster's model at a dead end, guaranteeing death.
* UglyCute: The fake Specimen 10, which some fans find a little adorable despite it's NightmareFace. Seems to be this in-universe as well since it's CAT_DOS entry shows that it's harmless and GL Labs treats it as a TeamPet.

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** From Karamari Hospital, it is generally agreed upon that the fifth monster encountered is the hardest, considering it's its sheer speed, being able to catch you ''while sprinting'' and the maze you encounter it in being full of dead ends with no way to loop around it. There's even a bug associated with this monster where the player can get stuck inside of the monster's model at a dead end, guaranteeing death.
* UglyCute: The fake Specimen 10, which some fans find a little adorable despite it's its NightmareFace. Seems to be this in-universe as well since it's its CAT_DOS entry shows that it's harmless and GL Labs treats it as a TeamPet.



* YouKeepUsingThatWord: The early notes from the previous explorer express a recurring desire for the adventure through Spooky's house to be "romantic." (S)he could have meant that in the "idyllic tales of a chivalrous knight in shining armor" sense.

to:

* YouKeepUsingThatWord: The early notes from the previous explorer express a recurring desire for the adventure through Spooky's house to be "romantic." (S)he could have meant that in the "idyllic tales of a chivalrous knight in shining armor" sense.sense.
----
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* AlternateCharacterInterpretation: Spooky herself. Her backstory reveals that on one Halloween, after not being able to scare anyone with her costume, she does ''something'' that involves firing a gun. It's not clear though whether or not if she either used the gun on someone or if she finally managed to scare someone and got shot for her trouble, as one of the trailers show that even her ghostly appearance might be a facade. Or not. One of the endings reveals that she really is a ghost, and her entire reason for sending people into the labyrinth is to raise up an army of ghosts so living people stop calling her cute.
** Karamari Hospital elaborates on this. [[spoiler: It heavily implies that Spooky became a ghost when she tried to scare someone with an obscuring costume and fireworks. What she didn't realize though was that her victim was suffering from PTSD, and shot her out of fear and self-defense]].
* AntiClimaxBoss: A few specimens can be like this but Specimen 10 had it the worst. One reason was that this specimen was so late in the game, after a couple very dangerous specimens. Another reason was that it's design can be dull to some. Just a white snake with a generic face that really has no gimmick at all. This came after a huge, atmospheric, buildup. The developers have acknowledged this, ultimately replacing it with a more intimidating monster.
* AuthorsSavingThrow: After the lackluster reception of the original Specimen 10, the developers decided to replace it with a much more dangerous and terrifying Specimen. There is even a little TakeThat to the previous Specimen 10 by the new one literally popping out of it's head when the old one spawns. WordOfGod admitted that the old Specimen was due to running out of ideas.
* AwesomeMusic:
** Some of the tracks in the game are quite impressive. Such as [[https://www.youtube.com/watch?v=b677_os3s34 Your Consenting Mind]], [[https://www.youtube.com/watch?v=xEYKtAxbHN4 Here Comes Trouble]] and [[https://www.youtube.com/watch?v=qcoXUuq1At8 We Have the Beef]] which wouldn't be out of place in horror movies.
** "Empty Places", the theme used for [[https://www.youtube.com/watch?v=M8k23znC73E the trailer]] of the DLC, Karamari Hospital, a very atmospheric tune that gives a feeling of mystery and trying to find the truth.
** The music for the mall minigame, [[https://www.youtube.com/watch?v=xgdcjJZmqUI VIOLENT]], would only vaguely sound out of place in ''VideoGame/{{Terraria}}''.
* BestBossEver: Specimen 6 a.k.a The Puppet Merchant, is very likely the most memorable Specimen in the game. For one, he resembles [[VideoGame/TheLegendOfZeldaMajorasMask The Happy Mask Salesman]] and has a gimmick like the [[Characters/DoctorWhoAliensAndMonsters Weeping Angels]] or [[VideoGame/SCPContainmentBreach SCP-173]]. He also has one of, if not, the most [[EyeScream disturbing kill screens]] in the game.
* BreatherBoss: Specimens 3, 7, and 10 which are considered much more easy to avoid compared to the Specimens that come before and after them. Ultimately averted with the introduction of the ''new'' 10.
* EnsembleDarkhorse:
** The fake Specimen 10, despite being an AntiClimaxBoss when it was first introduced in the game, has been found endearing by some. It helps that it becomes a bit sympathetic with it's entry revealing that it's harmless and was treated as a pet by GL Labs. Many fans of it were horrified when the true Specimen 10 bursts out of it's head, killing it.
** As mentioned under BestBossEver, Specimen 6 is popular for the opposite reasons, being a [[NightmareFuel genuinely horrifying]] ShoutOut to [[VideoGame/TheLegendOfZeldaMajorasMask a very popular video game]] and the first genuinely difficult opponent the player faces, since 2 and 3 were [[WarmupBoss Warmup Bosses]] and there was a lot of FakeDifficulty involved in Specimens 4 and 5.
** Specimen 8 is also pretty popular, due to it's unique design, looking like a deer {{Wendigo}} with an AllEncompassingMantle. It also has a [[CrowningMusicOfAwesome pretty cool theme]] and has some pretty disturbing lines when it gets close.
* GeniusBonus:
** Specimen 7, the area leading up to it, and the cat's CrypticConversation is simply full of MindScrew, but it starts to make sense once you realize it's all references to [[UsefulNotes/CarlJung Jungian psychology]].
** The radio message that plays before Specimen 9's true form reads "I'm taking all these 'logs' they're throwing out... and I'm [[TheAssimilator nailing them together]]." This is a reference to [[https://en.wikipedia.org/wiki/Unit_731 Japanese Unit 731]], who referred to the test subjects they gathered as "logs".
* GoddamnedBats: The actual [[JumpScare jump scares of the title]] are completely harmless in and of themselves and easily maneuvered around, but when you're running from something else, they can appear and obstruct your path at any time. For a split second, they make your character stop, likely surprised by the jump scare themselves. This is not helpful when running from something.
* LoveToHate: The new Specimen 10, which fans jokingly hate for killing the old Specimen 10. Jokingly because despite this, people legitimately like the Specimen for it's [[BodyHorror disturbing appearance]] and unique chase mechanic.
* NightmareRetardant:
** Some Italian [=LPlayers=] have noticed how [[http://vignette3.wikia.nocookie.net/spookys-house-of-jump-scares/images/2/21/FACE_02_spr.png/revision/latest?cb=20150722184312 Specimen 12]] looks similar to the often-mocked premier [[http://www.mirorenzaglia.org/wp-content/uploads/2010/01/silvio_berlusconi_fondo-magazine.jpeg Silvio Berlusconi]].
** The screaming room with the rising blood in Karamari Hospital is pretty disturbing, until you realize that the screaming is Matt from WebVideo/TwoBestFriendsPlay.
** Want a way to make the Hallway Girl from ''Karamari Hospital'' less scary? Consider that the filename for her is "Bekka", and that she says "Don't get up before Saturday" upon killing you. That's right, she might be a Music/RebeccaBlack reference. She even looks like a more demonic version of her.
* OneSceneWonder: Several of the Specimens are only known to chase the player for a set amount of rooms before never popping up again. [[ThatOneBoss And]] [[NightmareFuel thank]] [[ParanoiaFuel God]].
* RescuedFromTheScrappyHeap: People really began to appreciate the old Specimen 10 after it was turned into a seemingly-sympathetic BaitAndSwitchBoss.
* SpiritualLicensee: The game is probably the closest thing to a video game adaption of the CreepyPasta ''[=NoEnd=] House''.
* TearJerker: [[spoiler:Spooky's death]], as mentioned in AlternateCharacterInterpretation. [[spoiler:All she wanted was to scare someone, and the person she happened to be scaring suffered from Post-Traumatic Stress Disorder and shot her by accident. She got her wish, but is now roaming as a ghost after it's implied her parents used arcane spells to try to speak to her again.]]
* ThatOneBoss: A few of the Specimens are particularly nasty to avoid:
** Specimen 4's ability to transverse through walls makes her a bitch to run from. There are certain spiral hallway type rooms that make it near impossible to not get hit by her at least once when running from her. That's not even mentioning the rooms with dead ends...
** Specimen 5 due to having the worst kind of InterfaceScrew and making it hard to see where you are going.
** Specimen 6, due to his ability to attack you when you are not looking at him or behind you, which can be a little finicky at times depending on the size of the room.
** The true Specimen 10: It has an extremely annoying gimmick that when you move away from it to where it can't directly see you, it transforms into a weaker, yet much faster, form that can quickly bum rush you. And since the game up to this point, aside from Specimen 6, has conditioned players to sprint whenever a monster spawns, Specimen 10 is likely going to get at least one hit off. This forces you to keep at a certain pace with it. It also does a fair bit of damage and causes some mildly annoying InterfaceScrew when you get damaged by it.
** Specimen 11: It first triggers when you are in a small room with only the door you came in from. Meaning that unless if you run out of the room right away it will corner you and kill you. It also is one of the [[LightningBruiser fastest and damaging]] Specimens in the game. And like Specimen 5, it can remove the door from view.
** From Karamari Hospital, it is generally agreed upon that the fifth monster encountered is the hardest, considering it's sheer speed, being able to catch you ''while sprinting'' and the maze you encounter it in being full of dead ends with no way to loop around it. There's even a bug associated with this monster where the player can get stuck inside of the monster's model at a dead end, guaranteeing death.
* UglyCute: The fake Specimen 10, which some fans find a little adorable despite it's NightmareFace. Seems to be this in-universe as well since it's CAT_DOS entry shows that it's harmless and GL Labs treats it as a TeamPet.
** Some find the new Specimen 10's worm form to be this.
* YouKeepUsingThatWord: The early notes from the previous explorer express a recurring desire for the adventure through Spooky's house to be "romantic." (S)he could have meant that in the "idyllic tales of a chivalrous knight in shining armor" sense.

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