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* GameBreaker: Biological class happens to have one when the player combines Predator Form, Toxicant Form, Shadow Blend, Crystallize, Agile Exposure, and most importantly, Withdrawal. Almost always kills the victim in one shot of Withdrawal.

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* GameBreaker: GameBreaker:
**
Biological class happens to have one when the player combines Predator Form, Toxicant Form, Shadow Blend, Crystallize, Agile Exposure, and most importantly, Withdrawal. Almost always kills the victim in one shot of Withdrawal.

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"Every enemies" is not really an example.


* BigLippedAlligatorMoment: The Rockstar enemy in Zone 3 of the first game. What the hell is a rocker doing in a shamanic community?!? And he has the boss music, no less!
** Look closer, and you'll see that beneath the outfit, he's just another golem. [[FridgeBrilliance Hence,]] ''[[FridgeBrilliance Rock]]''[[FridgeBrilliance star.]]

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* BigLippedAlligatorMoment: BigLippedAlligatorMoment:
**
The Rockstar enemy in Zone 3 of the first game. What the hell is a rocker doing in a shamanic community?!? And he has the boss music, no less!
** Look closer, and you'll see that beneath the outfit, he's just another golem. [[FridgeBrilliance Hence,]] ''[[FridgeBrilliance Rock]]''[[FridgeBrilliance star.]]
less!



* DemonicSpiders: This happens a few times, but Gregor the cockroach stands as the most prominent (aka most annoying) example.

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* DemonicSpiders: This happens a few times, but DemonicSpiders:
%%**
Gregor the cockroach stands as the most prominent (aka most annoying) example.



** The Shamans of Blades from the first game. [[LightningBruiser They're fast, have a lot of health]] (even though they're [[GlassCannon Assassin class!]]), can heal a lot of health in one go due to their high strength, and hurt ''a lot''.

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** The Shamans of Blades from the first game. [[LightningBruiser They're fast, have a lot of health]] (even though they're [[GlassCannon Assassin class!]]), health]], can heal a lot of health in one go due to their high strength, and hurt ''a lot''.



** How the last boss was defeated by Biological: http://youtu.be/WvUhZaC8o70
** It is even listed on walkthroughs posted on the Armor Games page. http://cache.armorgames.com/community/thread/3143035/sonny-2-biological-speed-build



* GoddamnedBats: Potentially [[UpToEleven every]] enemy on higher difficulty levels. The monsters have just as many tricky spells as you do, and even a pair of lowly prison guards can keep one of your characters [[StunLock stun-locked]] for the entire battle. And that's not getting into all the [[StoneWall healing and ablative shields]] being thrown around...
** God help you if you're doing a [[LowLevelRun Legend]] [[ThatOneAchievement run.]]

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* GoddamnedBats: Potentially [[UpToEleven every]] enemy on higher difficulty levels. The monsters have just as many tricky spells as you do, and even a pair of lowly prison guards can keep one of your characters [[StunLock stun-locked]] for the entire battle. And that's not getting into all the [[StoneWall healing and ablative shields]] being thrown around...
** God help you if you're doing a [[LowLevelRun Legend]] [[ThatOneAchievement run.]]
GoddamnedBats:



* {{Narm}}: Parodied. See AmbiguouslyGay above. [[{{Cult}} Priests]] also deserve a mention.

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* {{Narm}}: Parodied. See AmbiguouslyGay above. [[{{Cult}} Priests]] also deserve a mention.{{Narm}}:



* NightmareFuel: Some of the skill descriptions for a [[CastingAShadow Shadow Psychological]] can be this.

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* %%* NightmareFuel: Some of the skill descriptions for a [[CastingAShadow Shadow Psychological]] can be this.
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It's not a port, it's a reboot. It's not the same game.


* PortingDisaster: The [=iOS=] and PC ports certainly ''look'' better than the original flash games, but they also removed ''all'' animations as well as 90% of the voices, which was ''one of the main draws and most liked aspects of the originals''.
** To be fair, the reboot has significantly more dialogue than the original games, so the difference between the amount of voice-acted dialogue in the flash games and in the reboot is actually very small, if not nonexistent.
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** Most of the [[AcidTripDimension Tunnel of Illusion]] in ''Sonny 2''. Among the things you'll meet: strange beasts, a {{Kitsune}}, a [[StoneWall hard-to-kill cockroach,]] an [[EvilKnockoff evil ripoff of Sonny,]] a magical gorilla, a werewolf, a [[KillerRabbit pink bunny]],[[note]]This is actually from [[Film/MontyPythonAndTheHolyGrail Monty Python]], complete with literal HolyHandGrenade. [[/note]] a flamboyantly-dressed zombie that gives acid trips, and finally a hydra-like creature. [[MushroomSamba This is due to a gas in the tunnels making the protagonists hallucinate.]]

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** Most of the [[AcidTripDimension Tunnel of Illusion]] in ''Sonny 2''. Among the things you'll meet: strange beasts, a {{Kitsune}}, [[AsianFoxSpirit kitsune]], a [[StoneWall hard-to-kill cockroach,]] an [[EvilKnockoff evil ripoff of Sonny,]] a magical gorilla, a werewolf, a [[KillerRabbit pink bunny]],[[note]]This is actually from [[Film/MontyPythonAndTheHolyGrail Monty Python]], complete with literal HolyHandGrenade. [[/note]] a flamboyantly-dressed zombie that gives acid trips, and finally a hydra-like creature. [[MushroomSamba This is due to a gas in the tunnels making the protagonists hallucinate.]]
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Gradual Grinder is being merged with Damage Over Time per TRS


** The Plague Assassins in the sixth zone are GradualGrinder {{Fragile Speedster}}s that can attack almost twice as much as any of your characters, spams an attack that reduces your hit chance, and ''gains power every time he dodges your attacks''. Clearly he wasn't meant to be a fun experience.

to:

** The Plague Assassins in the sixth zone are GradualGrinder {{Fragile Speedster}}s that can attack almost twice as much as any of your characters, spams an attack that reduces your hit chance, and ''gains power every time he dodges your attacks''. Clearly he wasn't meant to be a fun experience.
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This is an Zero Context Example. I don't feel like writing out more context for the other music, but I do love the boss theme so I'll turn it into a good example.


* SugarWiki/AwesomeMusic: [[http://www.newgrounds.com/audio/listen/158209 And]] ''[[http://www.newgrounds.com/audio/listen/205308 how]]''.

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* SugarWiki/AwesomeMusic: [[http://www.newgrounds.com/audio/listen/158209 And]] ''[[http://www.newgrounds.com/audio/listen/205308 how]]''.[[https://www.youtube.com/watch?v=ZzYww3scpM0 "Final Encounter"]], the boss theme, is absolutely epic with its mix of orchestra and guitar. [[https://www.youtube.com/watch?v=9I7OQ0g2l5k It returns in the sequel]], sounding even better.
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** The Ice Wall ability is, quite frankly, complete bullshit. It stuns the entire enemy party for two turns, letting you wail on them to your heart's content. Technically speaking, it does also increase their defense by 300%... but that's worthless when you have attacks that ignore defense entirely, such as Sonny's Drill Strike, Dr. Herregods' Eco Strike, and Kara's Shadow Blade. It can also be combined with Sonny's Break, Snap Kick, and the aforementioned Frost Charge to cause a total party stunlock for the poor bastards on the other side of the battlefield. The only enemies capable of standing up to you at this point are Templar Arcanis and the ZPCI Praetor (who have stun resistance) and Baroness Marie and Dr. Klima (who reflect some of your damage back at you).

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** The Ice Wall ability is, quite frankly, complete bullshit. It stuns the entire enemy party for two turns, letting you wail on them to your heart's content. Technically speaking, it does also increase their defense by 300%... but that's worthless when you have attacks that ignore defense entirely, such as Sonny's Drill Strike, Dr. Herregods' Eco Strike, and Kara's Shadow Blade.Blade (and basic attacks, courtesy of armor piercing weapons). It can also be combined with Sonny's Break, Snap Kick, and the aforementioned Frost Charge to cause a total party stunlock for the poor bastards on the other side of the battlefield. The only enemies capable of standing up to you at this point are Templar Arcanis and the ZPCI Praetor (who have stun resistance) and Baroness Marie and Dr. Klima (who reflect some of your damage back at you).
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*GoodBadBugs: In the first flash game, you could pick up an inventory item, switch to the ability page, then click once. The item would disappear and grant a permanent stat boost to the currently selected character. [[ObviousRulePatch This was patched out in the second flash game.]]
Tabs MOD

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** There's also Sonny's SlowNo as he catches the tape [[CaptainObvious in slow motion.]]

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** There's also Sonny's SlowNo as he catches the tape [[CaptainObvious in slow motion.]]

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* SugarWiki/AwesomeMusic: [[http://www.newgrounds.com/audio/listen/158209 And]] ''[[http://www.newgrounds.com/audio/listen/205308 how]]''.



* CrowningMusicOfAwesome: [[http://www.newgrounds.com/audio/listen/158209 And]] ''[[http://www.newgrounds.com/audio/listen/205308 how]]''.
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** The Ice Wall ability is, quite frankly, complete bullshit. It stuns the entire enemy party for two turns, letting you wail on them to your heart's content. Technically speaking, it does also increase their defense by 300%... but that's worthless when you have attacks that ignore defense entirely, such as Sonny's Drill Strike, Dr. Herregods' Eco Strike, and Kara's Shadow Blade. It can also be combined with Sonny's Break, Snap Kick, and the aforementioned Frost Charge to cause a total party stunlock for the poor bastards on the other side of the battlefield. The only enemies capable of standing up to you at this point are Templar Arcanis (who has stun resistance) and Baroness Marie and Dr. Klima (who reflect some of your damage back at you).

to:

** The Ice Wall ability is, quite frankly, complete bullshit. It stuns the entire enemy party for two turns, letting you wail on them to your heart's content. Technically speaking, it does also increase their defense by 300%... but that's worthless when you have attacks that ignore defense entirely, such as Sonny's Drill Strike, Dr. Herregods' Eco Strike, and Kara's Shadow Blade. It can also be combined with Sonny's Break, Snap Kick, and the aforementioned Frost Charge to cause a total party stunlock for the poor bastards on the other side of the battlefield. The only enemies capable of standing up to you at this point are Templar Arcanis and the ZPCI Praetor (who has have stun resistance) and Baroness Marie and Dr. Klima (who reflect some of your damage back at you).
Is there an issue? Send a MessageReason:
None


** The Ice Wall ability is, quite frankly, complete bullshit. It stuns the entire enemy party for two turns, letting you wail on them to your heart's content. Technically speaking, it does also increase their defense by 300%... but that's worthless when you have attacks that ignore defense entirely, such as Sonny's Drill Strike, Dr. Herregods' Eco Strike, and Kara's Shadow Blade. It can also be combined with Sonny's Break, Snap Kick, and the aforementioned Frost Charge to cause a total party stunlock for the poor bastards on the other side of the battlefield.

to:

** The Ice Wall ability is, quite frankly, complete bullshit. It stuns the entire enemy party for two turns, letting you wail on them to your heart's content. Technically speaking, it does also increase their defense by 300%... but that's worthless when you have attacks that ignore defense entirely, such as Sonny's Drill Strike, Dr. Herregods' Eco Strike, and Kara's Shadow Blade. It can also be combined with Sonny's Break, Snap Kick, and the aforementioned Frost Charge to cause a total party stunlock for the poor bastards on the other side of the battlefield. The only enemies capable of standing up to you at this point are Templar Arcanis (who has stun resistance) and Baroness Marie and Dr. Klima (who reflect some of your damage back at you).
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None


--> "We, the council, [[PreAsskickingOneLiner deem you dead.]]"

to:

--> ---> "We, the council, [[PreAsskickingOneLiner deem you dead.]]"



--> '''Baron Brixius:''' [[CombatSadomasochist Ohh, you scratchy bitch!]]

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--> ---> '''Baron Brixius:''' [[CombatSadomasochist Ohh, you scratchy bitch!]]

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* GameBreaker: The Frost Strain. First of all, one of the Frost Strain's strongest abilities is Frost Charge, which heals the user, restores 100 Focus, reduces the cooldown of the previously used ability by five turns, and grants Clarity (increases critical strike chance for one turn). These characteristics are all extremely powerful, but the game-breaking part comes from the Mutation system. If you evolve Frost Charge with Diffusion, then Frost Charge will restore health and focus for all allies while reducing the cooldowns of the user's previous ability ''and'' the Frost Charge ability, creating an infinite loop of damage and healing. This can be combined with Kara's EMP Blast (deals heavy damage to all enemies while draining 100 focus from each enemy) for even more power. However, the Mutation system relies on luck, and the upgraded Frost Charge becomes less effective if an ally falls in battle.

to:

* GameBreaker: The Frost Strain. Strain.
**
First of all, one of the Frost Strain's strongest abilities is Frost Charge, which heals the user, restores 100 Focus, reduces the cooldown of the previously used ability by five turns, and grants Clarity (increases critical strike chance for one turn). These characteristics are all extremely powerful, but the game-breaking part comes from the Mutation system. If you evolve Frost Charge with Diffusion, then Frost Charge will restore health and focus for all allies while reducing the cooldowns of the user's previous ability ''and'' the Frost Charge ability, creating an infinite loop of damage and healing. This can be combined with Kara's EMP Blast (deals heavy damage to all enemies while draining 100 focus from each enemy) for even more power. However, the Mutation system relies on luck, and the upgraded Frost Charge becomes less effective if an ally falls in battle.battle.
** The Ice Wall ability is, quite frankly, complete bullshit. It stuns the entire enemy party for two turns, letting you wail on them to your heart's content. Technically speaking, it does also increase their defense by 300%... but that's worthless when you have attacks that ignore defense entirely, such as Sonny's Drill Strike, Dr. Herregods' Eco Strike, and Kara's Shadow Blade. It can also be combined with Sonny's Break, Snap Kick, and the aforementioned Frost Charge to cause a total party stunlock for the poor bastards on the other side of the battlefield.

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** To be fair, the reboot has significantly more dialogue than the original games, so the difference between the amount of voice-acted dialogue in the flash games and in the reboot is actually very small, if not inexistant.

to:

** To be fair, the reboot has significantly more dialogue than the original games, so the difference between the amount of voice-acted dialogue in the flash games and in the reboot is actually very small, if not inexistant.nonexistent.
* ThatOneAttack: When you finally fight Captain Vendara for real, he uses an extremely irritating combination where he will 1. use Frost Nova to empty your entire party's Focus and slow them down by 35%, 2. use Scatter Shot to empty your entire party's Focus AGAIN, and 3. attack and kill someone. God help you if he is able to outspeed you.

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This isn't YMMV.


* BoringButPractical: The Cold Hydraulic build is a [[StoneWall Stone Wall]] with a low damage output, but there are two incredibly useful skills. The first skill, Flash Freeze, stuns the enemy for two turns. The second skill, Mind Freeze, prevents the enemy from using skills that require Focus. With these two skills, you can disable a single enemy for an entire battle.



** The Plague Assassins in the reboot's sixth zone are GradualGrinder {{Fragile Speedster}}s that can attack almost twice as much as any of your characters, spams an attack that reduces your hit chance, and ''gains power every time he dodges your attacks''. Clearly he wasn't meant to be a fun experience.



* PortingDisaster: The [=iOS=] and PC ports certainly ''look'' better than the original flash games, but they also removed ''all'' animations as well as 90% of the voices, which was ''one of the main draws and most liked aspects of the originals''.
** To be fair, the reboot has significantly more dialogue than the original games, so the difference between the amount of voice-acted dialogue in the flash games and in the reboot is actually very small, if not inexistant.



* DemonicSpiders: The electric robot birds in the Electric Zone are extremely fast, and they gain power whenever they dodge an attack.
* GameBreaker: The Frost Strain. First of all, one of the Frost Strain's strongest abilities is Frost Charge, which heals the user, restores 100 Focus, reduces the cooldown of the previously used ability by five turns, and grants Clarity (increases critical strike chance for one turn). These characteristics are all extremely powerful, but the gamebreaking part comes from the Mutation system. If you evolve Frost Charge with Diffusion, then Frost Charge will restore health and focus for all allies while reducing the cooldowns of the user's previous ability ''and'' the Frost Charge ability, creating an infinite loop of damage and healing. This can be combined with Kara's EMP Blast (deals heavy damage to all enemies while draining 100 focus from each enemy) for even more power. However, the Mutation system relies on luck, and the upgraded Frost Charge becomes less effective if an ally falls in battle.
* GoddamnedBats:

to:

* DemonicSpiders: DemonicSpiders:
**
The electric robot birds in the Electric Zone are extremely fast, and they gain power whenever they dodge an attack.
** The Plague Assassins in the sixth zone are GradualGrinder {{Fragile Speedster}}s that can attack almost twice as much as any of your characters, spams an attack that reduces your hit chance, and ''gains power every time he dodges your attacks''. Clearly he wasn't meant to be a fun experience.
* GameBreaker: The Frost Strain. First of all, one of the Frost Strain's strongest abilities is Frost Charge, which heals the user, restores 100 Focus, reduces the cooldown of the previously used ability by five turns, and grants Clarity (increases critical strike chance for one turn). These characteristics are all extremely powerful, but the gamebreaking game-breaking part comes from the Mutation system. If you evolve Frost Charge with Diffusion, then Frost Charge will restore health and focus for all allies while reducing the cooldowns of the user's previous ability ''and'' the Frost Charge ability, creating an infinite loop of damage and healing. This can be combined with Kara's EMP Blast (deals heavy damage to all enemies while draining 100 focus from each enemy) for even more power. However, the Mutation system relies on luck, and the upgraded Frost Charge becomes less effective if an ally falls in battle.
* GoddamnedBats:PortingDisaster: The [=iOS=] and PC ports certainly ''look'' better than the original flash games, but they also removed ''all'' animations as well as 90% of the voices, which was ''one of the main draws and most liked aspects of the originals''.
** To be fair, the reboot has significantly more dialogue than the original games, so the difference between the amount of voice-acted dialogue in the flash games and in the reboot is actually very small, if not inexistant.
Is there an issue? Send a MessageReason:
None


* DemonicSpiders: The electri

to:

* DemonicSpiders: The electrielectric robot birds in the Electric Zone are extremely fast, and they gain power whenever they dodge an attack.
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* Demonic Spiders:

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* Demonic Spiders: DemonicSpiders: The electri



* GoddammedBats:

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* GoddammedBats:GoddamnedBats:

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* GameBreaker: The Frost Strain. First of all, one of the Frost Strain's strongest abilities is Frost Charge, which heals the user, restores 100 Focus, reduces the cooldown of the previously used ability by five turns, and grants Clarity (increases critical strike chance for one turn). These characteristics are all extremely powerful, but the gamebreaking part comes from the Mutation system. If you evolve Frost Charge with Diffusion, then Frost Charge will restore health and focus for all allies while reducing the cooldowns of the user's previous ability ''and'' Frost Charge, creating an infinite loop of damage and healing. However, the Mutation system relies on luck, and the upgraded Frost Charge becomes less effective if an ally falls in battle.

to:

* Demonic Spiders:
* GameBreaker: The Frost Strain. First of all, one of the Frost Strain's strongest abilities is Frost Charge, which heals the user, restores 100 Focus, reduces the cooldown of the previously used ability by five turns, and grants Clarity (increases critical strike chance for one turn). These characteristics are all extremely powerful, but the gamebreaking part comes from the Mutation system. If you evolve Frost Charge with Diffusion, then Frost Charge will restore health and focus for all allies while reducing the cooldowns of the user's previous ability ''and'' the Frost Charge, Charge ability, creating an infinite loop of damage and healing. This can be combined with Kara's EMP Blast (deals heavy damage to all enemies while draining 100 focus from each enemy) for even more power. However, the Mutation system relies on luck, and the upgraded Frost Charge becomes less effective if an ally falls in battle.battle.
*GoddammedBats:
Is there an issue? Send a MessageReason:
None


* GameBreaker: The Frost Strain. First of all, one of the Frost Strain's strongest abilities is Frost Charge, which heals the user, restores 100 Focus, reduces the cooldown of the previously used ability by five turns, and grants Clarity (increases critical strike chance for one turn). These characteristics are all extremely powerful, but the gamebreaking part comes from the Mutation system. If you evolve Frost Charge with Diffusion, then Frost Charge will restore health and focus for all allies while reducing the cooldowns of the user's previous ability ''and'' Frost Charge, creating an infinite loop of damage and healing.

to:

* GameBreaker: The Frost Strain. First of all, one of the Frost Strain's strongest abilities is Frost Charge, which heals the user, restores 100 Focus, reduces the cooldown of the previously used ability by five turns, and grants Clarity (increases critical strike chance for one turn). These characteristics are all extremely powerful, but the gamebreaking part comes from the Mutation system. If you evolve Frost Charge with Diffusion, then Frost Charge will restore health and focus for all allies while reducing the cooldowns of the user's previous ability ''and'' Frost Charge, creating an infinite loop of damage and healing. However, the Mutation system relies on luck, and the upgraded Frost Charge becomes less effective if an ally falls in battle.
Is there an issue? Send a MessageReason:
None


* GameBreaker: The Frost Strain. First of all, one of the Frost Strain's strongest abilities is Frost Charge, which heals the user, restores 100 Focus, reduces the cooldown of the previously used ability by five turns, and grants Clarity (increases critical strike chance for one turn). These characteristics are all extremely powerful, but the gamebreaking part comes from the Mutation system. If you evolve Frost Charge with Diffusion, then Frost Charge will restore health and focus all allies while reducing the cooldowns of the previous ability ''and'' Frost Charge, creating an infinite loop of damage and healing.

to:

* GameBreaker: The Frost Strain. First of all, one of the Frost Strain's strongest abilities is Frost Charge, which heals the user, restores 100 Focus, reduces the cooldown of the previously used ability by five turns, and grants Clarity (increases critical strike chance for one turn). These characteristics are all extremely powerful, but the gamebreaking part comes from the Mutation system. If you evolve Frost Charge with Diffusion, then Frost Charge will restore health and focus for all allies while reducing the cooldowns of the user's previous ability ''and'' Frost Charge, creating an infinite loop of damage and healing.
Is there an issue? Send a MessageReason:
None


* GameBreaker: The Frost Strain. First of all, one of the Frost Strain's strongest abilities is Frost Charge, which heals the user, restores 100 Focus, reduces the cooldown of the previously used ability by five turns, and grants Clarity (increases critical strike chance for one turn). These characteristics are all extremely powerful, but the gamebreaking part comes from the Mutation system. If you evolve Frost Charge with Diffusion, then Frost Charge will heal all allies while reducing the cooldowns of the previous ability ''and'' Frost Charge, creating an infinite loop of damage and healing.

to:

* GameBreaker: The Frost Strain. First of all, one of the Frost Strain's strongest abilities is Frost Charge, which heals the user, restores 100 Focus, reduces the cooldown of the previously used ability by five turns, and grants Clarity (increases critical strike chance for one turn). These characteristics are all extremely powerful, but the gamebreaking part comes from the Mutation system. If you evolve Frost Charge with Diffusion, then Frost Charge will heal restore health and focus all allies while reducing the cooldowns of the previous ability ''and'' Frost Charge, creating an infinite loop of damage and healing.
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None


!!The IOS Reboot:

to:

!!The IOS iOS Reboot:
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--> '''Baron Brixius:''' [[CombatSadomasochist Ohh, you scratchy bitch!]]

to:

--> '''Baron Brixius:''' [[CombatSadomasochist Ohh, you scratchy bitch!]]bitch!]]

!!The IOS Reboot:

* GameBreaker: The Frost Strain. First of all, one of the Frost Strain's strongest abilities is Frost Charge, which heals the user, restores 100 Focus, reduces the cooldown of the previously used ability by five turns, and grants Clarity (increases critical strike chance for one turn). These characteristics are all extremely powerful, but the gamebreaking part comes from the Mutation system. If you evolve Frost Charge with Diffusion, then Frost Charge will heal all allies while reducing the cooldowns of the previous ability ''and'' Frost Charge, creating an infinite loop of damage and healing.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BoringButPractical: The Cold Hydraulic build is a [[StoneWall Stone Wall]] with a low damage output, but there are two incredibly useful skills. The first skill, Flash Freeze, stuns the enemy for two turns. The second skill, Mind Freeze, prevents the enemy from using skills that require Focus. With these two skills, you can disable a single enemy for an entire battle.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** To be fair, the reboot has significantly more dialogue than the original games, so the difference between the amount of voice-acted dialogue in the flash games and in the reboot is actually very small, if not inexistant.
Is there an issue? Send a MessageReason:
None


** Most of the [[AcidTripDimension Tunnel of Illusion]] in Sonny 2. Among the things you'll meet: strange beasts, a {{Kitsune}}, a [[StoneWall hard-to-kill cockroach,]] an [[EvilKnockoff evil ripoff of Sonny,]] a magical gorilla, a werewolf, a [[KillerRabbit pink bunny]],[[note]]This is actually from [[Film/MontyPythonAndTheHolyGrail Monty Python]], complete with literal HolyHandGrenade. [[/note]] a flamboyantly-dressed zombie that gives acid trips, and finally a hydra-like creature. [[MushroomSamba This is due to a gas in the tunnels making the protagonists hallucinate.]]

to:

** Most of the [[AcidTripDimension Tunnel of Illusion]] in Sonny 2.''Sonny 2''. Among the things you'll meet: strange beasts, a {{Kitsune}}, a [[StoneWall hard-to-kill cockroach,]] an [[EvilKnockoff evil ripoff of Sonny,]] a magical gorilla, a werewolf, a [[KillerRabbit pink bunny]],[[note]]This is actually from [[Film/MontyPythonAndTheHolyGrail Monty Python]], complete with literal HolyHandGrenade. [[/note]] a flamboyantly-dressed zombie that gives acid trips, and finally a hydra-like creature. [[MushroomSamba This is due to a gas in the tunnels making the protagonists hallucinate.]]



** Versu the Corruptor, the TrueFinalBoss of Sonny 2, is surprisingly easy compared to the [[ThatOneBoss horribly difficult]] [[DualBoss Twin Guardians]] encountered two battles before.

to:

** Versu the Corruptor, the TrueFinalBoss of Sonny 2, ''Sonny 2'', is surprisingly easy compared to the [[ThatOneBoss horribly difficult]] [[DualBoss Twin Guardians]] encountered two battles before.



--> "We, the elders, [[PreAsskickingOneLiner deem you dead.]]"

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--> "We, the elders, council, [[PreAsskickingOneLiner deem you dead.]]"



--> Baron Brixius: [[CombatSadomasochist Ohh, you scratchy bitch!]]

to:

--> Baron Brixius: '''Baron Brixius:''' [[CombatSadomasochist Ohh, you scratchy bitch!]]
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Added DiffLines:

* ThatOneAchievement: The Legend achievement in the second game, which requires you to defeat the FinalBoss on [[HarderThanHard Heroic Mode]] [[LowLevelRun without engaging in any training fights or repeating prior boss battles beforehand]]. Getting this achievement can be very difficult due to your attacks being timed, low levels preventing you from utilizing many useful weapons, armour, and skills, and nearly every enemy becoming GoddamnedBats or DemonicSpiders in this mode. It doesn't help that getting this achievement is the only way to access [[BrutalBonusLevel Sho'tul Shelf]].

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Fixing the link so it re-directs to a proper page.


* BreatherBoss: Versu the Corruptor, the TrueFinalBoss of Sonny 2, is surprisingly easy compared to the [[ThatOneBoss horribly difficult]] [[DualBoss Twin Guardians]] encountered two battles before.

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* BreatherBoss: BreatherBoss:
**
Versu the Corruptor, the TrueFinalBoss of Sonny 2, is surprisingly easy compared to the [[ThatOneBoss horribly difficult]] [[DualBoss Twin Guardians]] encountered two battles before.before.
** The Judge, the final boss of II Sanctus, is pretty easy to beat when compared to [[ThatOneBoss Nostalgia]], who precedes her, and [[DamageSpongeBoss Doctor Klima]], who appears after she is killed.



** The Plague Assassins in the reboot's sixth zone are GradualGrinder {{Fragile Speedsters}} that can attack almost twice as much as any of your characters, spams an attack that reduces your hit chance, and ''gains power every time he dodges your attacks''. Clearly he wasn't meant to be a fun experience.

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** The Plague Assassins in the reboot's sixth zone are GradualGrinder {{Fragile Speedsters}} Speedster}}s that can attack almost twice as much as any of your characters, spams an attack that reduces your hit chance, and ''gains power every time he dodges your attacks''. Clearly he wasn't meant to be a fun experience.
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** The Plague Assassins in the reboot's sixth zone are GradualGrinder {{Fragile Speedsters}} that can attack almost twice as much as any of your characters, spams an attack that reduces your hit chance, and ''gains power every time he dodges your attacks''. Clearly he wasn't meant to be a fun experience.

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