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1!!The Flash [=RPGs=]:
2* SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=ZzYww3scpM0 "Final Encounter"]], the boss theme, is absolutely epic with its mix of orchestra and guitar. [[https://www.youtube.com/watch?v=9I7OQ0g2l5k It returns in the sequel]], sounding even better.
3* BigLippedAlligatorMoment:
4** The Rockstar enemy in Zone 3 of the first game. What the hell is a rocker doing in a shamanic community?!? And he has the boss music, no less!
5** Most of the [[AcidTripDimension Tunnel of Illusion]] in ''Sonny 2''. Among the things you'll meet: strange beasts, a [[AsianFoxSpirit kitsune]], a [[StoneWall hard-to-kill cockroach,]] an [[EvilKnockoff evil ripoff of Sonny,]] a magical gorilla, a werewolf, a [[KillerRabbit pink bunny]],[[note]]This is actually from [[Film/MontyPythonAndTheHolyGrail Monty Python]], complete with literal HolyHandGrenade. [[/note]] a flamboyantly-dressed zombie that gives acid trips, and finally a hydra-like creature. [[MushroomSamba This is due to a gas in the tunnels making the protagonists hallucinate.]]
6* BreatherBoss:
7** Versu the Corruptor, the TrueFinalBoss of ''Sonny 2'', is surprisingly easy compared to the [[ThatOneBoss horribly difficult]] [[DualBoss Twin Guardians]] encountered two battles before.
8** The Judge, the final boss of II Sanctus, is pretty easy to beat when compared to [[ThatOneBoss Nostalgia]], who precedes her, and [[DamageSpongeBoss Doctor Klima]], who appears after she is killed.
9* DemonicSpiders:
10%%** Gregor the cockroach stands as the most prominent (aka most annoying) example.
11** The Blood Hounds in Hew are [[LightningBruiser extremely painful, extremely fast and pretty tough]], and stack debuffs on you quickly.
12** The Shamans of Blades from the first game. [[LightningBruiser They're fast, have a lot of health]], can heal a lot of health in one go due to their high strength, and hurt ''a lot''.
13* GameBreaker:
14** Biological class happens to have one when the player combines Predator Form, Toxicant Form, Shadow Blend, Crystallize, Agile Exposure, and most importantly, Withdrawal. Almost always kills the victim in one shot of Withdrawal.
15** An [[ShockAndAwe Electric Psychological]] can be very powerful. The bread and butter spell of the build, Shock Therapy, not only deals heavy damage but also removes buffs from enemies, and Electric Storm restores the Focus you waste on Shocking right back. There's also a skill providing a substantial passive increase for Electric damage, and Wraith Form gives so much speed that almost every spell [[CriticalHit crits]] for massive damage. In addition, weapons providing massive boosts to electric damage are ''everywhere'', as opposed to weapons with boosts to dark damage, which are very few and far between (and none at all in the endgame). The AchillesHeel of a Psychological is the [[SquishyWizard health]], but the [[HeroicWillpower Force of Will shield]] and the aforementioned [[LightningBruiser Wraith Form]] speed boost will take care of that - most enemy attacks miss and those that hit get absorbed. Putting enough points into the dark spec to achieve Psychopath form results in incredible pain for the enemies [[SuperMode if you assume both forms at once.]]
16** For those who just want to ''cheese'' bosses, hit them with High Voltage twice, which doubles their healing taken, then two shock comas (each healing them for 12% of their max health per turn), then another High Voltage. This combo means that for the next 2 turns, the boss will [[ViolationOfCommonSense heal for over 100% of their max health]]. Now reverse healing and damage with Retrograde and watch the boss promptly die, after having exactly 2 turns to do ''anything''.
17* GoddamnedBats:
18** Frost Zombies in both games. In the first, they can use [[AnIcePerson an ice move]] that [[StunLock stuns you,]] allowing the rest of the Mooks to wail on you. In the sequel, they're ''even worse''- they have a move that [[ThatOneAttack deals damage over time and slows you down,]] allowing them to get extra turns on you, and an ability that makes them [[HealingFactor regenerate a considerable amount of health per turn]] and cannot be dispelled! These two abilities make them take an [[DemonicSpiders annoyingly long time to kill.]]
19** The [[BossInMookClothing Android Guards]] from Sonny 2. Their [[GlassCannon low hp]] is deceptive as they have ''two'' variants of ablative shields [[NoSell (one absorbs 20x their strength, the other absorbs 40x),]] debuff your attacks to make you deal less damage to their shield, make you take increased damage, and at low health get [[HealingFactor into a health regen mode]] while being stunned- [[ThisIsGonnaSuck better hope their shields aren't up then.]]
20* GoodBadBugs: In the first flash game, you could pick up an inventory item, switch to the ability page, then click once. The item would disappear and grant a permanent stat boost to the currently selected character. [[ObviousRulePatch This was patched out in the second flash game.]]
21* {{Narm}}:
22** [[{{Scotireland}} Roald's accent]] is sometimes hard to take seriously.
23** And the first game's MagicalNativeAmerican enemies.
24---> "We, the council, [[PreAsskickingOneLiner deem you dead.]]"
25** There's also Sonny's SlowNo as he catches the tape in slow motion.
26%%* NightmareFuel: Some of the skill descriptions for a [[CastingAShadow Shadow Psychological]] can be this.
27* ThatOneAchievement: The Legend achievement in the second game, which requires you to defeat the FinalBoss on [[HarderThanHard Heroic Mode]] [[LowLevelRun without engaging in any training fights or repeating prior boss battles beforehand]]. Getting this achievement can be very difficult due to your attacks being timed, low levels preventing you from utilizing many useful weapons, armour, and skills, and nearly every enemy becoming GoddamnedBats or DemonicSpiders in this mode. It doesn't help that getting this achievement is the only way to access [[BrutalBonusLevel Sho'tul Shelf]].
28* ThatOneBoss: [[DamageSpongeBoss Baron Brixius,]] in both games:
29** In ''Sonny 1'', only your GuestStarPartyMember LightningBruiser can do enough damage to get the Baron's HP down to 0 in anywhere under 100 turns, which means that Sonny and Veradux are pretty much stuck with the jobs of keeping him healthy and helping him do more damage. [[spoiler:Then you get {{Player Punch}}ed when said GuestStarPartyMember becomes the FinalBoss ''in the very next fight'' (thankfully he's not hitting for thousands upon thousands of damage anymore).]]
30** He's even ''worse'' in ''Sonny 2''. First of all, you don't get a GuestStarPartyMember to help you. Furthermore, the Baron has some ''very'' annoying new tricks. First and foremost among these is [[ThatOneAttack Tick Tock]], a debuff which lasts for 10 turns, takes away 10% of the victim's life every turn, ''and reduces all healing done to them by 50%.'' '''And it can't be dispelled. And just to make this ''worse'', Baron Brixius ''loves'' to use it as much as he can... which is about every 6 turns.''' And he has just as much health as he did the last time ([[StoneWall 48,269]]... and that's in the ''[[VideoGameDifficultyTropes easy]]'' mode.) Your only hope is to whittle down the Baron's Focus to nothing in order to force him to use Deep Burning, a move which fully restores his Focus at the cost of about 10% of his life.[[note]]Note that he has access to [[ShockAndAwe Electrical Storm]], which regenerates his Focus.[[/note]] And once he can no longer use Deep Burning, he starts wasting his turns with actions which do nothing but weaken him. Good luck getting him to that point, though - unless you've maxed out Disrupt (a move that you can only get with the Biological class,) '''''you'll need it.''''' [[note]]Oh, and just to insult you, Baron Brixius is an imitation of Creator/TimCurry, and the epitome of AmbiguouslyGay. Who the hell is his voice actor?![[/note]]
31---> '''Baron Brixius:''' [[CombatSadomasochist Ohh, you scratchy bitch!]]
32
33!!The iOS Reboot:
34
35* DemonicSpiders:
36** The electric robot birds in the Electric Zone are extremely fast, and they gain power whenever they dodge an attack.
37** The Plague Assassins in the sixth zone are {{Fragile Speedster}}s that can attack almost twice as much as any of your characters, spams an attack that reduces your hit chance, and ''gains power every time he dodges your attacks''. Clearly he wasn't meant to be a fun experience.
38* GameBreaker: The Frost Strain.
39** First of all, one of the Frost Strain's strongest abilities is Frost Charge, which heals the user, restores 100 Focus, reduces the cooldown of the previously used ability by five turns, and grants Clarity (increases critical strike chance for one turn). These characteristics are all extremely powerful, but the game-breaking part comes from the Mutation system. If you evolve Frost Charge with Diffusion, then Frost Charge will restore health and focus for all allies while reducing the cooldowns of the user's previous ability ''and'' the Frost Charge ability, creating an infinite loop of damage and healing. This can be combined with Kara's EMP Blast (deals heavy damage to all enemies while draining 100 focus from each enemy) for even more power. However, the Mutation system relies on luck, and the upgraded Frost Charge becomes less effective if an ally falls in battle.
40** The Ice Wall ability is, quite frankly, complete bullshit. It stuns the entire enemy party for two turns, letting you wail on them to your heart's content. Technically speaking, it does also increase their defense by 300%... but that's worthless when you have attacks that ignore defense entirely, such as Sonny's Drill Strike, Dr. Herregods' Eco Strike, and Kara's Shadow Blade (and basic attacks, courtesy of armor piercing weapons). It can also be combined with Sonny's Break, Snap Kick, and the aforementioned Frost Charge to cause a total party stunlock for the poor bastards on the other side of the battlefield. The only enemies capable of standing up to you at this point are Templar Arcanis and the ZPCI Praetor (who have stun resistance) and Baroness Marie and Dr. Klima (who reflect some of your damage back at you).

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