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This unbelievable coincidence just cannot be ignored!


** All of these memes concerning Eggette/Omelette (thanks to the Egg Spider boss from Flying Battery Zone Act 2), and more specifically with her being the daughter of Dr. Robotnik, that had been created up to this point end up becoming this when it's revealed in VideoGame/SonicFrontiers that [[spoiler: Sage, the Girl AI that Sonic had several run-ins, turns out to be the artificial daughter of Dr. Eggman.]]



** When discussing the franchise's attempts to WinBackTheCrowd, some will refuse to acknowledge this game as legitimate reasoning towards that simply because it was mainly developed by [[PromotedFanboy fans within the community]] rather than Sonic Team, and as such will only consider the franchise to be on a road to recovery if high-quality games are made by Sonic Team themselves.[[note]]The game is often seen as a fan project that was licensed by Sega when many of the staff had previously worked with Sega and were still under supervision from Sonic Team.[[/note]] Compare to ''VideoGame/StreetFighterXMegaMan'', another well-made game by a single ''Franchise/MegaMan'' fan that has divided people on whether or not it should count toward that series' own recovery due to having little to no involvement from Creator/{{Capcom}} beyond officially endorsing and supporting its release.

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** When Not to say that the game is even remotely bad (its far from it given its acclaimed reception), but when discussing the franchise's attempts to WinBackTheCrowd, some will refuse to acknowledge this game as legitimate reasoning towards that simply because it was mainly developed by [[PromotedFanboy fans within the community]] rather than Sonic Team, and as such will only consider the franchise to be on a road to recovery if high-quality games are made by Sonic Team themselves.[[note]]The game is often seen as a fan project that was licensed by Sega when many of the staff had previously worked with Sega and were still under supervision from Sonic Team.[[/note]] Compare to ''VideoGame/StreetFighterXMegaMan'', another well-made game by a single ''Franchise/MegaMan'' fan that has divided people on whether or not it should count toward that series' own recovery due to having little to no involvement from Creator/{{Capcom}} beyond officially endorsing and supporting its release.



** During the fight with the Egg Spider, Eggman's face can be seen from the cockpit upside down. Some people at first glance misinterpreted it, as this way the doctor's thick mustache, nose, and cape make it look like a face. One fan rolled with it, thus [[https://twitter.com/blackbookalpha/status/901971073096335360 "Eggette"]] was born, probably the most-liked fan character in the ''Sonic'' fandom. With an already impressive amount of fan work around her, many fans are calling Sega to [[AscendedMeme make her an official part of Sonic canon]].

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** During the fight with the Egg Spider, Eggman's face can be seen from the cockpit upside down. Some people at first glance misinterpreted it, as this way the doctor's thick mustache, nose, and cape make it look like a face. One fan rolled with it, thus [[https://twitter.com/blackbookalpha/status/901971073096335360 "Eggette"]] was born, probably the most-liked fan character in the ''Sonic'' fandom. With an already impressive amount of fan work around her, many fans are calling Sega to [[AscendedMeme make her an official part of Sonic canon]].canon]]...Which ends up becoming true to an extent when Sonic Frontiers was released (See HilariousInHindsight for details).
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** The Steam version of the game added the ability to become Super with a separate button. This was later carried over to the console versions.
** In March 2019, the much maligned Denuvo [[UsefulNotes/DigitalRightsManagement DRM]] was removed in the Steam version.

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* WinBackTheCrowd: The game's reveal was largely met with positivity, thanks to its enhanced-{{retraux}} graphics, the classic Genesis gameplay being present, and Tails and Knuckles returning as playable characters. Some even praise it as the "true" ''Sonic 4''. The fact that it's being worked on by Whitehead, known for his [[PolishedPort top-notch ports]] of Genesis-era ''Sonic'' games, certainly helps, too.

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* WinBackTheCrowd: WinBackTheCrowd:
**
The game's reveal was largely met with positivity, thanks to its enhanced-{{retraux}} graphics, the classic Genesis gameplay being present, and Tails and Knuckles returning as playable characters. Some even praise it as the "true" ''Sonic 4''. The fact that it's being worked on by Whitehead, known for his [[PolishedPort top-notch ports]] of Genesis-era ''Sonic'' games, certainly helps, too.too.
** In both a free content update for the original version and ''Plus'', some improvements were added generally to fix the most prominent complaints or to just make the experience more enjoyable:
*** Some players were disappointed with the fact that you could only use Sonic's era-specific special abilities on a No Save File. ''Plus'' makes it so that you can use them on save files. You can also disable the time limit on levels if you want.
*** New transitions were added to stages that didn't have them, fixing a few {{Plot Hole}}s in how the characters made it from Point A to Point B.
*** The Metal Sonic fight was rebalanced so that its puzzle phase is beatable even if you don't understand the solution and the chase sections are now a bit shorter. The third phase was even overhauled to sweeten the deal. And in case the fight still feels long, there's a checkpoint added just before the last phase.
*** [[ArsonMurderAndJaywalking The classic "getting spiked" sound effect returns as well.]]
*** ''Plus'' is available in a physical format for consoles, unlike the original version which is digital-only.
*** ''VideoGame/BlueSphere'' as the star post bonus stage is a highly-controversial feature, due to many players finding it tedious compared to other bonus stage formats. ''Plus'' replaces ''Blue Sphere'' with a new pinball bonus stage, which in addition to being less repetitive also allows the player to (re)gain party members and shields.
** The return of Mighty and Ray in ''Plus'', who had been forgotten for decades outside the comics.

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** When discussing the franchise's attempts to WinBackTheCrowd, some will refuse to acknowledge this game as legitimate reasoning towards that simply because it was mainly developed by [[PromotedFanboy fans within the community]] rather than Sonic Team, and as such will only consider the franchise to be on a road to recovery if high-quality games are made by Sonic Team themselves.[[note]]This is often inaccurately framed as the game being a fan project that was licensed by SEGA when many of the staff had worked officially with SEGA before and were still under supervision from Sonic Team.[[/note]] Compare to ''VideoGame/StreetFighterXMegaMan'', another well-made game by a single ''Franchise/MegaMan'' fan that has divided people on whether or not it should count toward that series' own recovery due to having little to no involvement from Creator/{{Capcom}} beyond officially endorsing and supporting its release.

to:

** When discussing the franchise's attempts to WinBackTheCrowd, some will refuse to acknowledge this game as legitimate reasoning towards that simply because it was mainly developed by [[PromotedFanboy fans within the community]] rather than Sonic Team, and as such will only consider the franchise to be on a road to recovery if high-quality games are made by Sonic Team themselves.[[note]]This [[note]]The game is often inaccurately framed seen as the game being a fan project that was licensed by SEGA Sega when many of the staff had previously worked officially with SEGA before Sega and were still under supervision from Sonic Team.[[/note]] Compare to ''VideoGame/StreetFighterXMegaMan'', another well-made game by a single ''Franchise/MegaMan'' fan that has divided people on whether or not it should count toward that series' own recovery due to having little to no involvement from Creator/{{Capcom}} beyond officially endorsing and supporting its release.

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* CheeseStrategy: The “Collect ‘Em All” achievement can be easily earned with some trickery with debug mode. Use debug mode to warp to the end of the stage and hit the checkpoint. Then deliberately die in the boss fight, which fools the game into thinking you’re not using debug mode when you respawn. So long as debug mode isn’t activated again, the achievement will be unlocked if its conditions are met.

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* CheeseStrategy: CheeseStrategy:
**
The “Collect ‘Em All” achievement can be easily earned with some trickery with debug mode. Use debug mode to warp to the end of the stage and hit the checkpoint. Then deliberately die in the boss fight, which fools the game into thinking you’re not using debug mode when you respawn. So long as debug mode isn’t activated again, the achievement will be unlocked if its conditions are met.met.
** The “Professional Hedgehog” achievement can be earned with Super Sonic, which significantly lowers the difficulty of earning it.
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* CheeseStrategy: The “Collect ‘Em All” achievement can be easily earned with some trickery with debug mode. Use debug mode to warp to the end of the stage and hit the checkpoint. Then deliberately die in the boss fight, which fools the game into thinking you’re not using debug mode when you respawn.

to:

* CheeseStrategy: The “Collect ‘Em All” achievement can be easily earned with some trickery with debug mode. Use debug mode to warp to the end of the stage and hit the checkpoint. Then deliberately die in the boss fight, which fools the game into thinking you’re not using debug mode when you respawn. So long as debug mode isn’t activated again, the achievement will be unlocked if its conditions are met.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CheeseStrategy: The “Collect ‘Em All” achievement can be easily earned with some trickery with debug mode. Use debug mode to warp to the end of the stage and hit the checkpoint. Then deliberately die in the boss fight, which fools the game into thinking you’re not using debug mode when you respawn.
Is there an issue? Send a MessageReason:
None


** When discussing the franchise's attempts to WinBackTheCrowd, some will refuse to acknowledge this game as legitimate reasoning towards that simply because it was mainly developed by [[PromotedFanboy fans within the community]] rather than Sonic Team, and as such will only consider the franchise to be on a road to recovery if high-quality games are made by Sonic Team themselves. Compare to ''VideoGame/StreetFighterXMegaMan'', another well-made game by a single ''Franchise/MegaMan'' fan that has divided people on whether or not it should count toward that series' own recovery due to having little to no involvement from Creator/{{Capcom}} beyond officially endorsing and supporting its release.

to:

** When discussing the franchise's attempts to WinBackTheCrowd, some will refuse to acknowledge this game as legitimate reasoning towards that simply because it was mainly developed by [[PromotedFanboy fans within the community]] rather than Sonic Team, and as such will only consider the franchise to be on a road to recovery if high-quality games are made by Sonic Team themselves. [[note]]This is often inaccurately framed as the game being a fan project that was licensed by SEGA when many of the staff had worked officially with SEGA before and were still under supervision from Sonic Team.[[/note]] Compare to ''VideoGame/StreetFighterXMegaMan'', another well-made game by a single ''Franchise/MegaMan'' fan that has divided people on whether or not it should count toward that series' own recovery due to having little to no involvement from Creator/{{Capcom}} beyond officially endorsing and supporting its release.
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Incorrect information that contradicts the example


** "Professional Hedgehog" for those who haven't collected all seven Chaos Emeralds, which requires completing a NoDamageRun on Titanic Monarch Zone Act 1. Even worse, because this includes the boss, that means that you can't utilize Time Attack's instant restart button, which means every time you get hit, it's back to the menu to restart manually. And to add insult to injury, taking a hit while using a shield ''does'' count as damage! While Time Attack mode does make it slightly more bearable since you ''dont'' have to fight the boss at the end, the tradeoff is that you can't use Super Sonic to cheese the level in that mode.

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** "Professional Hedgehog" for those who haven't collected all seven Chaos Emeralds, which requires completing a NoDamageRun on Titanic Monarch Zone Act 1. Even worse, because this includes the boss, that means that you can't utilize Time Attack's instant restart button, which means every time you get hit, it's back to the menu to restart manually. And to add insult to injury, taking a hit while using a shield ''does'' count as damage! While Time Attack mode does make it slightly more bearable since you ''dont'' have to fight the boss at the end, the tradeoff is that you can't use Super Sonic to cheese the level in that mode.damage!
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AST now requires Word Of God


* AuthorsSavingThrow:
** ''The whole game'' is one, as it's a tribute to long-time fans headed by the man who made {{Polished Port}}s of ''[[VideoGame/SonicTheHedgehog1 Sonic 1]]'', ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]'', and ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]''. This is especially the case for fans who were less than satisfied with ''[[VideoGame/SonicTheHedgehog4 Sonic 4]]''.
** Tails and Knuckles are ''finally'' playable again in a mainline ''Sonic'' game after being DemotedToExtra for so many years. Knuckles in particular is worth mentioning: videos taken during the reveal event which had his specific portrait shown on the roll call were met with thunderous applause by all the attendees.
** The Steam version of the game added the ability to become Super with a separate button. This was later carried over to the console versions.
** In March 2019, the much maligned Denuvo [[UsefulNotes/DigitalRightsManagement DRM]] was removed in the Steam version.
** The return of Super Knuckles and Super Tails after the "only male Hedgehogs get super forms" thing for so long.
** In both a free content update for the original version and ''Plus'', some improvements were added generally to fix the most prominent complaints or to just make the experience more enjoyable:
*** Some players were disappointed with the fact that you could only use Sonic's era-specific special abilities on a No Save File. ''Plus'' makes it so that you can use them on save files. You can also disable the time limit on levels if you want.
*** New transitions were added to stages that didn't have them, fixing a few {{Plot Hole}}s in how the characters made it from Point A to Point B.
*** The Metal Sonic fight was rebalanced so that its puzzle phase is beatable even if you don't understand the solution and the chase sections are now a bit shorter. The third phase was even overhauled to sweeten the deal. And in case the fight still feels long, there's a checkpoint added just before the last phase.
*** [[ArsonMurderAndJaywalking The classic "getting spiked" sound effect returns as well.]]
*** ''Plus'' is available in a physical format for consoles, unlike the original version which is digital-only.
*** ''VideoGame/BlueSphere'' as the star post bonus stage is a highly-controversial feature, due to many players finding it tedious compared to other bonus stage formats. ''Plus'' replaces ''Blue Sphere'' with a new pinball bonus stage, which in addition to being less repetitive also allows the player to (re)gain party members and shields.
** The return of Mighty and Ray in ''Plus'', who had been forgotten for decades outside the comics.
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* SelfImposedChallenge: The game being longer than any 2D Sonic game, the No Save slot can be considered this.

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* SelfImposedChallenge: The game being longer than any 2D Sonic game, the As ''Sonic 3 & Knuckles'' before it, there is a No Save slot can be considered this.for the players who want a full retro experience.
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* SelfImposedChallenge: This seems to be the whole point of the No Save slot.

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* SelfImposedChallenge: This seems to be the whole point of The game being longer than any 2D Sonic game, the No Save slot.slot can be considered this.
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Up To Eleven is a defunct trope


*** Ray is absolutely ''ridiculous''. His glide can reach insane levels of speed and he [[https://youtube.com/watch?v=1FUNTwnUrAc can]] [[https://youtube.com/watch?v=RRdtr9u9lKE speedrun]] [[https://youtube.com/watch?v=1JkRvAakjO0 a]] [[https://youtube.com/watch?v=6OBmYTCZfwY level]] [[https://youtube.com/watch?v=TOlBxjmDikQ faster]] than ''Super Sonic can ever hope to''. Now, knowing that the super forms grant you SuperSpeed, try to think how fast [[UpToEleven Super Ray can get the job done]].

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*** Ray is absolutely ''ridiculous''. His glide can reach insane levels of speed and he [[https://youtube.com/watch?v=1FUNTwnUrAc can]] [[https://youtube.com/watch?v=RRdtr9u9lKE speedrun]] [[https://youtube.com/watch?v=1JkRvAakjO0 a]] [[https://youtube.com/watch?v=6OBmYTCZfwY level]] [[https://youtube.com/watch?v=TOlBxjmDikQ faster]] than ''Super Sonic can ever hope to''. Now, knowing that the super forms grant you SuperSpeed, try to think how fast [[UpToEleven Super Ray can get the job done]].done.
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added the trope to the ymmv section

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* SpiritualSuccessor:
** Press Garden Zone takes the basic concept of Wood Zone and expands on it massively. Ditto with Mirage Saloon Zone and Dust Hill Zone. And the background of Titanic Monarch Zone Act 1 looks like what Genocide City Zone may have been.
** Encore Mode is probably the closest we'll ever get to a ''Knuckles' Chaotix'' sequel.
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* CatharsisFactor: For those who had trouble with Hydrocity Zone boss in ''Sonic 3 and Knuckles'', piloting the Waterspout Egg Mobile and sucking Eggman with it is incredibly satisfying.
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** When discussing the franchise's attempts to WinBackTheCrowd, some will refuse to acknowledge this game as legitimate reasoning towards that simply because it was mainly developed by [[PromotedFanboy fans within the community]] rather than Sonic Team, and as such will only consider the franchise to be on a road to recovery if high-quality games are made by Sonic Team, themselves. Compare to ''VideoGame/StreetFighterXMegaMan'', another well-made game by a single ''Franchise/MegaMan'' fan that has divided people on whether or not it should count toward that series' own recovery due to having little to no involvement from Creator/{{Capcom}} beyond officially endorsing and supporting its release.

to:

** When discussing the franchise's attempts to WinBackTheCrowd, some will refuse to acknowledge this game as legitimate reasoning towards that simply because it was mainly developed by [[PromotedFanboy fans within the community]] rather than Sonic Team, and as such will only consider the franchise to be on a road to recovery if high-quality games are made by Sonic Team, Team themselves. Compare to ''VideoGame/StreetFighterXMegaMan'', another well-made game by a single ''Franchise/MegaMan'' fan that has divided people on whether or not it should count toward that series' own recovery due to having little to no involvement from Creator/{{Capcom}} beyond officially endorsing and supporting its release.



* ItsTheSameSoItSucks:

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* ItsTheSameSoItSucks:ItsTheSameNowItSucks:
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** With such accolades like being called "the best ''Sonic'' game in years", some fans are annoyed with all the gushing ''Mania'' receives and have accused it of being somewhat undeserving of its acclaim, arguing that it is blatant PanderingToTheBase and [[ItsTheSameSoItSucks similar to the classics to a fault]]. Additionally, there are those who believe that its acclaim will work ''against'' the franchise [[ToughActToFollow as subsequent games will be compared to it]].

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** With such accolades like being called "the best ''Sonic'' game in years", some fans are annoyed with all the gushing ''Mania'' receives and have accused it of being somewhat undeserving of its acclaim, arguing that it is blatant PanderingToTheBase and [[ItsTheSameSoItSucks [[ItsTheSameNowItSucks similar to the classics to a fault]]. Additionally, there are those who believe that its acclaim will work ''against'' the franchise [[ToughActToFollow as subsequent games will be compared to it]].
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* MagnificentBitch: The [[MasterOfDisguise Heavy Magician]] is the most crafty and charismatic of Dr. Eggman's [[QuirkyMinibossSquad Hard-Boiled Heavies]]. Encountering Sonic in Mirage Saloon Zone, she conjures several Badniks, including a Caterkiller she turns giant, before shooting the Tornado down in disguise and using her disguises in a magic show battle. In Plus's Encore Mode, after surviving the destruction of the Titanic Monarch, she disguises as one of Sonic's captured friends to steal the Phantom Ruby, revive the other Hard-Boiled Heavies, and continue Eggman's world domination plot.

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* MagnificentBitch: The [[MasterOfDisguise Heavy Magician]] is the most crafty and charismatic of Dr. Eggman's [[QuirkyMinibossSquad Hard-Boiled Heavies]]. Encountering Sonic in Mirage Saloon Zone, she conjures several Badniks, including a Caterkiller she turns giant, before shooting the Tornado down in disguise and using her disguises in a magic show battle. In Plus's ''Plus'''s Encore Mode, after surviving the destruction of the Titanic Monarch, she disguises as one of Sonic's captured friends to steal the Phantom Ruby, revive the other Hard-Boiled Heavies, and continue Eggman's world domination plot.
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Fine… I'll do it myself.

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* MagnificentBitch: The [[MasterOfDisguise Heavy Magician]] is the most crafty and charismatic of Dr. Eggman's [[QuirkyMinibossSquad Hard-Boiled Heavies]]. Encountering Sonic in Mirage Saloon Zone, she conjures several Badniks, including a Caterkiller she turns giant, before shooting the Tornado down in disguise and using her disguises in a magic show battle. In Plus's Encore Mode, after surviving the destruction of the Titanic Monarch, she disguises as one of Sonic's captured friends to steal the Phantom Ruby, revive the other Hard-Boiled Heavies, and continue Eggman's world domination plot.

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Moved to Trivia.


* IKnewIt:
** Many had assumed the game was coming to the UsefulNotes/NintendoSwitch, since ''VideoGame/SonicForces'' was announced when the system was known as the NX.
** When Stardust Speedway Zone was revealed via Twitter, most fans immediately guessed that [[spoiler:Metal Sonic would return as the boss of said stage]].
** [[spoiler:Theories about ''Mania''[='=]s connection to ''Forces'' were all over message boards, with fans noticing similarities like the Drop Dash in both games, that ''Forces''[='=] Classic Sonic is from "another dimension" as opposed to ''Generations'' having him be from the past, and how ''Mania'' involves a mysterious new power. The good ending reveals how Classic Sonic may have ended up in ''Forces'' as well as the possible origins of Infinite.]]
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** For Knuckles particularly, the battle against Crimson Eye in Titanic Monarch Zone Act 1. Originally, its predecessor in ''Sonic 3 & Knuckles'', Red Eye, could not be beaten with Knuckles at all (the eye was just too high). In ''Mania'', the weak point is now reachable by Knuckles, but just ''barely''. You need to get a fair running start at the eye to even have a shot at hitting it and there's a good chance that you won't have enough momentum on the rebound, so you'll take a spill onto the eggs (and even if you can successfully avoid landing on the eggs you still have to dodge the shrapnel from the egg that detonates on your return trip). You need a lot of good timing and smooth control to avoid taking damage in the first phase. The second phase isn't as bad but you can get screwed easily if the lift keeps going up -- thus forcing the gravity to pull you down -- as it just wastes time.

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** For Knuckles particularly, the battle against Crimson Eye in Titanic Monarch Zone Act 1. Originally, its predecessor in ''Sonic 3 & Knuckles'', Red Eye, could not be beaten with Knuckles at all (the eye was just too high). In ''Mania'', ''Mania'' the weak point is now reachable by Knuckles, Knuckles but just ''barely''. You need to get a fair running start at the eye to even have a shot at hitting it and there's a good chance that you won't have enough momentum on the rebound, so you'll take a spill onto the eggs (and even if you can successfully avoid landing on the eggs you still have to dodge the shrapnel from the egg that detonates on your return trip). You need a lot of good timing and smooth control to avoid taking damage in the first phase. The second phase isn't as bad but you can get screwed easily if the lift keeps going up -- thus forcing the gravity to pull you down -- as it just wastes time.
Is there an issue? Send a MessageReason:
None


** For Knuckles particularly, the battle against Crimson Eye in Titanic Monarch Zone Act 1. Originally, its predecessor in ''Sonic 3 & Knuckles'', Red Eye, could not be beaten with Knuckles at all (the eye was just too high). In ''Mania'', the weak point is now reachable by Knuckles, but just ''barely''. You need to get a fair running start at the eye to even have a shot at hitting it and there's a good chance that you won't have enough momentum on the rebound, so you'll take a spill onto the eggs (and even if you can successfully avoid landing on the eggs you still have to dodge the shrapnel from the egg that detonates on your return trip). You need a lot of good timing and smooth control to avoid taking damage in the first phase. The second phase isn't as bad, but you can get screwed easily if the lift keeps going up, thus forcing the gravity to pull you down, as it just wastes time.

to:

** For Knuckles particularly, the battle against Crimson Eye in Titanic Monarch Zone Act 1. Originally, its predecessor in ''Sonic 3 & Knuckles'', Red Eye, could not be beaten with Knuckles at all (the eye was just too high). In ''Mania'', the weak point is now reachable by Knuckles, but just ''barely''. You need to get a fair running start at the eye to even have a shot at hitting it and there's a good chance that you won't have enough momentum on the rebound, so you'll take a spill onto the eggs (and even if you can successfully avoid landing on the eggs you still have to dodge the shrapnel from the egg that detonates on your return trip). You need a lot of good timing and smooth control to avoid taking damage in the first phase. The second phase isn't as bad, bad but you can get screwed easily if the lift keeps going up, up -- thus forcing the gravity to pull you down, down -- as it just wastes time.
Is there an issue? Send a MessageReason:
None


** For Knuckles particularly, the battle against Crimson Eye in Titanic Monarch Zone Act 1. Originally, its predecessor in ''Sonic 3 & Knuckles'', Red Eye, could not be beaten with Knuckles at all (the eye was just too high). In ''Mania'', the weak point is now reachable by Knuckles, but just ''barely''. You need to get a fair running start at the eye to even have a shot at hitting, it and there's a good chance that you won't have enough momentum on the rebound, so you'll take a spill onto the eggs. You need a lot of good timing and smooth control to avoid taking damage in the first phase. The second phase isn't as bad, but you can get screwed easily if the lift keeps going up, thus forcing the gravity to pull you down, as it just wastes time.

to:

** For Knuckles particularly, the battle against Crimson Eye in Titanic Monarch Zone Act 1. Originally, its predecessor in ''Sonic 3 & Knuckles'', Red Eye, could not be beaten with Knuckles at all (the eye was just too high). In ''Mania'', the weak point is now reachable by Knuckles, but just ''barely''. You need to get a fair running start at the eye to even have a shot at hitting, hitting it and there's a good chance that you won't have enough momentum on the rebound, so you'll take a spill onto the eggs.eggs (and even if you can successfully avoid landing on the eggs you still have to dodge the shrapnel from the egg that detonates on your return trip). You need a lot of good timing and smooth control to avoid taking damage in the first phase. The second phase isn't as bad, but you can get screwed easily if the lift keeps going up, thus forcing the gravity to pull you down, as it just wastes time.
Tabs MOD

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* FanNickname:
** "''Sonic the Hedgehog 9''", since it's the ''Sonic'' equivalent to ''VideoGame/MegaMan9''.
** Some fans have referred this game as the ''real'' "''VideoGame/SonicTheHedgehog4''."
** Due to revisiting certain stages, some have likewise dubbed it ''VideoGame/SonicGenerations'': ''2D Version'' or ''2D.0''.
** A GoodBadBug that causes Sonic to invoke Super Sonic and gain his sprite set and BackgroundMusicOverride, but leaves his color and abilities the same, has led to fans referring to it as "Super Sonic Blue", "Super Sonic God Super Sonic", or "False Super Sonic" due to Super Sonic's ''Franchise/DragonBall'' inspiration.
** The DifficultySpike of the fourth Special Stage has caused players to refer to its Emerald as [[VideoGame/ShadowTheHedgehog "that DAMN fourth Chaos Emerald"]].
** The mini boss of both Act 1 in Mirage Saloon Zone has been dubbed the "[[WesternAnimation/SpongeBobSquarePants Alaskan Bull Worm]]", especially since it's big, scary, and pink.
* IKnewIt:
** Many had assumed the game was coming to the UsefulNotes/NintendoSwitch, since ''VideoGame/SonicForces'' was announced when the system was known as the NX.
** When Stardust Speedway Zone was revealed via Twitter, most fans immediately guessed that [[spoiler:Metal Sonic would return as the boss of said stage]].
** [[spoiler:Theories about ''Mania''[='=]s connection to ''Forces'' were all over message boards, with fans noticing similarities like the Drop Dash in both games, that ''Forces''[='=] Classic Sonic is from "another dimension" as opposed to ''Generations'' having him be from the past, and how ''Mania'' involves a mysterious new power. The good ending reveals how Classic Sonic may have ended up in ''Forces'' as well as the possible origins of Infinite.]]
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** Even though the final boss can typically be tedious and challenging due to its multiple phases, it becomes surprisingly easy and brief if you get the hang of positioning yourself right above Robotnik without excess horizontal momentum whenever his electric shock phase begins, and landing as many hits as possible on Robotnik during his downtime. As you break off his chains by damaging him, it becomes easier to get an optimal position, since his shock will have a smaller area of affect. Alternatively, if you're able to get a Lightning Shield or SuperMode and keep them before entering this particular boss, his electric shock phase becomes a complete joke, as you're immune to it.

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** Even though the final boss can typically be tedious and challenging due to its multiple phases, it becomes surprisingly easy and brief if you get the hang of positioning yourself right above Robotnik without excess horizontal momentum whenever his electric shock phase begins, and landing as many hits as possible on Robotnik during his downtime. As you break off his chains by damaging him, it becomes easier to get an optimal position, since his shock will have a smaller area of affect. Alternatively, if you're able to get a Lightning Shield or SuperMode and keep them before entering this particular boss, his electric shock phase becomes a complete joke, as you're immune to it. Furthermore, the game reduces the original Death Egg Robot to a mere WarmUpBoss and builds a narrative around the construction of the Titanic Monarch, a skyscraper-sized mech... that in the end is just a background prop that's destroyed from within. Nothing short of actually fighting the thing head-on could live up to the hype set by the story.



** [[spoiler:The true final boss for Encore Mode is just Mania Mode's pre-final boss.]]

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** [[spoiler:The true final boss for Encore Mode is just Mania Mode's pre-final boss.boss with nothing new afterwards, failing to build on the idea set by the prologue at Angel Island that the Hard-Boiled Heavies would become a major threat by harnessing the powers of the Phantom Ruby.]]



** While many fans knew that there was going to be another ''Sonic CD'' level alongside Stardust Speedway, Metallic Madness was practically the last zone people thought was going to be chosen for this game. It was specially surprising because level mechanics from it such as multi-path tubes and chained walker platforms appear in previous zones.

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** While many fans knew that there was going to be another ''Sonic CD'' level alongside Stardust Speedway, Metallic Madness was practically the last zone people thought was going to be chosen for this game. It was specially especially surprising because level mechanics from it such as multi-path tubes and chained walker platforms appear in previous zones.

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* HoYay: A particularly odd example. The DummiedOut [[https://www.youtube.com/watch?v=OOKZK8MU5lo love tester]] in Studiopolis shows [[PrecociousCrush Tails having a happy reaction to being paired with Sonic]], and [[CrackShip Knuckles having an interest in]] ''[[FoeYay Eggman]]''!

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* HoYay: A particularly odd example. The DummiedOut [[https://www.youtube.com/watch?v=OOKZK8MU5lo love tester]] in Studiopolis shows [[PrecociousCrush Tails having a happy reaction to being paired with Sonic]], and [[CrackShip [[CrackPairing Knuckles having an interest in]] ''[[FoeYay ''[[FoeYayShipping Eggman]]''!

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** With ''Mania'' receiving such accolades like being called "the best ''Sonic'' game in years", some fans are annoyed with all the gushing it receives and have accused it of being somewhat undeserving of its acclaim, arguing that it is blatant PanderingToTheBase and [[ItsTheSameSoItSucks similar to the classics to a fault]]. Additionally, there are those who believe that its acclaim will work ''against'' the franchise [[ToughActToFollow as subsequent games will be compared to it]].

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** With ''Mania'' receiving such accolades like being called "the best ''Sonic'' game in years", some fans are annoyed with all the gushing it ''Mania'' receives and have accused it of being somewhat undeserving of its acclaim, arguing that it is blatant PanderingToTheBase and [[ItsTheSameSoItSucks similar to the classics to a fault]]. Additionally, there are those who believe that its acclaim will work ''against'' the franchise [[ToughActToFollow as subsequent games will be compared to it]].

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* [[AwesomeBosses/VideoGames Awesome Bosses]]: The game was praised for having a very varied selection of boss battles. Not only do you face Eggman, but his new elite guard, the Hard Boiled Heavies, as well as a few of his inventions he sets on you:

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* [[AwesomeBosses/VideoGames Awesome Bosses]]: The game was praised for having a very varied selection of boss battles. Not only do you face Eggman, but his new elite guard, the Hard Boiled Hard-Boiled Heavies, as well as a few of his inventions he sets on you:



* SelfFanservice: Of all the Hard-Boiled Heavies, Heavy Magician is prone to the most fan art, with a lot of [[MoeAnthropomorphism humanizing]] [[https://mobile.twitter.com/trufflemubb/status/908547149259878400 art]] [[https://www.deviantart.com/paleriderz/art/Heavy-Magician-Gijinka-807385374 turning]] [[https://mobile.twitter.com/loopersum/status/905451656338223104 her]] [[https://www.deviantart.com/cangomi/art/Heavy-Magician-Human-790683385 into]] [[https://knowyourmeme.com/photos/1286594-sonic-mania a]] HotWitch.



** The Hydrocity Zone Act 1 boss, due to [[spoiler:the sheer {{Schadenfreude}} of you, yourself, piloting the current Egg robot, and giving the bad doctor a taste of his own medicine]].

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** The Hydrocity Zone Act 1 boss, due to [[spoiler:the sheer {{Schadenfreude}} of you, yourself, piloting the current Egg robot, Mobile, and giving the bad doctor a taste of his own medicine]].

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* FandomHeresy: Admit you don't like the game. [[SchmuckBait Go on, we dare ya]]. After the game received widespread acclaim, and even more after ''VideoGame/SonicForces'' came out to [[SoOkayItsAverage a mediocre reception]], many fans proclaimed {{Promoted Fanboy}}s Christian Whitehead, Headcannon, and [=PagodaWest=] Games to be the better handlers of the franchise than Sonic Team themselves. This is for better or for worse, as when ports of ''Sonic 1'' and ''2'' were brought to the Switch as part of M2's ''SEGA AGES'' series of ports, they got blasted simply because the CW-HC-PW trio wasn't involved with it.

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* FandomHeresy: Admit you don't like the game. [[SchmuckBait Go on, we dare ya]]. After the game received widespread acclaim, and even more after ''VideoGame/SonicForces'' came out to [[SoOkayItsAverage a mediocre reception]], many fans proclaimed {{Promoted Fanboy}}s Christian Whitehead, Headcannon, and [=PagodaWest=] Games to be the better handlers of the franchise than Sonic Team Creator/SonicTeam themselves. This is for better or for worse, as when ports of ''Sonic 1'' and ''2'' were brought to the Switch as part of M2's ''SEGA AGES'' series of ports, they got blasted simply because the CW-HC-PW trio wasn't involved with it.



** With ''Mania'' receiving such accolades like being called "the best ''Sonic'' game in years", some fans are annoyed with all the gushing it has been receiving and have accused it of being somewhat undeserving of its acclaim, arguing that it is blatant PanderingToTheBase and [[ItsTheSameSoItSucks similar to the classics to a fault]]. Additionally, there are those who believe that its acclaim will work ''against'' the franchise [[ToughActToFollow as subsequent games will be compared to it]].
** When discussing the franchise's attempts to WinBackTheCrowd, some will refuse to acknowledge this game as legitimate reasoning towards that simply because it was mainly developed by [[PromotedFanboy fans within the Sonic community]] rather than Creator/SonicTeam, and as such will only consider the franchise to be on a road to recovery if high-quality games are made by Sonic Team, themselves. Compare to ''VideoGame/StreetFighterXMegaMan'', another well-made game by a single ''Franchise/MegaMan'' fan that has divided people on whether or not it should count toward that series' own recovery due to having little to no involvement from Creator/{{Capcom}} beyond officially endorsing and supporting its release.

to:

** With ''Mania'' receiving such accolades like being called "the best ''Sonic'' game in years", some fans are annoyed with all the gushing it has been receiving receives and have accused it of being somewhat undeserving of its acclaim, arguing that it is blatant PanderingToTheBase and [[ItsTheSameSoItSucks similar to the classics to a fault]]. Additionally, there are those who believe that its acclaim will work ''against'' the franchise [[ToughActToFollow as subsequent games will be compared to it]].
** When discussing the franchise's attempts to WinBackTheCrowd, some will refuse to acknowledge this game as legitimate reasoning towards that simply because it was mainly developed by [[PromotedFanboy fans within the Sonic community]] rather than Creator/SonicTeam, Sonic Team, and as such will only consider the franchise to be on a road to recovery if high-quality games are made by Sonic Team, themselves. Compare to ''VideoGame/StreetFighterXMegaMan'', another well-made game by a single ''Franchise/MegaMan'' fan that has divided people on whether or not it should count toward that series' own recovery due to having little to no involvement from Creator/{{Capcom}} beyond officially endorsing and supporting its release.

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** There's at least two cases where a zone's boss is easier than its mini-boss. Studiopolis Zone Act 1 doesn't let you collect lost rings while running alongside Heavy Gunner's helicopter, so its slow ground-running missiles become extra dangerous (notably, this is the only Hard-Boiled Heavy that isn't fought in an Act 2). The Act 2 boss is an unprotected Eggman floating barely in reach of jumps, and the arena's weather effects are fairly predictable; playing as Sonic with the Lightning or Bubble Shields or Tails makes the boss into an absolute joke since they can defeat Eggman before he can even do his first attack. [[spoiler:Metallic Madness]]'s boss is a FlunkyBoss where you control when the enemies come out, while the mini-boss is an upgraded version of the first ''Sonic'' game's FinalBoss that's just as capable of [[OneHitKill smashing you to death]]. It's also telling that both of these bosses only get [[https://www.youtube.com/watch?v=tLyKKXFe2HY a remixed version]] of the mini-boss theme, as if the developers were aware that they were too silly and non-threatening to warrant [[https://www.youtube.com/watch?v=GYj1GbbQr4w the normal boss music.]]

to:

** There's at least two cases where a zone's boss is easier than its mini-boss. Studiopolis Zone Act 1 doesn't let you collect lost rings while running alongside Heavy Gunner's helicopter, so its slow ground-running missiles become extra dangerous (notably, this is the only Hard-Boiled Heavy that isn't fought in an Act 2). The Act 2 boss is an unprotected Eggman floating barely in reach of jumps, and the arena's weather effects are fairly predictable; playing as Sonic with the Lightning or Bubble Shields or Tails makes the boss into an absolute joke since they can defeat Eggman before he can even do his first attack. [[spoiler:Metallic Madness]]'s boss is a FlunkyBoss where you control when the enemies come out, while the mini-boss is an upgraded version of the first ''Sonic'' game's FinalBoss that's just as capable of [[OneHitKill smashing you to death]]. It's also telling that both of these bosses only get [[https://www.youtube.com/watch?v=tLyKKXFe2HY a remixed version]] version of the mini-boss theme, as if the developers were aware that they were too silly and non-threatening to warrant [[https://www.youtube.com/watch?v=GYj1GbbQr4w the normal boss music.]]

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