Follow TV Tropes

Following

History YMMV / SimEarth

Go To

OR

Is there an issue? Send a MessageReason:
None


* PortingDisaster: The UsefulNotes/SuperNES version not only [[ViewersAreMorons dumbed down the terminology]] (e.g. "whales" instead of "cetaceans", "starfish" instead of "radiates"), but it had trouble handling particularly complex maps. Trying to save on one of these [[https://reddit.com/r/SimEarth/comments/jmemqz/i_think_this_is_a_liiiiittle_bit_more_than_some/ results in most of the world's landmass being erased]] in an attempt to force-fit it into the cartridge's memory. It's little wonder why even Nintendo's UsefulNotes/VirtualConsole skipped over it and opted to sell the Turbografx version instead of the port on their own system.

to:

* PortingDisaster: The UsefulNotes/SuperNES Platform/SuperNES version not only [[ViewersAreMorons dumbed down the terminology]] (e.g. "whales" instead of "cetaceans", "starfish" instead of "radiates"), but it had trouble handling particularly complex maps. Trying to save on one of these [[https://reddit.com/r/SimEarth/comments/jmemqz/i_think_this_is_a_liiiiittle_bit_more_than_some/ results in most of the world's landmass being erased]] in an attempt to force-fit it into the cartridge's memory. It's little wonder why even Nintendo's UsefulNotes/VirtualConsole Platform/VirtualConsole skipped over it and opted to sell the Turbografx version instead of the port on their own system.
Is there an issue? Send a MessageReason:
Moving a misplaced trope from the VideoGame/ namespace.

Added DiffLines:

* SpiritualSuccessor: Maxis' "[=SimEverything=]" game, ''VideoGame/{{Spore}}'' (released 18 years later).

Changed: 20

Is there an issue? Send a MessageReason:
TRS cleanup: only in-universe examples allowed


** ThePlague, particularly in the SNES version. Basically, it's represented by an [[SkeletonMotif animated skull-and-crossbones symbol]] with its jaw moving up and down. While creepy in and of itself, it's accompanied by a [[HellIsThatNoise disturbing sound effect of distorted voices]] saying "No! No, no, no, no!" ([[FridgeHorror presumably to represent the dying victims]]).

to:

** ThePlague, particularly in the SNES version. Basically, it's represented by an [[SkeletonMotif animated skull-and-crossbones symbol]] with its jaw moving up and down. While creepy in and of itself, it's accompanied by a [[HellIsThatNoise disturbing sound effect of distorted voices]] voices saying "No! No, no, no, no!" ([[FridgeHorror presumably to represent the dying victims]]).
Is there an issue? Send a MessageReason:
None


** The Plague, particularly in the SNES version. Basically, it's represented by an animated skull-and-crossbones symbol with its jaw moving up and down. While creepy in and of itself, it's accompanied by a disturbing sound effect of distorted voices saying "No! No, no, no, no!"

to:

** The Plague, ThePlague, particularly in the SNES version. Basically, it's represented by an [[SkeletonMotif animated skull-and-crossbones symbol symbol]] with its jaw moving up and down. While creepy in and of itself, it's accompanied by a [[HellIsThatNoise disturbing sound effect of distorted voices voices]] saying "No! No, no, no, no!"no!" ([[FridgeHorror presumably to represent the dying victims]]).
Is there an issue? Send a MessageReason:
Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* UncannyValley: Ironically, despite the MS-DOS version having the simplest graphics, it puts a realistic human face on Gaia rather than the cartoony eyes and mouth that the other versions opt for. Combined with its jerky facial movement, this Gaia looks incredibly creepy and scared a lot of younger players.

to:

* UncannyValley: UnintentionalUncannyValley: Ironically, despite the MS-DOS version having the simplest graphics, it puts a realistic human face on Gaia rather than the cartoony eyes and mouth that the other versions opt for. Combined with its jerky facial movement, this Gaia looks incredibly creepy and scared a lot of younger players.
Is there an issue? Send a MessageReason:
None


* UncannyValley: Ironically, despite the MS-DOS version having the simplest graphics, it puts a realistic human face on Gaia rather than the cartoony eyes and mouth that the other versions opt for.

to:

* UncannyValley: Ironically, despite the MS-DOS version having the simplest graphics, it puts a realistic human face on Gaia rather than the cartoony eyes and mouth that the other versions opt for. Combined with its jerky facial movement, this Gaia looks incredibly creepy and scared a lot of younger players.

Added: 549

Changed: 161

Is there an issue? Send a MessageReason:
None


* FridgeLogic: Traveling sentients can be seen riding horses or horse drawn carts, even if mammals do not exist on the planet.

to:

* FridgeLogic: FridgeLogic:
**
Traveling sentients can be seen riding horses or horse drawn carts, even if mammals do not exist on the planet.planet.
** It's possible for civilizations to settle in polar regions, which on the surface doesn't seem too odd. But the world map uses an [[https://en.wikipedia.org/wiki/Equirectangular_projection Equirectangular / Plate Carrée projection]], which is fine for most purposes but notorious for inflating polar regions. So even if there are many towns on what ''seems'' to be a gigantic landmass, they could in reality be very cramped together.



* PeripheryDemographic: A significant portion of the game's main player base in the [[TheNewTens late 2010s]] and [[TheNewTwenties early 2020s]] is aspiring writers using it as a worldbuilding tool.

to:

* PeripheryDemographic: A significant portion of the game's main player base in after the [[TheNewTens late mid 2010s]] and [[TheNewTwenties early 2020s]] is aspiring writers using it as a worldbuilding tool.

Added: 198

Changed: 151

Is there an issue? Send a MessageReason:
None


* CharacterTiers: [[EnforcedTrope Enforced]] due to different species having different likelihoods of attaining sentience. [[InfinityPlusOneSword Robots]] are the most likely if introduced. Below them are [[HumansAreSpecial mammals]] and [[LizardFolk dinosaurs]], the most likely sentient species to occur by laissez-faire play. At the bottom are Trichordates, which even TheMonolith will frequently fail when used on, and below even that are Carniferns, which not only need specific conditions to appear in the first place, they are very difficult to control enough to develop intelligence before another species beats them to it. [[DifficultButAwesome Still, though, sentient carniferns]].

to:

* CharacterTiers: [[EnforcedTrope Enforced]] due to different species having different likelihoods of attaining sentience. [[InfinityPlusOneSword Robots]] are the most likely if introduced. Below them are [[HumansAreSpecial mammals]] and [[LizardFolk dinosaurs]], the most likely sentient species to occur by laissez-faire play. At the bottom are Trichordates, which even TheMonolith will frequently fail when used on, and below even that are Carniferns, [[PlantPeople Carniferns]], which not only need specific conditions to appear in the first place, they are very difficult to control enough to develop intelligence before another species beats them to it. [[DifficultButAwesome Still, though, sentient carniferns]].



* SugarWiki/FunnyMoments: What's the one thing that can halt a robot infestation singlehandedly? ''[[KillerRabbit Daisies]]''.

to:

* SugarWiki/FunnyMoments: What's the one thing that can halt a robot infestation singlehandedly? ''[[KillerRabbit Daisies]]''.[[note]]The game will ''try'' to prevent structures for other species from being built on Daisyworld, but it's not impossible.[[/note]]


Added DiffLines:

* PeripheryDemographic: A significant portion of the game's main player base in the [[TheNewTens late 2010s]] and [[TheNewTwenties early 2020s]] is aspiring writers using it as a worldbuilding tool.
Is there an issue? Send a MessageReason:
None


* PortingDisaster: The UsefulNotes/SuperNES version not only [[ViewersAreIdiots dumbed down the terminology]] (e.g. "whales" instead of "cetaceans", "starfish" instead of "radiates"), but it had trouble handling particularly complex maps. Trying to save on one of these [[https://reddit.com/r/SimEarth/comments/jmemqz/i_think_this_is_a_liiiiittle_bit_more_than_some/ results in most of the world's landmass being erased]] in an attempt to force-fit it into the cartridge's memory. It's little wonder why even Nintendo's UsefulNotes/VirtualConsole skipped over it and opted to sell the Turbografx version instead of the port on their own system.

to:

* PortingDisaster: The UsefulNotes/SuperNES version not only [[ViewersAreIdiots [[ViewersAreMorons dumbed down the terminology]] (e.g. "whales" instead of "cetaceans", "starfish" instead of "radiates"), but it had trouble handling particularly complex maps. Trying to save on one of these [[https://reddit.com/r/SimEarth/comments/jmemqz/i_think_this_is_a_liiiiittle_bit_more_than_some/ results in most of the world's landmass being erased]] in an attempt to force-fit it into the cartridge's memory. It's little wonder why even Nintendo's UsefulNotes/VirtualConsole skipped over it and opted to sell the Turbografx version instead of the port on their own system.
Is there an issue? Send a MessageReason:
None


* PortingDisaster: The UsefulNotes/VirtualConsole port of the UsefulNotes/TurboGrafx16 version [[DownplayedTrope works fine for the most part]], but the SaveGameLimits due to the nonexistence of the file cabinet can be rather annoying.

to:

* PortingDisaster: The UsefulNotes/SuperNES version not only [[ViewersAreIdiots dumbed down the terminology]] (e.g. "whales" instead of "cetaceans", "starfish" instead of "radiates"), but it had trouble handling particularly complex maps. Trying to save on one of these [[https://reddit.com/r/SimEarth/comments/jmemqz/i_think_this_is_a_liiiiittle_bit_more_than_some/ results in most of the world's landmass being erased]] in an attempt to force-fit it into the cartridge's memory. It's little wonder why even Nintendo's UsefulNotes/VirtualConsole port of skipped over it and opted to sell the UsefulNotes/TurboGrafx16 Turbografx version [[DownplayedTrope works fine for the most part]], but the SaveGameLimits due to the nonexistence instead of the file cabinet can be rather annoying.port on their own system.
Is there an issue? Send a MessageReason:
De-wick The Reptilians per TRS


* CharacterTiers: [[EnforcedTrope Enforced]] due to different species having different likelihoods of attaining sentience. [[InfinityPlusOneSword Robots]] are the most likely if introduced. Below them are [[HumansAreSpecial mammals]] and [[TheReptilians dinosaurs]], the most likely sentient species to occur by laissez-faire play. At the bottom are Trichordates, which even TheMonolith will frequently fail when used on, and below even that are Carniferns, which not only need specific conditions to appear in the first place, they are very difficult to control enough to develop intelligence before another species beats them to it. [[DifficultButAwesome Still, though, sentient carniferns]].

to:

* CharacterTiers: [[EnforcedTrope Enforced]] due to different species having different likelihoods of attaining sentience. [[InfinityPlusOneSword Robots]] are the most likely if introduced. Below them are [[HumansAreSpecial mammals]] and [[TheReptilians [[LizardFolk dinosaurs]], the most likely sentient species to occur by laissez-faire play. At the bottom are Trichordates, which even TheMonolith will frequently fail when used on, and below even that are Carniferns, which not only need specific conditions to appear in the first place, they are very difficult to control enough to develop intelligence before another species beats them to it. [[DifficultButAwesome Still, though, sentient carniferns]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Plague, particularly in the SNES version. Basically, it's represented by an animated skull-and-crossbones symbol with its jaw moving up and down. While creepy in and of itself, it's accompanied by a disturbing sound effect of distorted voices saying "No! No, no, no, no!"
*** According to the [[https://www.gamesdatabase.org/Media/SYSTEM/Nintendo_SNES//Manual/formated/Sim_Earth-_The_Living_Planet_-_1992_-_Pony_Canyon.pdf SimEarth SNES instruction manual]], Plagues are "not useful for anything but destruction".

Added: 130

Removed: 125

Is there an issue? Send a MessageReason:


* CrowningMomentOfFunny: What's the one thing that can halt a robot infestation singlehandedly? ''[[KillerRabbit Daisies]]''.



* SugarWiki/FunnyMoments: What's the one thing that can halt a robot infestation singlehandedly? ''[[KillerRabbit Daisies]]''.



* UncannyValley: Ironically, despite the MS-DOS version having the simplest graphics, it puts a realistic human face on Gaia rather than the cartoony eyes and mouth that the other versions opt for.

to:

* UncannyValley: Ironically, despite the MS-DOS version having the simplest graphics, it puts a realistic human face on Gaia rather than the cartoony eyes and mouth that the other versions opt for.for.
----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AnnoyingVideoGameHelper: Creator/WillWright himself in the Turbografx version. The main reason he's annoying is because the advice he offers on each scenario isn't very helpful (over the years general strategies for each scenario have emerged, and none of them match what Will Wright suggests. Ironically even though Will Wright wrote the game, he apparently isn't very good at playing it.)
Is there an issue? Send a MessageReason:
None


* PortingDisaster: The VirtualConsole port of the TurboGrafx16 version [[DownplayedTrope works fine for the most part]], but the SaveGameLimits due to the nonexistence of the file cabinet can be rather annoying.

to:

* PortingDisaster: The VirtualConsole UsefulNotes/VirtualConsole port of the TurboGrafx16 UsefulNotes/TurboGrafx16 version [[DownplayedTrope works fine for the most part]], but the SaveGameLimits due to the nonexistence of the file cabinet can be rather annoying.
Is there an issue? Send a MessageReason:
None


* PortingDisaster: The VirtualConsole port of the TurboGrafx16 version [[DownplayedTrope works fine for the most part]], but the SaveGameLimits due to the nonexistence of the file cabinet can be rather annoying.

to:

* PortingDisaster: The VirtualConsole port of the TurboGrafx16 version [[DownplayedTrope works fine for the most part]], but the SaveGameLimits due to the nonexistence of the file cabinet can be rather annoying.annoying.
* UncannyValley: Ironically, despite the MS-DOS version having the simplest graphics, it puts a realistic human face on Gaia rather than the cartoony eyes and mouth that the other versions opt for.
Is there an issue? Send a MessageReason:
None


* GameBreaker: TheMonolith, which allows you to choose a sentient species rather than wait for evolution. Risky in scenario levels due to the high energy cost, [[PlayTheGameSkipTheStory but not in modes where energy isn't a factor]].

to:

* GameBreaker: TheMonolith, which allows you to choose a sentient species rather than wait for evolution. Risky in scenario levels due to the high energy cost, cost -- and soft-disabled in Hard planets by costing more energy than the {{Cap}} can hold -- [[PlayTheGameSkipTheStory but not in modes where energy isn't a factor]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CharacterTiers: [[EnforcedTrope Enforced]] due to different species having different likelihoods of attaining sentience. [[InfinityPlusOneSword Robots]] are the most likely if introduced. Below them are [[HumansAreSpecial mammals]] and [[TheReptilians dinosaurs]], the most likely sentient species to occur by laissez-faire play. At the bottom are Trichordates, which even TheMonolith will frequently fail when used on, and below even that are Carniferns, which not only need specific conditions to appear in the first place, they are very difficult to control enough to develop intelligence before another species beats them to it. [[DifficultButAwesome Still, though, sentient carniferns]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameBreaker: TheMonolith, which allows you to choose a sentient species rather than wait for evolution. Risky in scenario levels due to the high energy cost, [[PlayTheGameSkipTheStory but not in modes where energy isn't a factor]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CrowningMomentOfFunny: What's the one thing that can halt a robot infestation singlehandedly? ''[[KillerRabbit Daisies]]''.


Added DiffLines:

* NightmareFuel:
** It's possible (and common, if the monolith is used too early) for intelligent life to completely die out. If this happens, you will be notified that [[AfterTheEnd civilization has collapsed]] and, to rub salt in the wound, the planet reverts to the [[TimeAbyss evolutionary timescale speed]].
** Just how easy it is for the NighInvulnerable robots to [[AIIsACrapshoot take over]] when even one is introduced. Unless you're ''intentionally'' trying to unleash them, seeing your carefully built up biosphere being wiped and cornered, [[GreyGoo robotic tiles becoming more and more common]], can be [[OhCrap fairly distressing]].
Is there an issue? Send a MessageReason:
None


* PortingDisaster: The VirtualConsole port of the TurboGrafx-16 version [[DownplayedTrope works fine for the most part]], but the SaveGameLimits due to the nonexistence of the file cabinet can be rather annoying.

to:

* PortingDisaster: The VirtualConsole port of the TurboGrafx-16 TurboGrafx16 version [[DownplayedTrope works fine for the most part]], but the SaveGameLimits due to the nonexistence of the file cabinet can be rather annoying.
Is there an issue? Send a MessageReason:
None


* FridgeLogic: Traveling sentients can be seen riding horses or horse drawn carts, even if mammals do not exist on the planet.

to:

* FridgeLogic: Traveling sentients can be seen riding horses or horse drawn carts, even if mammals do not exist on the planet.planet.
* PortingDisaster: The VirtualConsole port of the TurboGrafx-16 version [[DownplayedTrope works fine for the most part]], but the SaveGameLimits due to the nonexistence of the file cabinet can be rather annoying.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FridgeLogic: Traveling sentients can be seen riding horses or horse drawn carts, even if mammals do not exist on the planet.

Top