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* SignatureScene: Plenty.
** The introduction of Pyramid Head, both in the hallway and proper. He ''certainly'' leaves an impression.
** The reveal that [[spoiler:James killed Mary]].
** Angela's final scene in the burning staircase. [[PlayerPunch Jesus]].
** On a much less depressing note, the [[spoiler:dog ending]].
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** Pretty much all of the characters with the exception of Pyramid Head count really. Whether they hang on to it all the way through or not depends, but every one of the main characters will have your sympathy at some point. Although given that a few cutscenes show that Pyramid Head seems to be in constant pain due to his head/helmet, even he has at least one sympathy point.

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** Pretty much all of the characters with the exception of Pyramid Head and Angela's family count really. Whether they hang on to it all the way through or not depends, but every one of the main characters will have your sympathy at some point. Although given that a few cutscenes show that Pyramid Head seems to be in constant pain due to his head/helmet, even he has at least one sympathy point.
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** [[https://www.youtube.com/watch?v=xS6HX2m-HNY White Noiz]], which plays in the opening DisgustingPublicToilet scene. Have you ever wanted to hear [[SweetDreamsFuel what it would feel like to have your soul transcend out of your body]]?

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** [[https://www.youtube.com/watch?v=xS6HX2m-HNY White Noiz]], which plays in the opening DisgustingPublicToilet scene. Have you ever wanted to hear [[SweetDreamsFuel [[SugarWiki/SweetDreamsFuel what it would feel like to have your soul transcend out of your body]]?



* SweetDreamsFuel: "White Noiz", the ambient track that accompanies the opening bathroom scene of the game.

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* SweetDreamsFuel: SugarWiki/SweetDreamsFuel: "White Noiz", the ambient track that accompanies the opening bathroom scene of the game.
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* AlternativeCharacterInterpretation: There is still a tremendous back-and-forth argument on the correct way to interpret James. Many see him as a heartbreakingly sympathetic man put into a terrible situation and [[spoiler: who ended his wife's suffering]] as a result, while others see him as a selfish asshole who [[spoiler:murdered his wife to move on with his life]]. However, the fans aren't the only ones, as James himself is unsure of which is really true, and his exact motivations for [[spoiler: killing Mary]] vary depending on the ending you get.

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* AlternativeCharacterInterpretation: There is still a tremendous back-and-forth argument on the correct way to interpret James. Many see him as a heartbreakingly sympathetic man put into a terrible situation and [[spoiler: who ended his wife's suffering]] as a result, while others see him as a selfish asshole JerkAss who [[spoiler:murdered his wife to move on with his life]]. However, the fans aren't the only ones, as James himself is unsure of which is really true, and his exact motivations for [[spoiler: killing Mary]] vary depending on the ending you get.
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No evidence of genuine misogyny.


* AlternativeCharacterInterpretation: There is still a tremendous back-and-forth argument on the correct way to interpret James. Many see him as a heartbreakingly sympathetic man put into a terrible situation and [[spoiler: who ended his wife's suffering]] as a result, while others see him as a selfish misogynist who [[spoiler:murdered his wife to move on with his life]]. However, the fans aren't the only ones, as James himself is unsure of which is really true, and his exact motivations for [[spoiler: killing Mary]] vary depending on the ending you get.

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* AlternativeCharacterInterpretation: There is still a tremendous back-and-forth argument on the correct way to interpret James. Many see him as a heartbreakingly sympathetic man put into a terrible situation and [[spoiler: who ended his wife's suffering]] as a result, while others see him as a selfish misogynist asshole who [[spoiler:murdered his wife to move on with his life]]. However, the fans aren't the only ones, as James himself is unsure of which is really true, and his exact motivations for [[spoiler: killing Mary]] vary depending on the ending you get.

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** And there's also Laura's little meltdown when [[spoiler:James tells her he killed Mary.]]
--> '''Laura:''' [[spoiler:You killer! Why'd you do it?! I hate you! I want her back! Give her back to me! I knew it, you didn't care about her! I hate you, James! I hate you, I hate you, I hate you!]]



** Pretty much all of the characters with the exception of Pyramid Head count really. Whether they hang on to it all the way through or not depends, but every one of the main characters will have your sympathy at some point.
*** Given that a few cutscenes show that Pyramid Head seems to be in constant pain due to his head/helmet, even he has at least one sympathy point.

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** Pretty much all of the characters with the exception of Pyramid Head count really. Whether they hang on to it all the way through or not depends, but every one of the main characters will have your sympathy at some point.
*** Given
point. Although given that a few cutscenes show that Pyramid Head seems to be in constant pain due to his head/helmet, even he has at least one sympathy point.

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* [[https://www.youtube.com/watch?v=6qalGezr76o Promise]], the standard end credits theme, and its [[https://www.youtube.com/watch?v=8N_PXTGdlGw reprise]].
* BigLippedAlligatorMoment: The radio "game show" that takes place in the hospital elevator. Maria simply asks "What was ''that''?" and nothing more is made of it in the story. From a gameplay standpoint, though, it might be good to pay attention. [[spoiler: The correct answers are the code to open a chest in one of the storage rooms of the hospital with a nice amount of supplies. Get the answers wrong and you get a face full of acid.]]

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* ** [[https://www.youtube.com/watch?v=6qalGezr76o Promise]], the standard end credits theme, and its [[https://www.youtube.com/watch?v=8N_PXTGdlGw reprise]].
* BigLippedAlligatorMoment: BigLippedAlligatorMoment:
**
The radio "game show" that takes place in the hospital elevator. Maria simply asks "What was ''that''?" and nothing more is made of it in the story. From a gameplay standpoint, though, it might be good to pay attention. [[spoiler: The correct answers are the code to open a chest in one of the storage rooms of the hospital with a nice amount of supplies. Get the answers wrong and you get a face full of acid.]]

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***[[https://www.youtube.com/watch?v=JozVfR-XavQ The reprise]] used for [[spoiler:Angela's suicide]] is haunting and beautiful in the same way that Not Tomorrow was in the original game. Again, despite having a NonindicativeName.



* [[https://www.youtube.com/watch?v=6qalGezr76o Promise]], the standard end credits theme, and its [[https://www.youtube.com/watch?v=8N_PXTGdlGw reprise]].



* ItWasHisSled: [[spoiler:James killed his wife.]]
* JerkAssWoobie: Angela. Her rude and cynical behavior is because of her horrific past.

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* ItWasHisSled: [[spoiler:James killed his wife.]]
]] By extension is that Pyramid Head, the monster most persistent in chasing after and antagonizing James, [[spoiler:is a physical embodiment of his guilt and desire to be punished for it]].
* JerkAssWoobie: JerkassWoobie:
**
Angela. Her rude and cynical behavior is because of her horrific past.



* MemeticMutation: Try image-googling "rape clock" (may or may not be NSFW).
** [[http://media.tumblr.com/tumblr_llw47dMrhz1qeorzv.jpg Good Heavens, just look at the time!]]

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* MemeticMutation: Try MemeticMutation:
**Try
image-googling "rape clock" (may or may not be NSFW).
** *** [[http://media.tumblr.com/tumblr_llw47dMrhz1qeorzv.jpg Good Heavens, just look at the time!]]



* MoralEventHorizon: Eddie could count as a JerkassWoobie up until he cheerfully brags about how he violently killed a dog.

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* MoralEventHorizon: Eddie could count as a JerkassWoobie up until he cheerfully brags about how he violently killed a dog.dog and shot its owner's knee.



* PortingDisaster: While not exactly a disaster, the PC version has a few issues. Music skipping can be solved with a fan patch, and the game isn't designed to run on multi-core machines so you get voice de-synching and other issues if you don't manually set it to run on one core (CTRL+ALT+DEL>Processes>Set Affinity).

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* PortingDisaster: PortingDisaster:
**
While not exactly a disaster, the PC version has a few issues. Music skipping can be solved with a fan patch, and the game isn't designed to run on multi-core machines so you get voice de-synching and other issues if you don't manually set it to run on one core (CTRL+ALT+DEL>Processes>Set Affinity).



* ToughActToFollow: While most fans like part 3, there aren't many who prefer it over this one. [[ContestedSequel As for 4...]]

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* ToughActToFollow: While most fans like part 3, there aren't many who prefer it over this one. [[ContestedSequel As for 4...]]4]]...





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\n*** Given that a few cutscenes show that Pyramid Head seems to be in constant pain due to his head/helmet, even he has at least one sympathy point.
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* SweetDreamsFuel: "White Noiz", the ambient track that accompanies the opening bathroom scene of the game.
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* FridgeBrilliance: When the game begins, James is looking in the mirror. He then spends the rest of the game [[spoiler: searching for his true self]].
* FridgeHorror:
** [[spoiler: Dog ending. Lighthearted as it may seem , it also makes it absolutely clear that the town is under Mira (the dog)'s control, everyone inside included. No one is free anymore.]]
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** While the Xbox version of the game plays perfectly on an original Xbox, playing it on an Xbox 360 turns it into this, as the emulation is imperfect. This leads to a lot of flickering/missing textures in the scenery.
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* GoddamnedBats: Lying Figures can get to be this (especially on Hard Mode), since some of them do not wait to be stomped before they immediately crawl away. They can do a surprising amount of damage if they crawl right into you.
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** Angela calling out James for his white-knighting near the end of the game. Her speech makes it clear that her problems go deep, and can't be solved so easily. Given James has just come to his own crushing realization, it's worse by the fact that even if she ''could'' be helped, James ''really'' isn't one who's suited to help her.
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Not YMMV.


* HellIsThatNoise: Silent Hill isn't totally silent: various ambient sounds throughout the game- scraping, moaning, footsteps, whispers- add to the paranoid ambiance of the game. The sound of Eddie vomiting into a toilet might count as well, if only because it sounds so realistically gross that even those with strong stomachs might feel like barfing themselves.
** The utterly inhuman scream that the Mannequins make when you attack them. Their feminine appearance only makes it worse.
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* FreudWasRight[=/=]FauxSymbolism: When and where these tropes get applied depends on your AlternativeCharacterInterpretation of choice.
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** Eddie counts as well, though there's more emphasis on the former part than the latter in his final appearance.
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** The bizarre noise replacing the radio static to tell players monsters are present in Maria's scenario; while unnerving and loud at first, it quickly begins to sound like you're being pursued by ''Jet Jaguar''.
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* ILikedItBetterWhenItSucked: While the voice acting in the original game was hardly bad all around ([[spoiler: Mary's letter reading]] has been near-universally praised), it was noticeably less polished than the voice acting of the HD collection. Naturally, there were fans who preferred the former regardless.

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* ILikedItBetterWhenItSucked: While the voice acting in the original game was hardly bad all around ([[spoiler: Mary's ([[spoiler:Mary's letter reading]] has been near-universally praised), it was noticeably less polished than the voice acting of the HD collection. Naturally, there were fans who preferred the former regardless.
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** [[http://www.youtube.com/watch?v=WShknpNpHbY Betrayal]], for the[[spoiler: final confrontation with Pyramid Head]].

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** [[http://www.youtube.com/watch?v=WShknpNpHbY Betrayal]], for the[[spoiler: final the [[spoiler:final confrontation with Pyramid Head]].
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** ''The Silent Hill HD Collection'' due to Konami's loss of the original source code, renders ''[=SH2=]'' and ''3'' this. Technical issues include voice acting that lags slightly in cutscenes (inexcusable considering they ''recorded new voices for all the characters'' for this release), the removal of graphics that were used to cover up incomplete graphics in the original game, and slowdown in the PS3 version whenever the HDD is accessed. The collection also made several changes to the game's visual style, such as making the colours more vibrant and effectively removing the series' iconic fog, which were very poorly received by fans.

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** ''The Silent Hill HD Collection'' due to Konami's loss of the original source code, renders ''[=SH2=]'' and ''3'' this. Technical issues include voice acting that lags slightly in cutscenes (inexcusable considering they ''recorded new voices for all the characters'' for this release), the removal of graphics that were used to cover up incomplete graphics in the original game, and slowdown in the PS3 [=PS3=] version whenever the HDD is accessed. The collection also made several changes to the game's visual style, such as making the colours more vibrant and effectively removing the series' iconic fog, which were very poorly received by fans.

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* ItGetsBetter: It can take awhile for players to get into the game. The first two hours or so of the game aren't particularly scary, as the player mostly faces unchallenging and easily avoidable enemies in a single fairly dull apartment building, culminating in an anticlimactic HopelessBossFight against Pyramid Head who is effectively incapable of harming the player. This section of the game is also light on story too: the only real plot developments are the introduction of James, Pyramid Head and three secondary characters. The story starts to get going shortly afterwards once James meets Maria, and thereafter the game starts to become much more frightening, with the deeply unnerving hospital sequence, more challenging enemies and the MindScrew-y PsychologicalHorror elements to the game becoming more prominent.


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* SlowPacedBeginning: It can take awhile for players to get into the game. The first two hours or so of the game aren't particularly scary, as the player mostly faces unchallenging and easily avoidable enemies in a single fairly dull apartment building, culminating in an anticlimactic HopelessBossFight against Pyramid Head who is effectively incapable of harming the player. This section of the game is also light on story too: the only real plot developments are the introduction of James, Pyramid Head and three secondary characters. The story starts to get going shortly afterwards once James meets Maria, and thereafter the game starts to become much more frightening, with the deeply unnerving hospital sequence, more challenging enemies and the MindScrew-y PsychologicalHorror elements to the game becoming more prominent.
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* MagnumOpus: Considered one by many a ''Silent Hill'' fan as the greatest game in the franchise.
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** [[http://www.youtube.com/watch?v=6LB7LZZGpkw Theme of Laura]]

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** [[http://www.youtube.com/watch?v=6LB7LZZGpkw Theme of Laura]]Laura]] it is ''Silent Hill 2'''s main theme [[NonindicativeName despite the name]].

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* AwesomeMusic: [[http://www.youtube.com/watch?v=6LB7LZZGpkw Theme of Laura]]

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* AwesomeMusic: AwesomeMusic:
**
[[http://www.youtube.com/watch?v=6LB7LZZGpkw Theme of Laura]]


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** [[https://www.youtube.com/watch?v=xS6HX2m-HNY White Noiz]], which plays in the opening DisgustingPublicToilet scene. Have you ever wanted to hear [[SweetDreamsFuel what it would feel like to have your soul transcend out of your body]]?
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** "YOU FARTFACE!"

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** "YOU "You...YOU FARTFACE!"



** "How can you sit here and eat '''pizza'''?!"

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** "How "This town is full of monsters! How can you sit here there and eat '''pizza'''?!"pizza?!"



*** LET'S PARTY!

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*** LET'S PARTY! "LET'S PARTY!"
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* ILikedItBetterWhenItSucked: While the voice acting in the original game was hardly bad all around ([[spoiler: Mary's letter reading]] has been near-universally praised), it was noticeably less polished than the voice acting of the HD collection. Naturally, there were fans who preferred the former regardless.
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* ThatOneLevel: Getting to the Silent Hill Historical Society requires James to slog through long, very dimly-lit streets full of enemies, which slows the game's pacing to a crawl.
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* NarmCharm: To fans, the awkward voice acting from the original releases made the characters much more believable as ordinary people, who generally aren't as dynamic with the way they talk and show emotions compared to an actor. The new voice acting was so poorly received not because it was bad, but because it was too ''good''; to wit, it sounded much more slickly dramatic and professionally acted, which fans believe undercut the verisimilitude of the game's story.

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* NarmCharm: To fans, the awkward voice acting from the original releases made the characters much more believable as ordinary people, who generally aren't as dynamic with the way they talk and show emotions compared to an actor.people. The new voice acting was so poorly received not because it was bad, but because it was too ''good''; to wit, it sounded much more slickly dramatic and professionally acted, which fans believe undercut the verisimilitude of the game's story. Creator/TroyBaker, for instance, does an outstanding job voicing numerous gruff, badass characters, but James Sunderland is a decidedly ''non''-badass ClassicalAntiHero and the "gravelly tough-guy" voice doesn't suit him.
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* NarmCharm: To fans, the awkward voice acting from the original releases made the characters much more believable as ordinary people, who generally aren't as dynamic with the way they talk and show emotions compared to an actor. The new voice acting was so poorly received not because it was bad, but because it was too ''good''; to wit, it sounded much more slickly dramatic and professionally acted, which fans believe undercut the verisimilitude of the game's story.
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* NeverLiveItDown: James sticking his hand into a toilet without so much as a sound of protest or evem rolling up his sleeve. Not only do the sequels love to make fun of it, but it's a fairly common ShoutOut for the series.

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* NeverLiveItDown: James sticking his hand into a toilet without so much as a sound of protest or evem even rolling up his sleeve. Not only do the sequels love to make fun of it, but it's a fairly common ShoutOut for the series.

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