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* SugarWiki/MostWonderfulSound: The sound of a [[GoddamnBats Witch-Bride]] dying.

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* SugarWiki/MostWonderfulSound: The sound of a [[GoddamnBats [[DemonicSpiders Witch-Bride]] dying.
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Trope was cut/disambiguated due to cleanup


* EvilIsSexy: The Witch-Brides of Achriman are [[GreenskinnedSpaceBabe Purple-Skinned Space Babes]] in skin-tight leather suits with a large CleavageWindow. They are also powerful sorceresses who can telepathically crush rock and bone. No wonder [[VideoGame/SeriousSam4 Lord Achriman]] decided to enslave them rather than wipe them out.

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Witch brides both a threat and an annoyance


** Adult Arachnoids are a huge problem on higher difficulties, since they deal more damage compared to Arachnoids from the previous games, and they tend to evade incoming rockets rather than stand still.

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** Adult Arachnoids are a huge problem on higher difficulties, since they deal more damage compared to Arachnoids from the previous games, and they tend to evade incoming rockets rather than stand still.still, and are less likely to flinch after taking damage.
** The Witch-Brides, SuperpoweredMooks with telekinesis and invulnerable, damage absorbing barriers. Their telekinetic attacks do little damage, but they constantly teleport around and are invulnerable unless they're attacking, meaning they take far longer to die than they have a right to. What makes them so annoying is their 'choke' attack; they lift Sam up into the air, stun him, and inflict minor damage; this basically means every single enemy in the area will instantly start ganging up on you until the attack is over while you are completely unable to defend yourself. On any difficulty above Normal, getting hit by this attack is basically instant death.



** The Cave Demons, cat-sized predators who leap around and lunge at Sam in dark areas. Easy to fall, and huge areas of them can be cleared with C4, but annoying as hell.

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** The Cave Demons, cat-sized predators who leap around and lunge at Sam in dark areas. Easy to fall, and huge areas of them can be cleared with C4, but annoying as hell.hell as they tend to avoid getting in player's sight. Moreover, most of them are located in areas with pillars they hide behind.



** The Witch-Brides, SuperpoweredMooks with telekinesis and invulnerable, damage absorbing barriers. Their telekinetic attacks do little damage, but they constantly teleport around and are invulnerable unless they're attacking, meaning they take far longer to die than they have a right to. What makes them so annoying is their 'choke' attack; they lift Sam up into the air, stun him, and inflict minor damage; this basically means every single enemy in the area will instantly start ganging up on you until the attack is over while you are completely unable to defend yourself. On any difficulty above Normal, getting hit by this attack is basically instant death.
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Dewicking Just For Pun


* SlowPacedBeginning: The game starts you out very slowly. You have to use a Sledgehammer at first, don't even get a Pistol until some way into the first level, and only get the [[JustForPun serious]] firepower and battles after quite a while. Besides the weapon starvation, the first five levels all take place in largely the same location: The streets of Cairo, which can get visually monotonous.

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* SlowPacedBeginning: The game starts you out very slowly. You have to use a Sledgehammer at first, don't even get a Pistol until some way into the first level, and only get the [[JustForPun serious]] serious firepower and battles after quite a while. Besides the weapon starvation, the first five levels all take place in largely the same location: The streets of Cairo, which can get visually monotonous.

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* BrokenBase: One half of the fanbase prefer the cartoonish style of the second game mentioned above, while others prefer the new realistic art style. The modern video game elements such as sprinting, aiming and reloading included in the game have also divided fans; half of the fans are okay with it and feel it makes the game more interesting, while the other half feel it's out of place in a ''Serious Sam'' game and that it ruins the experience.

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* BrokenBase: ContestedSequel: One half of the fanbase prefer the cartoonish style of the second game mentioned above, while others prefer the new realistic art style. The modern video game elements such as sprinting, aiming and reloading included in the game have also divided fans; half of the fans are okay with it and feel it makes the game more interesting, while the other half feel it's out of place in a ''Serious Sam'' game and that it ruins the experience.


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* EvilIsSexy: The Witch-Brides of Achriman are [[GreenskinnedSpaceBabe Purple-Skinned Space Babes]] in skin-tight leather suits with a large CleavageWindow. They are also powerful sorceresses who can telepathically crush rock and bone. No wonder [[VideoGame/SeriousSam4 Lord Achriman]] decided to enslave them rather than wipe them out.
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None

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* ScrappyMechanic: Every time Sam goes inside a ruin or a dark area, his movement speed is reduced by half, making exploration and fighting a massive chore.
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* SoOkayItsAverage: This installment in the Serious Sam franchise is generally considered by fans to be okay at best, and inferior to the first to games at worst.

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* SoOkayItsAverage: This installment in the Serious Sam franchise is generally considered by fans to be okay at best, and inferior to the first to two games at worst.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


%% * UncannyValley: ''BFE'' cutscenes have a lot of this. Thankfully the rest of the budget seems to have gone into the 87 different [[TheWarSequence War Sequences]].
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* SoOkayItsAverage: This installment in the Serious Sam franchise is generally considered by fans to be okay at best, and inferior to the first to games at worst.
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None


* SlowPacedBeginning: The game starts you out very slowly. You have to use a Sledgehammer at first, don't even get a Pistol until some way into the first level, and only get the [[JustForPun serious]] firepower and battles after quite a while.

to:

* SlowPacedBeginning: The game starts you out very slowly. You have to use a Sledgehammer at first, don't even get a Pistol until some way into the first level, and only get the [[JustForPun serious]] firepower and battles after quite a while. Besides the weapon starvation, the first five levels all take place in largely the same location: The streets of Cairo, which can get visually monotonous.

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** To be fair, ''BFE'' takes place at the tail end of a 3-year war where Sam was more or less on the forefront all the time. It can be assumed that for him it gets easier to deal with squadmates dying if he's seen it happen so many times before.
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** To be fair, ''BFE'' takes place at the tail end of a 3-year war where Sam was more or less on the forefront all the time. It can be assumed that for him it gets easier to deal with squadmates dying if he's seen it happen so many times before.
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%% * HolyShitQuotient: The entire last level.
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** The Cave Demons, cat-sized predators who leap around and lunge at Sam in dark areas.

to:

** The Cave Demons, cat-sized predators who leap around and lunge at Sam in dark areas. Easy to fall, and huge areas of them can be cleared with C4, but annoying as hell.
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None

Added DiffLines:

See also:
* [[AwesomeMusic/SeriousSam The series-wide Awesome Music page]]
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* AngstWhatAngst: Sam barely seems to register the early-game death of his squadmates as well as the frequent deaths of all the various allies he's supposed to meet up with. He doesn't even give the perfunctory "shit that sucks" that most other FPS protagonists give out after such events. It also retcons his previous backstory, where it was implied he was suicidal (it was his ship that more or less brought Mental down on the human race).
* BrokenBase: One half of the fanbase prefer the cartoonish style of the second game mentioned above, while others prefer the new realistic art style. The modern video game elements such as sprinting, aiming and reloading included in the game have also divided fans; half of the fans are okay with it and feel it makes the game more interesting, while the other half feel it's out of place in a ''Serious Sam'' game and that it ruins the experience.
* DemonicSpiders:
** Technopolip-possessed Apache Helicopters are immune to bullets, and some of them are encountered before getting the Devastator or Cannon, which is annoying since they tend to move out of the way of your rockets all the time. That, combined with their powerful hitscan machine gun, makes them ''incredibly'' frustrating enemies on higher difficulties. The ''Fusion'' version of ''BFE'' tones them down by greatly reducing their accuracy and making them merely more resistant to non-explosive ammo instead of completely immune.
** Adult Arachnoids are a huge problem on higher difficulties, since they deal more damage compared to Arachnoids from the previous games, and they tend to evade incoming rockets rather than stand still.
* GoddamnedBats:
** The Cave Demons, cat-sized predators who leap around and lunge at Sam in dark areas.
** On Serious and Mental difficulties, the Cloned Soldiers (weak, inferior, cannon fodder versions of human troops) become this as well. They only take a few shots to kill, but there's tons of them, they have hitscan weaponry, they hide behind corners, and can slowly cut down your health while other monster classes rush you.
** The Witch-Brides, SuperpoweredMooks with telekinesis and invulnerable, damage absorbing barriers. Their telekinetic attacks do little damage, but they constantly teleport around and are invulnerable unless they're attacking, meaning they take far longer to die than they have a right to. What makes them so annoying is their 'choke' attack; they lift Sam up into the air, stun him, and inflict minor damage; this basically means every single enemy in the area will instantly start ganging up on you until the attack is over while you are completely unable to defend yourself. On any difficulty above Normal, getting hit by this attack is basically instant death.
** The Kleer Skeletons step into DemonicSpiders territory during the early game, when they deal a disproportionately large amount of damage compared to everything else. The takedown move would be a great way to get rid of them if they didn't hunt in packs, since said move immobilizes you, so you'd better get used to that Sledgehammer's timing and spacing pretty quickly. Towards the end of the game, they come in big enough packs that a Sledgehammer isn't going to cut it. You'll find yourself breaking out heavy weapons like the Rocket Launcher and Devastator just to kill them before they can get to grips.
%% * HolyShitQuotient: The entire last level.
* MoodWhiplash: Play through the story mode (or just watch the cutscenes on Youtube if you're strapped for time). Now, watch ''any'' of the promotional material, or for maximum effect [[https://www.youtube.com/watch?v=ca7diYUaEPI the trailer explaining where Headless Kamikaze come from]].
* SugarWiki/MostWonderfulSound: The sound of a [[GoddamnBats Witch-Bride]] dying.
* NightmareFuel: The Cave Demons (aka "space monkeys") are introduced in an underground level, and every time you encounter them in such enclosed, dark spaces with only your torchlight to give some visibility, chills down your spine are guaranteed as you try to spot them, jumping from column to column, before they lunge at you and then retreat into the shadows.
* NightmareRetardant: The Cave Demons are a bit silly when encountered in exterior, naturally-lighted areas - from afar, they look like they are goofing around in colonnades. They also lose much of their effectiveness if you just blow up the columns, depriving them of movement space; some may end up [[ArtificialStupidity just clinging to a wall, open to your attacks]].
* SlowPacedBeginning: The game starts you out very slowly. You have to use a Sledgehammer at first, don't even get a Pistol until some way into the first level, and only get the [[JustForPun serious]] firepower and battles after quite a while.
* ThatOneAchievement: "Queen Hatshepsut", which requires [[http://youtu.be/PL_s5L4U3mw completing the final level in single player on Serious difficulty without dying or reloading]]. The level itself is quite difficult and par time of this level is 80 minutes, and if you're used to modern military games, [[DamnYouMuscleMemory it becomes even harder to put aside the customs]].
%% * ThatOneLevel: The "Guardian of Time" level ups the ante and puts [[VideoGame/SeriousSamTheFirstEncounter "The Great Pyramid"]], [[VideoGame/SeriousSamTheSecondEncounter "The Grand Cathedral"]] and [[VideoGame/SeriousSamII "Mental Institution"]] to shame.
%% * UncannyValley: ''BFE'' cutscenes have a lot of this. Thankfully the rest of the budget seems to have gone into the 87 different [[TheWarSequence War Sequences]].
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