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* MagnificentBastard: Eggman's objective in this game is to kill [[Characters/SonicTheHedgehogSonicTheHedgehog Sonic]], Mighty and Ray. He starts out by successfully kidnapping them before imprisoning them in Eggman Island, an entire island designed to kill them. Then, he attempts to kill them in their prison with an advancing wall of spikes. When they escape, Eggman tries to kill them in [[ThereIsNoKillLikeOverkill the most over-the-top ways]] through the levels, with a giant ball of lava, falling giant stalactites, collapsing sand areas, giant rolling cylinders, boulders, trapped ladders, water and spike mines. He also traps the bridge leading towards his tower, [[BatmanGambit expecting]] the heroes to cross it, and said trap ends up working. When the heroic trio confronts him, he successfully escapes and activate the tower's self-destruct sequence with only 20 seconds to spare. Leaving Sonic, Mighty and Ray screaming and panicking through the whole game, Eggman, despite being [[EvilIsHammy hammy]], reminded them that his I.Q. of 300 wasn't for show.

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* MagnificentBastard: Eggman's objective in this game is to kill [[Characters/SonicTheHedgehogSonicTheHedgehog Sonic]], Mighty and Ray. He starts out by successfully kidnapping them before imprisoning them in Eggman Island, an entire island designed to kill them. Then, he attempts to kill them in their prison with an advancing wall of spikes. When they escape, Eggman tries to kill them in [[ThereIsNoKillLikeOverkill the most over-the-top ways]] through the levels, with a giant ball of lava, falling giant stalactites, collapsing sand areas, giant rolling cylinders, boulders, trapped ladders, water and spike mines. He also traps the bridge leading towards his tower, [[BatmanGambit expecting]] the heroes to cross it, and said trap ends up working. When the heroic trio confronts him, he successfully escapes and activate the tower's self-destruct sequence with only 20 seconds to spare. Leaving Sonic, Mighty and Ray screaming and panicking through the whole game, Eggman, despite being [[EvilIsHammy hammy]], hammy]] and [[LaughablyEvil laughable]], reminded them that his I.Q. of 300 wasn't for show.

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** Contrary to what some believe, Mighty's first appearance was this game, not ''VideoGame/KnucklesChaotix''. Even more extreme would be Ray, who would otherwise be absent sans one cameo in ''VideoGame/SonicGenerations'' until ''VideoGame/SonicMania'', where he was added in an update in '''2018!'''

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** Contrary to what some believe, Mighty's first appearance was this game, not ''VideoGame/KnucklesChaotix''. Even more extreme would be Ray, who would otherwise be absent sans one cameo in ''VideoGame/SonicGenerations'' until ''VideoGame/SonicMania'', where he was added as a DLC character in '''2018!'''
* SpiritualSuccessor: The game's design is based on ''VideoGame/MarbleMadness'',
an update in '''2018!'''isometric puzzle game that is similarly controlled with a trackball.
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Most annoying sound entries only belongs on Darth Wiki nowadays.


* DarthWiki/MostAnnoyingSound: Try playing this game while listening to Sonic, Mighty, and Ray scream their heads off '''all the dang time!'''
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* MostAnnoyingSound: Try playing this game while listening to Sonic, Mighty, and Ray scream their heads off '''all the dang time!'''

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* MostAnnoyingSound: DarthWiki/MostAnnoyingSound: Try playing this game while listening to Sonic, Mighty, and Ray scream their heads off '''all the dang time!'''
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* MostAnnoyingSound: Try playing this game while listening to Sonic, Mighty, and Ray scream their heads off '''all the dang time!'''

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* SugarWiki/AwesomeMusic: Trap Tower's theme.

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* SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=j-PuSkFx-rA Trap Tower's theme.theme,]] which was even brought back in ''VideoGame/SonicMania [[UpdatedRerelease Plus]]'' as [[https://www.youtube.com/watch?v=T_b2pz4IBKg an incredibly jazzy tune]] for the Pinball Stages.



* DisappointingLastLevel: Eggman's Tower is a much less varied level than what preceded it and the traps there (which work just like the ones in Trap Tower) can hit you twice per mistake. And when you reach Dr. Eggman, there's no fight with him - he just sets the place to blow up and runs away. A time-limited run towards the exit in a simple, featureless path finishes the game.

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* DisappointingLastLevel: Eggman's Tower is a much less varied level than what preceded it and the traps there (which work just like the ones in Trap Tower) can hit you twice per mistake. And when you reach Dr. Eggman, there's no fight with him - -- he just sets the place to blow up and runs away. A time-limited run towards the exit in a simple, featureless path finishes the game.



** ''VideoGame/SonicAdventure'' was, for many gamers, the first ''Sonic'' game they played with voice acting. ''[=SegaSonic=]'', however, preceeded ''Adventure'' in voice acting by at least five years, and even then, wasn't the first game to give Sonic a voice: that honor goes to ''[[http://info.sonicretro.org/Waku_Waku_Sonic_Patrol_Car WakuWaku Sonic Patrol Car]]'', which came out in 1991.
** Contrary to what some believe, Mighty's first appearance was this game, not ''VideoGame/KnucklesChaotix''. Even more extreme would be Ray, who would otherwise be absent sans one cameo in Sonic Generations until ''VideoGame/SonicMania'', where he was added in an update in '''2018!'''

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** ''VideoGame/SonicAdventure'' was, for many gamers, the first ''Sonic'' ''[[Franchise/SonicTheHedgehog Sonic]]'' game they played with voice acting. ''[=SegaSonic=]'', however, preceeded ''Adventure'' in voice acting by at least five years, and even then, it still wasn't the first game to give Sonic a voice: that honor goes to ''[[http://info.sonicretro.org/Waku_Waku_Sonic_Patrol_Car WakuWaku Sonic Patrol Car]]'', which came out in 1991.
** Contrary to what some believe, Mighty's first appearance was this game, not ''VideoGame/KnucklesChaotix''. Even more extreme would be Ray, who would otherwise be absent sans one cameo in Sonic Generations ''VideoGame/SonicGenerations'' until ''VideoGame/SonicMania'', where he was added in an update in '''2018!'''
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Not YMMV


* NoExportForYou: Given DummiedOut content of the version of Eggman as he appears in ''WesternAnimation/SonicSatAM'', there was definitely an idea to export the game to America. It never happened. [[WhatCouldHaveBeen Who knows what would've happened if it did make it to America]]...
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* NoExportForYou: Given DummiedOut content of the version of Eggman as he appears in ''WesternAnimation/SonicSatAM'', there was definitely an idea to export the game to America. It never happened. [[WhatCouldHaveBeen Who knows what would've happened if it did make it to America]]...

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* CultClassic: It has a small fanbase due to its gameplay along with its historical significance amongst the franchise.



** ''VideoGame/SonicAdventure'' was, for many gamers, the first Sonic game they played with voice acting. ''[=SegaSonic=]'', however, preceeded ''Adventure'' in voice acting by at least five years, and even then, wasn't the first game to give Sonic a voice: that honor goes to ''[[http://info.sonicretro.org/Waku_Waku_Sonic_Patrol_Car WakuWaku Sonic Patrol Car]]'', which came out in 1991.

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** ''VideoGame/SonicAdventure'' was, for many gamers, the first Sonic ''Sonic'' game they played with voice acting. ''[=SegaSonic=]'', however, preceeded ''Adventure'' in voice acting by at least five years, and even then, wasn't the first game to give Sonic a voice: that honor goes to ''[[http://info.sonicretro.org/Waku_Waku_Sonic_Patrol_Car WakuWaku Sonic Patrol Car]]'', which came out in 1991.
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** Contrary to what some believe, Mighty's first appearance was this game, not ''VideoGame/KnucklesChaotix''.

to:

** Contrary to what some believe, Mighty's first appearance was this game, not ''VideoGame/KnucklesChaotix''. Even more extreme would be Ray, who would otherwise be absent sans one cameo in Sonic Generations until ''VideoGame/SonicMania'', where he was added in an update in '''2018!'''
Is there an issue? Send a MessageReason:
None


* MagnificentBastard: [[BigBad Dr. Eggman]]'s objective in this game is to kill [[Characters/SonicTheHedgehogSonicTheHedgehog Sonic]], Mighty and Ray. He starts out by successfully kidnapping them before imprisoning them in Eggman Island, an entire island designed to kill them. Then, he attempts to kill them in their prison with an advancing wall of spikes. When they escape, Eggman tries to kill them in [[ThereIsNoKillLikeOverkill the most over-the-top ways]] through the levels, with a giant ball of lava, falling giant stalactites, collapsing sand areas, giant rolling cylinders, boulders, trapped ladders, water and spike mines. He also traps the bridge leading towards his tower, [[BatmanGambit expecting]] the heroes to cross it, and said trap ends up working. When the heroic trio confronts him, he successfully escapes and activate the tower's self-destruct sequence with only 20 seconds to spare. Leaving Sonic, Mighty and Ray screaming and panicking through the whole game, Eggman, despite being [[EvilIsHammy hammy]], reminded them that his I.Q. of 300 wasn't just for show.

to:

* MagnificentBastard: [[BigBad Dr. Eggman]]'s Eggman's objective in this game is to kill [[Characters/SonicTheHedgehogSonicTheHedgehog Sonic]], Mighty and Ray. He starts out by successfully kidnapping them before imprisoning them in Eggman Island, an entire island designed to kill them. Then, he attempts to kill them in their prison with an advancing wall of spikes. When they escape, Eggman tries to kill them in [[ThereIsNoKillLikeOverkill the most over-the-top ways]] through the levels, with a giant ball of lava, falling giant stalactites, collapsing sand areas, giant rolling cylinders, boulders, trapped ladders, water and spike mines. He also traps the bridge leading towards his tower, [[BatmanGambit expecting]] the heroes to cross it, and said trap ends up working. When the heroic trio confronts him, he successfully escapes and activate the tower's self-destruct sequence with only 20 seconds to spare. Leaving Sonic, Mighty and Ray screaming and panicking through the whole game, Eggman, despite being [[EvilIsHammy hammy]], reminded them that his I.Q. of 300 wasn't just for show.
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Approved by the thread.

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* MagnificentBastard: [[BigBad Dr. Eggman]]'s objective in this game is to kill [[Characters/SonicTheHedgehogSonicTheHedgehog Sonic]], Mighty and Ray. He starts out by successfully kidnapping them before imprisoning them in Eggman Island, an entire island designed to kill them. Then, he attempts to kill them in their prison with an advancing wall of spikes. When they escape, Eggman tries to kill them in [[ThereIsNoKillLikeOverkill the most over-the-top ways]] through the levels, with a giant ball of lava, falling giant stalactites, collapsing sand areas, giant rolling cylinders, boulders, trapped ladders, water and spike mines. He also traps the bridge leading towards his tower, [[BatmanGambit expecting]] the heroes to cross it, and said trap ends up working. When the heroic trio confronts him, he successfully escapes and activate the tower's self-destruct sequence with only 20 seconds to spare. Leaving Sonic, Mighty and Ray screaming and panicking through the whole game, Eggman, despite being [[EvilIsHammy hammy]], reminded them that his I.Q. of 300 wasn't just for show.

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* CrowningMusicOfAwesome: Trap Tower's theme.

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* CrowningMusicOfAwesome: SugarWiki/AwesomeMusic: Trap Tower's theme.



* OlderThanTheyThink: ''VideoGame/SonicAdventure'' was, for many gamers, the first Sonic game they played with voice acting. ''[=SegaSonic=]'', however, preceeded ''Adventure'' in voice acting by at least five years, and even then, wasn't the first game to give Sonic a voice: that honor goes to ''[[http://info.sonicretro.org/Waku_Waku_Sonic_Patrol_Car WakuWaku Sonic Patrol Car]]'', which came out in 1991.

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* OlderThanTheyThink: OlderThanTheyThink:
**
''VideoGame/SonicAdventure'' was, for many gamers, the first Sonic game they played with voice acting. ''[=SegaSonic=]'', however, preceeded ''Adventure'' in voice acting by at least five years, and even then, wasn't the first game to give Sonic a voice: that honor goes to ''[[http://info.sonicretro.org/Waku_Waku_Sonic_Patrol_Car WakuWaku Sonic Patrol Car]]'', which came out in 1991.



* VisualEffectsOfAwesome: The animations for the game are pretty good, especially for a game that came out in 1993 and are still fun to look at to this day.

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* VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome: The animations for the game are pretty good, especially for a game that came out in 1993 and are still fun to look at to this day.
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Added DiffLines:

** Contrary to what some believe, Mighty's first appearance was this game, not ''VideoGame/KnucklesChaotix''.

Added: 156

Changed: 450

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None


* VisualEffectsOfAwesome: The animations for the game are pretty good, especially for a game that came out in 1992 and are still fun to look at to this day.

to:

* OlderThanTheyThink: ''VideoGame/SonicAdventure'' was, for many gamers, the first Sonic game they played with voice acting. ''[=SegaSonic=]'', however, preceeded ''Adventure'' in voice acting by at least five years, and even then, wasn't the first game to give Sonic a voice: that honor goes to ''[[http://info.sonicretro.org/Waku_Waku_Sonic_Patrol_Car WakuWaku Sonic Patrol Car]]'', which came out in 1991.
* VisualEffectsOfAwesome: The animations for the game are pretty good, especially for a game that came out in 1992 1993 and are still fun to look at to this day.
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None


* DisappointingLastLevel: Eggman's Tower is a much less varied level than what preceded it and the traps there (which work just like the ones in Trap Tower) can hit you twice per mistake. And when you reach Dr. Eggman, there's no fight with him - he just sets the place to blow up and runs away. A time-limited run towards the exit in a simple, featureless path finishes the game.

to:

* DisappointingLastLevel: Eggman's Tower is a much less varied level than what preceded it and the traps there (which work just like the ones in Trap Tower) can hit you twice per mistake. And when you reach Dr. Eggman, there's no fight with him - he just sets the place to blow up and runs away. A time-limited run towards the exit in a simple, featureless path finishes the game.game.
* VisualEffectsOfAwesome: The animations for the game are pretty good, especially for a game that came out in 1992 and are still fun to look at to this day.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CrowningMusicOfAwesome: Trap Tower's theme.
* DisappointingLastLevel: Eggman's Tower is a much less varied level than what preceded it and the traps there (which work just like the ones in Trap Tower) can hit you twice per mistake. And when you reach Dr. Eggman, there's no fight with him - he just sets the place to blow up and runs away. A time-limited run towards the exit in a simple, featureless path finishes the game.

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