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* OnceOriginalNowCommon: A huge part of the game's novelty and appeal when it first came out was due to the inclusion of licensed famous rock songs, which was almost unheard of in video games at the time. Nowadays licensed music is much more common in video games, to the point where they can often invoke RevivalByCommercialization[[note]]And that trope used to be called the "Grand Theft Auto Effect" due to said video game franchise often invoking it for the licensed music it includes[[/note]].



* SeinfeldIsUnfunny: A huge part of the game's novelty and appeal when it first came out was due to the inclusion of licensed famous rock songs, which was almost unheard of in video games at the time. Nowadays licensed music is much more common in video games, to the point where they can often invoke RevivalByCommercialization[[note]]And that trope used to be called the "Grand Theft Auto Effect" due to said video game franchise often invoking it for the licensed music it includes[[/note]].



* SpiritualSuccessor: Both to Creator/{{Rare}}'s ''R.C. Pro-Am'', and to Blizzard's earlier ''RPM Racing''.

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* SpiritualSuccessor: Both to Creator/{{Rare}}'s ''R.C. Pro-Am'', and to Blizzard's earlier ''RPM Racing''.Racing''.
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* SpiritualSuccessor: Both to the above ''R.C. Pro-Am'', and to Blizzard's earlier ''RPM Racing''.

to:

* SpiritualSuccessor: Both to the above Creator/{{Rare}}'s ''R.C. Pro-Am'', and to Blizzard's earlier ''RPM Racing''.
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* ScrappyMechanic: Moreso in VS than the main game, but BF's Slipsauce can get annoying as it never goes away after being dropped and makes you skid around. In all it's a minor example, as once all four racers are in Air Blades or better, you'll never see it again. The Bear Claw Mines used by the Air Blade can also be annoying as it actually damages you and they can pile up just the same as Slipsauce, but they do go away when triggered. You'll also see some of them laying around as hazards both before anyone has an Air Blade, and after everyone is using a Battle Trak or Havac (which both have drop weapons that detonate after a short period). VS shows how the Slipsauce can be truly annoying, as you can drop two with one charge, meaning that it's possible for two players to drop 14 of them each in a single lap, leading to a very big mess.

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* ScrappyMechanic: Moreso in VS than the main game, but BF's Slipsauce can get annoying as it never goes away after being dropped and makes you skid around. In all it's a minor example, as once all four racers are in Air Blades or better, you'll never see it again. The Bear Claw Mines used by the Air Blade can also be annoying as it actually damages you and they can pile up just the same as Slipsauce, but they do go away when triggered. You'll also see some of them laying around as hazards both before anyone has an Air Blade, and after everyone is using a Battle Trak or Havac (which both have drop weapons that detonate after a short period). VS shows how the Slipsauce can be truly annoying, as you can drop two with one charge, meaning that it's possible for two players to drop 14 of them each in a single lap, leading to a very big mess.mess.
* SpiritualSuccessor: Both to the above ''R.C. Pro-Am'', and to Blizzard's earlier ''RPM Racing''.
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* PolishedPort: On the other hand, the Genesis version has an added music track- Golden Earrings' ''Radar love'', and they managed to keep everything the SNES version had, including the announcer, and have it running just as smoothly on the Genesis. This despite the Genesis' more limited color palette and more restrictive sound architecture.

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* PolishedPort: On the other hand, the Genesis version has an added music track- Golden Earrings' ''Radar love'', Love'', and they managed to keep everything the SNES version had, including the announcer, and have it running just as smoothly on the Genesis. This despite the Genesis' more limited color palette and more restrictive sound architecture. The ''Definitive Edition'' in the ''Blizzard Arcade Collection'' meanwhile added the full songs plus 4-player splitscreen and widescreen support.
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** Does recreating songs by Music/BlackSabbath ("[[https://www.youtube.com/watch?v=y2947SGpG14 Paranoid]]"), George Thorogood and the Destroyers ("[[https://www.youtube.com/watch?v=fP9C7iStpoM Bad to the Bone]]"), Music/{{Steppenwolf}} ("[[https://www.youtube.com/watch?v=kEoY4HZrtj4 Born to Be Wild]]") Henry Mancini ("[[https://www.youtube.com/watch?v=_4vSck6kWI0 The Peter Gunn Theme]]") and Music/DeepPurple ("[[https://www.youtube.com/watch?v=b-8-LsCHzhs Highway Star]]") in 16-bit sound make them better or worse? We think better (they redid Jon Lord's keyboard solo note by note, for Chrissakes!).

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** Does recreating songs by Music/BlackSabbath ("[[https://www.youtube.com/watch?v=y2947SGpG14 Paranoid]]"), George Thorogood and the Destroyers ("[[https://www.youtube.com/watch?v=fP9C7iStpoM Bad to the Bone]]"), Music/{{Steppenwolf}} ("[[https://www.youtube.com/watch?v=kEoY4HZrtj4 Born to Be Wild]]") Henry Mancini ("[[https://www.youtube.com/watch?v=_4vSck6kWI0 The Peter Gunn Theme]]") and Music/DeepPurple ("[[https://www.youtube.com/watch?v=b-8-LsCHzhs Highway Star]]") in 16-bit sound make them better or worse? We think Thanks to the efforts of the legendary AwesomeMusic/TimAndGeoffFollin, it's safe to say better (they redid Jon Lord's keyboard solo note by note, for Chrissakes!).
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* PortingDisaster: The UsefulNotes/GameBoyAdvance re-release of the game has colors so washed out that the palette swap animations are almost unnoticeable to the naked eye. They originally did this because otherwise the palette swap animation would not be noticeable on the original Game Boy Advance which lacks a backlight, but on the SP and Micro (as well as on the original DS) where there is a backlight, this resulted in washed out in the problems mentioned.

to:

* PortingDisaster: The UsefulNotes/GameBoyAdvance re-release of the game has colors so washed out that the palette swap animations are almost unnoticeable to the naked eye. They originally did this because otherwise the palette swap animation would not be noticeable on the original Game Boy Advance which lacks a backlight, but on the SP and Micro (as well as on the original DS) where there is a backlight, this resulted in washed out in the problems mentioned. Additionally the music were all cut short and they left out Golden Earring's ''Radar Love'' which was added as a bonus to the Genesis release,.
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Added DiffLines:

* SeinfeldIsUnfunny: A huge part of the game's novelty and appeal when it first came out was due to the inclusion of licensed famous rock songs, which was almost unheard of in video games at the time. Nowadays licensed music is much more common in video games, to the point where they can often invoke RevivalByCommercialization[[note]]And that trope used to be called the "Grand Theft Auto Effect" due to said video game franchise often invoking it for the licensed music it includes[[/note]].


* MostAnnoyingSound: While a lot of track announcer Loudmouth Larry's phrases are genuinely amusing, they get old ''real'' fast. Luckily, you can quickly skip the end race sound clips before he finishes.
-->"''[Player] scores a first place knock-out! [villain of the week] finishes second, Rip takes a weak third, Shred is in another time zone!''"
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* AwesomeMusic:

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* AwesomeMusic:SugarWiki/AwesomeMusic:
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It's been ages since I've played this and I don't remember the exact mechanics behind it but I think the basic idea was something like this

Added DiffLines:

* GameBreaker: In 2 player mode, both players have their own [[PasswordSave passwords]], but the programmers didn't consider the possibility that players could just use the same password for both players to essentially create another copy of either player: this by itself isn't that special, but since the players can't be on 2 different planets, the game priorizes the current location of player 1 when it comes to current league progress, which allows you to do things like using a password you get at the very beginning of the game for player 1 combined with a password that gives you a fully upgraded Havac for player 2 to essentially play the game from the beginning with the best vehicle in the game. You can then take player 2's now-updated password and copy it over to player 1, giving both players access to it and allowing them to effortlessly trounce the competition.
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* PortingDisaster: The GameBoyAdvance re-release of the game has colors so washed out that the palette swap animations are almost unnoticeable to the naked eye. They originally did this because otherwise the palette swap animation would not be noticeable on the original GameBoyAdvance which lacks a backlight, but on the SP and Micro (as well as on the original DS) where there is a backlight, this resulted in washed out in the problems mentioned.

to:

* PortingDisaster: The GameBoyAdvance UsefulNotes/GameBoyAdvance re-release of the game has colors so washed out that the palette swap animations are almost unnoticeable to the naked eye. They originally did this because otherwise the palette swap animation would not be noticeable on the original GameBoyAdvance Game Boy Advance which lacks a backlight, but on the SP and Micro (as well as on the original DS) where there is a backlight, this resulted in washed out in the problems mentioned.
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** WordOfGod stated that they did push the sound system of the SNES to get THAT awesome music. Even ShigeruMiyamoto himself was surprised and asked the developers how they did it. They did it by there being no instructions for the sound coding, and after figuring it out for themselves found out their way was better.

to:

** WordOfGod stated that they did push the sound system of the SNES to get THAT awesome music. Even ShigeruMiyamoto Creator/ShigeruMiyamoto himself was surprised and asked the developers how they did it. They did it by there being no instructions for the sound coding, and after figuring it out for themselves found out their way was better.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PolishedPort: On the other hand, the Genesis version has an added music track- Golden Earrings' ''Radar love'', and they managed to keep everything the SNES version had, including the announcer, and have it running just as smoothly on the Genesis. This despite the Genesis' more limited color palette and more restrictive sound architecture.
Is there an issue? Send a MessageReason:
None


** Additionally, they finally released the PC version, and release it for free no less. Except that the PC version was just the SNES ROM shoehorned into an emulator with all the licensed music expunged from the ROM file. Would it hurt just to get permission from the bands to release the tunes, [=ActiBlizz?=] Surely they'd be lenient given 1. they're only instrumental tracks and 2. The release is non-profit in that Blizzard will not be making a single cent off the release?

to:

** Additionally, they finally released the PC version, and release it for free no less. Except that the PC version was just the SNES ROM shoehorned into an emulator with all the licensed music expunged from the ROM file. Would it hurt just to get permission from the bands to release the tunes, [=ActiBlizz?=] Surely they'd be lenient given 1. they're only instrumental tracks and 2. The release is non-profit in that Blizzard [=ActiBlizz=] will not be making a single cent off the release?
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** Additionally, they finally released the PC version. Only that the PC version was just the SNES ROM shoehorned into an emulator with all the licensed music expunged from the ROM file. Would it hurt just to get permission from the bands to release the tunes, [=ActiBlizz?=] Surely they'd be lenient given 1. they're only instrumental tracks and 2. The release is non-profit in that Blizzard will not be making a single cent off the release?

to:

** Additionally, they finally released the PC version. Only version, and release it for free no less. Except that the PC version was just the SNES ROM shoehorned into an emulator with all the licensed music expunged from the ROM file. Would it hurt just to get permission from the bands to release the tunes, [=ActiBlizz?=] Surely they'd be lenient given 1. they're only instrumental tracks and 2. The release is non-profit in that Blizzard will not be making a single cent off the release?
Is there an issue? Send a MessageReason:
None


** Additionally, they finally released the PC version. Only that the PC version was just the SNES ROM shoehorned into an emulator with all the licensed music expunged from the ROM file. Would it hurt just to get permission from the bands to release the tunes, ActiBlizz? Surely they'd be lenient given 1. they're only instrumental tracks and 2. The release is non-profit in that Blizzard will not be making a single cent off the release?

to:

** Additionally, they finally released the PC version. Only that the PC version was just the SNES ROM shoehorned into an emulator with all the licensed music expunged from the ROM file. Would it hurt just to get permission from the bands to release the tunes, ActiBlizz? [=ActiBlizz?=] Surely they'd be lenient given 1. they're only instrumental tracks and 2. The release is non-profit in that Blizzard will not be making a single cent off the release?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PortingDisaster: The GameBoyAdvance re-release of the game has colors so washed out that the palette swap animations are almost unnoticeable to the naked eye. They originally did this because otherwise the palette swap animation would not be noticeable on the original GameBoyAdvance which lacks a backlight, but on the SP and Micro (as well as on the original DS) where there is a backlight, this resulted in washed out in the problems mentioned.
** Additionally, they finally released the PC version. Only that the PC version was just the SNES ROM shoehorned into an emulator with all the licensed music expunged from the ROM file. Would it hurt just to get permission from the bands to release the tunes, ActiBlizz? Surely they'd be lenient given 1. they're only instrumental tracks and 2. The release is non-profit in that Blizzard will not be making a single cent off the release?
Is there an issue? Send a MessageReason:
None


-->"''[Player] scores a first place knock-out! [villain of the week] finishes second, Rip takes a weak third, Shred is in another time zone!''"

to:

-->"''[Player] scores a first place knock-out! [villain of the week] finishes second, Rip takes a weak third, Shred is in another time zone!''"zone!''"
* ScrappyMechanic: Moreso in VS than the main game, but BF's Slipsauce can get annoying as it never goes away after being dropped and makes you skid around. In all it's a minor example, as once all four racers are in Air Blades or better, you'll never see it again. The Bear Claw Mines used by the Air Blade can also be annoying as it actually damages you and they can pile up just the same as Slipsauce, but they do go away when triggered. You'll also see some of them laying around as hazards both before anyone has an Air Blade, and after everyone is using a Battle Trak or Havac (which both have drop weapons that detonate after a short period). VS shows how the Slipsauce can be truly annoying, as you can drop two with one charge, meaning that it's possible for two players to drop 14 of them each in a single lap, leading to a very big mess.
Is there an issue? Send a MessageReason:
None


** The Genesis version has one exclusive track: GoldenEarring's "[[http://www.youtube.com/watch?v=6TKbT3vorw4 Radar Love]]".

to:

** The Genesis version has one exclusive track: GoldenEarring's Music/GoldenEarring's "[[http://www.youtube.com/watch?v=6TKbT3vorw4 Radar Love]]".
Is there an issue? Send a MessageReason:
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** WordOfGod stated that they did push the sound system of the SNES to get THAT awesome music. Even ShigeruMiyamoto himself was surprised and asked the developers how they did it.

to:

** WordOfGod stated that they did push the sound system of the SNES to get THAT awesome music. Even ShigeruMiyamoto himself was surprised and asked the developers how they did it. They did it by there being no instructions for the sound coding, and after figuring it out for themselves found out their way was better.
Is there an issue? Send a MessageReason:
None


** Does recreating songs by Music/BlackSabbath ("[[http://www.youtube.com/watch?v=y2947SGpG14 Paranoid]]"), George Thorogood and the Destroyers ("[[http://www.youtube.com/watch?v=fP9C7iStpoM Bad to the Bone]]"), {{Steppenwolf}} ("[[http://www.youtube.com/watch?v=kEoY4HZrtj4 Born to Be Wild]]") and DeepPurple ("[[http://www.youtube.com/watch?v=b-8-LsCHzhs Highway Star]]") in 16-bit sound make them better or worse? We think better (they redid Jon Lord's keyboard solo note by note, for Chrissakes!).

to:

** Does recreating songs by Music/BlackSabbath ("[[http://www.youtube.com/watch?v=y2947SGpG14 Paranoid]]"), George Thorogood and the Destroyers ("[[http://www.youtube.com/watch?v=fP9C7iStpoM Bad to the Bone]]"), {{Steppenwolf}} Music/{{Steppenwolf}} ("[[http://www.youtube.com/watch?v=kEoY4HZrtj4 Born to Be Wild]]") and DeepPurple Henry Mancini ("[[http://www.youtube.com/watch?v=_4vSck6kWI0 The Peter Gunn Theme]]") and Music/DeepPurple ("[[http://www.youtube.com/watch?v=b-8-LsCHzhs Highway Star]]") in 16-bit sound make them better or worse? We think better (they redid Jon Lord's keyboard solo note by note, for Chrissakes!).
Is there an issue? Send a MessageReason:
None


** The Genesis version has one exclusive track: GoldenEarring's "Radar Love".

to:

** The Genesis version has one exclusive track: GoldenEarring's "Radar Love"."[[http://www.youtube.com/watch?v=6TKbT3vorw4 Radar Love]]".

Changed: 246

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** Does recreating songs by Music/BlackSabbath ("Paranoid"), {{Steppenwolf}} ("Born to Be Wild") and DeepPurple ("Highway Star") in 16-bit sound make them better or worse? We think better (they redid Jon Lord's keyboard solo note by note, for Chrissakes!).

to:

** Does recreating songs by Music/BlackSabbath ("Paranoid"), ("[[http://www.youtube.com/watch?v=y2947SGpG14 Paranoid]]"), George Thorogood and the Destroyers ("[[http://www.youtube.com/watch?v=fP9C7iStpoM Bad to the Bone]]"), {{Steppenwolf}} ("Born ("[[http://www.youtube.com/watch?v=kEoY4HZrtj4 Born to Be Wild") Wild]]") and DeepPurple ("Highway Star") ("[[http://www.youtube.com/watch?v=b-8-LsCHzhs Highway Star]]") in 16-bit sound make them better or worse? We think better (they redid Jon Lord's keyboard solo note by note, for Chrissakes!).



** The Genesis version has one exclusive track: Golden Earring's "Radar Love".

to:

** The Genesis version has one exclusive track: Golden Earring's GoldenEarring's "Radar Love".

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