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* DemonicSpiders: The Vixens, Hulk Guards, and Sheriff Hobbs can be a major ballache to kill. All of them have heavy weaponry with fast fire rates and more health than you can whittle down without turning an encounter into a drawn-out fight. The Hulk is worse than the others because [[RevivingEnemy it can and will get back up]] (though at half its max health) if you don't [[LudicrousGibs give its corpse the dynamite treatment]]; at least you get an Alien Arm Gun pickup when you're done with them.

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* DemonicSpiders: The Vixens, Hulk Guards, and Sheriff Hobbs can be a major ballache to kill. All of them have heavy weaponry with fast fire rates and more health than you can whittle down without turning an encounter into a drawn-out fight. The Hulk is worse than the others because [[RevivingEnemy it can and will get back up]] (though at half its max health) if you don't [[LudicrousGibs give its corpse the dynamite treatment]]; at least you get an Alien Arm Gun pickup when you're done with them.them. The Vixen has about as much health and damage output but is also skinny so your ShortRangeShotgun is basically useless against her, though the [[TorpedoTits Alien Teat Gun]] she can drop isn't a bad payoff either. Sheriff Hobbes on the other hand only drops worthless pistol ammo.

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* SugarWiki/AwesomeMusic: One of the very few redeeming qualities of the game is it's psychobilly soundtrack, courtesy of Music/MojoNixon.

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* AnticlimaxBoss: The final boss is a Vixen with an enormous health pool and different voice lines. It's even worse in the expansion since not only is she the final boss again, but she has even ''more'' health, is fought in a smaller arena with less cover, and fights alongside a few normal Vixens who will quickly burn through your good ammo. The Jackalope in ''Rides Again'' is also just a KingMook but the arena and absurdity are fun enough to compensate somewhat.
* SugarWiki/AwesomeMusic: One of the very few redeeming qualities of the game is it's its psychobilly soundtrack, courtesy of Music/MojoNixon.

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** Turd Minions. Not a threat at all, but they're so noisy and obnoxious, they'll be a priority target for you after a while purely for the sake of silence. Also, their main attack throws off your aim, which does not go well with a small enemy.

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** Turd Minions. Not Barely a threat at all, but they're so noisy and obnoxious, they'll be a priority target for you after a while purely for the sake of silence. Also, their main attack throws off your aim, which does not go well with a small enemy.enemy.
** Chickens are entirely harmless, but they tend to draw your auto-aim to them. The worst part is, the auto-aim points ''above'' the chicken for hitscan weapons (your arsenal's bread and butter), so they're a more long-lasting nuisance than they should be. At worst, a chicken gets in your way when you're firing the crossbow, [[HoistByHisOwnPetard with horribly explosive results]].



** The key system. The game more or less averts InterchangeableAntimatterKeys, in that every key can only be used with a specific door... but every single key is visually identical, and the game doesn't indicate which key goes to which door. And what's more, the keys are tiny, dark-colored in dark environments, and often hidden, which makes it very easy to miss a key, walk up to a door you can't open, and then be forced to backtrack across the entire level to track it down.

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** The key system. The game more or less averts InterchangeableAntimatterKeys, in that every key can only be used with a specific door... but every single key is visually identical, and the game doesn't indicate which key goes to which door. And what's more, the keys are tiny, dark-colored in dark environments, and often hidden, which makes it very easy to miss a key, walk up to a door you can't open, and then be forced to backtrack across the entire level to track it down. A few source ports have gone as far as to color the keys and add messages of what key color you need for what door, so it's a tiny bit more bearable.
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Trope was cut/disambiguated due to cleanup


* EvilIsSexy: The Alien Vixen is a [[GreenSkinnedSpaceBabe blue-skinned space babe]] wearing black latex dominatrix gear and a gimp mask, and is armed with [[ChestBlaster teat-mounted machine guns]] ([[NotMakingThisUpDisclaimer no lie]], they're literally called "Teat Guns") and wielding a dildo whip that fires plasma blasts.
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* SugarWiki/AwesomeMusic: One of the very few redeeming qualities of the game is it's psychobilly soundtrack, courtesy of Music/MojoNixon.
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* SurprisinglyImprovedSequel: Both the ''Suckin' Grits On Route 66'' and ''Redneck Rampage 2'' are still [[SoOkayItsAverage decent at best]], but are still much better than the first game.

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* SurprisinglyImprovedSequel: Both the ''Suckin' Grits On Route 66'' ExpansionPack and ''Redneck Rampage 2'' are still [[SoOkayItsAverage decent at best]], but are still much better than the first game.
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* SurprisinglyImprovedSequel: Both the ''Suckin' Grits On Route 66'' and ''Redneck Rampage 2'' are still [[SoOkayItsAverage decent at best]], but are still much better than the first game.
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* EvilIsSexy: The Alien Vixen is a [[GreenSkinnedSpaceBabe blue-skinned space babe]] wearing lingerie and a gimp mask, and is armed with [[ChestBlaster teat-mounted machine guns]] ([[NotMakingThisUpDisclaimer no lie]], they're literally called "Teat Guns") and a rocket launcher hidden somewhere.

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* EvilIsSexy: The Alien Vixen is a [[GreenSkinnedSpaceBabe blue-skinned space babe]] wearing lingerie black latex dominatrix gear and a gimp mask, and is armed with [[ChestBlaster teat-mounted machine guns]] ([[NotMakingThisUpDisclaimer no lie]], they're literally called "Teat Guns") and wielding a rocket launcher hidden somewhere.dildo whip that fires plasma blasts.

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** Turd Minions. Not a threat at all, but they're so noisy and obnoxious, they'll be a priority target for you after a while purely for the sake of silence.
* ScrappyWeapon: The Scattergun. [[ShortRangeShotgun The horizontal spread is huge]], it lacks the power to reliably deal with most enemies even at point-blank range, and the way it fires is rather awkward (a tap of Attack fires a shell, and a second one fires quickly and reloads; holding Attack for ''any'' length of time longer than a tap fires both barrels in quick succession and leaves Leonard reeling from the recoil for a bit before he reloads).
* SoBadItsGood: While objectively a mediocre-to-bad game, many people enjoy it for its nice-looking levels, its crass humor and its redneck charm(with the dedicated yeehaw button being a major example of this).

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** Turd Minions. Not a threat at all, but they're so noisy and obnoxious, they'll be a priority target for you after a while purely for the sake of silence.
silence. Also, their main attack throws off your aim, which does not go well with a small enemy.
* ScrappyWeapon: ScrappyMechanic:
** The key system. The game more or less averts InterchangeableAntimatterKeys, in that every key can only be used with a specific door... but every single key is visually identical, and the game doesn't indicate which key goes to which door. And what's more, the keys are tiny, dark-colored in dark environments, and often hidden, which makes it very easy to miss a key, walk up to a door you can't open, and then be forced to backtrack across the entire level to track it down.
** Certain kinds of ammunition pickups also double as this game's equivalent to ExplodingBarrels. This makes it extremely likely to blow up much-needed dynamite (the only way to kill Hulks reliably) by accident, or worse, have an enemy blow it up when you're trying to grab it. Not helping things is that [[HitboxDissonance explosions in this game are bigger than they look.]]
* ScrappyWeapon:
** When you equip the Pistol, you might expect a powerful HandCannon of a revolver, especially given that the manual describes it as firing .454 Casull rounds. In reality, it has about the damage and accuracy you'd expect of a starting FPS pistol, without having the fire rate to compensate.
**
The Scattergun. [[ShortRangeShotgun The horizontal spread is huge]], it lacks the power to reliably deal with most enemies even at point-blank range, and the way it fires is rather awkward (a tap of Attack fires a shell, and a second one fires quickly and reloads; holding Attack for ''any'' length of time longer than a tap fires both barrels in quick succession and leaves Leonard reeling from the recoil for a bit before he reloads).
* SoBadItsGood: While objectively a mediocre-to-bad game, many people enjoy it for its nice-looking levels, its crass humor and its redneck charm(with charm (with the dedicated yeehaw button being a major example of this).
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* SoOkayItsAverage: Generally considered to be the weakest game on the Build Engine, though not bad by any means.

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* SoOkayItsAverage: Generally considered to be *SoBadItsGood: While objectively a mediocre-to-bad game, many people enjoy it for its nice-looking levels, its crass humor and its redneck charm(with the weakest game on the Build Engine, though not bad by any means.dedicated yeehaw button being a major example of this).

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* ThatOneLevel:

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* ThatOneLevel: Nearly every level qualifies due to the brutal enemies, the obnoxious key system, and the excessive level size and confusing layouts, but here's a few that stand out.


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**Dairyair Farm, if only for the beginning part which spawns you right in the line of fire of multiple enemies, right next to multiple explosive barrels those enemies can set off, and in a narrow hallway that makes maneuvering around difficult.
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* DemonicSpiders: The Vixens, Hulk Guards, and Sheriff Hobbs can be a major ballache to kill. All of them have heavy weaponry with fast fire rates and more health than you can whittle down without turning an encounter into a drawn-out fight. The Hulk is worse than the others because [[RevivingEnemy it can and will get back up]] if you don't [[LudicrousGibs give its corpse the dynamite treatment]]; at least you get an Alien Arm Gun pickup when you're done with them.

to:

* DemonicSpiders: The Vixens, Hulk Guards, and Sheriff Hobbs can be a major ballache to kill. All of them have heavy weaponry with fast fire rates and more health than you can whittle down without turning an encounter into a drawn-out fight. The Hulk is worse than the others because [[RevivingEnemy it can and will get back up]] (though at half its max health) if you don't [[LudicrousGibs give its corpse the dynamite treatment]]; at least you get an Alien Arm Gun pickup when you're done with them.
Is there an issue? Send a MessageReason:
None


* DemonicSpiders: The Vixens, Hulk Guards, and Sheriff Hobbs can be a major ballache to kill. All of them have heavy weaponry with fast fire rates and more health than you can whittle down without turning an encounter into a drawn-out fight. The Hulk is worse than the others because [[RevivingEnemy it can and will get back up]] if you don't [[LudicrousGibs give its corpse the dynamite treatment]]; at least you get an Alien Arm Gun pickup when you're done ---with them.

to:

* DemonicSpiders: The Vixens, Hulk Guards, and Sheriff Hobbs can be a major ballache to kill. All of them have heavy weaponry with fast fire rates and more health than you can whittle down without turning an encounter into a drawn-out fight. The Hulk is worse than the others because [[RevivingEnemy it can and will get back up]] if you don't [[LudicrousGibs give its corpse the dynamite treatment]]; at least you get an Alien Arm Gun pickup when you're done ---with with them.

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----
* DemonicSpiders: The Vixens, Hulk Guards, and Sheriff Hobbs can be a major ballache to kill. All of them have heavy weaponry with fast fire rates and more health than you can whittle down without turning an encounter into a drawn-out fight. The Hulk is worse than the others because [[RevivingEnemy it can and will get back up]] if you don't [[LudicrousGibs give its corpse the dynamite treatment]]; at least you get an Alien Arm Gun pickup when you're done ---with them.



* DemonicSpiders: The Vixens, Hulk Guards, and Sheriff Hobbs can be a major ballache to kill. All of them have heavy weaponry with fast fire rates and more health than you can whittle down without turning an encounter into a drawn-out fight. The Hulk is worse than the others because [[RevivingEnemy it can and will get back up]] if you don't [[LudicrousGibs give its corpse the dynamite treatment]]; at least you get an Alien Arm Gun pickup when you're done with them.
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None

Added DiffLines:

* SoOkayItsAverage: Generally considered to be the weakest game on the Build Engine, though not bad by any means.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EvilIsSexy: The Alien Vixen is a [[GreenSkinnedSpaceBabe blue-skinned space babe]] wearing lingerie and a gimp mask, and is armed with [[ChestBlaster teat-mounted machine guns]] ([[NotMakingThisUpDisclaimer no lie]], they're literally called "Teat Guns") and a rocket launcher hidden somewhere.
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* MostAnnoyingSound:
** The Turd Minions shrieking "KER-PEE! KER-PEE!"
** Bubba's constant shouting and sniffling when you're near him can get annoying. Though most of the time [[CatharsisFactor you do get to whack him over the head with your crowbar]] to finish the level.

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** Turd Minions. Not a threat at all, but they're noisy and obnoxious, they'll be a priority target for you after a while.

to:

** Turd Minions. Not a threat at all, but they're so noisy and obnoxious, they'll be a priority target for you after a while.while purely for the sake of silence.



* ThatOneLevel: Drive-In, because of [[DoNotTouchTheFunnelCloud the tornadoes in the trailer park that take away your health in less than three seconds and fling you around the area in a random direction if you so much as get close to them]].
** "[[DownTheDrain Sewers]]", the fifth level of the first episode. It's a jarring change of pace from the tough and straightforward approach of the previous levels: all you face are nigh-harmless Turd Minions, the entire level is a switch hunt, and said switches give ''zero'' indication of what they do, so unless you somehow know exactly how to proceed or are a lucky, it can take ''hours'' to get to the end. It [[{{Pun}} reeks]] of FakeLongevity, as it could be cut entirely with no drawbacks aside from the {{shareware}} episode having six levels instead of seven.

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* ThatOneLevel: ThatOneLevel:
**
Drive-In, because of [[DoNotTouchTheFunnelCloud the tornadoes in the trailer park that take away your health in less than three seconds and fling you around the area in a random direction if you so much as get close to them]].
** "[[DownTheDrain Sewers]]", [[DownTheDrain Sewers]], the fifth level of the first episode. It's a jarring change of pace from the tough and straightforward approach of the previous levels: all 100% of the opposition you face are nigh-harmless Turd Minions, the entire level is a switch hunt, and said switches give ''zero'' indication of what they do, so unless you somehow know exactly how to proceed or are a lucky, it can take ''hours'' to get to the end. It [[{{Pun}} reeks]] of FakeLongevity, as it could be cut entirely with no drawbacks aside from the {{shareware}} episode having six levels instead of seven.

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"Scrappy Level" is now "That One Level".


* ScrappyLevel: "[[DownTheDrain Sewers]]", the fifth level of the first episode. It's a jarring change of pace from the tough and straightforward approach of the previous levels: all you face are nigh-harmless Turd Minions, the entire level is a switch hunt, and said switches give ''zero'' indication of what they do, so unless you somehow know exactly how to proceed or are a lucky, it can take ''hours'' to get to the end. It [[{{Pun}} reeks]] of FakeLongevity, as it could be cut entirely with no drawbacks aside from the {{shareware}} episode having six levels instead of seven.


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** "[[DownTheDrain Sewers]]", the fifth level of the first episode. It's a jarring change of pace from the tough and straightforward approach of the previous levels: all you face are nigh-harmless Turd Minions, the entire level is a switch hunt, and said switches give ''zero'' indication of what they do, so unless you somehow know exactly how to proceed or are a lucky, it can take ''hours'' to get to the end. It [[{{Pun}} reeks]] of FakeLongevity, as it could be cut entirely with no drawbacks aside from the {{shareware}} episode having six levels instead of seven.

Added: 364

Changed: 1155

Is there an issue? Send a MessageReason:
None


* DemonicSpiders: The Vixens, Hulk guards, and Sheriff Hobbs can be a pain to kill. All of them have heavy weaponry with fast fire rates and more health than you can whittle down without turning an encounter into a drawn-out fight. The Hulk is worse than the others because [[RevivingEnemy it can and will get back up]] if you don't [[LudicrousGibs give its corpse the dynamite treatment]].

to:

* DemonicSpiders: The Vixens, Hulk guards, Guards, and Sheriff Hobbs can be a pain major ballache to kill. All of them have heavy weaponry with fast fire rates and more health than you can whittle down without turning an encounter into a drawn-out fight. The Hulk is worse than the others because [[RevivingEnemy it can and will get back up]] if you don't [[LudicrousGibs give its corpse the dynamite treatment]].treatment]]; at least you get an Alien Arm Gun pickup when you're done with them.



** Turd Minions. Not a threat at all, but they're noisy and obnoxious, they'll be a priority target for you after a while.



* ScrappyWeapon: The Scattergun. It's a very ShortRangeShotgun that lacks power to reliably deal with most enemies even at point-blank range, and the way it fires is rather awkward.
* ThatOneLevel: Drive-In, because of the tornadoes in the trailer park that take away your health in less than three seconds and fling you around the area in a random direction if you so much as get close to them.

to:

* ScrappyLevel: "[[DownTheDrain Sewers]]", the fifth level of the first episode. It's a jarring change of pace from the tough and straightforward approach of the previous levels: all you face are nigh-harmless Turd Minions, the entire level is a switch hunt, and said switches give ''zero'' indication of what they do, so unless you somehow know exactly how to proceed or are a lucky, it can take ''hours'' to get to the end. It [[{{Pun}} reeks]] of FakeLongevity, as it could be cut entirely with no drawbacks aside from the {{shareware}} episode having six levels instead of seven.
* ScrappyWeapon: The Scattergun. It's a very ShortRangeShotgun that [[ShortRangeShotgun The horizontal spread is huge]], it lacks the power to reliably deal with most enemies even at point-blank range, and the way it fires is rather awkward.
awkward (a tap of Attack fires a shell, and a second one fires quickly and reloads; holding Attack for ''any'' length of time longer than a tap fires both barrels in quick succession and leaves Leonard reeling from the recoil for a bit before he reloads).
* ThatOneLevel: Drive-In, because of [[DoNotTouchTheFunnelCloud the tornadoes in the trailer park that take away your health in less than three seconds and fling you around the area in a random direction if you so much as get close to them.them]].

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* GameBreaker: The Alien Arm Gun. It's a guaranteed drop every time you gib a Hulk, is a OneHitKill on Old Coot and Billy Ray clones, wastes a dog in three, and it's all-around powerful. Each fire action is a burst of 3 shots that only consumes one ammo, and each new arm gives you 25. You can use it ''exclusively'' and still not run out of juice for it provided you don't miss often.
* GoddamnedBats: Billy Ray is uncannily accurate with his shotgun even at longer ranges. Dogs are tremendously fast and move erratically, on top of being ridiculously tough for their tier (expect to spend at least 6 shells on one, and even then all of them have to be full hits with no missed pellets).
** Jackalopes are small, fast and hard to get good aim on, naturally.

to:

* GameBreaker: The Alien Arm Gun. It's a guaranteed drop every time you gib a Hulk, is a OneHitKill on Old Coot and Billy Ray clones, wastes a dog in three, and it's all-around powerful. Each fire action is a burst of 3 shots that only consumes one ammo, and each new arm gives you 25. You can use it ''exclusively'' and still not run out of juice for it provided you don't miss too often.
* GoddamnedBats: GoddamnedBats:
**
Billy Ray is uncannily accurate with his shotgun even at longer ranges. ranges, at a range where he'll do little more than harass you.
**
Dogs are [[LightningBruiser tremendously fast and move erratically, on top of being ridiculously tough for their tier (expect tier]]. Expect to spend at least 6 shells on one, and even then all of them have to be full hits with no missed pellets).
pellets. The [[GameBreaker Alien Arm Gun]] or explosives are almost mandatory to get rid of them efficiently.
** Jackalopes are small, fast and hard to get good aim on, naturally.on.



** Bubba's constant shouting and sniffling when you're near him can get annoying. You do get to whack him with your crowbar when found though, most of the time.
* ThatOneLevel: Drive-In since you get to avoid the tornadoes constantly and can take away your health in seconds.

to:

** Bubba's constant shouting and sniffling when you're near him can get annoying. You Though most of the time [[CatharsisFactor you do get to whack him over the head with your crowbar when found though, crowbar]] to finish the level.
* ScrappyWeapon: The Scattergun. It's a very ShortRangeShotgun that lacks power to reliably deal with
most of enemies even at point-blank range, and the time.
way it fires is rather awkward.
* ThatOneLevel: Drive-In since you get to avoid Drive-In, because of the tornadoes constantly and can in the trailer park that take away your health in seconds. less than three seconds and fling you around the area in a random direction if you so much as get close to them.
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** The Turd Minions shrieking "KOOPIE! KOOPIE!"
** Bubba shouting "Hey Leonard! I'm over here!" can get annoying whenever you're trying to find him. Thankfully whacking him with your crowbar shuts him up.

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** The Turd Minions shrieking "KOOPIE! KOOPIE!"
"KER-PEE! KER-PEE!"
** Bubba Bubba's constant shouting "Hey Leonard! I'm over here!" can get annoying whenever and sniffling when you're trying near him can get annoying. You do get to find him. Thankfully whacking whack him with your crowbar shuts him up.when found though, most of the time.

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* MostAnnoyingSound: The Turd Minions shrieking "KOOPIE! KOOPIE!"

to:

* MostAnnoyingSound: MostAnnoyingSound:
**
The Turd Minions shrieking "KOOPIE! KOOPIE!"KOOPIE!"
** Bubba shouting "Hey Leonard! I'm over here!" can get annoying whenever you're trying to find him. Thankfully whacking him with your crowbar shuts him up.
* ThatOneLevel: Drive-In since you get to avoid the tornadoes constantly and can take away your health in seconds.
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None

Added DiffLines:

* MostAnnoyingSound: The Turd Minions shrieking "KOOPIE! KOOPIE!"
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None

Added DiffLines:

** Jackalopes are small, fast and hard to get good aim on, naturally.
Is there an issue? Send a MessageReason:
Small typo.


* GameBreaker: The Alien Arm Gun. It's a guaranteed drop every time you gib a Hulk, is a OneHitKill on Old Coot and Billy Ray clones, wastes a dog in three, and it's all-around powerful. Each fire actiom is a burst of 3 shots that only consumes one ammo, and each new arm gives you 25. You can use it ''exclusively'' and still not run out of juice for it provided you don't miss often.

to:

* GameBreaker: The Alien Arm Gun. It's a guaranteed drop every time you gib a Hulk, is a OneHitKill on Old Coot and Billy Ray clones, wastes a dog in three, and it's all-around powerful. Each fire actiom action is a burst of 3 shots that only consumes one ammo, and each new arm gives you 25. You can use it ''exclusively'' and still not run out of juice for it provided you don't miss often.
Is there an issue? Send a MessageReason:
None


* DemonicSpiders: The Vixens, Hulk guards, and Sheriff Hobbs can be a pain to kill. All of them have heavy weaponry with fast fire rates and more health than you can whittle down without turning an encounter into a drawn-out fight. The Hulk is worse than the others because [[RevivingEnemy it can and will get back up if you don't give its corpse the dynamite treatment]].

to:

* DemonicSpiders: The Vixens, Hulk guards, and Sheriff Hobbs can be a pain to kill. All of them have heavy weaponry with fast fire rates and more health than you can whittle down without turning an encounter into a drawn-out fight. The Hulk is worse than the others because [[RevivingEnemy it can and will get back up up]] if you don't [[LudicrousGibs give its corpse the dynamite treatment]].

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now it\'s in alphabetical order :)


* GoddamnedBats: Billy Ray is uncannily accurate with his shotgun even at longer ranges. Dogs are tremendously fast and move erratically, on top of being ridiculously tough for their tier (expect to spend at least 6 shells on one, and even then all of them have to be full hits with no missed pellets).


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* GoddamnedBats: Billy Ray is uncannily accurate with his shotgun even at longer ranges. Dogs are tremendously fast and move erratically, on top of being ridiculously tough for their tier (expect to spend at least 6 shells on one, and even then all of them have to be full hits with no missed pellets).
Is there an issue? Send a MessageReason:
None


* GameBreaker: The Alien Arm Gun. It's a guaranteed drop every time you gib a Hulk, is a OneHitKill on Old Coot and Billy Ray clones, wastes a dog in three, and it's all-around powerful. Each fire actiom is a burst of 3 shots that only consumes one ammo, and each new arm gives you 25. You can use it ''exclusively'' and still not run out of juice for it provided you don't miss often.

to:

* GameBreaker: The Alien Arm Gun. It's a guaranteed drop every time you gib a Hulk, is a OneHitKill on Old Coot and Billy Ray clones, wastes a dog in three, and it's all-around powerful. Each fire actiom is a burst of 3 shots that only consumes one ammo, and each new arm gives you 25. You can use it ''exclusively'' and still not run out of juice for it provided you don't miss often.often.
----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoddamnedBats: Billy Ray is uncannily accurate with his shotgun even at longer ranges. Dogs are tremendously fast and move erratically, on top of being ridiculously tough for their tier (expect to spend at least 6 shells on one, and even then all of them have to be full hits with no missed pellets).
* DemonicSpiders: The Vixens, Hulk guards, and Sheriff Hobbs can be a pain to kill. All of them have heavy weaponry with fast fire rates and more health than you can whittle down without turning an encounter into a drawn-out fight. The Hulk is worse than the others because [[RevivingEnemy it can and will get back up if you don't give its corpse the dynamite treatment]].
* GameBreaker: The Alien Arm Gun. It's a guaranteed drop every time you gib a Hulk, is a OneHitKill on Old Coot and Billy Ray clones, wastes a dog in three, and it's all-around powerful. Each fire actiom is a burst of 3 shots that only consumes one ammo, and each new arm gives you 25. You can use it ''exclusively'' and still not run out of juice for it provided you don't miss often.

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