- Demonic Spiders: The Vixens, Hulk Guards, and Sheriff Hobbs can be a major ballache to kill. All of them have heavy weaponry with fast fire rates and more health than you can whittle down without turning an encounter into a drawn-out fight. The Hulk is worse than the others because it can and will get back up if you don't give its corpse the dynamite treatment; at least you get an Alien Arm Gun pickup when you're done with them.
- Game-Breaker: The Alien Arm Gun. It's a guaranteed drop every time you gib a Hulk, is a One-Hit Kill on Old Coot and Billy Ray clones, wastes a dog in three, and it's all-around powerful. Each fire action is a burst of 3 shots that only consumes one ammo, and each new arm gives you 25. You can use it exclusively and still not run out of juice for it provided you don't miss too often.
- Goddamned Bats:
- Billy Ray is uncannily accurate with his shotgun even at longer ranges, at a range where he'll do little more than harass you.
- Dogs are tremendously fast and move erratically, on top of being ridiculously tough for their tier. Expect to spend at least 6 shells on one, and even then all of them have to be full hits with no missed pellets. The Alien Arm Gun or explosives are almost mandatory to get rid of them efficiently.
- Jackalopes are small, fast and hard to get good aim on.
- Turd Minions. Not a threat at all, but they're so noisy and obnoxious, they'll be a priority target for you after a while purely for the sake of silence.
- Most Annoying Sound:
- The Turd Minions shrieking "KER-PEE! KER-PEE!"
- Bubba's constant shouting and sniffling when you're near him can get annoying. Though most of the time you do get to whack him over the head with your crowbar to finish the level.
- Scrappy Weapon: The Scattergun. The horizontal spread is huge, it lacks the power to reliably deal with most enemies even at point-blank range, and the way it fires is rather awkward (a tap of Attack fires a shell, and a second one fires quickly and reloads; holding Attack for any length of time longer than a tap fires both barrels in quick succession and leaves Leonard reeling from the recoil for a bit before he reloads).
- That One Level:
- Drive-In, because of the tornadoes in the trailer park that take away your health in less than three seconds and fling you around the area in a random direction if you so much as get close to them.
- Sewers, the fifth level of the first episode. It's a jarring change of pace from the tough and straightforward approach of the previous levels: 100% of the opposition you face are nigh-harmless Turd Minions, the entire level is a switch hunt, and said switches give zero indication of what they do, so unless you somehow know exactly how to proceed or are a lucky, it can take hours to get to the end. It reeks of Fake Longevity, as it could be cut entirely with no drawbacks aside from the shareware episode having six levels instead of seven.
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