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* FandomRivalry: With ''VideoGame/UnrealTournament'', again, and to day debates still rage about which one was the superior FPS. It's a [[FriendlyEnemy friendlier rivalry]] than most though, and many of each game's players also frequent the other. While ''Unreal Tournament'' got better reviews and helped popularized certain tropes (AnnouncerChatter, CaptureTheFlag, even [[OneHitKill Instagib]] as a gamemode) and ''Quake III'' did win in the CompetitiveMultiplayer market (no wonder, with help of ''Quake Live''), neither game aged well in the long run, though ''III'', FromACertainPointOfView, got the last laugh. ''Quake'' lost its title as king of multiplayer FPS first to ''VideoGame/CounterStrike'' and, eventually, to ''VideoGame/CallOfDuty'', as the realistic modern warfare trope started to develop, and the attempted comeback with ''VideoGame/QuakeChampions'' didn't work as it should, while ''Unreal Tournament'' tried to reinvent itself as a ''VideoGame/{{Battlefield}}'' style vehicle-based game but didn't get anywhere near the popularity of ''VideoGame/Battlefield1942'' which was released several years earlier, and eventually got [[VideoGame/UnrealTournament4 a failed reboot]] whose mismanagement and poor reception led to Creator/EpicGames themselves [[FranchiseKiller shelving]] ''the whole series'' and [[KeepCirculatingTheTapes retiring it from all stores]]. At least ''Quake III'', ''Quake Live'' and ''Team Arena'' are still being sold.

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* FandomRivalry: With ''VideoGame/UnrealTournament'', again, and to day debates still rage about ''VideoGame/UnrealTournament''. To this day, debate rages on over which one was is/was the superior FPS. It's a [[FriendlyEnemy friendlier rivalry]] than most though, better game. Basically it came down to whether people liked the gliding, fast-paced, artificial play of ''Quake'' or the more gritty, slower (complete with head-bobbing and many of each game's players also frequent the other. footsteps) shooter with weirder weapons. While ''Unreal Tournament'' got [[https://unreal.fandom.com/wiki/Unreal_Tournament/Reception better reviews reviews]] and helped popularized certain tropes (AnnouncerChatter, CaptureTheFlag, even [[OneHitKill Instagib]] as a gamemode) and ''Quake III'' did win in the CompetitiveMultiplayer market (no wonder, with help of ''Quake Live''), neither game aged well in the long run, though ''III'', FromACertainPointOfView, got the last laugh. ''Quake'' lost its title as king of multiplayer FPS first to ''VideoGame/CounterStrike'' and, eventually, to ''VideoGame/CallOfDuty'', as the realistic modern warfare trope started to develop, and the attempted comeback with ''VideoGame/QuakeChampions'' didn't work as it should, while ''Unreal Tournament'' tried to reinvent itself as a ''VideoGame/{{Battlefield}}'' style vehicle-based game but didn't get anywhere near the popularity of ''VideoGame/Battlefield1942'' which was released several years earlier, and eventually got [[VideoGame/UnrealTournament4 a failed reboot]] whose mismanagement and poor reception led to Creator/EpicGames themselves [[FranchiseKiller shelving]] ''the whole series'' and [[KeepCirculatingTheTapes retiring it from all stores]]. At least ''Quake III'', ''Quake Live'' and ''Team Arena'' are still being sold. Still, it's a [[FriendlyEnemy friendlier rivalry]] than most though, and many of each game's players also frequent the other, and both parties (along many more parties outside of both fandoms, definitely consider both games as strong contenders for "best FPS/multiplayer game of all time".

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* FandomRivalry: With ''VideoGame/UnrealTournament'', again, and to day debates still rage about which one was the superior FPS. It's a [[FriendlyEnemy friendlier rivalry]] than most though, and many of each game's players also frequent the other. While ''Unreal Tournament'' got better reviews and helped popularized certain tropes (AnnouncerChatter, CaptureTheFlag, even [[OneHitKill Instagib]] as a gamemode) and ''Quake III'' did win in the CompetitiveMultiplayer market (no wonder, with help of ''Quake Live''), neither game aged well in the long run. ''Quake'' lost its title as king of multiplayer FPS first to ''VideoGame/CounterStrike'' and, eventually, to ''VideoGame/CallOfDuty'', as the realistic modern warfare trope started to develop, and the attempted comeback with ''VideoGame/QuakeChampions'' didn't work as it should, while ''Unreal Tournament'' tried to reinvent itself as a ''VideoGame/{{Battlefield}}'' style vehicle-based game but didn't get anywhere near the popularity of ''VideoGame/Battlefield1942'' which was released several years earlier, and eventually got [[VideoGame/UnrealTournament4 a failed reboot]] whose management led to ''the whole series'' being [[FranchiseKiller canned for good]] and [[KeepCirculatingTheTapes retired from all stores]]. At least ''Quake III'', ''Quake Live'' and ''Team Arena'' are still being sold.

to:

* FandomRivalry: With ''VideoGame/UnrealTournament'', again, and to day debates still rage about which one was the superior FPS. It's a [[FriendlyEnemy friendlier rivalry]] than most though, and many of each game's players also frequent the other. While ''Unreal Tournament'' got better reviews and helped popularized certain tropes (AnnouncerChatter, CaptureTheFlag, even [[OneHitKill Instagib]] as a gamemode) and ''Quake III'' did win in the CompetitiveMultiplayer market (no wonder, with help of ''Quake Live''), neither game aged well in the long run. run, though ''III'', FromACertainPointOfView, got the last laugh. ''Quake'' lost its title as king of multiplayer FPS first to ''VideoGame/CounterStrike'' and, eventually, to ''VideoGame/CallOfDuty'', as the realistic modern warfare trope started to develop, and the attempted comeback with ''VideoGame/QuakeChampions'' didn't work as it should, while ''Unreal Tournament'' tried to reinvent itself as a ''VideoGame/{{Battlefield}}'' style vehicle-based game but didn't get anywhere near the popularity of ''VideoGame/Battlefield1942'' which was released several years earlier, and eventually got [[VideoGame/UnrealTournament4 a failed reboot]] whose management mismanagement and poor reception led to Creator/EpicGames themselves [[FranchiseKiller shelving]] ''the whole series'' being [[FranchiseKiller canned for good]] and [[KeepCirculatingTheTapes retired retiring it from all stores]]. At least ''Quake III'', ''Quake Live'' and ''Team Arena'' are still being sold.
Is there an issue? Send a MessageReason:
None


* FandomRivalry: With ''VideoGame/UnrealTournament'', again, and to day debates still rage about which one was the superior FPS. It's a [[FriendlyEnemy friendlier rivalry]] than most though, and many of each game's players also frequent the other. While ''Unreal Tournament'' got better reviews and helped popularized certain tropes (AnnouncerChatter, CaptureTheFlag, even [[OneHitKill Instagib]] as a gamemode) and ''Quake III'' did win in the CompetitiveMultiplayer market (no wonder, with help of ''Quake Live''), neither game aged well in the long run. ''Quake'' lost its title as king of multiplayer FPS first to ''VideoGame/CounterStrike'' and, eventually, to ''VideoGame/CallOfDuty'', as the realistic modern warfare trope started to develop, and the attempted comeback with ''VideoGame/QuakeChampions'' didn't work as it should, while ''Unreal Tournament'' tried to reinvent itself as a ''VideoGame/{{Battlefield}}'' style vehicle-based game but didn't get anywhere near the popularity of ''VideoGame/Battlefield1942'' which was released several years earlier, and eventually got [[VideoGame/UnrealTournament4 a failed reboot]] whose management led to ''the whole series'' being [[FranchiseKiller canned for good]] and [[KeepCirculatingTheTapes retired from all stores]]. At least ''Quake III'' and ''Team Arena'' are still being sold.

to:

* FandomRivalry: With ''VideoGame/UnrealTournament'', again, and to day debates still rage about which one was the superior FPS. It's a [[FriendlyEnemy friendlier rivalry]] than most though, and many of each game's players also frequent the other. While ''Unreal Tournament'' got better reviews and helped popularized certain tropes (AnnouncerChatter, CaptureTheFlag, even [[OneHitKill Instagib]] as a gamemode) and ''Quake III'' did win in the CompetitiveMultiplayer market (no wonder, with help of ''Quake Live''), neither game aged well in the long run. ''Quake'' lost its title as king of multiplayer FPS first to ''VideoGame/CounterStrike'' and, eventually, to ''VideoGame/CallOfDuty'', as the realistic modern warfare trope started to develop, and the attempted comeback with ''VideoGame/QuakeChampions'' didn't work as it should, while ''Unreal Tournament'' tried to reinvent itself as a ''VideoGame/{{Battlefield}}'' style vehicle-based game but didn't get anywhere near the popularity of ''VideoGame/Battlefield1942'' which was released several years earlier, and eventually got [[VideoGame/UnrealTournament4 a failed reboot]] whose management led to ''the whole series'' being [[FranchiseKiller canned for good]] and [[KeepCirculatingTheTapes retired from all stores]]. At least ''Quake III'' III'', ''Quake Live'' and ''Team Arena'' are still being sold.
Is there an issue? Send a MessageReason:
None


* FandomRivalry: With ''VideoGame/UnrealTournament'', again, and to day debates still rage about which one was the superior FPS. It's a [[FriendlyEnemy friendlier rivalry]] than most though, and many of each game's players also frequent the other. While ''Unreal Tournament'' got better reviews and helped popularized certain tropes (AnnouncerChatter, CaptureTheFlag, even [[OneHitKill Instagib]] as a gamemode) and ''Quake III'' did win in the CompetitiveMultiplayer market (no wonder, with help of ''Quake Live''), neither game aged well in the long run. ''Quake'' lost its title as king of multiplayer FPS first to ''VideoGame/CounterStrike'' and, eventually, to ''VideoGame/CallOfDuty'', as the realistic modern warfare trope started to develop, and the attempted comeback with ''VideoGame/QuakeChampions'' didn't work as it should, while ''Unreal Tournament'' tried to reinvent itself as a ''VideoGame/{{Battlefield}}'' style vehicle-based game but didn't get anywhere near the popularity of ''VideoGame/Battlefield1942'' which was released several years earlier, and eventually got [[VideoGame/UnrealTournament4 a failed reboot]] whose management led to ''the whole series'' being [[FranchiseKiller canned for good]] and [[KeepCirculatingTheTapes retired from all stores]].

to:

* FandomRivalry: With ''VideoGame/UnrealTournament'', again, and to day debates still rage about which one was the superior FPS. It's a [[FriendlyEnemy friendlier rivalry]] than most though, and many of each game's players also frequent the other. While ''Unreal Tournament'' got better reviews and helped popularized certain tropes (AnnouncerChatter, CaptureTheFlag, even [[OneHitKill Instagib]] as a gamemode) and ''Quake III'' did win in the CompetitiveMultiplayer market (no wonder, with help of ''Quake Live''), neither game aged well in the long run. ''Quake'' lost its title as king of multiplayer FPS first to ''VideoGame/CounterStrike'' and, eventually, to ''VideoGame/CallOfDuty'', as the realistic modern warfare trope started to develop, and the attempted comeback with ''VideoGame/QuakeChampions'' didn't work as it should, while ''Unreal Tournament'' tried to reinvent itself as a ''VideoGame/{{Battlefield}}'' style vehicle-based game but didn't get anywhere near the popularity of ''VideoGame/Battlefield1942'' which was released several years earlier, and eventually got [[VideoGame/UnrealTournament4 a failed reboot]] whose management led to ''the whole series'' being [[FranchiseKiller canned for good]] and [[KeepCirculatingTheTapes retired from all stores]]. At least ''Quake III'' and ''Team Arena'' are still being sold.

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Removed: 527

Is there an issue? Send a MessageReason:
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* FandomRivalry: With ''VideoGame/UnrealTournament'', again, and to day debates still rage about which one was the superior FPS. It's a [[FriendlyEnemy friendlier rivalry]] than most though, and many of each game's players also frequent the other.
** History generally records ''Quake III'' as the winner[[note]]Unreal did, however, get better reviews[[/note]]. ''Quake'' lost its title as king of multi-player FPS to ''VideoGame/CounterStrike'' and eventually ''VideoGame/CallOfDuty'' as the realistic modern warfare trope started to develop, while ''Unreal Tournament'' tried to reinvent itself as a ''VideoGame/{{Battlefield}}'' style vehicle-based game but didn't get anywhere near the popularity of ''VideoGame/Battlefield1942'' which was released several years earlier.

to:

* FandomRivalry: With ''VideoGame/UnrealTournament'', again, and to day debates still rage about which one was the superior FPS. It's a [[FriendlyEnemy friendlier rivalry]] than most though, and many of each game's players also frequent the other.
** History generally records
other. While ''Unreal Tournament'' got better reviews and helped popularized certain tropes (AnnouncerChatter, CaptureTheFlag, even [[OneHitKill Instagib]] as a gamemode) and ''Quake III'' as did win in the winner[[note]]Unreal did, however, get better reviews[[/note]]. CompetitiveMultiplayer market (no wonder, with help of ''Quake Live''), neither game aged well in the long run. ''Quake'' lost its title as king of multi-player multiplayer FPS first to ''VideoGame/CounterStrike'' and eventually ''VideoGame/CallOfDuty'' and, eventually, to ''VideoGame/CallOfDuty'', as the realistic modern warfare trope started to develop, and the attempted comeback with ''VideoGame/QuakeChampions'' didn't work as it should, while ''Unreal Tournament'' tried to reinvent itself as a ''VideoGame/{{Battlefield}}'' style vehicle-based game but didn't get anywhere near the popularity of ''VideoGame/Battlefield1942'' which was released several years earlier.earlier, and eventually got [[VideoGame/UnrealTournament4 a failed reboot]] whose management led to ''the whole series'' being [[FranchiseKiller canned for good]] and [[KeepCirculatingTheTapes retired from all stores]].
Is there an issue? Send a MessageReason:
None


** History generally records ''Quake III'' as the winner[[note]]Unreal did, however, get better reviews[[/note]] although neither franchise has aged well. ''Quake'' lost its title as king of multi-player FPS to ''VideoGame/CounterStrike'' and eventually ''VideoGame/CallOfDuty'' as the realistic modern warfare trope started to develop, while ''Unreal Tournament'' tried to reinvent itself as a ''VideoGame/{{Battlefield}}'' style vehicle-based game but didn't get anywhere near the popularity of ''VideoGame/Battlefield1942'' which was released several years earlier.

to:

** History generally records ''Quake III'' as the winner[[note]]Unreal did, however, get better reviews[[/note]] although neither franchise has aged well.reviews[[/note]]. ''Quake'' lost its title as king of multi-player FPS to ''VideoGame/CounterStrike'' and eventually ''VideoGame/CallOfDuty'' as the realistic modern warfare trope started to develop, while ''Unreal Tournament'' tried to reinvent itself as a ''VideoGame/{{Battlefield}}'' style vehicle-based game but didn't get anywhere near the popularity of ''VideoGame/Battlefield1942'' which was released several years earlier.

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TRS cleanup: only in-universe examples


* NightmareFuel: Picking the (aptly enough) "Nightmare" in the difficulty select screen (not the skirmish screen) is pronounced with the sound of [[HellIsThatNoise a spooky demonic groan]].

to:

* NightmareFuel: Picking the (aptly enough) "Nightmare" in the difficulty select screen (not the skirmish screen) is pronounced with the sound of [[HellIsThatNoise a spooky demonic groan]].groan.
Is there an issue? Send a MessageReason:
Requires Word Of God confirmation


* AuthorsSavingThrow:
** First and foremost, the decision of making the game multiplayer-oriented, as opposed to the two previous titles. Also reducing the weapon count to weapons with established roles, as well as fewer powerups and items than the other series. These decisions played a huge role not only in the game's reception but also in its [[TournamentPlay longevity]].
** The first two ''VideoGame/{{Quake}}'' games had nothing to do with each other at all. To rectify this, ''Arena'' establishes that both ''VideoGame/QuakeI'' and ''VideoGame/QuakeII'' [[CanonWelding exist in the same universe]] by incorporating characters and elements from both titles.
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To quote the page, "Do not link to this on the wiki, please. Not even under the YMMV tab."


* SugarWiki/DevelopmentHeaven: For a multiplayer-oriented game, there's a lot of effort put int it to make the game as enjoyable as possible.
** The bots are only there if you don't have enough humans to play the game properly, and they're made for fighting rather than talking, but they will still chat at great length about anything, particularly if prompted by the player. They'll sometimes seem to make sense, rarely repeat themselves and never say anything less than true to their individual characterization. And there's thirty-two of them.
** ''Live''[='=]s Training map has Crash taking you into a course, for a latter fight against her. There's even voice acting and all.
Is there an issue? Send a MessageReason:
None


** The Dreamcast version is often considered to be the best among them, with there even being servers for that version up to this day. With the right patches, it's technically even crossplay compatible with PC players altogether, albeit at obvious performance handicaps and PC players having far better controls.

to:

** The Dreamcast version is often considered to be the best among them, with there even being servers for that version up to this day. With the right patches, it's technically even crossplay compatible with PC players altogether, albeit at obvious performance handicaps and PC players having far better controls.controls if you don't plug in a system-compatible mouse and keyboard.
Is there an issue? Send a MessageReason:
Needs More Love is not allowed on work pages.


* SugarWiki/NeedsMoreLove: The main criticism of ''Quake Arena Arcade''? "Not enough people is playing it". In many reviews, it's even the ONLY criticism of the game.
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** The Dreamcast version is often considered to be the best among them, with there even being servers for that version up to this day.

to:

** The Dreamcast version is often considered to be the best among them, with there even being servers for that version up to this day. With the right patches, it's technically even crossplay compatible with PC players altogether, albeit at obvious performance handicaps and PC players having far better controls.

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* EnsembleDarkhorse: [[ArtificialLimbs Visor]], [[CyberPunk Anarki]] and [[RollerbladeGood Slash]] are some of the most used characters in the game, to the point where all three of them make a return in ''VideoGame/QuakeChampions''.
** Orbb is popular due to his unique design, one of te main reasons he's quite requested for ''Champions''.

to:

* EnsembleDarkhorse: EnsembleDarkhorse:
**
[[ArtificialLimbs Visor]], [[CyberPunk Anarki]] and [[RollerbladeGood Slash]] are some of the most used characters in the game, to the point where all three of them make a return in ''VideoGame/QuakeChampions''.
** Orbb is popular due to his unique design, one of te the main reasons he's quite requested for ''Champions''.''Champions''.
** Crash is up there in being one of the more popular characters in this game, mainly due to being a DistaffCounterpart to [[Franchise/{{Doom}} the Doom Guy]]. With many fans clamoring to see her again, either in another Quake or any kind of Creator/IdSoftware game.
Is there an issue? Send a MessageReason:
None


** History generally records Quake 3 as the winner[[note]]Unreal did, however, get better reviews[[/note]] although neither franchise has aged well. Quake lost it's title as king of multi-player FPS to ''VideoGame/CounterStrike'' and eventually ''VideoGame/CallOfDuty'' as the realistic modern warfare trope started to develop, while Unreal Tournament tried to reinvent itself as a ''VideoGame/{{Battlefield}}'' style vehicle based game but didn't get anywhere near the popularity of ''VideoGame/Battlefield1942'' which was released several years earlier.

to:

** History generally records Quake 3 ''Quake III'' as the winner[[note]]Unreal did, however, get better reviews[[/note]] although neither franchise has aged well. Quake ''Quake'' lost it's its title as king of multi-player FPS to ''VideoGame/CounterStrike'' and eventually ''VideoGame/CallOfDuty'' as the realistic modern warfare trope started to develop, while Unreal Tournament ''Unreal Tournament'' tried to reinvent itself as a ''VideoGame/{{Battlefield}}'' style vehicle based vehicle-based game but didn't get anywhere near the popularity of ''VideoGame/Battlefield1942'' which was released several years earlier.



The Scout rune favors HitAndRunTactics, especially in non-frag based gametypes. Not even the fact that it doesn't allow armor carrying will stop a very smart player who can and will steal flags before the defense knows there's an attacker on their base.\\

to:

The Scout rune favors HitAndRunTactics, especially in non-frag based gametypes. Not even the fact that it doesn't allow armor carrying will stop a very smart player who can and will steal flags before the defense knows there's an attacker on in their base.\\



* ThatOneBoss: Xaero. To summarize, he takes the Railgun and [[TheComputerIsACheatingBastard ALWAYS HITS]], and if he's close to you, he can simply waste you with the {{BFG}} or the Rocket Launcher. Oh, and did we mention that he's hard to hit? Try playing in Nightmare.

to:

* ThatOneBoss: Xaero. To summarize, he takes the Railgun and [[TheComputerIsACheatingBastard ALWAYS HITS]], and if he's close to you, he can simply waste you with the {{BFG}} or the Rocket Launcher. Oh, and did we mention that he's hard to hit? Try playing in against him on Nightmare.



** The {{BFG}} being changed from a slow firing super weapon that does massive damage with each hit to basically a souped-up plasma gun was disliked by many, which is likely why all the future incarnations of it (such as in ''Videogame/Doom3'' and ''Videogame/Doom2016'') it was changed back to it's original functionality.

to:

** The {{BFG}} being changed from a slow firing super weapon that does massive damage with each hit to basically a souped-up plasma gun was disliked by many, which is likely why all the future incarnations of it (such as in ''Videogame/Doom3'' and ''Videogame/Doom2016'') it was changed back to it's its original functionality.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SugarWiki/DevelopmentHeaven: For a multiplayer-oriented game, there's a lot of effort put int it to make the game as enjoyable as possible.
** The bots are only there if you don't have enough humans to play the game properly, and they're made for fighting rather than talking, but they will still chat at great length about anything, particularly if prompted by the player. They'll sometimes seem to make sense, rarely repeat themselves and never say anything less than true to their individual characterization. And there's thirty-two of them.
** ''Live''[='=]s Training map has Crash taking you into a course, for a latter fight against her. There's even voice acting and all.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The game going from a browser-based game to a Steam-based app.
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Win The Crowd's been disambiguated, it needs to be dewicked and entries moved to applicable tropes (if any)


** First and foremost, the decision of making the game multiplayer-oriented, as opposed to the two previous titles. Also reducing the weapon count to weapons with established roles, as well as fewer powerups and items than the other series. These decisions played a huge role not only in the game's [[WinTheCrowd reception]] but also in its [[TournamentPlay longevity]].

to:

** First and foremost, the decision of making the game multiplayer-oriented, as opposed to the two previous titles. Also reducing the weapon count to weapons with established roles, as well as fewer powerups and items than the other series. These decisions played a huge role not only in the game's [[WinTheCrowd reception]] reception but also in its [[TournamentPlay longevity]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NightmareFuel: Picking the (aptly enough) "Nightmare" in the difficulty select screen (not the skirmish screen) is pronounced with the sound of [[HellIsThatNoise a spooky demonic groan]].
Is there an issue? Send a MessageReason:
None


*** Also, each weapon sound [[IncrediblyLamePun four times beefier]] when you collect this powerup. This was intentional.

to:

*** Also, each weapon sound [[IncrediblyLamePun [[{{Pun}} four times beefier]] when you collect this powerup. This was intentional.

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Changed: 21

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If the gunfire sounds alone were enough to satisfy you, why would you actually engage in any consistent gameplay?


* SugarWiki/MostWonderfulSound: Every weapon sound.

to:

* SugarWiki/MostWonderfulSound: Every weapon sound.SugarWiki/MostWonderfulSound:
** The [[LudicrousGibs gib splat]] sounds chunk-tastically satisfying.



* ThatOneBoss: Xaero. To summarize, he takes the Railgun and [[TheComputerIsACheatingBastard ALWAYS HIT]], and if he's close to you, he can simply waste you with the {{BFG}} or the Rocket Launcher. Oh, and did we mention that he's hard to hit? Try playing in Nightmare.

to:

* ThatOneBoss: Xaero. To summarize, he takes the Railgun and [[TheComputerIsACheatingBastard ALWAYS HIT]], HITS]], and if he's close to you, he can simply waste you with the {{BFG}} or the Rocket Launcher. Oh, and did we mention that he's hard to hit? Try playing in Nightmare.
Is there an issue? Send a MessageReason:
None


** Orbb is popular due to his unique design, which is A factor as to why He is also A highly requested character for "Champions".

to:

** Orbb is popular due to his unique design, which is A factor as to why He is also A highly one of te main reasons he's quite requested character for "Champions".''Champions''.

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