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* SpiritualSuccessor: To an extent, any current motion-controlled dance game, including ''VideoGame/DanceCentral'' and ''VideoGame/JustDance'', can qualify, due their emphasis on guiding players through full-on dance routines performed by an on-screen dancer rather than using ''just'' arrows (''Para Para Paradise'' fell in between, using the arrows to guide players through the routine seen in the video). Both also use more sophisticated technology than just basic infrared sensors, such as a motion-sensing controller (Wii Remote, [=PlayStation Move=]), or a sensor-equipped camera with body-tracking like Xbox's [[{{UsefulNotes/Kinect}} Kinect]].

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* SpiritualSuccessor: To an extent, any current motion-controlled dance game, including ''VideoGame/DanceCentral'' and ''VideoGame/JustDance'', can qualify, due their emphasis on guiding players through full-on dance routines performed by an on-screen dancer rather than using ''just'' arrows (''Para Para Paradise'' fell in between, using the arrows to guide players through the routine seen in the video). Both also use more sophisticated technology than just basic infrared sensors, such as a motion-sensing controller (Wii Remote, [=PlayStation Move=]), or a sensor-equipped camera with body-tracking like Xbox's [[{{UsefulNotes/Kinect}} Kinect]].{{Platform/Kinect}}.
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* UnintentionalPeriodPiece: With the ''para para'' and Eurobeat trends having come and gone--the closure of Club Velfarre in 2007 effectively signaling that--seeing a ''PPP'' machine today can feel like a trip back to the early 2000's.

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* UnintentionalPeriodPiece: With the ''para para'' and Eurobeat trends having come and gone--the closure of Club Velfarre in 2007 effectively signaling that--seeing a ''PPP'' machine today can feel like a trip back to the early 2000's.2000's.
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Moved, splitting the section on Konami's own successor into Creator Driven Successor

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* SpiritualSuccessor: To an extent, any current motion-controlled dance game, including ''VideoGame/DanceCentral'' and ''VideoGame/JustDance'', can qualify, due their emphasis on guiding players through full-on dance routines performed by an on-screen dancer rather than using ''just'' arrows (''Para Para Paradise'' fell in between, using the arrows to guide players through the routine seen in the video). Both also use more sophisticated technology than just basic infrared sensors, such as a motion-sensing controller (Wii Remote, [=PlayStation Move=]), or a sensor-equipped camera with body-tracking like Xbox's [[{{UsefulNotes/Kinect}} Kinect]].


* LoveItOrHateIt: Whether you think this is an awesome game that lasted shorter than it deserved or trash that deserved its measly three-something versions will likely depend on what you think of Eurobeat music, which in and of itself is an example of this trope. The pink and feminine game interface and cabinet only add to the polarization factor, [[AmericansHateTingle especially in the U.S.]] where people prefer their games to have a bit more [[RatedMForManly masculinity]] to them.
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* SugarWiki/AwesomeMoments: The Korean version of the game uses the additional three sensors for rotated gameplay. Want to be extra charismatic and show your mastery of the chart? Set the sensor configuration to 180 degrees to face the audience!
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Added DiffLines:

* LoveItOrHateIt: Whether you think this is an awesome game that lasted shorter than it deserved or trash that deserved its measly three-something versions will likely depend on what you think of Eurobeat music, which in and of itself is an example of this trope. The pink and feminine game interface and cabinet only add to the polarization factor, [[AmericansHateTingle especially in the U.S.]] where people prefer their games to have a bit more [[RatedMForManly masculinity]] to them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UnintentionalPeriodPiece: With the ''para para'' and Eurobeat trends having come and gone--the closure of Club Velfarre in 2007 effectively signaling that--seeing a ''PPP'' machine today can feel like a trip back to the early 2000's.

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