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"What is food to one man may be a fierce poison to others."
Lucretius

Many shows have broad appeal, and most people who see them generally have a positive or neutral opinion on their value. Others appeal to a niche market and get positive views from their target audiences, while mainstream viewers are merely indifferent. Others are awful, but a lucky few of those manage to gain fans who like them because they're so bad.

Some, however, manage to achieve the result of intensely polarizing viewership, with the result that nobody thinks the show is average or "worth watching, if there's nothing else on". Half of the viewers laud the series as the greatest, most intelligent, engaging thing ever to grace the small screen, and the other half condemning it as a horrible, worthless load of festering bollocks that clutters the airwaves with reeking lines of awfulness.

Similarly, with Video Games and albums, reviews take the form of either "This is the best game/album ever - buy it now!" and "This game/album should never have been made. Avoid."

Sequels or remakes to existing properties that significantly change the source material are particularly prone to this kind of reception. People tend to either love the work as a reinvention/evolution of the source material, or despise it for changing too much and/or losing the spirit of the beloved original.

When this happens within a fandom, it's known as Broken Base. Serious Business tends to aggravate the problem. Expect various forms of Take a Third Option, though this usually ends up being just a third point of extremes.

See also Hype Aversion, Hype Backlash, Confirmation Bias, Contested Sequel. Applied to food and drink (and fierce poison), this is usually Foreign Queasine. May form a Hatedom. Compare Base-Breaking Character, which is basically this trope when applied to characters. A Ban on Politics is in effect on many discussion forums to avoid such controversial topics.

Tropes listed here limit all examples and wicks to In-Universe. Consult Broken Base for when fandoms have divisive reactions.


In-Universe Examples Only:

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    Advertising 
  • Exploited in ads for Marmite. The manufacturers use "You Either Love It or Hate It" as their advertising slogan, giving this trope an alternative name: The Marmite Effect. As David Mitchell pointed out, this works by creating a False Dichotomy: If you don't hate it, you must be one of those people who loves it, so why haven't you got any in the house?
  • Used in a series of ads for Miracle Whip salad dressing — different folks talking to the camera about how they love it or find it vile.

    Fan Works 
  • In Bleach: Fan Works, a collection of fictional authors posting fanfics about Bleach, the typical reaction by the readers (both fellow authors, Bleach characters, and others) is to either gush over them or write an utterly scathing review pointing out the many flaws and inaccuracies contained within.

    Literature 

    Radio 

    Tabletop Games  
  • Invoked by the Magic: The Gathering card Schismotivate, which works by inciting strong positive and negative emotions in two target creatures. The happy creature gets powered up; the sad creature gets powered down.

    Video Games 
  • Mother 3 has the Peculiar Cheese item. How much HP is restored from it depends on who eats it. Those who love it regain more HP, and those who hate it regain less HP.
  • Played with in Metal Gear Solid 3: Snake Eater: The more Snake eats items he doesn't like, the more stamina he regains and the more he starts to enjoy them. However, he loves ALL the items that give you full stamina.

    Webcomics 

    Web Original 

    Western Animation 


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