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* ObviousBeta: The ''Red Hammer'' Codemasters campaign is very clearly unfinished with some extremely broken cutscenes, a prime example is ''Marooned'', not only does the ending cutscene cut between the helicopter hovering in mid air, it cuts to close ups of Dimitri and your partner, except in other close-ups it's two random pilots instead of them and while the game tries to be slow motion for dramatic effect, it inexplicably speeds up with chipmunk voices at several points, in addition to the campaigns somewhat poorly designed at times missions.
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* DoNotDoThisCoolThing: Soundly averted, even though there are various [[BondOneLiner Bond One Liners]] uttered from time to time, occasional jokes to lighten the mood and some heartwarming FireForgedFriends moments. The message is clear: [[SomeAnvilsNeedToBeDropped War is not exciting, it's unnerving.]] You're not an InvincibleHero and you're fighting to just survive as much as you're fighting to win against the enemy. See the WarIsHell entry as well.

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* DoNotDoThisCoolThing: Soundly averted, even though there are various [[BondOneLiner Bond One Liners]] uttered from time to time, occasional jokes to lighten the mood and some heartwarming FireForgedFriends moments. The message is clear: [[SomeAnvilsNeedToBeDropped War is not exciting, it's unnerving.]] unnerving. You're not an InvincibleHero and you're fighting to just survive as much as you're fighting to win against the enemy. See the WarIsHell entry as well.
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boring Invincible Hero is being changed to Invicible Hero per TRS


* DoNotDoThisCoolThing: Soundly averted, even though there are various [[BondOneLiner Bond One Liners]] uttered from time to time, occasional jokes to lighten the mood and some heartwarming FireForgedFriends moments. The message is clear: [[SomeAnvilsNeedToBeDropped War is not exciting, it's unnerving.]] You're not a BoringInvincibleHero and you're fighting to just survive as much as you're fighting to win against the enemy. See the WarIsHell entry as well.

to:

* DoNotDoThisCoolThing: Soundly averted, even though there are various [[BondOneLiner Bond One Liners]] uttered from time to time, occasional jokes to lighten the mood and some heartwarming FireForgedFriends moments. The message is clear: [[SomeAnvilsNeedToBeDropped War is not exciting, it's unnerving.]] You're not a BoringInvincibleHero an InvincibleHero and you're fighting to just survive as much as you're fighting to win against the enemy. See the WarIsHell entry as well.
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fixed some typos


* DoNotDoThisCoolThing: Soundly averted, even though there are various [[BondOneLiner Bond One Liners]] uttered from time to time, occassional jokes to lighten the mood and some heartwarming FireForgedFriends moments. The message is clear: [[SomeAnvilsNeedToBeDropped War is not exciting, it's unnerving.]] You're not a BoringInvincibleHero and you're fighting to just survive as much as you're fighting to win against the enemy. See the WarIsHell entry as well.

to:

* DoNotDoThisCoolThing: Soundly averted, even though there are various [[BondOneLiner Bond One Liners]] uttered from time to time, occassional occasional jokes to lighten the mood and some heartwarming FireForgedFriends moments. The message is clear: [[SomeAnvilsNeedToBeDropped War is not exciting, it's unnerving.]] You're not a BoringInvincibleHero and you're fighting to just survive as much as you're fighting to win against the enemy. See the WarIsHell entry as well.



*** OFP also had numerous nukes. One pack included a biological warhead which would infect a soldier, and then any soldier they touched would get infected and so on. About 5 minutes after infection, the soldier dies. [[NightmareFuel The first a player knows they are infected is when they die]]. An unreleased version had a bug where every object would get infected, so a player could be able to see the [[TheEndOfTheWorldAsWeKnowIt entire world die]] [[NightmareFuel around them]]: trees; shrubs; lampposts...

to:

*** OFP also had numerous nukes. One pack included a biological warhead which would infect a soldier, and then any soldier they touched would get infected and so on. About 5 minutes after infection, the soldier dies. [[NightmareFuel The first moment a player knows they are infected is when they die]]. An unreleased version had a bug where every object would get infected, so a player could would be able to see the [[TheEndOfTheWorldAsWeKnowIt entire world die]] [[NightmareFuel around them]]: trees; shrubs; lampposts...



** "[[http://flashpointvoiceacting.ytmnd.com/ Maybe things aren't as bad as they make out. Surely not. The government wouldn't... NO I CAN'T BELIEVE IT!]]"

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** "[[http://flashpointvoiceacting.ytmnd.com/ Maybe things aren't as bad as they make out. Surely not. The government wouldn't... NO NO, I CAN'T BELIEVE IT!]]"



* WhatCouldHaveBeen: The game was first designed with the intention of creating a purely non-public military sim, but the devs changed their plans already in the late 90s and made the VBS versions of the game only after it achieved significant commercial success. Also, EA Games and other big publishers declined to publish the original ''OFP'', with the general reasoning being that [[ItWillNeverCatchOn war-themed FPSs and other games have no real following or future]]. After the release of ''OFP'', a suspicious number of exactly such games flooded the video game market. And the genre is still going strong. The use of "iron-sighting" in {{FPS}}s also became more popular after ''OFP'' than ever before.

to:

* WhatCouldHaveBeen: The game was first designed with the intention of creating a purely non-public military sim, but the devs changed their plans already in the late 90s and made the VBS versions of the game only after it achieved significant commercial success. Also, EA Games and other big publishers declined to publish the original ''OFP'', with the general reasoning being that [[ItWillNeverCatchOn war-themed FPSs and other games have had no real following or future]]. After the release of ''OFP'', a suspicious number of exactly such games of this type flooded the video game market. And the genre is still going strong. The use of "iron-sighting" in {{FPS}}s also became more popular after ''OFP'' than ever before.
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* WhatCouldHaveBeen: The game was first designed with the intention of creating a purely non-public military sim, but the devs changed their plans already in the late 90s and made the VBS versions of the game only after it achieved significant commercial success. Also, EA Games and other big publishers declined to publish the original ''OFP'', with the general reasoning being that [[ItWillNeverCatchOn war-themed FPSs and other games have no real following or future]]. After the release of ''OFP'', a suspicious number of exactly such games flooded the video game market. And the genre is still going strong. The use of "iron-sighting" in {{FPS}}s also became more popular after ''OFP'' than ever before.

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* CultClassic: The original sold very well, and it kept going for an extraordinarily long time (the developers continued to release updates until 2005). Another factor is the mod community, which was huge at its peak and has produced a lot of good stuff. People are ''still'' releasing stuff for the original OFP, though most of the community has shifted focus to the [=ARMA=] games..

to:

* CultClassic: The original sold very well, and it kept going for an extraordinarily long time (the developers continued to release updates until 2005). Another factor is the mod community, which was huge at its peak and has produced a lot of good stuff. People are ''still'' releasing stuff for the original OFP, though most of the community has shifted focus to the [=ARMA=] games..games.
* DoNotDoThisCoolThing: Soundly averted, even though there are various [[BondOneLiner Bond One Liners]] uttered from time to time, occassional jokes to lighten the mood and some heartwarming FireForgedFriends moments. The message is clear: [[SomeAnvilsNeedToBeDropped War is not exciting, it's unnerving.]] You're not a BoringInvincibleHero and you're fighting to just survive as much as you're fighting to win against the enemy. See the WarIsHell entry as well.
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Hey Its That Guy cut by TRS decision. Ditto for Hey Its That Voice.


* RetroactiveRecognition: See HeyItsThatVoice.

Changed: 1

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Fan Dumb & Hate Dumb are now part of Flame Bait. Only in-universe examples are allowed.


* CultClassic: The original sold very well, and it kept going for an extraordinarily long time (the developers continued to release updates until 2005). Another factor is the mod community, which was huge at its peak and has produced a lot of good stuff. People are ''still'' releasing stuff for the original OFP, though most of the community has shifted focus to the [=ARMA=] games.
* FanDumb: The fanbase ''really'' don't like other shooters. The forums will literally decry a game for not being able to lean or go prone, and any time a new FPS comes out, expect some idiot to say "lol it sucks" before it gets released. There's an unsurprising, active HateDumb for ''ModernWarfare'', too.
** Game mods with unrealistic stuff such as mechs get derided.

to:

* CultClassic: The original sold very well, and it kept going for an extraordinarily long time (the developers continued to release updates until 2005). Another factor is the mod community, which was huge at its peak and has produced a lot of good stuff. People are ''still'' releasing stuff for the original OFP, though most of the community has shifted focus to the [=ARMA=] games.
* FanDumb: The fanbase ''really'' don't like other shooters. The forums will literally decry a game for not being able to lean or go prone, and any time a new FPS comes out, expect some idiot to say "lol it sucks" before it gets released. There's an unsurprising, active HateDumb for ''ModernWarfare'', too.
** Game mods with unrealistic stuff such as mechs get derided.
games..
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* RetroactiveRecognition: See HeyItsThatVoice.

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* ScrappyLevel: The main culprit is probably the mission "Alamo" in the original's Red Hammer expansion pack campaign: as an outline, the beginning of the mission is an UnexpectedGameplayChange, where the player is allowed to place defenses and ammo crates around a village (not that they're particularly important to the outcome) in an effort to defend the place from enemy tank attacks. There have been tears shed over this to say the least. It doesn't help that one of the easiest and most popular ways to finish the level is pretty bizarre, especially with regards to the game's usual tact for realism - [[spoiler: it's possible to disable a powerful enemy tank at the start and use it to easily crush the rest of the attackers.]]


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* ScrappyLevel: ThatOneLevel: The main culprit is probably the mission "Alamo" in the original's Red Hammer expansion pack campaign: as an outline, the beginning of the mission is an UnexpectedGameplayChange, where the player is allowed to place defenses and ammo crates around a village (not that they're particularly important to the outcome) in an effort to defend the place from enemy tank attacks. There have been tears shed over this to say the least. It doesn't help that one of the easiest and most popular ways to finish the level is pretty bizarre, especially with regards to the game's usual tact for realism - [[spoiler: it's possible to disable a powerful enemy tank at the start and use it to easily crush the rest of the attackers.]]

]]
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** The Soviets speak with [[JustAStupidAccent a very silly accent]]. ''Especially'' in the Red Hammer campaign, where some of them sound like a mouse.

to:

** The Soviets speak with [[JustAStupidAccent a very silly accent]]. ''Especially'' in the Red Hammer campaign, where some of them sound like a mouse.apparently inhaled helium.
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None


** "[[http://flashpointvoiceacting.ytmnd.com/ Maybe things aren't as bad as they make out. Surely not. The government wouldn't... NO I CAN'T BELIEVE IT!"
** The Soviets speak with [[JustAStupidAccent a very silly accent]]. ''Especially'' in the Red Hammer campaign, where some of them sound like a squeaking mouse.

to:

** "[[http://flashpointvoiceacting.ytmnd.com/ Maybe things aren't as bad as they make out. Surely not. The government wouldn't... NO I CAN'T BELIEVE IT!"
IT!]]"
** The Soviets speak with [[JustAStupidAccent a very silly accent]]. ''Especially'' in the Red Hammer campaign, where some of them sound like a squeaking mouse.
Is there an issue? Send a MessageReason:
None

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* {{Narm}}: The MadLibsDialogue obviously, but some of the voice acting in the campaign also qualifies.
** "[[http://flashpointvoiceacting.ytmnd.com/ Maybe things aren't as bad as they make out. Surely not. The government wouldn't... NO I CAN'T BELIEVE IT!"
** The Soviets speak with [[JustAStupidAccent a very silly accent]]. ''Especially'' in the Red Hammer campaign, where some of them sound like a squeaking mouse.
Is there an issue? Send a MessageReason:


*** OFP also had numerous nukes. One pack included a biological warhead which would infect a soldier, and then any soldier they touched would get infected and so on. About 5 minutes after infection, the soldier dies. [[NightmareFuel The first a player knows they are infected is when they die]]. An unreleased version had a bug where every object would get infected, so a player could be able to see the [[TheEndOfTheWorldAsWeKnowIt entire world die]] [[HighOctaneNightmareFuel around them]]: trees; shrubs; lampposts...

to:

*** OFP also had numerous nukes. One pack included a biological warhead which would infect a soldier, and then any soldier they touched would get infected and so on. About 5 minutes after infection, the soldier dies. [[NightmareFuel The first a player knows they are infected is when they die]]. An unreleased version had a bug where every object would get infected, so a player could be able to see the [[TheEndOfTheWorldAsWeKnowIt entire world die]] [[HighOctaneNightmareFuel [[NightmareFuel around them]]: trees; shrubs; lampposts...
Is there an issue? Send a MessageReason:
YMMV sinkhole


* ScrappyLevel: Many examples of these are cases of YourMileageMayVary amongst individual players, but there are instances where many players are in agreement. The main culprit is probably the mission "Alamo" in the original's Red Hammer expansion pack campaign: as an outline, the beginning of the mission is an UnexpectedGameplayChange, where the player is allowed to place defenses and ammo crates around a village (not that they're particularly important to the outcome) in an effort to defend the place from enemy tank attacks. There have been tears shed over this to say the least. It doesn't help that one of the easiest and most popular ways to finish the level is pretty bizarre, especially with regards to the game's usual tact for realism - [[spoiler: it's possible to disable a powerful enemy tank at the start and use it to easily crush the rest of the attackers.]]


to:

* ScrappyLevel: Many examples of these are cases of YourMileageMayVary amongst individual players, but there are instances where many players are in agreement. The main culprit is probably the mission "Alamo" in the original's Red Hammer expansion pack campaign: as an outline, the beginning of the mission is an UnexpectedGameplayChange, where the player is allowed to place defenses and ammo crates around a village (not that they're particularly important to the outcome) in an effort to defend the place from enemy tank attacks. There have been tears shed over this to say the least. It doesn't help that one of the easiest and most popular ways to finish the level is pretty bizarre, especially with regards to the game's usual tact for realism - [[spoiler: it's possible to disable a powerful enemy tank at the start and use it to easily crush the rest of the attackers.]]

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game, not a trope.


* BetterThanItSounds : Just try it and you'll see why.
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None


* FanDumb: The fanbase ''really'' don't like other shooters. The forums will literally decry a game for not being able to lean or go prone, and any time a new FPS comes out, expect some idiot to say "lol it sucks" before it gets released. There's an unsurprising, active HateDumb for ModernWarfare, too.

to:

* FanDumb: The fanbase ''really'' don't like other shooters. The forums will literally decry a game for not being able to lean or go prone, and any time a new FPS comes out, expect some idiot to say "lol it sucks" before it gets released. There's an unsurprising, active HateDumb for ModernWarfare, ''ModernWarfare'', too.

Changed: 1671

Removed: 172

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None


* [[NothingIsScarier Nothing is Scarier]] Free roaming in ARMA 2, you know that nothing else is in the map and yet you keep seeing something move in the corner of your eye.



** The mission to stealth-cripple the oil refinery in ''Dragon Rising.'' You're supposed to stop at an overwatch position to wait for a decoy that will draw some forces away from the refinery. This position is almost on the ''far side'' of the refinery from where you start, and you ''will'' run for ten minutes straight to get there, and if the enemy patrolling the woods sees you, it's practically game over. Once there, you have to wait two minutes before the diversion starts, then sneak into the refinery, plant a charge on the power station in the ''exact center,'' leave, and blow it without being seen. Once you enter the refinery, it's nearly impossible to avoid detection, and part of the objective is to prevent damage to the rest of the refinery, something you'll surely fail at once the shooting starts. Also, you have a time limit. ''Also,'' to emphasize your stealthy approach, your loadout consists of the SCAR-L (lower-caliber counterpart to the SCAR-H) with subsonic (in other words, low stopping power) ammunition to go with the suppressor. The easiest way to finish the mission is to blow your cover at the edge of the refinery somewhere with plenty of rocks or trees between you and the North side, where all the enemy reinforcments will come from, quickly shoot everyone further south (it's hard to do it quickly because your sub-sonic ammunition won't down single enemies until you've shot them ''several'' times) and then pick off the ''entire'' wave of reinforcements from cover as they airdrop. Oh, and your exfil point is another ten-minute run away, and god help you if some enemy stragglers get a bead on you when you're trying to get there.


to:

** The mission to stealth-cripple the oil refinery in ''Dragon Rising.'' You're supposed to stop at an overwatch position to wait for a decoy that will draw some forces away from the refinery. This position is almost on the ''far side'' of the refinery from where you start, and you ''will'' run for ten minutes straight to get there, and if the enemy patrolling the woods sees you, it's practically game over. Once there, you have to wait two minutes before the diversion starts, then sneak into the refinery, plant a charge on the power station in the ''exact center,'' leave, and blow it without being seen. Once you enter the refinery, it's nearly impossible to avoid detection, and part of the objective is to prevent damage to the rest of the refinery, something you'll surely fail at once the shooting starts. Also, you have a time limit. ''Also,'' to emphasize your stealthy approach, your loadout consists of the SCAR-L (lower-caliber counterpart to the SCAR-H) with subsonic (in other words, low stopping power) ammunition to go with the suppressor. The easiest way to finish the mission is to blow your cover at the edge of the refinery somewhere with plenty of rocks or trees between you and the North side, where all the enemy reinforcments will come from, quickly shoot everyone further south (it's hard to do it quickly because your sub-sonic ammunition won't down single enemies until you've shot them ''several'' times) and then pick off the ''entire'' wave of reinforcements from cover as they airdrop. Oh, and your exfil point is another ten-minute run away, and god help you if some enemy stragglers get a bead on you when you're trying to get there.


Changed: 658

Removed: 522

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None


*** The ''ARMA II'' ACE 2 mod goes further and outright brings ''nukes'' into the game, in the form of the [=B61=] unguided bomb (so far the only implemented one). Moreover, by default it's is acquired for use through the standard aircraft weapons equipping module. Fortunately, the mission planner may restrict the authority to release said nukes.
**** OFP also had numerous nukes. One pack included a biological warhead which would infect a soldier, and then any soldier they touched would get infected and so on. About 5 minutes after infection, the soldier dies. [[NightmareFuel The first a player knows they are infected is when they die]]. An unreleased version had a bug where every object would get infected, so a player could be able to see the [[TheEndOfTheWorldAsWeKnowIt entire world die]] [[HighOctaneNightmareFuel around them]]: trees; shrubs; lampposts...

to:

*** The ''ARMA II'' ACE 2 mod goes further and outright brings ''nukes'' into the game, in the form of the [=B61=] unguided bomb (so far the only implemented one). Moreover, by default it's is acquired for use through the standard aircraft weapons equipping module. Fortunately, the mission planner may restrict the authority to release said nukes.
****
OFP also had numerous nukes. One pack included a biological warhead which would infect a soldier, and then any soldier they touched would get infected and so on. About 5 minutes after infection, the soldier dies. [[NightmareFuel The first a player knows they are infected is when they die]]. An unreleased version had a bug where every object would get infected, so a player could be able to see the [[TheEndOfTheWorldAsWeKnowIt entire world die]] [[HighOctaneNightmareFuel around them]]: trees; shrubs; lampposts...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* [[NothingIsScarier Nothing is Scarier]] Free roaming in ARMA 2, you know that nothing else is in the map and yet you keep seeing something move in the corner of your eye.
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None


* {{Hatedom}} : Oh, boy, has ''Dragon Rising'' got it. At least, amongst the Bohemia Interactive forums.
** There is a specific thread on the Bohemia forums devoted to hating on [=OFP 2=]. Even the moderators have jumped in to throw stones.
*** Considering how ''Dragon Rising'' came to be, are you surprised?
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to:

\n* ScrappyLevel: Many examples of these are cases of YourMileageMayVary amongst individual players, but there are instances where many players are in agreement. The main culprit is probably the mission "Alamo" in the original's Red Hammer expansion pack campaign: as an outline, the beginning of the mission is an UnexpectedGameplayChange, where the player is allowed to place defenses and ammo crates around a village (not that they're particularly important to the outcome) in an effort to defend the place from enemy tank attacks. There have been tears shed over this to say the least. It doesn't help that one of the easiest and most popular ways to finish the level is pretty bizarre, especially with regards to the game's usual tact for realism - [[spoiler: it's possible to disable a powerful enemy tank at the start and use it to easily crush the rest of the attackers.]]
** The mission to stealth-cripple the oil refinery in ''Dragon Rising.'' You're supposed to stop at an overwatch position to wait for a decoy that will draw some forces away from the refinery. This position is almost on the ''far side'' of the refinery from where you start, and you ''will'' run for ten minutes straight to get there, and if the enemy patrolling the woods sees you, it's practically game over. Once there, you have to wait two minutes before the diversion starts, then sneak into the refinery, plant a charge on the power station in the ''exact center,'' leave, and blow it without being seen. Once you enter the refinery, it's nearly impossible to avoid detection, and part of the objective is to prevent damage to the rest of the refinery, something you'll surely fail at once the shooting starts. Also, you have a time limit. ''Also,'' to emphasize your stealthy approach, your loadout consists of the SCAR-L (lower-caliber counterpart to the SCAR-H) with subsonic (in other words, low stopping power) ammunition to go with the suppressor. The easiest way to finish the mission is to blow your cover at the edge of the refinery somewhere with plenty of rocks or trees between you and the North side, where all the enemy reinforcments will come from, quickly shoot everyone further south (it's hard to do it quickly because your sub-sonic ammunition won't down single enemies until you've shot them ''several'' times) and then pick off the ''entire'' wave of reinforcements from cover as they airdrop. Oh, and your exfil point is another ten-minute run away, and god help you if some enemy stragglers get a bead on you when you're trying to get there.

Is there an issue? Send a MessageReason:
None




to:

\n* BetterThanItSounds : Just try it and you'll see why.
* CultClassic: The original sold very well, and it kept going for an extraordinarily long time (the developers continued to release updates until 2005). Another factor is the mod community, which was huge at its peak and has produced a lot of good stuff. People are ''still'' releasing stuff for the original OFP, though most of the community has shifted focus to the [=ARMA=] games.

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