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* ScrappyMechanic: Aura of Fear. Many high-level boss-type enemies, particularly Mummies and Dragons, have Auras of Fear around them that inflict the Frighten status on anyone who comes inside the aura. Characters under Fear become ''entirely uncontrollable'' and wander around aimlessly, suffering a -2 penalty to all saving throws. You need equipment to prevent Fear or a high enough Will to make your saving throw against it, and even then as long as you remain within the aura you will need to continue to roll to save against the Aura of Fear. And your henchmen? Forget them, they will pretty much always fall victim to it. Getting hit with Frightened is pretty much a death sentence any time it happens, and can make otherwise unremarkable foes into a GoddamnBoss.

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* ScrappyMechanic: Aura of Fear. Many high-level boss-type enemies, particularly Mummies and Dragons, have Auras of Fear around them that inflict the Frighten status on anyone who comes inside the aura. Characters under Fear become ''entirely uncontrollable'' and wander around aimlessly, suffering a -2 penalty to all saving throws. You need equipment to prevent Fear or a high enough Will to make your saving throw against it, and even then as long as you remain within the aura you will need to continue to roll to save against the Aura of Fear. And your henchmen? Forget them, they will pretty much always fall victim to it. Getting hit with Frightened is pretty much a death sentence any time it happens, and can make otherwise unremarkable foes into a GoddamnBoss.GoddamnedBoss.
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* ScrappyMechanic: Aura of Fear. Many high-level boss-type enemies, particularly Mummies and Dragons, have Auras of Fear around them that inflict the Frighten status on anyone who comes inside the aura. Characters under Fear become ''entirely uncontrollable'' and wander around aimlessly, suffering a -2 penalty to all saving throws. You need equipment to prevent Fear or a high enough Will to make your saving throw against it, and even then as long as you remain within the aura you will need to continue to roll to save against the Aura of Fear. And your henchmen? Forget them, they will pretty much always fall victim to it. Getting hit with Frightened is pretty much a death sentence any time it happens, and can make otherwise unremarkable foes into a GoddamnBoss.
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* {{Padding}}: The Interlude between Chapters 1 and 2 of ''Shadows'' is broken up into three parts, the first two of which have no plot relevance and just give you small dungeons to go crawling through so you can get back on your journey to your actual destination.
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** ''Shadows'' has a mid-chapter Interlude. Two mini-adventures occur in it before you reach your destination to continue the main plot, neither of which has any bearing on said main plot. The second allows for some brief foreshadowing of the villain's plans, but it's in optional dialogue you're likely to miss.

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* BigLippedAlligatorMoment: In ''Hordes of the Underdark'', you come across [[spoiler:A band of villains from the original game led by Grimgnaw, who are looking to take over Cania with Mephistopeles out of town, and they attack you since you're strong enough to threaten their claim]]. The fight received no foreshadowing, is not mentioned afterwards, and serves no plot purpose. It's mostly only there to load you up with powerful items for the final few bosses, the ones you don't need functioning as VendorTrash for the upcoming MoneySink where you'll be spending hundreds of thousands of gold to get what you need.

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* BigLippedAlligatorMoment: BigLippedAlligatorMoment:
** In TheVeryDefinitelyFinalDungeon in the base campaign, you meet [[spoiler:Asheera, a woman from a parallel world called Sahaladar who looks strikingly like Aribeth. She says Morag has been invading other worlds via the portals in the Source Stone, and has tempted her with psychic dreams of power like Aribeth, but she has refused. Asheera must return to her own world but gives you an amulet with some nifty bonuses for fighting the last gauntlet of {{Elite Mook}}s before departing.]] The encounter has no build-up, no explanation, is never mentioned afterward, and really just raises a lot more questions that had never been an issue before and that the game does not answer before you end it.
**
In ''Hordes of the Underdark'', you come across [[spoiler:A band of villains from the original game led by Grimgnaw, who are looking to take over Cania with Mephistopeles out of town, and they attack you since you're strong enough to threaten their claim]]. The fight received no foreshadowing, is not mentioned afterwards, and serves no plot purpose. It's mostly only there to load you up with powerful items for the final few bosses, the ones you don't need functioning as VendorTrash for the upcoming MoneySink where you'll be spending hundreds of thousands of gold to get what you need.
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** Five words - Maximized Isaac's Greater Missile Storm. To summarize, IGMS is a Level 6 Wizard/Sorcerer spell that fires magic projectiles, one for each caster level up to 20. They seek out and hit targets in the area of effect and do 2d6 damage each. Enter Maximize Spell, which raises the level of the target spell by three (making IGMS Level 9) and removes the variables from its effect, placing the values at maximum damage. This means that a Maximized ISGM will fire up to 20 projectiles, each doing 12 damage, for a total of 240 damage for one spell. Oh, and if you use this against a lone enemy (ie, a boss), all the projectiles fire at them. Add in the fact that in ''Hordes'' in particular you begin the game at Level 15 and keep going so you'll have a lot of spell slots for higher-level spells...

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** Five words - Maximized Isaac's Greater Missile Storm. To summarize, IGMS is a Level 6 Wizard/Sorcerer spell that fires magic projectiles, one for each caster level up to 20. They seek out and hit targets in the area of effect and do 2d6 damage each. Enter Maximize Spell, which raises the level of the target spell by three (making IGMS Level 9) and removes the variables from its effect, placing the values at maximum damage. This means that a Maximized ISGM IGMS will fire up to 20 projectiles, each doing 12 damage, for a total of 240 damage for one spell. Oh, and if you use this against a lone enemy (ie, a boss), all the projectiles fire at them. Add in the fact that in ''Hordes'' in particular you begin the game at Level 15 and keep going so you'll have a lot of spell slots for higher-level spells...

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* GameBreaker: Clerics. Wearing full-plate armor with no magic penalty? Check. Equipping most kinds of weapons by default? Check. Casting the best spells of the game by far, like Harm? [[RuleOfThree Check.]] Doing so without even having to learn and dislearn spells like the arcane classes? [[IncrediblyLamePun Checkmate.]]
** The "Harm" spell in itself was this throughout the game, lowering the hitpoints of any non-undead enemy down to 1 (and anyone with Harm also gets Heal, which can do the same thing to undead as well as [[ExactlyWhatItSaysOnTheTin healing]] themselves if needed). It's a sixth-level-spell, meaning you get it at level 11 and will just keep on using it forever all the way to level 40. This particular brokenness was, of course, imported from 3rd edition D&D.

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* GameBreaker: GameBreaker:
** The game hands you one at the start -- the Stone of Recall. It teleports you from your current location to the nearest Temple of Tyr, where there is always a priest on-hand to fully restore your HP, cure all debuffs, and offer shop services. Furthermore the Temple is where your henchman respawns when they die, there's a portal back to where you used the Stone, ''and'' the Stone has unlimited charges each day. Any time you start to lose a fight, just use the Stone of Recall to warp away, get full healing, buy any potions you might need, then use the portal in the temple to warp back to the spot you used the Stone and keep fighting. The only downside to this? The portal costs money to use, but it's pennies in a game where VendorTrash is plentiful. The two expansions, who have their own counterpart warping items, noticeably nerfed them.
**
Clerics. Wearing full-plate armor with no magic penalty? Check. Equipping most kinds of weapons by default? Check. Casting the best spells of the game by far, like Harm? [[RuleOfThree Check.]] Doing so without even having to learn and dislearn spells like the arcane classes? [[IncrediblyLamePun Checkmate.]]
** *** The "Harm" spell in itself was this throughout the game, lowering the hitpoints of any non-undead enemy down to 1 (and anyone with Harm also gets Heal, which can do the same thing to undead as well as [[ExactlyWhatItSaysOnTheTin healing]] themselves if needed). It's a sixth-level-spell, meaning you get it at level 11 and will just keep on using it forever all the way to level 40. This particular brokenness was, of course, imported from 3rd edition D&D.

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WDOW is no longer YMMV


** More of an intentional homage than anything else. The two games have little alike other then being [=RPG=]s based on Dungeons and Dragons rules.
*** Considering what a success the AOL Neverwinter Nights was, it's likely that a few people remember it.

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** More of an intentional homage than anything else. The two games have little alike other then being [=RPG=]s based on Dungeons and Dragons rules.
***
rules. Considering what a success the AOL Neverwinter Nights was, it's likely that a few people remember it.



* {{Woobie}}: Deekin, if the PC is mean to him.
* WoobieDestroyerOfWorlds: [[spoiler:Aribeth]].

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* {{Woobie}}: Deekin, if the PC is mean to him.
* WoobieDestroyerOfWorlds: [[spoiler:Aribeth]].
him.
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Formatting error.


* Greater Sanctuary (6th level cleric / 7th level sorcerer or wizard spell) makes the caster ethereal and undetectable by hostiles as long as the caster doesn't do anything hostile themselves. Black Blade of Disaster (9th level sorcerer/wizard spell) creates a free-thinking weapon with some very nice bonuses that does all the fighting for you as long as you don't do anything other than move around. If you cast Greater Sancturary, then Black Blade, Greater Sanctuary doesn't lose its effect (summoning spells don't count as hostile actions). The only thing threats end up noticing is the weird-looking black thing about to slice them into easy-to-carry pieces.

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* ** Greater Sanctuary (6th level cleric / 7th level sorcerer or wizard spell) makes the caster ethereal and undetectable by hostiles as long as the caster doesn't do anything hostile themselves. Black Blade of Disaster (9th level sorcerer/wizard spell) creates a free-thinking weapon with some very nice bonuses that does all the fighting for you as long as you don't do anything other than move around. If you cast Greater Sancturary, then Black Blade, Greater Sanctuary doesn't lose its effect (summoning spells don't count as hostile actions). The only thing threats end up noticing is the weird-looking black thing about to slice them into easy-to-carry pieces.
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* Greater Sanctuary (6th level cleric / 7th level sorcerer or wizard spell) makes the caster ethereal and undetectable by hostiles as long as the caster doesn't do anything hostile themselves. Black Blade of Disaster (9th level sorcerer/wizard spell) creates a free-thinking weapon with some very nice bonuses that does all the fighting for you as long as you don't do anything other than move around. If you cast Greater Sancturary, then Black Blade, Greater Sanctuary doesn't lose its effect (summoning spells don't count as hostile actions). The only thing threats end up noticing is the weird-looking black thing about to slice them into easy-to-carry pieces.
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*** And for added fun, play as a Fighter / Weapon Master (8/7 is a good level split), with your feat choices centering on Greatsword (Weapon Focus, Improved Critical). Tell Enserric you don't need a longsword, but that a greatsword would be a much more useful weapon. Enjoy your health-restoring slab of [[SnarkyNonHumanSidekick sarcastic oversized death.]]
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Named the item making Enserric the Sword such a game breaker. Now to find out if it still works in v1.69...


** In ''Hordes of the Underdark'', Enserric the Sword can become more powerful while vampirizing the health of the Player. Wearing the more powerful variant of Amulet of Vitality will make the Player immune in stat drains. This very worthy combination (powerful upgradable sword and amulet immunizing from poison, diseases, and stat drains) is a game breaker.

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** In ''Hordes of the Underdark'', Enserric the Sword can become more powerful while vampirizing the health of the Player. Wearing the more powerful variant of Greater Amulet of Vitality Health will make the Player immune in stat drains. This very worthy combination (powerful upgradable sword and amulet immunizing from poison, diseases, and stat drains) is a game breaker.
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*** Considering what a success the AOL Neverwinter Nights was, it's likely that a few people remember it.
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* DesignatedEvil: Nathyrra is Evil for mechanical reasons, not because of her actions.

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* DesignatedEvil: DesignatedVillain: Nathyrra is Evil for mechanical reasons, not because of her actions.
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* DesignatedEvil: Nathyrra is Evil for mechanical reasons, not because of her actions.
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*** This troper let Xanos fight the Skeleton Blackguard in the doorway. Since when a henchman "dies", his body remains an object in the game world, I was able to shoot the Blackguard to death with about a hundred acid arrows over a [[InsurmountableWaistHighFence half-orc barricade]].

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* BaseBreaker: Deekin is the EnsembleDarkhorse for some, TheScrappy for others.



* EnsembleDarkhorse: Deekin for some, TheScrappy for others.
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** In ''Hordes of the Underdark'', Enserric the Sword can become more powerful while vampirizing the health of the Player. Wearing the more powerful variant of Amulet of Vitality will make the Player immune in stat drains. This very worthy combination (powerful upgradable sword and amulet immunizing from poison, diseases, and stat drains) is a game breaker.

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* HighOctaneNightmareFuel: The Charwood. Do not adventure in this region shortly before bedtime. We mean it. It becomes more of a TearJerker once you find out the backstory, but it's still pretty scary.



* MostAnnoyingSound:The quiet tinkling sound of the fairy companion that threatens your sanity.

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* MostAnnoyingSound:The quiet tinkling sound of the fairy companion that threatens your sanity.sanity.
* NightmareFuel: The Charwood. Do not adventure in this region shortly before bedtime. We mean it. It becomes more of a TearJerker once you find out the backstory, but it's still pretty scary.
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* {{Woobie}}: Deekin, if the PC is mean to him.
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** Travel around with Deekin and listen to his random musings. Or have him point out [[IfYouKnowWhatIMean Sharwyn's red hair changes color near her scalp]].

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** Travel around with Deekin and listen to his random musings. Or have him point out [[IfYouKnowWhatIMean Sharwyn's red hair changes color near her scalp]].scalp.
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* MostAnnoyingSound:The quiet tinkling sound of the fairy companion that threatens your sanity.

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* TheUntwist: You mean, [[spoiler:the {{Jerkass}} who has been ridiculing efforts to find a cure for the plague and his priests who cast "blessings" that have the appearance and sound effect of a Negative Energy spell, are actually evil?]]
Ya don't say!

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* TheUntwist: You mean, [[spoiler:the {{Jerkass}} who has been ridiculing efforts to find a cure for the plague and his priests who cast "blessings" that have the appearance and sound effect of a Negative Energy spell, are actually evil?]]
evil?]] Ya don't say!
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* TheUntwist: You mean, [[spoiler:the {{Jerkass}} who has been ridiculing efforts to find a cure for the plague and his priests who cast "blessings" that have the appearance and sound effect of a Negative Energy spell, are actually evil?]]
Ya don't say!
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** The final boss of the original campaign is this for some players. The area she is in is past an unmarked point of no return. While in this area, you need to fight a group of fairly powerful mooks, including a Cleric that can resurrect his allies. It is impossible to rest in this area or go to a merchant. The only supplies you find are likely to be a couple of heal potions and a few scrolls. So, you probably are going to be missing a good number of spells if you are playing a caster unless you are prepared for this fight before hand. After all that, the battle is probably going to be basically a LuckBasedMission, because if she casts just the right spells in the right order, she is almost guaranteed to kill you no matter what.
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** In chapter two of "Hordes of The UnderDark", The Drow smith Rizolvir will upgrade your weapons for huge amounts of gold. If the player has been careful to save up gold throughout the campaigns they've played they can end up with enough gold to get all of the upgrades on a single weapon. The best possible weapon in the game with the best possible character build can be upgraded to do a maximum of nearly [[InfinityPlusOneSword 300 DAMAGE PER ROUND!]]

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** In chapter two of "Hordes ''Hordes of The UnderDark", the Underdark'', The Drow smith Rizolvir will upgrade your weapons for huge amounts of gold. If the player has been careful to save up gold throughout the campaigns they've played they can end up with enough gold to get all of the upgrades on a single weapon. The best possible weapon in the game with the best possible character build can be upgraded to do a maximum of nearly [[InfinityPlusOneSword 300 DAMAGE PER ROUND!]]
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** In chapter two of Hordes of The Under Dark, The Drow smith Rizolvir will upgrade your weapons for huge amounts of gold. If the player has been careful to save up gold throughout the campaigns they've played they can end up with enough gold to get all of the upgrades on a single weapon. The best possible weapon in the game with the best possible character build can be upgraded to do a maximum of nearly [[InfinityPlusOneSword 300 DAMAGE PER ROUND!]]

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** In chapter two of Hordes "Hordes of The Under Dark, UnderDark", The Drow smith Rizolvir will upgrade your weapons for huge amounts of gold. If the player has been careful to save up gold throughout the campaigns they've played they can end up with enough gold to get all of the upgrades on a single weapon. The best possible weapon in the game with the best possible character build can be upgraded to do a maximum of nearly [[InfinityPlusOneSword 300 DAMAGE PER ROUND!]]
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** In chapter two of Hordes of The UnderDark, The Drow smith Rizolvir will upgrade your weapons for huge amounts of gold. If the player has been careful to save up gold throughout the campaigns they've played they can end up with enough gold to get all of the upgrades on a single weapon. The best possible weapon in the game with the best possible character build can be upgraded to do a maximum of nearly [[InfinityPlusOneSword 300 DAMAGE PER ROUND!]]

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** In chapter two of Hordes of The UnderDark, Under Dark, The Drow smith Rizolvir will upgrade your weapons for huge amounts of gold. If the player has been careful to save up gold throughout the campaigns they've played they can end up with enough gold to get all of the upgrades on a single weapon. The best possible weapon in the game with the best possible character build can be upgraded to do a maximum of nearly [[InfinityPlusOneSword 300 DAMAGE PER ROUND!]]
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grammar


** As pointed out below, undead bosses often have loads of defenses and immunities as well as fear auras and buffs like stone skin, which makes them very difficult for most character builds...Except for Paladins who are immune to fear and can cast Lay On Hands which goes right past all of the undead's defenses. While a sword or mace might slowly chip away a hitpoint at a time on Brother Tomas, one casting of Lay On Hands can take a third of his health down.

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** As pointed out below, undead bosses often have loads of defenses and immunities as well as fear auras and buffs like stone skin, which makes them very difficult for most character builds...Except except for Paladins paladins who are immune to fear and can cast Lay On Hands which goes right past all of the undead's defenses. While a sword or mace might slowly chip away a hitpoint at a time on Brother Tomas, one casting of Lay On Hands can take a third of his health down.
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** As pointed out below, undead bosses often have loads of defenses and immunities as well as fear auras and buffs like stone skin, which makes them very difficult for most character builds...Except for Paladins who are immune to fear and can cast Lay On Hands which goes right past all of the undead's defenses. While a sword or mace might slowly chip away a hitpoint at a time on Brother Tomas, one casting of Lay On Hands can take a third of his health down.
** In chapter two of Hordes of The UnderDark, The Drow smith Rizolvir will upgrade your weapons for huge amounts of gold. If the player has been careful to save up gold throughout the campaigns they've played they can end up with enough gold to get all of the upgrades on a single weapon. The best possible weapon in the game with the best possible character build can be upgraded to do a maximum of nearly [[InfinityPlusOneSword 300 DAMAGE PER ROUND!]]

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