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* AluminumChristmasTrees: As funny as they sound, all the locations in the Aerodork pamphlet are real.
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* SequelDifficultyDrop: The first game in the series where it's impossible to lose by design, though there are a few oversights that can cause the player to [[UnintentionallyUnwinnable paint themselves into a corner]].

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* SequelDifficultyDrop: The first game in the series where it's impossible to lose by design, though there are a few oversights that can cause the player to [[UnintentionallyUnwinnable paint themselves into a corner]].corner]].
* UnintentionalPeriodPiece: Trying and failing to use the taxi's cell phone makes the narrator mention that all his life, Larry wanted to try out a cell phone. The game came out in 1991, about 10 years before mobile phones and 20 years before smartphones started being commonplace. There are also parodies of MC Hammer and the 2 Live Crew, and the President and VP are supposed to be George Bush and Dan Quayle.
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Maybe not exactly, but it was 10 years. I sure saw it as close enough.


* HilariousInHindsight: After Silas Scruemall comes up with an idea on how to use Larry for his goals, the game says he's thinking fast and furiously. [[Film/TheFastAndTheFurious Exactly a decade after the game's release]]...

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* HilariousInHindsight: After Silas Scruemall comes up with an idea on how to use Larry for his goals, the game says he's thinking fast and furiously. [[Film/TheFastAndTheFurious Exactly About a decade after the game's release]]...
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* SequelDifficultyDrop: The first game in the series where it's impossible to lose by design, though there are a few oversights that can cause the player to [[UnwinnableByMistake paint themselves into a corner]].

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* SequelDifficultyDrop: The first game in the series where it's impossible to lose by design, though there are a few oversights that can cause the player to [[UnwinnableByMistake [[UnintentionallyUnwinnable paint themselves into a corner]].

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* SequelDifficultyDrop: The first game in the series where it's impossible to lose by design, though there are a few oversights that can cause the player to [[UnwinnableByMistake paint themselves into a corner]]. preceded it, adventure game fans cried foul as their beloved genre was being dumbed down for the masses.

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* SequelDifficultyDrop: The first game in the series where it's impossible to lose by design, though there are a few oversights that can cause the player to [[UnwinnableByMistake paint themselves into a corner]]. preceded it, adventure game fans cried foul as their beloved genre was being dumbed down for the masses.\n\n----
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* ItsEasySoItSucks: This was a major complaint levelled at this game: The designer's intention was to make the game play more like an interactive cartoon rather than a complicated adventure game, and make sure as many people as possible finish the game, therefore removing old Sierra adventure game standards such as [[TheManyDeathsOfYou death]] or {{Unwinnable}} situations. Despite this game being, for these reasons alone, significantly better than the games that

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* ItsEasySoItSucks: This was a major complaint levelled leveled at this game: The designer's intention was to make the game play more like an interactive cartoon rather than a complicated adventure game, and make sure as many people as possible finish the game, therefore removing old Sierra adventure game standards such as [[TheManyDeathsOfYou death]] or {{Unwinnable}} situations. Despite this game being, for these reasons alone, significantly better than the games thatsituations.
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* ItsEasySoItSucks: This was a major complaint levelled at this game: The designer's intention was to make the game play more like an interactive cartoon rather than a complicated adventure game, and make sure as many people as possible finish the game, therefore removing old Sierra adventure game standards such as [[TheManyDeathsOfYou death]] or {{Unwinnable}} situations. Despite this game being, for these reasons alone, significantly better than the games that* SequelDifficultyDrop: The first game in the series where it's impossible to lose by design, though there are a few oversights that can cause the player to [[UnwinnableByMistake paint themselves into a corner]]. preceded it, adventure game fans cried foul as their beloved genre was being dumbed down for the masses.

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* ItsEasySoItSucks: This was a major complaint levelled at this game: The designer's intention was to make the game play more like an interactive cartoon rather than a complicated adventure game, and make sure as many people as possible finish the game, therefore removing old Sierra adventure game standards such as [[TheManyDeathsOfYou death]] or {{Unwinnable}} situations. Despite this game being, for these reasons alone, significantly better than the games that* that
*
SequelDifficultyDrop: The first game in the series where it's impossible to lose by design, though there are a few oversights that can cause the player to [[UnwinnableByMistake paint themselves into a corner]]. preceded it, adventure game fans cried foul as their beloved genre was being dumbed down for the masses.
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* ItsEasySoItSucks: This was a major complaint levelled at this game: The designer's intention was to make the game play more like an interactive cartoon rather than a complicated adventure game, and make sure as many people as possible finish the game, therefore removing old Sierra adventure game standards such as [[TheManyDeathsOfYou death]] or {{Unwinnable}} situations. Despite this game being, for these reasons alone, significantly better than the games that preceded it, adventure game fans cried foul as their beloved genre was being dumbed down for the masses.

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* ItsEasySoItSucks: This was a major complaint levelled at this game: The designer's intention was to make the game play more like an interactive cartoon rather than a complicated adventure game, and make sure as many people as possible finish the game, therefore removing old Sierra adventure game standards such as [[TheManyDeathsOfYou death]] or {{Unwinnable}} situations. Despite this game being, for these reasons alone, significantly better than the games that* SequelDifficultyDrop: The first game in the series where it's impossible to lose by design, though there are a few oversights that can cause the player to [[UnwinnableByMistake paint themselves into a corner]]. preceded it, adventure game fans cried foul as their beloved genre was being dumbed down for the masses.masses.
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Added an example since this didn't fit Shout Out, but I think the movie coming out exactly 10 years later (this game - 1991, that movie - 2001) gives it an especially strong humor connection.

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* HilariousInHindsight: After Silas Scruemall comes up with an idea on how to use Larry for his goals, the game says he's thinking fast and furiously. [[Film/TheFastAndTheFurious Exactly a decade after the game's release]]...
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Starting this page.

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* ItsEasySoItSucks: This was a major complaint levelled at this game: The designer's intention was to make the game play more like an interactive cartoon rather than a complicated adventure game, and make sure as many people as possible finish the game, therefore removing old Sierra adventure game standards such as [[TheManyDeathsOfYou death]] or {{Unwinnable}} situations. Despite this game being, for these reasons alone, significantly better than the games that preceded it, adventure game fans cried foul as their beloved genre was being dumbed down for the masses.
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