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* Narm: Fifteen's first appearance is supposed to be spectacular and showing how badass he is by brutally killing V after [[RasputinianDeath all these tentatives]]. This is however made less awesome considering the fact that V was just beaten by Zero and unable to stand up after being injured, making it looks like Zero didn't need Fifteen's help at all.

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* FridgeBrilliance: How do you deal with V in the mansion? [[spoiler:By pissing him off until he's too upset to kill you personally. This requires you to replay the dialogue multiple times]]. How do you reach the secret boss? [[spoiler:By pissing off the Psychiatrist until he tries to kill you. This will almost certainly require you to replay the entire game multiple times until you get the result you want]].

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* FridgeBrilliance: How do you deal with V in the mansion? [[spoiler:By pissing him off until he's too upset to kill you personally. This requires you to replay the dialogue multiple times]].times until you get the result you want]]. How do you reach the secret boss? [[spoiler:By pissing off the Psychiatrist until he tries to kill you. This will almost certainly require you to replay the entire game multiple times until you get the result you want]].want]].
** A commenter in [[https://www.youtube.com/watch?v=0xvWtYb0rY4 this Youtube video]] pointed out that there might be another reason why Zero listens to music during his "jobs":
---> '''good 1:''' His name is Zero, and the music flows normally for us, but to him every time he restarts the music does too. It's to help him keep track of what's going to happen, like guy on the left shoots on the third beat, guy on the right punches on the sixth beat
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* FridgeBrilliance: How do you deal with V in the mansion? [[spoiler:By pissing him off until he's too upset to kill you personally. This requires you to replay the dialogue multiple times]]. How do you reach the secret boss? [[spoiler:By pissing off the Psychiatrist until he tries to kill you. This will almost certainly require you to replay the entire game multiple times until you get the result you want]].
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** Tragedy and Comedy. Their mysterious nature, bizarre powers, and contrasting personalities make their scenes instantly memorable.
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* AlternativeCharacterInterpretation: Dragon's statement of [[spoiler: "28 years in the jungle" has become a source of debate as to what it means when put into the context of Dragon's Chronos dependency - did Dragon ''really'' spend 28 years in the jungle during the war, and Chronos has just physically slowed down his aging? Or, as he comments on in the same scene, saying that "a week [felt] like a year", did the Chronos warp his sense of time to the point where he processed a much shorter time frame as something longer?]]

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* EnsembleDarkhorse: Fifteen has proven to be considerably more popular than Zero in spite of having considerably less screentime.

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* CreepyAwesome: The Psychiatrist. He's disturbing, especially when he loses his temper, yet he has been praised as one of the most interesting and cool characters the game has to offer.
* EnsembleDarkhorse: Fifteen has proven to be considerably more popular than Zero in spite of having considerably less screentime. screentime.
* EvilIsCool:
** V may be a monstrous sadist, but damned if he isn't ''fun.'' He has received a lot of praise due to being one of the more entertaining characters throughout the game.
** Fifteen, whose charisma, mysterious personality, and genuinely impressive sword skills have led him to EnsembleDarkhorse status.
** The Psychiatrist. Every meeting with him is a disturbing treat, and many consider him to be a highlight of the game.


* MostAnnoyingSound: The death cry of the player character. You'll be hearing it [[NintendoHard A LOT]].
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not ymmv


* AcmeProducts: Anytime a company name is mentioned, it is always "Juncture".
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* EnsembleDarkhorse: Fifteen has proven to be considerably more popular than Zero in spite of having considerably less screentime.
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* ThatOneLevel: The main areas of the Slaughterhouse are not easy pickings, even for a warrior of The Dragon's caliber. However, The InescapableAmbush where you're locked in by [[spoiler: Leon von Alvensleben]] is vicious. It includes a gauntlet of smashing traps that are just dodged without slowmotion, follow by a multi-mook melee with mooks perfectly positions to shoot you in the back while you're killing their friends but the asshattery in the final section tops it all- a gauntlet of disintegrating lasers that is JUST wide enough to dodgethrough if you time it perfectly, which is followed by conveyor belts and [[spoiler: Leon's]]crosshairs following you around to ensure you mess up the timing. [[spoiler: Leon wasn't kidding about the murderous failure rate!]]

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* ThatOneLevel: The main areas of the Slaughterhouse are not easy pickings, even for a warrior of The Dragon's caliber. However, The InescapableAmbush where you're locked in by [[spoiler: Leon von Alvensleben]] is vicious. It includes a gauntlet of smashing traps that are just dodged without slowmotion, follow by a multi-mook melee with mooks perfectly positions to shoot you in the back while you're killing their friends but the asshattery in the final section tops it all- a gauntlet of disintegrating lasers disintegration beams that is are JUST wide enough to dodgethrough dodge-through if you time it perfectly, perfectly-, which is followed by conveyor belts and [[spoiler: Leon's]]crosshairs Leon's]] crosshairs following you around to ensure ''ensure'' you mess up the timing.timing and die. Over and over and over. [[spoiler: Leon wasn't kidding about the murderous failure rate!]]
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* NightmareFuel: The secret boss, which gives ''VideoGame/JimmyAndThePulsatingMass'' a run for its money as far as "Most Nightmarish Pixilated Horror" goes.

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* NightmareFuel: The secret boss, which gives ''VideoGame/JimmyAndThePulsatingMass'' a run for its money as far as "Most Nightmarish Pixilated Horror" goes.goes, basically it's a multi-faced EvilIsVisceral incarnate that takes size of a single, large room.
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* AwesomeBosses/VideoGames: [[spoiler:The Psychiatrist]].

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* AwesomeBosses/VideoGames: [[AwesomeBosses/VideoGames Awesome Bosses]]: [[spoiler:The Psychiatrist]].
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* AwesomeBosses/VideoGames: [[spoiler:The Psychiatrist]].

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* AcmeProducts: Anytime a company name is mentioned, it is always "Juncture".



* ItsShortSoItSucks: One of the more common complaints of the game is of its length; the amazing gameplay, immersive story, and fantastic presentation is sadly cut short by the game being completable in around 3-4 hours - leaving most if not all of the main plot threads altogether unresolved. It's as if the developers cut the story in half or even thirds. [[spoiler: Which, given the 'ToBeContinued' in the credits, points to the team likely already planning a sequel.]]

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* ItsShortSoItSucks: One of the more common complaints of the game is of its length; the amazing gameplay, immersive story, and fantastic presentation is sadly cut short by the game being completable in around 3-4 hours - leaving most if not all of the main plot threads altogether unresolved. It's as if the developers cut the story in half or even thirds. [[spoiler: Which, given the 'ToBeContinued' in the credits, points to the team likely already planning a sequel.sequel or story DLC.]]



* SpiritualSequel: To Hotline Miami, a game also published by Devolver Digital. Similar to the Hotline formula, you take missions from a discreet source, then travel to a building and kill anyone in your path. If you don't use a combination of stealth and skill to your advantage, you'll die in one hit against a horde of gun-wielding foes. You also have enhanced aim and a variety of tools to play with. Whenever you die, you reset back to the beginning of the area until you get it right. The moment your mission is complete, the music ends and a Stage Clear message appears. There is a deep political conspiracy centered around your targets, using ex-soldiers and psychopaths as their pawns.



* AcmeProducts: Anytime a company name is mentioned, it is always "Juncture".
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None

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* AcmeProducts: Anytime a company name is mentioned, it is always "Juncture".
Is there an issue? Send a MessageReason:
None


* NightmareFuel: The secret boss, which gives {{VideoGame/JimmyandthePulsatingMass}} a run for it's money as far as"Most Nightmarish Pixilated Horror" goes.

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* NightmareFuel: The secret boss, which gives {{VideoGame/JimmyandthePulsatingMass}} ''VideoGame/JimmyAndThePulsatingMass'' a run for it's its money as far as"Most as "Most Nightmarish Pixilated Horror" goes.
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* NightmareFuel: The secret boss, which gives JimmyAndThePulsatingMass a run for it's money as far as"Most Nightmarish Pixilated Horror" goes.

to:

* NightmareFuel: The secret boss, which gives JimmyAndThePulsatingMass {{VideoGame/JimmyandthePulsatingMass}} a run for it's money as far as"Most Nightmarish Pixilated Horror" goes.

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* NightmareFuel: The secret boss.

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* NightmareFuel: The secret boss.boss, which gives JimmyAndThePulsatingMass a run for it's money as far as"Most Nightmarish Pixilated Horror" goes.



* TearJerker: The sequence in which Zero walks through the cathedral is incredibly sobering considering the stylized violence preceding and proceeding it. Whether it is Zero [[BreakingTheFourthWall talking to the player]] or [[spoiler:Fifteen]] talking to Zero, the monologue really hammers home how [[spoiler:badly the atrocities committed during the war affected him and how Chronos amplified it.]] The [[https://youtu.be/cKJA-D3ltPM soundtrack]] used further emphasizes the mood.

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* TearJerker: The sequence in which Zero walks through the cathedral is incredibly sobering considering the stylized violence preceding and proceeding it. Whether it is Zero [[BreakingTheFourthWall talking to the player]] or [[spoiler:Fifteen]] talking to Zero, the monologue really hammers home how [[spoiler:badly the atrocities committed during the war affected him and how Chronos amplified it.]] The [[https://youtu.be/cKJA-D3ltPM soundtrack]] used further emphasizes the mood.mood.
*ThatOneLevel: The main areas of the Slaughterhouse are not easy pickings, even for a warrior of The Dragon's caliber. However, The InescapableAmbush where you're locked in by [[spoiler: Leon von Alvensleben]] is vicious. It includes a gauntlet of smashing traps that are just dodged without slowmotion, follow by a multi-mook melee with mooks perfectly positions to shoot you in the back while you're killing their friends but the asshattery in the final section tops it all- a gauntlet of disintegrating lasers that is JUST wide enough to dodgethrough if you time it perfectly, which is followed by conveyor belts and [[spoiler: Leon's]]crosshairs following you around to ensure you mess up the timing. [[spoiler: Leon wasn't kidding about the murderous failure rate!]]
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* SpiritualLicensee: The game's VCR glitch aesthetic, as well as making the player character question what is real and what isn't, can offer some similarities and plot beats to Anime/PerfectBlue, such as Dragon's reality and point of view becoming unreliable or untrustworthy, [[spoiler:the reveal of there being "two" versions of the protagonist (Fifteen and Dragon to Mimi and Rumi)]], and making the player wonder what is happening for real and what is happening in Dragon's head.
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* TearJerker: The sequence in which Zero walks through the cathedral is incredibly sobering considering the stylized violence preceding and proceeding it. Whether it is Zero [[BreakingTheFourthWall talking to the player]] or [[spoiler:Fifteen]] talking to Zero, the monologue really hammers home how [[spoiler:badly the atrocities committed during the war affected him and how Chronos just amplified it.]] The [[https://youtu.be/cKJA-D3ltPM soundtrack]] used just further emphasizes the mood.

to:

* TearJerker: The sequence in which Zero walks through the cathedral is incredibly sobering considering the stylized violence preceding and proceeding it. Whether it is Zero [[BreakingTheFourthWall talking to the player]] or [[spoiler:Fifteen]] talking to Zero, the monologue really hammers home how [[spoiler:badly the atrocities committed during the war affected him and how Chronos just amplified it.]] The [[https://youtu.be/cKJA-D3ltPM soundtrack]] used just further emphasizes the mood.
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None


* NightmareFuel: The secret boss.

to:

* NightmareFuel: The secret boss.boss.
* TearJerker: The sequence in which Zero walks through the cathedral is incredibly sobering considering the stylized violence preceding and proceeding it. Whether it is Zero [[BreakingTheFourthWall talking to the player]] or [[spoiler:Fifteen]] talking to Zero, the monologue really hammers home how [[spoiler:badly the atrocities committed during the war affected him and how Chronos just amplified it.]] The [[https://youtu.be/cKJA-D3ltPM soundtrack]] used just further emphasizes the mood.
Is there an issue? Send a MessageReason:
Removed a typo on the "To be continued"


* ItsShortSoItSucks: One of the more common complaints of the game is of its length; the amazing gameplay, immersive story, and fantastic presentation is sadly cut short by the game being completable in around 3-4 hours - leaving most if not all of the main plot threads altogether unresolved. It's as if the developers cut the story in half or even thirds. [[spoiler: Which, given the 'ToBeContunued' in the credits, points to the team likely already planning a sequel.]]

to:

* ItsShortSoItSucks: One of the more common complaints of the game is of its length; the amazing gameplay, immersive story, and fantastic presentation is sadly cut short by the game being completable in around 3-4 hours - leaving most if not all of the main plot threads altogether unresolved. It's as if the developers cut the story in half or even thirds. [[spoiler: Which, given the 'ToBeContunued' 'ToBeContinued' in the credits, points to the team likely already planning a sequel.]]
Is there an issue? Send a MessageReason:
None


* ItsShortSoItSucks: One of the more common complaints of the game is of its length; the amazing gameplay, immersive story, and fantastic presentation is sadly cut short by the game being completable in around 3-4 hours - leaving most if not all of the main plot threads altogether unresolved. It's as if the developers cut the story in half or even thirds. [[spoiler: Which, given the 'ToBeContunued' in the credits, the team is likely already planning a sequel.]]

to:

* ItsShortSoItSucks: One of the more common complaints of the game is of its length; the amazing gameplay, immersive story, and fantastic presentation is sadly cut short by the game being completable in around 3-4 hours - leaving most if not all of the main plot threads altogether unresolved. It's as if the developers cut the story in half or even thirds. [[spoiler: Which, given the 'ToBeContunued' in the credits, points to the team is likely already planning a sequel.]]
Is there an issue? Send a MessageReason:
None


* SugarWiki/AwesomeMusic: The game's soundtrack is generally top-notch, featuring calm and quiet tones, loud and fast riffs, and terrifying drones, all depending on the mood of any given scene. Of note are the loud and bombastic "Chinatown", an upbeat tune going perfectly along with the scenery and the action, and yet utterly [[SoundtrackDissonance contrasting]] with the cops gaining on you and being subsequently slaughtered; "Rain on Brick", a tranquil piano piece for relaxing at home after whatever bloodbath you've just accomplished, sometimes with a little neighbour girl for company; and "Full Confession", a kickass yet poignant melody for a desperate battle of wills against [[spoiler:a fellow NULL]].

to:

* SugarWiki/AwesomeMusic: The game's soundtrack is generally top-notch, featuring calm and quiet tones, loud and fast riffs, and terrifying drones, all depending on the mood of any given scene. Of note are the loud and bombastic "Chinatown", an upbeat tune going perfectly along with the scenery and the action, and yet utterly [[SoundtrackDissonance contrasting]] with the cops gaining on you and being subsequently slaughtered; "Rain on Brick", a tranquil piano piece for relaxing at home after whatever bloodbath you've just accomplished, sometimes with a little neighbour girl for company; and "Full Confession", a kickass yet poignant melody for a desperate battle of wills against [[spoiler:a [[spoiler: a fellow NULL]].



* ItsShortSoItSucks: One of the more common complaints of the game is of its length; the amazing gameplay, immersive story, and fantastic presentation is sadly cut short by the game being completable in around 3-4 hours - leaving most if not all of the main plot threads altogether unresolved. It's as if the developers cut the story in half or even in threes.

to:

* ItsShortSoItSucks: One of the more common complaints of the game is of its length; the amazing gameplay, immersive story, and fantastic presentation is sadly cut short by the game being completable in around 3-4 hours - leaving most if not all of the main plot threads altogether unresolved. It's as if the developers cut the story in half or even thirds. [[spoiler: Which, given the 'ToBeContunued' in threes.the credits, the team is likely already planning a sequel.]]
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Approved by the thread.

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* CompleteMonster: [[AxCrazy V]] is a sadistic Russian thug who also produces {{snuff film}}s in his spare time. [[PsychoForHire Hired]] by an unnamed employer to recreate and sell the drug Chronos, V has numerous Chronos scientists kidnapped, tortured, and murdered for information, while also assassinating possible competition. A method he loves is injecting his victim with Chronos so that the pain they feel will last longer under the drug's effects. Allowing "[[PlayerCharacter The Dragon]]" to [[BadBoss murder his henchmen]] and even torturing his annoying neighbors to death on film, V later captures and tortures "The Dragon" for interfering with his plans.
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* MostAnnoyingSound: The death cry of the player character. You'll be hearing it [[NintendoHard A LOT]].

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* MostAnnoyingSound: The death cry of the player character. You'll be hearing it [[NintendoHard A LOT]].LOT]].
* NightmareFuel: The secret boss.
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None


* AwesomeMusic: The game's soundtrack is generally top-notch, featuring calm and quiet tones, loud and fast riffs, and terrifying drones, all depending on the mood of any given scene. Of note are the loud and bombastic "Chinatown", an upbeat tune going perfectly along with the scenery and the action, and yet utterly [[SoundtrackDissonance contrasting]] with the cops gaining on you and being subsequently slaughtered; "Rain on Brick", a tranquil piano piece for relaxing at home after whatever bloodbath you've just accomplished, sometimes with a little neighbour girl for company; and "Full Confession", a kickass yet poignant melody for a desperate battle of wills against [[spoiler:a fellow NULL]].

to:

* AwesomeMusic: SugarWiki/AwesomeMusic: The game's soundtrack is generally top-notch, featuring calm and quiet tones, loud and fast riffs, and terrifying drones, all depending on the mood of any given scene. Of note are the loud and bombastic "Chinatown", an upbeat tune going perfectly along with the scenery and the action, and yet utterly [[SoundtrackDissonance contrasting]] with the cops gaining on you and being subsequently slaughtered; "Rain on Brick", a tranquil piano piece for relaxing at home after whatever bloodbath you've just accomplished, sometimes with a little neighbour girl for company; and "Full Confession", a kickass yet poignant melody for a desperate battle of wills against [[spoiler:a fellow NULL]].

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* ItsShortSoItSucks: One of the more common complaints of the game is of its length; the amazing gameplay, immersive story, and fantastic presentation is sadly cut short by the game being completable in around 3-4 hours.

to:

* AwesomeMusic: The game's soundtrack is generally top-notch, featuring calm and quiet tones, loud and fast riffs, and terrifying drones, all depending on the mood of any given scene. Of note are the loud and bombastic "Chinatown", an upbeat tune going perfectly along with the scenery and the action, and yet utterly [[SoundtrackDissonance contrasting]] with the cops gaining on you and being subsequently slaughtered; "Rain on Brick", a tranquil piano piece for relaxing at home after whatever bloodbath you've just accomplished, sometimes with a little neighbour girl for company; and "Full Confession", a kickass yet poignant melody for a desperate battle of wills against [[spoiler:a fellow NULL]].
* ItsShortSoItSucks: One of the more common complaints of the game is of its length; the amazing gameplay, immersive story, and fantastic presentation is sadly cut short by the game being completable in around 3-4 hours. hours - leaving most if not all of the main plot threads altogether unresolved. It's as if the developers cut the story in half or even in threes.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ItsShortSoItSucks: One of the more common complaints of the game is of its length; the amazing gameplay, immersive story, and fantastic presentation is sadly cut short by the game being completable in around 3-4 hours.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MostAnnoyingSound: The death cry of the player character. You'll be hearing it [[NintendoHard A LOT]].

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