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* TechnologyMarchesOn: Interstate '76 is a very unfortunate casualty of this. The original 1997/1998 release is notoriously difficult to get running on modern operating systems. So, you would think the Website/GOGDotCom UpdatedRerelease would make the game fully playable. Alas, while the [=GOG=] version is certainly installable/runnable on modern operating systems, it fails to address the gameplay and graphics problems that playing the game on a modern [=CPU=] presents; specifically, modern versions of [=DirectX=] introduce a ton of new graphical glitches, and thanks to there being no framerate cap in the game's code, modern [=CPU's=] run it in what is essentially turbo mode... which bizarrely, makes the game run ''slower'', causing [=NPCs=] in the campaign to [[ArtificialStupidity drive at 10mph while their wheels violently spaz out]], making it UnintentionallyUnwinnable. Thus, the game has justifiably picked up a reputation for being one of the hardest early-Windows games to get running on modern [=OS's=]. Fortunately, after more than two decades, fans have ''finally'' found ways to make the game run properly on modern OS's - by manually limiting the framerate to 20 FPS.

to:

* TechnologyMarchesOn: Interstate '76 is a very unfortunate casualty of this. The original 1997/1998 release is notoriously difficult to get running on modern operating systems. So, you would think the Website/GOGDotCom UpdatedRerelease would make the game fully playable. Alas, while the [=GOG=] version is certainly installable/runnable on modern operating systems, it fails to address the gameplay and graphics problems that playing the game on a modern [=CPU=] presents; specifically, modern versions of [=DirectX=] introduce a ton of new graphical glitches, and thanks to there being no framerate cap in the game's code, modern [=CPU's=] run it in what is essentially turbo mode... which bizarrely, makes the game run ''slower'', causing [=NPCs=] in the campaign to [[ArtificialStupidity drive at 10mph while their wheels violently spaz out]], making it UnintentionallyUnwinnable. Thus, the game has justifiably picked up a reputation for being one of the hardest early-Windows games to get running on modern [=OS's=]. Fortunately, after more than two decades, fans have ''finally'' found ways to make the game run properly on modern OS's - specifically, by manually limiting the framerate to 20 FPS.
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* TechnologyMarchesOn: Interstate '76 is a very unfortunate casualty of this. The original 1997/1998 release is notoriously difficult to get running on modern operating systems. So, you would think the Website/GOGDotCom UpdatedRerelease would make the game fully playable. Alas, while the [=GOG=] version is certainly installable/runnable on modern operating systems, it fails to address the gameplay and graphics problems that playing the game on a modern [=CPU=] presents; specifically, modern versions of [=DirectX=] introduce a ton of new graphical glitches, and thanks to there being no framerate cap in the game's code, modern [=CPU's=] run it in what is essentially turbo mode... which bizarrely, makes the game run ''slower'', causing [=NPCs=] in the campaign to [[ArtificialStupidity drive at 10mph while their wheels violently spaz out]], making it UnintentionallyUnwinnable. There are fan patches and workarounds that partially remedy these issues, like [[https://www.pcgamingwiki.com/wiki/Interstate_%2776 using dgVoodoo2 to emulate a Voodoo 1 glide wrapper and running the game with a fan-made executable that caps the framerate to 25 FPS.]] But, even with all of that, the game still doesn't run or play quite right. Thus, the game has justifiably picked up a reputation for being one of the hardest early-Windows games to get running on modern [=OS's=].

to:

* TechnologyMarchesOn: Interstate '76 is a very unfortunate casualty of this. The original 1997/1998 release is notoriously difficult to get running on modern operating systems. So, you would think the Website/GOGDotCom UpdatedRerelease would make the game fully playable. Alas, while the [=GOG=] version is certainly installable/runnable on modern operating systems, it fails to address the gameplay and graphics problems that playing the game on a modern [=CPU=] presents; specifically, modern versions of [=DirectX=] introduce a ton of new graphical glitches, and thanks to there being no framerate cap in the game's code, modern [=CPU's=] run it in what is essentially turbo mode... which bizarrely, makes the game run ''slower'', causing [=NPCs=] in the campaign to [[ArtificialStupidity drive at 10mph while their wheels violently spaz out]], making it UnintentionallyUnwinnable. There are fan patches and workarounds that partially remedy these issues, like [[https://www.pcgamingwiki.com/wiki/Interstate_%2776 using dgVoodoo2 to emulate a Voodoo 1 glide wrapper and running the game with a fan-made executable that caps the framerate to 25 FPS.]] But, even with all of that, the game still doesn't run or play quite right. Thus, the game has justifiably picked up a reputation for being one of the hardest early-Windows games to get running on modern [=OS's=].
[=OS's=]. Fortunately, after more than two decades, fans have ''finally'' found ways to make the game run properly on modern OS's - by manually limiting the framerate to 20 FPS.
Is there an issue? Send a MessageReason:
None


* TechnologyMarchesOn: Interstate '76 is a very unfortunate casualty of this. The original 1997/1998 release is notoriously difficult to get running on modern operating systems. So, you would think the Website/GOGDotCom UpdatedRerelease would make the game fully playable. Alas, while the [=GOG=] version is certainly installable/runnable on modern operating systems, it fails to address the gameplay and graphics problems that playing the game on a modern [=CPU=] presents; specifically, modern versions of [=DirectX=] introduce a ton of new graphical glitches, and thanks to there being no framerate cap in the game's code, modern [=CPU's=] run it in what is essentially turbo mode... which bizarrely, makes the game run ''slower'', causing [=NPCs=] in the campaign to [[ArtificialStupidity drive at 10mph while their wheels violently spaz out]], making it UnintentionallyUnwinnable. Fortunately, these issues can be (mostly) remedied by [[https://www.pcgamingwiki.com/wiki/Interstate_%2776 using dgVoodoo2 to emulate a Voodoo 1 glide wrapper and running the game with a fan-made executable that caps the framerate to 25 FPS.]] But, even with all ''those'' patches, the game still doesn't run or play quite right (it's still a bit choppy and slow - which is especially problematic in timed missions). Thus, the game has justifiably picked up a reputation for being one of the hardest early-Windows games to get running on modern [=OS's=].

to:

* TechnologyMarchesOn: Interstate '76 is a very unfortunate casualty of this. The original 1997/1998 release is notoriously difficult to get running on modern operating systems. So, you would think the Website/GOGDotCom UpdatedRerelease would make the game fully playable. Alas, while the [=GOG=] version is certainly installable/runnable on modern operating systems, it fails to address the gameplay and graphics problems that playing the game on a modern [=CPU=] presents; specifically, modern versions of [=DirectX=] introduce a ton of new graphical glitches, and thanks to there being no framerate cap in the game's code, modern [=CPU's=] run it in what is essentially turbo mode... which bizarrely, makes the game run ''slower'', causing [=NPCs=] in the campaign to [[ArtificialStupidity drive at 10mph while their wheels violently spaz out]], making it UnintentionallyUnwinnable. Fortunately, There are fan patches and workarounds that partially remedy these issues can be (mostly) remedied by issues, like [[https://www.pcgamingwiki.com/wiki/Interstate_%2776 using dgVoodoo2 to emulate a Voodoo 1 glide wrapper and running the game with a fan-made executable that caps the framerate to 25 FPS.]] But, even with all ''those'' patches, of that, the game still doesn't run or play quite right (it's still a bit choppy and slow - which is especially problematic in timed missions). right. Thus, the game has justifiably picked up a reputation for being one of the hardest early-Windows games to get running on modern [=OS's=].
[=OS's=].
Is there an issue? Send a MessageReason:
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* TechnologyMarchesOn: Interstate '76 is a very unfortunate casualty of this. The original 1997/1998 release is notoriously difficult to get running on modern operating systems. So, you would think the Website/GOGDotCom UpdatedRerelease would make the game fully playable. Alas, while the [=GOG=] version is certainly installable/runnable on modern operating systems, it fails to address the gameplay and graphics problems that playing the game on a modern [=CPU=] presents; specifically, modern versions of [=DirectX=] introduce a ton of new graphical glitches, and thanks to there being no framerate cap in the game's code, modern [=CPU's=] run it in what is essentially turbo mode... which bizarrely, makes the game run ''slower'', causing [=NPCs=] in the campaign to [[ArtificialStupidity drive at 10mph while their wheels violently spaz out]], making it UnintentionallyUnwinnable. Fortunately, these issues can be (mostly) remedied by [[https://www.pcgamingwiki.com/wiki/Interstate_%2776 using dgVoodoo2 to emulate a Voodoo 1 glide wrapper and running the game with a fan-made executable that caps the framerate to 25 FPS.]] Still, the game has rightly picked up a reputation for being one of the hardest early-Windows games to get running on modern [=OS's=].

to:

* TechnologyMarchesOn: Interstate '76 is a very unfortunate casualty of this. The original 1997/1998 release is notoriously difficult to get running on modern operating systems. So, you would think the Website/GOGDotCom UpdatedRerelease would make the game fully playable. Alas, while the [=GOG=] version is certainly installable/runnable on modern operating systems, it fails to address the gameplay and graphics problems that playing the game on a modern [=CPU=] presents; specifically, modern versions of [=DirectX=] introduce a ton of new graphical glitches, and thanks to there being no framerate cap in the game's code, modern [=CPU's=] run it in what is essentially turbo mode... which bizarrely, makes the game run ''slower'', causing [=NPCs=] in the campaign to [[ArtificialStupidity drive at 10mph while their wheels violently spaz out]], making it UnintentionallyUnwinnable. Fortunately, these issues can be (mostly) remedied by [[https://www.pcgamingwiki.com/wiki/Interstate_%2776 using dgVoodoo2 to emulate a Voodoo 1 glide wrapper and running the game with a fan-made executable that caps the framerate to 25 FPS.]] Still, But, even with all ''those'' patches, the game still doesn't run or play quite right (it's still a bit choppy and slow - which is especially problematic in timed missions). Thus, the game has rightly justifiably picked up a reputation for being one of the hardest early-Windows games to get running on modern [=OS's=].

Changed: 1265

Removed: 1200

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* TechnologyMarchesOn: The original release is notoriously difficult to get running on modern operating systems. So, you would think the Website/GOGDotCom UpdatedRerelease would make the game fully playable. Alas, while the [=GOG=] version is certainly installable/runnable on modern operating systems, it fails to address the gameplay and graphics problems that playing the game on a modern [=CPU=] presents; specifically, modern versions of [=DirectX=] introduce a ton of new graphical glitches, and thanks to there being no framerate cap in the game's code, modern [=CPU's=] run it in what is essentially turbo mode... which bizarrely, makes the game run ''slower'', causing [=NPCs=] in the campaign to [[ArtificialStupidity drive at 10mph while their wheels violently spaz out]], making it UnintentionallyUnwinnable. Fortunately, these issues can be (mostly) remedied by [[https://www.pcgamingwiki.com/wiki/Interstate_%2776 using dgVoodoo2 to emulate a Voodoo 1 glide wrapper and running the game with a fan-made executable that caps the framerate to 25 FPS.]] Still, the game has rightly picked up a reputation for being one of the hardest early-Windows games to get running on modern [=OS's=].




to:

* TechnologyMarchesOn: Interstate '76 is a very unfortunate casualty of this. The original 1997/1998 release is notoriously difficult to get running on modern operating systems. So, you would think the Website/GOGDotCom UpdatedRerelease would make the game fully playable. Alas, while the [=GOG=] version is certainly installable/runnable on modern operating systems, it fails to address the gameplay and graphics problems that playing the game on a modern [=CPU=] presents; specifically, modern versions of [=DirectX=] introduce a ton of new graphical glitches, and thanks to there being no framerate cap in the game's code, modern [=CPU's=] run it in what is essentially turbo mode... which bizarrely, makes the game run ''slower'', causing [=NPCs=] in the campaign to [[ArtificialStupidity drive at 10mph while their wheels violently spaz out]], making it UnintentionallyUnwinnable. Fortunately, these issues can be (mostly) remedied by [[https://www.pcgamingwiki.com/wiki/Interstate_%2776 using dgVoodoo2 to emulate a Voodoo 1 glide wrapper and running the game with a fan-made executable that caps the framerate to 25 FPS.]] Still, the game has rightly picked up a reputation for being one of the hardest early-Windows games to get running on modern [=OS's=].
Is there an issue? Send a MessageReason:
None


* TechnologyMarchesOn: The original release is notoriously difficult to get running on modern operating systems. So, you would think the Website/GOGDotCom UpdatedRerelease would make the game fully playable. Alas, while the [=GOG=] version is certainly installable/runnable on modern operating systems, it fails to address the gameplay and graphics problems that that playing the game on a modern [=CPU=] presents; specifically, modern versions of Direct X introduce a ton of graphical glitches that were not present on when playing the game on older Voodoo 1 cards, and (thanks to there not being a framerate cap in the game) modern [=CPU's=] run the game in what is essentially turbo mode... which bizarrely, makes it run ''slower'', causing [=NPCs=] in the campaign to [[ArtificialStupidity drive at 10mph while their wheels violently spaz out]], making it UnintentionallyUnwinnable. Fortunately, these issues can be remedied by using dgVoodoo2 to emulate a Voodoo 1 glide wrapper and running the game with a fan-made executable that caps the framerate to 25 FPS. https://www.pcgamingwiki.com/wiki/Interstate_%2776

to:

* TechnologyMarchesOn: The original release is notoriously difficult to get running on modern operating systems. So, you would think the Website/GOGDotCom UpdatedRerelease would make the game fully playable. Alas, while the [=GOG=] version is certainly installable/runnable on modern operating systems, it fails to address the gameplay and graphics problems that that playing the game on a modern [=CPU=] presents; specifically, modern versions of Direct X [=DirectX=] introduce a ton of new graphical glitches that were not present on when playing the game on older Voodoo 1 cards, glitches, and (thanks thanks to there not being a no framerate cap in the game) game's code, modern [=CPU's=] run the game it in what is essentially turbo mode... which bizarrely, makes it the game run ''slower'', causing [=NPCs=] in the campaign to [[ArtificialStupidity drive at 10mph while their wheels violently spaz out]], making it UnintentionallyUnwinnable. Fortunately, these issues can be (mostly) remedied by using dgVoodoo2 to emulate a Voodoo 1 glide wrapper and running the game with a fan-made executable that caps the framerate to 25 FPS. https://www.[[https://www.pcgamingwiki.com/wiki/Interstate_%2776com/wiki/Interstate_%2776 using dgVoodoo2 to emulate a Voodoo 1 glide wrapper and running the game with a fan-made executable that caps the framerate to 25 FPS.]] Still, the game has rightly picked up a reputation for being one of the hardest early-Windows games to get running on modern [=OS's=].
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This is very out of date information. I'm going to update it. Also, the GOG version isn't really a "port", per say. So I'm moving this into Technology Marches On.


* PortingDisaster: The Website/GOGDotCom UpdatedRerelease is very buggy, mostly stemming from TechnologyMarchesOn; modern [=CPUs=] run the game in what is essentially turbo mode which bizarrely, makes it run ''slower'', causing [=NPCs=] in the campaign to [[ArtificialStupidity drive at 10mph while their wheels violently spaz out]], making it UnintentionallyUnwinnable. A [[http://www.gog.com/forum/interstate_series/updated_new_i76_arsenal_launcher_with_automatic_workarounds_2_versions/page1 fan-made launcher]] included tools to make the game run properly, such as capping CPU power, running in the original Glide API (rather than [=DirectX=]), and killing explorer.exe while the game is running.

to:

* PortingDisaster: TechnologyMarchesOn: The original release is notoriously difficult to get running on modern operating systems. So, you would think the Website/GOGDotCom UpdatedRerelease would make the game fully playable. Alas, while the [=GOG=] version is very buggy, mostly stemming from TechnologyMarchesOn; certainly installable/runnable on modern [=CPUs=] operating systems, it fails to address the gameplay and graphics problems that that playing the game on a modern [=CPU=] presents; specifically, modern versions of Direct X introduce a ton of graphical glitches that were not present on when playing the game on older Voodoo 1 cards, and (thanks to there not being a framerate cap in the game) modern [=CPU's=] run the game in what is essentially turbo mode mode... which bizarrely, makes it run ''slower'', causing [=NPCs=] in the campaign to [[ArtificialStupidity drive at 10mph while their wheels violently spaz out]], making it UnintentionallyUnwinnable. A [[http://www.gog.com/forum/interstate_series/updated_new_i76_arsenal_launcher_with_automatic_workarounds_2_versions/page1 Fortunately, these issues can be remedied by using dgVoodoo2 to emulate a Voodoo 1 glide wrapper and running the game with a fan-made launcher]] included tools to make executable that caps the game run properly, such as capping CPU power, running in the original Glide API (rather than [=DirectX=]), and killing explorer.exe while the game is running.framerate to 25 FPS. https://www.pcgamingwiki.com/wiki/Interstate_%2776
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* PortingDisaster: The Website/GOGDotCom UpdatedRerelease is very buggy, mostly stemming from TechnologyMarchesOn; modern [=CPUs=] run the game in what is essentially turbo mode which bizarrely, makes it run ''slower'', causing [=NPCs=] in the campaign to [[ArtificialStupidity drive at 10mph while their wheels violently spaz out]], making it UnwinnableByMistake. A [[http://www.gog.com/forum/interstate_series/updated_new_i76_arsenal_launcher_with_automatic_workarounds_2_versions/page1 fan-made launcher]] included tools to make the game run properly, such as capping CPU power, running in the original Glide API (rather than [=DirectX=]), and killing explorer.exe while the game is running.

to:

* PortingDisaster: The Website/GOGDotCom UpdatedRerelease is very buggy, mostly stemming from TechnologyMarchesOn; modern [=CPUs=] run the game in what is essentially turbo mode which bizarrely, makes it run ''slower'', causing [=NPCs=] in the campaign to [[ArtificialStupidity drive at 10mph while their wheels violently spaz out]], making it UnwinnableByMistake.UnintentionallyUnwinnable. A [[http://www.gog.com/forum/interstate_series/updated_new_i76_arsenal_launcher_with_automatic_workarounds_2_versions/page1 fan-made launcher]] included tools to make the game run properly, such as capping CPU power, running in the original Glide API (rather than [=DirectX=]), and killing explorer.exe while the game is running.
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to:

* SuspiciouslySimilarSong: "Never Get Outta The Car", which is pretty much just "Get The Funk Out Ma Face" by The Brothers Johnson with the verse key shifted up a tone.
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* PortingDisaster: The Website/GOGDotCom UpdatedReRelease is very buggy, mostly stemming from TechnologyMarchesOn; modern [=CPUs=] run the game in what is essentially turbo mode which bizarrely, makes it run ''slower'', causing [=NPCs=] in the campaign to [[ArtificialStupidity drive at 10mph while their wheels violently spaz out]], making it UnwinnableByMistake. A [[http://www.gog.com/forum/interstate_series/updated_new_i76_arsenal_launcher_with_automatic_workarounds_2_versions/page1 fan-made launcher]] included tools to make the game run properly, such as capping CPU power, running in the original Glide API (rather than [=DirectX=]), and killing explorer.exe while the game is running.

to:

* PortingDisaster: The Website/GOGDotCom UpdatedReRelease UpdatedRerelease is very buggy, mostly stemming from TechnologyMarchesOn; modern [=CPUs=] run the game in what is essentially turbo mode which bizarrely, makes it run ''slower'', causing [=NPCs=] in the campaign to [[ArtificialStupidity drive at 10mph while their wheels violently spaz out]], making it UnwinnableByMistake. A [[http://www.gog.com/forum/interstate_series/updated_new_i76_arsenal_launcher_with_automatic_workarounds_2_versions/page1 fan-made launcher]] included tools to make the game run properly, such as capping CPU power, running in the original Glide API (rather than [=DirectX=]), and killing explorer.exe while the game is running.



* ScrappyLevel: "Velocity." Also a WholePlotReference to ''Film/{{Speed}}''.

to:

* ScrappyLevel: ThatOneLevel: "Velocity." Also a WholePlotReference to ''Film/{{Speed}}''.
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Added DiffLines:

!!'''Interstate '76:'''
* PortingDisaster: The Website/GOGDotCom UpdatedReRelease is very buggy, mostly stemming from TechnologyMarchesOn; modern [=CPUs=] run the game in what is essentially turbo mode which bizarrely, makes it run ''slower'', causing [=NPCs=] in the campaign to [[ArtificialStupidity drive at 10mph while their wheels violently spaz out]], making it UnwinnableByMistake. A [[http://www.gog.com/forum/interstate_series/updated_new_i76_arsenal_launcher_with_automatic_workarounds_2_versions/page1 fan-made launcher]] included tools to make the game run properly, such as capping CPU power, running in the original Glide API (rather than [=DirectX=]), and killing explorer.exe while the game is running.
Is there an issue? Send a MessageReason:
None


* TheyChangedItNowItSucks: Arcade-style controls, simplified damage and salvage systems, and other changes all led people to generally dislike this title in comparison to its predecessor. [[FranchiseKiller It is likely this game killed the series.]]

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* TheyChangedItNowItSucks: Arcade-style controls, simplified damage and salvage systems, and other changes all led people to generally dislike this title in comparison to its predecessor. [[FranchiseKiller It is likely this game killed the series.]]]]
----

Added: 272

Changed: 28

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From the expansion:

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From the expansion:!!'''Nitro Pack:'''


Added DiffLines:


!!'''Interstate '82:'''
* TheyChangedItNowItSucks: Arcade-style controls, simplified damage and salvage systems, and other changes all led people to generally dislike this title in comparison to its predecessor. [[FranchiseKiller It is likely this game killed the series.]]
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adding information

Added DiffLines:

From the expansion:
* ScrappyLevel: "Velocity." Also a WholePlotReference to ''Film/{{Speed}}''.

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