Follow TV Tropes

Following

History YMMV / Infamous

Go To

OR

Changed: 570

Removed: 546

Is there an issue? Send a MessageReason:
None


* EvilIsSexy: Sasha.
** Chalk up Nix as well.
** In Festival of Blood, Bloody Mary counts as well.

to:

* EvilIsSexy: Sasha.
** Chalk up Nix as well.
** In Festival of Blood,
Sasha, Nix, and Bloody Mary counts as well.Mary.



* GrayAndGreyMorality: The second game. [[spoiler: In short, the good ending relies upon an assumption of NoOntologicalInertia, which in-game is stated to not be a sure thing. If Cole and company were wrong about said assumption, and they didn't have any way of knowing for sure, the evil path would have been significantly less disastrous--saving a small portion of the population vs. almost complete extinction of sentient life. The evil path was also ''assured'' to work. However, the way Cole goes about the evil ending is really damn ruthless.]]

to:

* GrayAndGreyMorality: The second game. [[spoiler: In short, the good ending relies upon an assumption of NoOntologicalInertia, which in-game is stated to not be a sure thing. If Cole and company were wrong about said assumption, and they didn't have any way of knowing for sure, the evil path would have been significantly less disastrous--saving a small portion of the population vs. almost complete extinction of sentient life. The evil path was also ''assured'' to work. However, the way Cole goes about the evil ending is really damn ruthless.]]JerkassWoobie: Nix.



* TheScrappy: Trish, Moya, the Voice of Survival, and Zeke ([[RescuedFromTheScrappyHeap At least before the sequel]]). In fact, most of the characters in this game seem to have taken lessons on being [=NPCs=] from [[StarFox Slippy]] and done postgraduate work with [[DeadRising Otis]], since they'll all whine at you about how you're not doing something while you're in the middle of a firefight, or demand you perform some task that turns out to be extremely difficult.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The bizarre screams the Reapers' Mad Bombers make.
** The First Sons' invisible, flying, grenade lobbing deathbots.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UncannyValley: Most characters are fairly standard modern CGI. Nix, though, looks disturbingly not-human.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** You can also do this without UGC, by lowering the bridge during the "power up Flood Town" mission then crossing it without launching a Tesla Missile at the next transformer.
Is there an issue? Send a MessageReason:
None


** And in the first game, the Dust Men are riddled with UnfortunateImplications. Making an entire city's homeless population a group of faceless mooks who murder and destroy ForTheEvulz feels more than a little uncomfortable. That, and their standard uniforms are garbage bags. [[WhereDoesHeGetAllThoseWonderfulToys While still having access to turrets, riot shields, and RPGS by the truckload.]] At least [[DrugsAreBad The Reapers]] get the FreudianExcuse of [[spoiler: being manipulated by Sasha]]. The Dust Men are just... bad?

to:

** And in the first game, the Dust Men are riddled with UnfortunateImplications. Making an entire city's homeless population a group of faceless mooks who murder and destroy ForTheEvulz feels more than a little uncomfortable. That, and their standard uniforms are garbage bags. [[WhereDoesHeGetAllThoseWonderfulToys While still having access to turrets, riot shields, and RPGS by the truckload.]] At The First Sons were [[spoiler: a secret society led by a WellIntentionedExtremist,]] and at least [[DrugsAreBad The Reapers]] get the FreudianExcuse of [[spoiler: being manipulated by Sasha]]. The Dust Men are just... bad?
Is there an issue? Send a MessageReason:
This isn\'t YMMV. Moving.


* EvilPaysBetter: Subverted, if you're paying attention. Evil Cole's powers seem the better deal on the surface, but the way the bonuses stack, they're actually fairly balanced. Evil Cole gets more splash damage, but Good Cole doesn't need to worry about charging up. Taken to ridiculous extremes in the sequel, when you get Bolt Stream, which combines with your Karmic bonuses to give you a machine gun with a bottomless ammo magazine and no reload time.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MostAnnoyingSound: THE ICE MEN. For some, that muffled, high-pitched tone they speak in with FAR too much reverb is a BerserkButton and may have you frantically launching rockets at them or reaching for the mute button just to shut them up.
Is there an issue? Send a MessageReason:
None


* CompleteMonster: [[spoiler:Bertrand as he deliberately rounded up "undesirables to sacrifice for his own superpowers, and, once he found they were loathsome, plans on committing Conduit Genocide]].

to:

* CompleteMonster: [[spoiler:Bertrand as he deliberately rounded up "undesirables "undesirables" to sacrifice for his own superpowers, and, once he found they were loathsome, plans on committing Conduit Genocide]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ContestedSequel: While still mostly positive, reviews for the second game were a bit more mixed.
Is there an issue? Send a MessageReason:
None


* NightmareFuel: : The Beast. Just the thought of a MagmaMan who can turn into a [[AttackOfTheFiftyFootWhatever giant]] is pretty damn intimidating.

to:

* NightmareFuel: : The Beast. Just the thought idea of a MagmaMan who can turn into a [[AttackOfTheFiftyFootWhatever giant]] is pretty damn intimidating.

Added: 112

Changed: 1043

Removed: 2072

Is there an issue? Send a MessageReason:
None


** And in the first game, the Dust Men are riddled with UnfortunateImplications. Making an entire city's homeless population a group of faceless mooks who murder and destroy ForTheEvulz feels more than a little uncomfortable. That, and their standard uniforms are garbage bags. [[WhereDoesHeGetAllThoseWonderfulToys While still having access to turrets, riot shields, and RPGS by the truckload.]] At least [[DrugsAreBad The Reapers]] get the FreudianExcuse of [[spoiler: being manipulated by Sasha]]. The Dust Men are just...bad?

to:

** And in the first game, the Dust Men are riddled with UnfortunateImplications. Making an entire city's homeless population a group of faceless mooks who murder and destroy ForTheEvulz feels more than a little uncomfortable. That, and their standard uniforms are garbage bags. [[WhereDoesHeGetAllThoseWonderfulToys While still having access to turrets, riot shields, and RPGS by the truckload.]] At least [[DrugsAreBad The Reapers]] get the FreudianExcuse of [[spoiler: being manipulated by Sasha]]. The Dust Men are just... bad?



* AntiClimaxBoss: Both Kessler and the Beast are surprisingly easy to take down, especially compared to the minibosses the game throws at you.
** Kessler is arguably the hardest single boss in the first game. The Beast is a reasonable case--while he gets a lot of build up, and he's not exactly extremely easy to take down, all of the several fights with him involve Cole wrecking his shit to some degree. Compare him to Kessler from the first game, whose boss fight includes several brief cutscenes where he overpowers Cole, and he comes off as much less threatening than we're led to believe.
*** Once you know Kessler's attack patterns, it's mostly a matter of keeping your distance, dodge, and wait for your opening. Compare to Alden, who throws massive amounts of fire and [[GoddamnedBats spider golems]] at you while you're trapped in a small space, or Sasha, which requires you to hop from platform to platform over mind-controlling tar while she slams you repeatedly with [[CameraScrew psychic attacks]] and [[MookMaker hallucinations that can somehow shoot you]].
*** From a gameplay standpoint, that's probably true. Kessler's fight, however, is an effective narrative climax--a drawn out, out and out duel between two conduits with similar powers where the events of the game all started, under a foreboding sky. Kessler has the upper hand for much of the duel. The Beast, however, is [[spoiler: tired and weary, totally unlike the build up of a psychotic monster that Kessler gave him.]] The fights with him tend to be very short, and he hides behind a partner after you make him your bitch. The location of the fights are also rather underwhelming. The Beast isn't even the focus of the story at that point, being just another faction in your way. At the end, dealing with him is literally an afterthought which Cole only goes through because [[spoiler: he wants to get his jollies before he sacrifices his life.]]



** Blood Mary is a very obvious FullyEmbracedFiend, as you can find from her memories, almost all of which have her gleefully talk about the people she killed, turning families against one another, and forcefully converting cleregymen.

to:

** Blood Bloody Mary is a very obvious FullyEmbracedFiend, as you can find from her memories, almost all of which have her gleefully talk about the people she killed, turning families against one another, and forcefully converting cleregymen.



** Turrets in general. Better be quick with those grenades...

to:

** Turrets in general. Better be quick with those grenades...grenades.



* EnsembleDarkhorse: The Reapers seem to be the most popular gang from the first game. Cole even gets a Reaper based costume in inFamous 2.

to:

* EnsembleDarkhorse: The Reapers seem to be the most popular gang from the first game. Cole even gets a Reaper based costume in inFamous Infamous 2.



* EvilIsSexy: Sasha qualifies for this, given her [[{{Stripperiffic}} mode of dress]], her [[StalkerWithACrush facination with Cole]], her rather overt language when talking to him, and her primary grappling attack resembling [[KissOfDeath a twisted form of kiss]].
** Nix as well, especially in contrast to Kuo's [[{{Adorkable}} complete awkwardness]]. A Male villain example, [[spoiler: John's human form as the beast]].
** In Festival of Blood, the BigBad Bloody Mary counts as well.

to:

* EvilIsSexy: Sasha qualifies for this, given her [[{{Stripperiffic}} mode of dress]], her [[StalkerWithACrush facination with Cole]], her rather overt language when talking to him, and her primary grappling attack resembling [[KissOfDeath a twisted form of kiss]].
Sasha.
** Chalk up Nix as well, especially in contrast to Kuo's [[{{Adorkable}} complete awkwardness]]. A Male villain example, [[spoiler: John's human form as the beast]].
well.
** In Festival of Blood, the BigBad Bloody Mary counts as well.



* GoddamnBats: God damn snipers! You'll often find yourself peppered with gunfire from above when you're exploring an area on the ground (yet another reason to take to the rooftops) and their attacks can whittle away your health while you're trying to focus on guys with rocket launchers or Conduits.

to:

* GoddamnBats: God damn snipers! Snipers. You'll often find yourself peppered with gunfire from above when you're exploring an area on the ground (yet another reason to take to the rooftops) and their attacks can whittle away your health while you're trying to focus on guys with rocket launchers or Conduits.



*** It is this reason that I just [[NoKillLikeOverkill summon repeated storms in all directions]] [[DisproportionateRetribution at even one stone.]]



** No matter your Karma rank in iF2, at one point you are given a choice that will end the pseudo-teamwork you have going on between two other Conduits. If you pick say, the Evil person, because you want their power, and you have maxed the Hero side, the game considers it equivalent to denouncing law and order and choosing to revel in chaos. ''You are instantly ranked as a Thug(lowest evil), lose all Good benefits, all Good powers, and now have hard to get rid of bad Karma''. The opposite holds true if you pick the Good person. Note that this happens long into the game, and this fact is never made clear. If you don't like their element, there is no option to mix. Luckily, if you knew about this and hard saved through the menu beforehand or at the choice, it will only take a replay of the mission you just did in order to get the choice again. If you didn't, hope you enjoyed your first playthrough of inFamous 2 because you get to replay from the last time you made a hard save, and if you didn't do that...new game.
* NiceJobFixingItVillain: In the Festival of Blood DLC, [[spoiler: The only reason Cole wins at all is that Bloody Mary for some reason tries to lure him out with the Cross of Ignatius, the only weapon that can kill her. Had she just hid it somewhere and bided her time until sunrise, Cole would have been SOL.]]

to:

** No matter your Karma rank in iF2, at one point you are given a choice that will end the pseudo-teamwork you have going on between two other Conduits. If you pick say, the Evil person, because you want their power, and you have maxed the Hero side, the game considers it equivalent to denouncing law and order and choosing to revel in chaos. ''You are instantly ranked as a Thug(lowest evil), lose all Good benefits, all Good powers, and now have hard to get rid of bad Karma''. The opposite holds true if you pick the Good person. Note that this happens long into the game, and this fact is never made clear. If you don't like their element, there is no option to mix. Luckily, if you knew about this and hard saved through the menu beforehand or at the choice, it will only take a replay of the mission you just did in order to get the choice again. If you didn't, hope you enjoyed your first playthrough of inFamous 2 because you get to replay from the last time you made a hard save, and if you didn't do that...that new game.
* NiceJobFixingItVillain: In NightmareFuel: : The Beast. Just the Festival thought of Blood DLC, a MagmaMan who can turn into a [[AttackOfTheFiftyFootWhatever giant]] is pretty damn intimidating.
**
[[spoiler: The only reason Cole wins at all Bertrand's beast form is that Bloody Mary for some reason tries to lure him out with the Cross of Ignatius, the only weapon that can kill her. Had she just hid it somewhere and bided her time until sunrise, Cole would have been SOL.also quite freaky. Heck, even in his human form, he comes off as scary.]]



* TheScrappy: Trish, Moya, the Voice of Survival, and Zeke ([[RescuedFromTheScrappyHeap At least before the sequel]]). In fact, most of the characters in this game seem to have taken lessons on being [=NPCs=] from [[StarFox Slippy]] and done postgraduate work with [[DeadRising Otis]], since they'll all whine at you about how you're not doing something while you're in the middle of a firefight, or demand you perform some task that turns out to be extremely difficult and then offer precisely zero gratitude for it. Trish stands out in particular with one mission where Evil Cole protects her medical supplies, saves her from a hostage situation, and gets rewarded with ''being dumped''.

to:

* TheScrappy: Trish, Moya, the Voice of Survival, and Zeke ([[RescuedFromTheScrappyHeap At least before the sequel]]). In fact, most of the characters in this game seem to have taken lessons on being [=NPCs=] from [[StarFox Slippy]] and done postgraduate work with [[DeadRising Otis]], since they'll all whine at you about how you're not doing something while you're in the middle of a firefight, or demand you perform some task that turns out to be extremely difficult and then offer precisely zero gratitude for it. Trish stands out in particular with one mission where Evil Cole protects her medical supplies, saves her from a hostage situation, and gets rewarded with ''being dumped''.difficult.



** Nix: she [[spoiler: watched her mother get vaporized right in front of her eyes when Bertrand used her as fuel for the raysphere, and befriended a corrupted only to have it die protecting her escape from the bayou.]] It's a little understandable she's a PyroManiac BloodKnight when it comes to the militia.
* XanatosRoulette: Kessler's plan is . . . convoluted to say the least.

to:

** Nix: she Also, [[JerkassWoobie Nix]]. She [[spoiler: watched her mother get vaporized right in front of her eyes when Bertrand used her as fuel for the raysphere, and befriended a corrupted only to have it die protecting her escape from the bayou.]] bayou]]. It's a little understandable she's a PyroManiac BloodKnight when it comes to the militia.
* XanatosRoulette: Kessler's plan is . . . convoluted is complex to say the least.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Flaming trash scorpions.
Is there an issue? Send a MessageReason:
Dropping completely undetailed entry as per the NF/HONF rules


* HighOctaneNightmareFuel: The Beast. Good GOD.
** [[spoiler: Bertrand as well. Even in his human form.]]
Is there an issue? Send a MessageReason:
Adding Moral Event Horizon about the Fire and Ice choice in iF2.

Added DiffLines:

** No matter your Karma rank in iF2, at one point you are given a choice that will end the pseudo-teamwork you have going on between two other Conduits. If you pick say, the Evil person, because you want their power, and you have maxed the Hero side, the game considers it equivalent to denouncing law and order and choosing to revel in chaos. ''You are instantly ranked as a Thug(lowest evil), lose all Good benefits, all Good powers, and now have hard to get rid of bad Karma''. The opposite holds true if you pick the Good person. Note that this happens long into the game, and this fact is never made clear. If you don't like their element, there is no option to mix. Luckily, if you knew about this and hard saved through the menu beforehand or at the choice, it will only take a replay of the mission you just did in order to get the choice again. If you didn't, hope you enjoyed your first playthrough of inFamous 2 because you get to replay from the last time you made a hard save, and if you didn't do that...new game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NiceJobFixingItVillain: In the Festival of Blood DLC, [[spoiler: The only reason Cole wins at all is that Bloody Mary for some reason tries to lure him out with the Cross of Ignatius, the only weapon that can kill her. Had she just hid it somewhere and bided her time until sunrise, Cole would have been SOL.]]
Is there an issue? Send a MessageReason:
fixing redlinks


* TheScrappy: Trish, Moya, the Voice of Survival, and Zeke ([[RescuedFromTheScrappyHeap At least before the sequel]]). In fact, most of the characters in this game seem to have taken lessons on being NPCs from [[StarFox Slippy]] and done postgraduate work with [[DeadRising Otis]], since they'll all whine at you about how you're not doing something while you're in the middle of a firefight, or demand you perform some task that turns out to be extremely difficult and then offer precisely zero gratitude for it. Trish stands out in particular with one mission where Evil Cole protects her medical supplies, saves her from a hostage situation, and gets rewarded with ''being dumped''.

to:

* TheScrappy: Trish, Moya, the Voice of Survival, and Zeke ([[RescuedFromTheScrappyHeap At least before the sequel]]). In fact, most of the characters in this game seem to have taken lessons on being NPCs [=NPCs=] from [[StarFox Slippy]] and done postgraduate work with [[DeadRising Otis]], since they'll all whine at you about how you're not doing something while you're in the middle of a firefight, or demand you perform some task that turns out to be extremely difficult and then offer precisely zero gratitude for it. Trish stands out in particular with one mission where Evil Cole protects her medical supplies, saves her from a hostage situation, and gets rewarded with ''being dumped''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** The cinematics actually do a good job of explaining this: Empire City wasn't treating its homeless well before the blast, and Alden, with his lifelong rage, tapped into something. There's still a lot of bad implications, though, especially since that basically makes Alden Hitler.
Is there an issue? Send a MessageReason:
None


* TheScrappy: Trish, Moya, the Voice of Survival, and Zeke ([[RescuedFromTheScrappyHeap At least before the sequel]]). In fact, most of the characters in this game seem to have taken lessons on being NPCs from [[StarFox Slippy]] and done postgraduate work with [[DeadRising Otis]], since they'll all whine at you about how you're not doing something while you're in the middle of a firefight, or demand you perform some task that turns out to be extremely difficult and then offer precisely zero gratitude for it.

to:

* TheScrappy: Trish, Moya, the Voice of Survival, and Zeke ([[RescuedFromTheScrappyHeap At least before the sequel]]). In fact, most of the characters in this game seem to have taken lessons on being NPCs from [[StarFox Slippy]] and done postgraduate work with [[DeadRising Otis]], since they'll all whine at you about how you're not doing something while you're in the middle of a firefight, or demand you perform some task that turns out to be extremely difficult and then offer precisely zero gratitude for it. Trish stands out in particular with one mission where Evil Cole protects her medical supplies, saves her from a hostage situation, and gets rewarded with ''being dumped''.
Ironeye MOD

Removed: 444

Is there an issue? Send a MessageReason:
Trope isn\'t \"I wish the work were different\"


* MissedMomentOfAwesome: Jumping from the junk tower in the first game. When you climb it to search for Alden and the Ray Sphere, it's much taller than it is following the battle. If you try to jump off the tower while it's still tall? Insta-death. Justified, since the cutscene following the fight against Alden mentions the tower falling to pieces but how many gamers looked at the tower and thought about jumping off it before the time came?
Is there an issue? Send a MessageReason:
None


** And in the first game, the Dust Men are riddled with UnfortunateImplications. Making an entire city's homeless population a group of faceless mooks who murder and destroy ForTheEvulz feels more than a little uncomfortable. That, and their standard uniforms are garbage bags. [[WhereDoesHeGetAllThoseWonderfulToys While still having access to turrets, riot shields, and RPGS by the truckload.]]

to:

** And in the first game, the Dust Men are riddled with UnfortunateImplications. Making an entire city's homeless population a group of faceless mooks who murder and destroy ForTheEvulz feels more than a little uncomfortable. That, and their standard uniforms are garbage bags. [[WhereDoesHeGetAllThoseWonderfulToys While still having access to turrets, riot shields, and RPGS by the truckload.]]]] At least [[DrugsAreBad The Reapers]] get the FreudianExcuse of [[spoiler: being manipulated by Sasha]]. The Dust Men are just...bad?
Is there an issue? Send a MessageReason:
None


** "Fade Away" the end credits theme, especially if you got the good ending.

to:

** "Fade Away" Away", the end credits theme, theme of the sequel, especially if you got the good ending.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Blood Mary is a very obvious FullyEmbracedFiend, as you can find from her memories, almost all of which have her gleefully talk about the people she killed, turning families against one another, and forcefully converting cleregymen.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In Festival of Blood, the BigBad Bloody Mary counts as well.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**''Festival of Blood'' being about vampires contains these by default but special mention goes to the Harpies who bounce around just out of reach hanging from improbable locations shooting you with dual Uzis also the zombie civilians who swarm you during certain missions and can deal more damage with a single melee swing than the minibosses can.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Also during the mission where you are traveling through the swamp with Nix, there comes a point where you hear a loud stomping and growling sound in the distance, but Nix tells you to ignore it. [[spoiler: You hear the exact same sound later when you fight [[FridgeBrilliance Bertrand]]]]
Is there an issue? Send a MessageReason:
None


* XanatosRoulette: Kessler's plan is . . . convoluted to say the least.

to:

* XanatosRoulette: Kessler's plan is . . . convoluted to say the least.least.
** Also Bertrand's plan to [[spoiler: convince the world to hate and fear conduits by mass-producing them and selling them to various countries and military powers as weapons]] is up there in complexity as well
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** "Fade Away" the end credits theme, especially if you got the good ending.
Is there an issue? Send a MessageReason:
None


* EnsembleDarkhorse: The Reapers seem to be the most popular gang from the first game. Cole even gets a Reaper based costume in inFamous 2 and Sasha shows up in ModNation .

to:

* EnsembleDarkhorse: The Reapers seem to be the most popular gang from the first game. Cole even gets a Reaper based costume in inFamous 2 and Sasha shows up in ModNation .2.
Is there an issue? Send a MessageReason:
None


* EnsembleDarkhorse: The Reapers seem to be the most popular gang from the first game. Cole even gets a Reaper based costume in inFamous 2 and Sasha shows up in ModRacers .

to:

* EnsembleDarkhorse: The Reapers seem to be the most popular gang from the first game. Cole even gets a Reaper based costume in inFamous 2 and Sasha shows up in ModRacers .ModNation .
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EnsembleDarkhorse: The Reapers seem to be the most popular gang from the first game. Cole even gets a Reaper based costume in inFamous 2 and Sasha shows up in ModRacers .

Top