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* OlderThanTheyThink: A lot of features commonly thought to be introduced in ''ITG'', such as different scroll perspectives and mines, actually first appeared in ''VideoGame/{{Stepmania}}'', which this game uses a fork of

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* OlderThanTheyThink: A lot of features commonly thought to be introduced in ''ITG'', such as different scroll perspectives and mines, actually first appeared in ''VideoGame/{{Stepmania}}'', which this game uses a fork ofof.
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* OlderThanTheyThink: A lot of features commonly thought to be introduced in ''ITG'', such as different scroll perspectives and mines, actually first appeared in ''VideoGame/{{Stepmania}}'', which this game uses a fork of
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* TheyCopiedItSoItSucks: Opinions are divided on the issue of whether ''ITG'' is a ripoff of ''DDR'' or a worthy successor. Opinions are generally divided by which side of the Atlantic that someone falls on.

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* TheyCopiedItSoItSucks: Opinions are divided on the issue of whether ''ITG'' is a ripoff of ''DDR'' or a worthy successor. Opinions are generally divided by which side of the Atlantic that someone falls on.on.
* VindicatedByHistory: Mines were derided at first for being a form of FakeDifficulty. Then when ''[=DanceDanceRevolution=] X'' introduced Shock Arrows, those were criticized for being ''ITG'' mines but covering all four panels at once and eight in Double Play (with the rare "only one side" Shock Arrows here and there), causing ''ITG'' mines to be viewed in a better light due to affording more flexibility with chart design.
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** Any [=ZiGZaG=] song is definitely one.
** "Disconnected Disco" on Expert Double.
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** "Konami will sue," you say? In 2017, Kyle Ward et al. released ''VideoGame/StepManiaX'', a SpiritualSuccessor, with the team having gone to Konami first to get the A-OK to make such a game. In other words, Konami will no longer sue.

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** "Konami will sue," you say? In 2017, Kyle Ward et al. released ''VideoGame/StepManiaX'', a SpiritualSuccessor, with the The ''[=StepManiaX=]'' team having gone first went to Konami first to get ensure that no legal toes would be stepped on before releasing the A-OK to make such a game. In other words, Konami will no longer sue.

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* HarsherInHindsight: The "We're just getting started!" Splash in the original game. Only one more would be released.
* HilariousInHindsight: In the mid-noughties, Konami sued Roxor over this game's patent infringement on ''VideoGame/DanceDanceRevolution'' as well as for the reuse of ''DDR'' cabs for ''ITG'', and acquired the rights to ''ITG'' (i.e. [[ScrewedByTheLawyers killed it]]). Then in 2020, famously former ''DDR'' sound director Naoki Maeda, as well as Paula Terry who is well-known for her vocal work for ''BEMANI'' songs, would [[https://youtu.be/4-1mvrUW4ts contribute]] songs to ''ITG''[='=]s SpiritualSuccessor, ''VideoGame/StepManiaX''. In other words, [[MyRealDaddy the faces]] of ''DDR'' are now providing songs to ''DDR''[='=]s competitor!

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* HarsherInHindsight: The "We're just getting started!" Splash in the original game. Only one more would be released.
released. Though it can also be seen as HeartwarmingInHindsight given that some of the ''ITG'' team would go on to create ''VideoGame/StepManiaX''.
* HilariousInHindsight: HilariousInHindsight:
**
In the mid-noughties, Konami sued Roxor over this game's patent infringement on ''VideoGame/DanceDanceRevolution'' as well as for the reuse of ''DDR'' cabs for ''ITG'', and acquired the rights to ''ITG'' (i.e. [[ScrewedByTheLawyers killed it]]). Then in 2020, famously former ''DDR'' sound director Naoki Maeda, as well as Paula Terry who is well-known for her vocal work for ''BEMANI'' songs, would [[https://youtu.be/4-1mvrUW4ts contribute]] songs to ''ITG''[='=]s SpiritualSuccessor, ''VideoGame/StepManiaX''. In other words, [[MyRealDaddy the faces]] of ''DDR'' are now providing songs to ''DDR''[='=]s competitor!competitor!
** "Konami will sue," you say? In 2017, Kyle Ward et al. released ''VideoGame/StepManiaX'', a SpiritualSuccessor, with the team having gone to Konami first to get the A-OK to make such a game. In other words, Konami will no longer sue.
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Konami-gate doesn't/didn't really involve lawsuits anyway.


* FunnyAneurysmMoment: The "KONAMI WILL SUE" meme became much, MUCH harsher ever since their ExecutiveMeddling from 2015 onwards drew a {{Hatedom}}.

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** And finally there's "Bumble Bee" and "Tough Enough", licensed songs that were in ''DDR'', albeit with shorter edits.



** Determinator Single Expert 12. ''Seventeen arrows per second''. That's like an engine running at 1000 [=RPM=], [[{{Metaphorgotten}} except replace "engine" with "feet"]].

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** Determinator Single Expert 12. ''Seventeen arrows per second''. That's like an engine running at 1000 [=RPM=], [[{{Metaphorgotten}} except replace "engine" with "feet"]]."feet".
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* HilariousInHindsight: In the mid-noughties, Konami sued Roxor over this game's patent infringement on ''VideoGame/DanceDanceRevolution'' as well as for the reuse of ''DDR'' cabs for ''ITG'', and acquired the rights to ''ITG'' (i.e. [[ScrewedByTheLawyers killed it]]). Then in 2020, famously former ''DDR'' sound director Naoki Maeda, as well as Paula Terry who is well-known for her vocal work for ''BEMANI'' songs, would [[https://youtu.be/4-1mvrUW4ts contribute]] songs to ''ITG''[='=]s SpiritualSuccessor, ''VideoGame/StepManiaX''. In other words, [[MyRealDaddy the faces]] of ''DDR'' are now providing songs to ''DDR''[='=]s competitor!

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* AmericansHateTingle: You would expect that since it's the SpiritualLicensee to DDR and with much harder charts, it would catch on with top-tier Japanese players. It didn't; the physical games barely released in Japan, and most Japanese players prefer DDR and its chart style and music. The ITG scene is almost exclusively Western.
** Of course, this may have served to damage the Japanese fandom. Once ''DDR A'' was released in America, several Americans who had honed their skills on ITG and Stepmania ''officially'' became some of the greatest DDR players in the world.

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* AmericansHateTingle: You would expect that since it's the SpiritualLicensee to DDR and with much harder charts, it would catch on with top-tier Japanese players. It didn't; the physical games barely released in Japan, and most Japanese players prefer DDR and its chart style and music. The ITG scene is almost exclusively Western.
**
Western. Of course, this may have served to damage the Japanese fandom. Once ''DDR A'' was released in America, several Americans who had honed their skills on ITG and Stepmania ''officially'' became some of the greatest DDR players in the world.
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** Of course, this may have served to damage the Japanese fandom. Once ''DDR A'' was released in America, several Americans who had honed their skills on ITG and Stepmania ''officially'' became some of the greatest DDR players in the world.
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That's not what Fanon Discontinuity means.


* FanonDisContinuity: Every fanmade "game" =/= In The Groove.
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* AmericansHateTingle: You would expect that since it's the SpiritualLicensee to DDR and with much harder charts, it would catch on with top-tier Japanese players. It didn't; most Japanese players prefer DDR and its chart style and music. The ITG scene is almost exclusively Western.

to:

* AmericansHateTingle: You would expect that since it's the SpiritualLicensee to DDR and with much harder charts, it would catch on with top-tier Japanese players. It didn't; the physical games barely released in Japan, and most Japanese players prefer DDR and its chart style and music. The ITG scene is almost exclusively Western.

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* FunnyAneurysmMoment: The "KONAMI WILL SUE" meme became much, MUCH harsher ever since their ExecutiveMeddling from 2015 onwards drew the world's biggest {{Hatedom}}.

to:

* FunnyAneurysmMoment: The "KONAMI WILL SUE" meme became much, MUCH harsher ever since their ExecutiveMeddling from 2015 onwards drew the world's biggest a {{Hatedom}}.



* ThatOneBoss: Where to begin?
** Any [=ZiGZaG=] song is definitely one.
** "Disconnected Disco" on Expert Double.

to:

* ThatOneBoss: Where to begin?
** Any [=ZiGZaG=] song is definitely one.
** "Disconnected Disco" on Expert Double.
ThatOneBoss:



* TheyCopiedItSoItSucks: Opinions are divided on this issue.

to:

* TheyCopiedItSoItSucks: Opinions are divided on this issue.the issue of whether ''ITG'' is a ripoff of ''DDR'' or a worthy successor. Opinions are generally divided by which side of the Atlantic that someone falls on.
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** [[https://www.youtube.com/watch?v=QixDSEoxig0 800$ BOOM]] (In a tournament, both players appeared to have gotten a perfect score on "Liquid Moon" in the tournament's final round. But one player forgot to take his feet off the panels right at the end, hitting a row of mines and dropping his score. The "$800" refers to the difference in prize money, since he dropped from first place to fourth as a result of his score going down.)

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** [[https://www.youtube.com/watch?v=QixDSEoxig0 800$ BOOM]] (In a tournament, both players appeared to have gotten a perfect score on "Liquid Moon" in the tournament's final round. But one player player, thinking the round was over, started celebrating and forgot to take his feet off the panels right at the end, hitting a row of mines and dropping his score. The "$800" refers to the difference in prize money, since he dropped from first place to fourth as a result of his score going down.)

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* SugarWiki/FunnyMoments: [[https://www.youtube.com/watch?v=QixDSEoxig0 800$ BOOM]]

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* SugarWiki/FunnyMoments: [[https://www.youtube.com/watch?v=QixDSEoxig0 800$ BOOM]]BOOM]]. A player forgets to take his feet off, hits a mine, and loses a tournament.



* MemeticMutation: [[https://www.youtube.com/watch?v=QixDSEoxig0 800$ BOOM]] (Both players get the same score on "Liquid Moon" in a tournament's final round, but one player accidentally hits a mine right at the end of the song. The "$800" refers to the difference in prize money.)
%%** KONAMI WILL SUE

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* MemeticMutation: MemeticMutation:
**
[[https://www.youtube.com/watch?v=QixDSEoxig0 800$ BOOM]] (Both (In a tournament, both players get the same appeared to have gotten a perfect score on "Liquid Moon" in a the tournament's final round, but round. But one player accidentally hits a mine forgot to take his feet off the panels right at the end end, hitting a row of the song. mines and dropping his score. The "$800" refers to the difference in prize money.money, since he dropped from first place to fourth as a result of his score going down.)
%%** ** KONAMI WILL SUESUE (Refers to the fact that ITG is a SpiritualLicensee to DDR. It got a lot less funny when Konami actually did sue.)
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* SeinfeldIsUnfunny: For the longest time, it provided ''DDR'' players with what Konami wouldn't: extremely NintendoHard charts that pushed them to their limits. Nowadays, ''DDR'' features dozens of "boss" charts as well, which causes ''ITG'' to lose its charm for some players.

to:

* SeinfeldIsUnfunny: For the longest time, it provided ''DDR'' players with what Konami wouldn't: extremely NintendoHard charts that pushed them to their limits. Nowadays, ''DDR'' features dozens of "boss" charts as well, which causes ''ITG'' to lose its charm for some players.players, although it still has a dedicated following for doing things that ''DDR''[='=]s charting team won't.
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* FollowTheLeader: Both ways. ''In The Groove'' took the 4-arrow paradigm from [=DDR=] and ran with it, including new features like mines (which were already in ''{{VideoGame/Stepmania}})''. In DDR X, DDR added shock arrows, which are pretty much mines. However, shock arrows always cover all four panels, which one might argue is missing the point of mines in the first place. In DDR SuperNOVA, they also started introducing ITG-level boss songs, though this may be more because players had pretty much 100-percented the whole DDR series at that point.

to:

* FollowTheLeader: Both ways. ''In The Groove'' took the 4-arrow paradigm from [=DDR=] and ran with it, including new features like mines (which were already in ''{{VideoGame/Stepmania}})''. In DDR X, DDR added shock arrows, which are pretty much mines. However, shock arrows always cover all four panels, which one might argue is missing the point of mines in the first place. In DDR SuperNOVA, [=SuperNOVA=], they also started introducing ITG-level boss songs, though this may be more because players had pretty much 100-percented the whole DDR series at that point.
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Fixing a one word link to properly link to the targeted page.


* FollowTheLeader: Both ways. ''In The Groove'' took the 4-arrow paradigm from [=DDR=] and ran with it, including new features like mines (which were already in VideoGame/Stepmania). In DDR X, DDR added shock arrows, which are pretty much mines. However, shock arrows always cover all four panels, which one might argue is missing the point of mines in the first place. In DDR SuperNOVA, they also started introducing ITG-level boss songs, though this may be more because players had pretty much 100-percented the whole DDR series at that point.

to:

* FollowTheLeader: Both ways. ''In The Groove'' took the 4-arrow paradigm from [=DDR=] and ran with it, including new features like mines (which were already in VideoGame/Stepmania).''{{VideoGame/Stepmania}})''. In DDR X, DDR added shock arrows, which are pretty much mines. However, shock arrows always cover all four panels, which one might argue is missing the point of mines in the first place. In DDR SuperNOVA, they also started introducing ITG-level boss songs, though this may be more because players had pretty much 100-percented the whole DDR series at that point.

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* CrowningMomentOfFunny: [[https://www.youtube.com/watch?v=QixDSEoxig0 800$ BOOM]]


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* SugarWiki/FunnyMoments: [[https://www.youtube.com/watch?v=QixDSEoxig0 800$ BOOM]]
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* FollowTheLeader: Both ways. ''In The Groove'' took the 4-arrow paradigm from [=DDR=] and ran with it, including new features like mines (which were already in Stepmania). In DDR X, DDR added shock arrows, which are pretty much mines. However, shock arrows always cover all four panels, which one might argue is missing the point of mines in the first place. In DDR SuperNOVA, they also started introducing ITG-level boss songs, though this may be more because players had pretty much 100-percented the whole DDR series at that point.

to:

* FollowTheLeader: Both ways. ''In The Groove'' took the 4-arrow paradigm from [=DDR=] and ran with it, including new features like mines (which were already in Stepmania).VideoGame/Stepmania). In DDR X, DDR added shock arrows, which are pretty much mines. However, shock arrows always cover all four panels, which one might argue is missing the point of mines in the first place. In DDR SuperNOVA, they also started introducing ITG-level boss songs, though this may be more because players had pretty much 100-percented the whole DDR series at that point.



** "We Know What To Do" (which they neglected to mention is a very off-context remix of [[https://youtu.be/BsENOpKLSC4 the original]]) resembles "[[https://youtu.be/SA6zxC3lA3k?t=18m20s Crow Song]]", a popular StepMania song of the day.

to:

** "We Know What To Do" (which they neglected to mention is a very off-context remix of [[https://youtu.be/BsENOpKLSC4 the original]]) resembles "[[https://youtu.be/SA6zxC3lA3k?t=18m20s Crow Song]]", a popular StepMania VideoGame/StepMania song of the day.
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* LoveItOrHateIt:
** ''ITG'' itself is ''DDR'' [-BUT BETTER!-] or TheyCopiedItSoItSucks and Roxor got what they deserved.
** ''Step [=ManiaX=]'' is either a continued refinement of the step-on-panels subgenre of {{Rhythm Game}}s, or Kyle Ward being a has-been with no creativity left.
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None

Added DiffLines:

* SeinfeldIsUnfunny: For the longest time, it provided ''DDR'' players with what Konami wouldn't: extremely NintendoHard charts that pushed them to their limits. Nowadays, ''DDR'' features dozens of "boss" charts as well, which causes ''ITG'' to lose its charm for some players.

Added: 265

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* LoveItOrHateIt: ''Step [=ManiaX=]'' is either a continued refinement of the step-on-panels subgenre of {{Rhythm Game}}s, or Kyle Ward being a has-been with no creativity left.

to:

* LoveItOrHateIt: LoveItOrHateIt:
** ''ITG'' itself is ''DDR'' [-BUT BETTER!-] or TheyCopiedItSoItSucks and Roxor got what they deserved.
**
''Step [=ManiaX=]'' is either a continued refinement of the step-on-panels subgenre of {{Rhythm Game}}s, or Kyle Ward being a has-been with no creativity left.
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None

Added DiffLines:

* LoveItOrHateIt: ''Step [=ManiaX=]'' is either a continued refinement of the step-on-panels subgenre of {{Rhythm Game}}s, or Kyle Ward being a has-been with no creativity left.

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Moved examples from Main. Never change the trope name and pothole to fit the work's circumstances (Americans Hate Tingle).


* AmericansHateTingle: You would expect that since it's the SpiritualLicensee to DDR and with much harder charts, it would catch on with top-tier Japanese players. It didn't; most Japanese players prefer DDR and its chart style and music. The ITG scene is almost exclusively Western.



* FollowTheLeader: Both ways. ''In The Groove'' took the 4-arrow paradigm from [=DDR=] and ran with it, including new features like mines (which were already in Stepmania). In DDR X, DDR added shock arrows, which are pretty much mines. However, shock arrows always cover all four panels, which one might argue is missing the point of mines in the first place. In DDR SuperNOVA, they also started introducing ITG-level boss songs, though this may be more because players had pretty much 100-percented the whole DDR series at that point.



* [[AmericansHateTingle Japanese Players Hate ITG]]: You would expect that since it's the SpiritualLicensee to DDR and with much harder charts, it would catch on with top-tier Japanese players. It didn't; most Japanese players prefer DDR and its chart style and music. The ITG scene is almost exclusively Western.
* MemeticMutation:
** KONAMI WILL SUE
** [[http://www.youtube.com/watch?v=QixDSEoxig0 800$ BOOM]] (Both players get the same score on "Liquid Moon" in a tournament's final round, but one player accidentally hits a mine right at the end of the song. The "$800" refers to the difference in prize money.)

to:

* [[AmericansHateTingle Japanese Players Hate ITG]]: You would expect that since it's the SpiritualLicensee to DDR and with much harder charts, it would catch on with top-tier Japanese players. It didn't; most Japanese players prefer DDR and its chart style and music. The ITG scene is almost exclusively Western.
* MemeticMutation:
** KONAMI WILL SUE
**
MemeticMutation: [[http://www.youtube.com/watch?v=QixDSEoxig0 800$ BOOM]] (Both players get the same score on "Liquid Moon" in a tournament's final round, but one player accidentally hits a mine right at the end of the song. The "$800" refers to the difference in prize money.))
%%** KONAMI WILL SUE



* PortingDisaster: The [[UsefulNotes/PlayStation2 PS2]] port. The game was functional, and even included some cool features like a screen that displayed your overall progress in the game, but:
** The loading times, especially when going back to a previous menu, were [[LoadsAndLoadsOfLoading pretty bad]].
** The fonts and overall design weren't altered at all to accommodate the [=PS2=]'s video resolution, making the smaller text hard to read, akin to ''VideoGame/GranTurismo 2''.
** Perhaps worst of all, the songs were subject to one of the most surreal cases of {{Bowdlerization}} in recent history. Roxor followed ''every single instruction'' given to them from the [=ESRB=] to cement an E rating. Lyrics such as "beware of the ''dark'' side of town" were replaced with lyrics elsewhere in the song, which sounds as natural as one would expect. Now it's the ''wet'' side of town. Surprisingly, this didn't affect actual gameplay too badly. Fortunately, the PC port had the proper uncensored music, and didn't have any of the other problems the [=PS2=] port had.



** Also, "We Know What To Do" (which they neglected to mention is a very off-context remix of [[https://youtu.be/BsENOpKLSC4 the original]]) resembles "[[https://youtu.be/SA6zxC3lA3k?t=18m20s Crow Song]]", a popular StepMania song of the day.

to:

** Also, "We Know What To Do" (which they neglected to mention is a very off-context remix of [[https://youtu.be/BsENOpKLSC4 the original]]) resembles "[[https://youtu.be/SA6zxC3lA3k?t=18m20s Crow Song]]", a popular StepMania song of the day.



* ThatOneBoss: Where to begin? Of course, any [=ZiGZaG=] song is definitely one.
** There's also "Disconnected Disco" on Expert Double.

to:

* ThatOneBoss: Where to begin? Of course, any begin?
** Any
[=ZiGZaG=] song is definitely one.
** There's also "Disconnected Disco" on Expert Double.
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* ComplacentGamingSyndrome: Try to find a competitive ''ITG'' player who plays any charts rated less than double digits.



* ItsEasySoItSucks: Every song under 10 blocks seems to suffer from this by the fanbase, despite a great deal of them actually being loads of fun. Due to the fanbase having a greater interest in such difficulty, most fan-made content in the style of ''ITG'' ends up being NintendoHard romps with only Expert charts.
* ItsHardSoItSucks: On the other hand, ITG's catering to the top-scoring crowd and abundance of NintendoHard charts, coupled with a large majority of ITG discussion being amongst higher-end players, means beginner players easily get intimidated from playing. The design of the Novice mode is probably slightly better than [=DDR's=] was at the time, but the Easy and Medium charts were oftentimes bland, at least in the first game.



* StopHavingFunGuys: Don't bother saying anything about the game if you can't clear double-digit songs. The ''ITG'' community, infamous for its elitism, is why many newbies are too scared to have any discussion about the game.
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Added DiffLines:

* FunnyAneurysmMoment: The "KONAMI WILL SUE" meme became much, MUCH harsher ever since their ExecutiveMeddling from 2015 onwards drew the world's biggest {{Hatedom}}.
Is there an issue? Send a MessageReason:
None


* ComplacentGamingSyndrome: Try to find a competitive ''ITG'' player who plays any charts rated less than doublee digits.

to:

* ComplacentGamingSyndrome: Try to find a competitive ''ITG'' player who plays any charts rated less than doublee double digits.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ComplacentGamingSyndrome: Try to find a competitive ''ITG'' player who plays any charts rated less than doublee digits.

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