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%%* Please refrain from meta "Moments" if there are no in-work moments. SugarWiki/MomentOfAwesome: Not so much for the game as for the dev team: the story of [[http://thehawkeyeinitiative.com/post/50432219744/special-guest-edition-the-hawkeye-initiative-irl Brosie The Riveter]].
to:
%%* Please refrain from meta "Moments" if there are no in-work moments. SugarWiki/MomentOfAwesome: Not so much for the game as for the dev team: the story of [[http://thehawkeyeinitiative.com/post/50432219744/special-guest-edition-the-hawkeye-initiative-irl Brosie The Riveter]].Riveter]].
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Not YMMV
Changed line(s) 12,13 (click to see context) from:
%%* Please refrain from meta "Moments" if there are no in-work moments. SugarWiki/MomentOfAwesome: Not so much for the game as for the dev team: the story of [[http://thehawkeyeinitiative.com/post/50432219744/special-guest-edition-the-hawkeye-initiative-irl Brosie The Riveter]].
* TechDemoGame: As fun as the game is, it was pretty demanding on hardware. Anything less than around the best hardware that was available at 2012 will render a typical computer about as inefficient as a toaster when loading the game.
* TechDemoGame: As fun as the game is, it was pretty demanding on hardware. Anything less than around the best hardware that was available at 2012 will render a typical computer about as inefficient as a toaster when loading the game.
to:
%%* Please refrain from meta "Moments" if there are no in-work moments. SugarWiki/MomentOfAwesome: Not so much for the game as for the dev team: the story of [[http://thehawkeyeinitiative.com/post/50432219744/special-guest-edition-the-hawkeye-initiative-irl Brosie The Riveter]].
* TechDemoGame: As fun as the game is, it was pretty demanding on hardware. Anything less than around the best hardware that was available at 2012 will render a typical computer about as inefficient as a toaster when loading the game.Riveter]].
* TechDemoGame: As fun as the game is, it was pretty demanding on hardware. Anything less than around the best hardware that was available at 2012 will render a typical computer about as inefficient as a toaster when loading the game.
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Cut trope and not YMMV
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* BaseBreaker: The introduction of the Technician, which sharply divided most of the community into two camps, one that thinks the Technician brings intricacy into the strategy of team composition and fighting; and the other which believes Techs dumb down the course of play by making HP recovery (something which had to be managed very carefully) simple, and forgiving of players who make mistakes by being reckless. The biggest complaint is that it is the only class which is essentially viewed as able to change the balance of a match just by being present, thus the only way to fight a team with a Tech is a team with a Tech.
* BrokenBase: Regarding time-to-kill. Some wanted to preserves the feeling of a mecha game by having long TTK. But the others disagree on the grounds that the game is now too slow for a first person shooter, not to mention the ability to repair yourself back to full health.
* BrokenBase: Regarding time-to-kill. Some wanted to preserves the feeling of a mecha game by having long TTK. But the others disagree on the grounds that the game is now too slow for a first person shooter, not to mention the ability to repair yourself back to full health.
to:
* BaseBreaker: BrokenBase:
** The introduction of the Technician, which sharply divided most of the community into two camps, one that thinks the Technician brings intricacy into the strategy of team composition and fighting; and the other which believes Techs dumb down the course of play by making HP recovery (something which had to be managed very carefully) simple, and forgiving of players who make mistakes by being reckless. The biggest complaint is that it is the only class which is essentially viewed as able to change the balance of a match just by being present, thus the only way to fight a team with a Tech is a team with a Tech.
* BrokenBase: ** Regarding time-to-kill. Some wanted to preserves the feeling of a mecha game by having long TTK. But the others disagree on the grounds that the game is now too slow for a first person shooter, not to mention the ability to repair yourself back to full health.
** The introduction of the Technician, which sharply divided most of the community into two camps, one that thinks the Technician brings intricacy into the strategy of team composition and fighting; and the other which believes Techs dumb down the course of play by making HP recovery (something which had to be managed very carefully) simple, and forgiving of players who make mistakes by being reckless. The biggest complaint is that it is the only class which is essentially viewed as able to change the balance of a match just by being present, thus the only way to fight a team with a Tech is a team with a Tech.
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* {{Irony}}: ''Raider'' is a repurposed merchant escort mech.
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* AwesomeMusic : [[http://papersound.bandcamp.com/album/hawken Hawken's soundtracks.]]
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* AwesomeMusic SugarWiki/AwesomeMusic : [[http://papersound.bandcamp.com/album/hawken Hawken's soundtracks.]]
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* MomentOfAwesome: Not so much for the game as for the dev team: the story of [[http://thehawkeyeinitiative.com/post/50432219744/special-guest-edition-the-hawkeye-initiative-irl Brosie The Riveter]].
to:
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* TechDemoGame: As fun as the game is, it's pretty demanding on hardware. Anything less than around the best hardware that was available at 2012 will render a typical computer about as inefficient as a toaster when loading the game.
to:
* TechDemoGame: As fun as the game is, it's it was pretty demanding on hardware. Anything less than around the best hardware that was available at 2012 will render a typical computer about as inefficient as a toaster when loading the game.
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* Irony: ''Raider'' is a repurposed merchant escort mech.
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* Irony: {{Irony}}: ''Raider'' is a repurposed merchant escort mech.
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* BrokenBase: Regarding time-to-kill. Some wanted to preserves the feeling of a mecha game by having long TTK. But the others disagree on the grounds that the game is now too slow for a first person shooter.
to:
* BrokenBase: Regarding time-to-kill. Some wanted to preserves the feeling of a mecha game by having long TTK. But the others disagree on the grounds that the game is now too slow for a first person shooter.shooter, not to mention the ability to repair yourself back to full health.
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Changed line(s) 12 (click to see context) from:
* MomentOfAwesome: Not so much for the game as for the dev team: the story of [[http://thehawkeyeinitiative.com/post/50432219744/special-guest-edition-the-hawkeye-initiative-irl Brosie The Riveter]].
to:
* MomentOfAwesome: Not so much for the game as for the dev team: the story of [[http://thehawkeyeinitiative.com/post/50432219744/special-guest-edition-the-hawkeye-initiative-irl Brosie The Riveter]].Riveter]].
* TechDemoGame: As fun as the game is, it's pretty demanding on hardware. Anything less than around the best hardware that was available at 2012 will render a typical computer about as inefficient as a toaster when loading the game.
* TechDemoGame: As fun as the game is, it's pretty demanding on hardware. Anything less than around the best hardware that was available at 2012 will render a typical computer about as inefficient as a toaster when loading the game.
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None
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* AwesomeMusic : [[http://papersound.bandcamp.com/album/hawken Hawken's soundtracks.]]
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* Irony: ''Raider'' is a repurposed merchant escort mech.
to:
* Irony: ''Raider'' is a repurposed merchant escort mech.mech.
* MomentOfAwesome: Not so much for the game as for the dev team: the story of [[http://thehawkeyeinitiative.com/post/50432219744/special-guest-edition-the-hawkeye-initiative-irl Brosie The Riveter]].
* MomentOfAwesome: Not so much for the game as for the dev team: the story of [[http://thehawkeyeinitiative.com/post/50432219744/special-guest-edition-the-hawkeye-initiative-irl Brosie The Riveter]].
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* BrokenBase: Regarding time-to-kill. Some wanted to preserves the feeling of a mecha game by having a long TTK. But the others disagree on the grounds that the game is now too slow for a FPS shooter.
to:
* BrokenBase: Regarding time-to-kill. Some wanted to preserves the feeling of a mecha game by having a long TTK. But the others disagree on the grounds that the game is now too slow for a FPS first person shooter.
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*** None, however, is been more hated than the Technician. Despite being a healer, it is still a potent attacker, can heal itself while healing others, and has the Amplification ability, which heals its target extremely fast, basically making the player being healed by them them immortal for a short period. The first time Technician is released reduces the game into two [[Camping camps]] of mechs ''slowly'' slugging it out while Technician tanking their teammates up from behind.
to:
*** None, however, is been more hated than the Technician. Despite being a healer, it is still a potent attacker, can heal itself while healing others, and has the Amplification ability, which heals its target extremely fast, basically making the player being healed by them them immortal for a short period. The first time Technician is released reduces the game into two [[Camping camps]] of mechs ''slowly'' slugging it out while Technician tanking their teammates up from behind.
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*** None, however, is been more hated than the Technician. Despite being a healer, it is still a potent attacker, can heal itself while healing others, and has the Amplification ability, which heals its target extremely fast, basically making the player being healed by them them immortal for a short period.
to:
*** None, however, is been more hated than the Technician. Despite being a healer, it is still a potent attacker, can heal itself while healing others, and has the Amplification ability, which heals its target extremely fast, basically making the player being healed by them them immortal for a short period. The first time Technician is released reduces the game into two [[Camping camps]] of mechs ''slowly'' slugging it out while Technician tanking their teammates up from behind.
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Added DiffLines:
* BrokenBase: Regarding time-to-kill. Some wanted to preserves the feeling of a mecha game by having a long TTK. But the others disagree on the grounds that the game is now too slow for a FPS shooter.
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* BaseBreaker:
** The biggest offender was the introduction of the Technician, which sharply divided most of the community into two camps. One that thinks the Technician brings intricacy into the strategy of team composition and fighting; and the other which believes Techs dumb down the course of play by making HP recovery (something which had to be managed very carefully) simple, and forgiving of players who make mistakes by being reckless. The biggest complaint is that it is the only class which is essentially viewed as able to change the balance of a match just by being present, thus the only way to fight a team with a Tech is a team with a Tech.
** The biggest offender was the introduction of the Technician, which sharply divided most of the community into two camps. One that thinks the Technician brings intricacy into the strategy of team composition and fighting; and the other which believes Techs dumb down the course of play by making HP recovery (something which had to be managed very carefully) simple, and forgiving of players who make mistakes by being reckless. The biggest complaint is that it is the only class which is essentially viewed as able to change the balance of a match just by being present, thus the only way to fight a team with a Tech is a team with a Tech.
to:
* BaseBreaker:
**BaseBreaker: The biggest offender was the introduction of the Technician, which sharply divided most of the community into two camps. One camps, one that thinks the Technician brings intricacy into the strategy of team composition and fighting; and the other which believes Techs dumb down the course of play by making HP recovery (something which had to be managed very carefully) simple, and forgiving of players who make mistakes by being reckless. The biggest complaint is that it is the only class which is essentially viewed as able to change the balance of a match just by being present, thus the only way to fight a team with a Tech is a team with a Tech.
**
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** The EMP, at the launch of open beta, was really broken. It shut down a mechs weapons for 7.5 seconds, traveled very fast, and had a blast radius of a small planet that was much bigger than the animation of it. Getting hit with this thing was a death sentience without countermeasures. Later nerfed to reduce its speed, size, and time stunned to 5 seconds max, but some still consider it overpowered.
to:
** The EMP, at the launch of open beta, was really broken. It shut down a mechs weapons for 7.5 seconds, traveled very fast, and had a blast radius of a small planet that was much bigger than the animation of it. Getting hit with this thing was a death sentience sentence without countermeasures. Later nerfed to reduce its speed, size, and time stunned to 5 seconds max, but some still consider it overpowered.
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Added DiffLines:
* BaseBreaker:
** The biggest offender was the introduction of the Technician, which sharply divided most of the community into two camps. One that thinks the Technician brings intricacy into the strategy of team composition and fighting; and the other which believes Techs dumb down the course of play by making HP recovery (something which had to be managed very carefully) simple, and forgiving of players who make mistakes by being reckless. The biggest complaint is that it is the only class which is essentially viewed as able to change the balance of a match just by being present, thus the only way to fight a team with a Tech is a team with a Tech.
** The biggest offender was the introduction of the Technician, which sharply divided most of the community into two camps. One that thinks the Technician brings intricacy into the strategy of team composition and fighting; and the other which believes Techs dumb down the course of play by making HP recovery (something which had to be managed very carefully) simple, and forgiving of players who make mistakes by being reckless. The biggest complaint is that it is the only class which is essentially viewed as able to change the balance of a match just by being present, thus the only way to fight a team with a Tech is a team with a Tech.
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** The EMP, at the launch of open beta, was really broken. It shut down a mechs weapons for 7.5 seconds, traveled very fast, and had a blast radius of a small planet that was much bigger than the animation of it. Getting hit with this thing was a death sentience without countermeasures. Latter nerfed to reduce its speed, size, and time stunned to 5 seconds max, but some say that its still broken.
to:
** The EMP, at the launch of open beta, was really broken. It shut down a mechs weapons for 7.5 seconds, traveled very fast, and had a blast radius of a small planet that was much bigger than the animation of it. Getting hit with this thing was a death sentience without countermeasures. Latter Later nerfed to reduce its speed, size, and time stunned to 5 seconds max, but some say that its still broken.consider it overpowered.
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** A class mechs: Small, fast, and while not packing much armor, had way better weapons than B or C class mechs, with much better abilitys than what there heavier counterparts packed of note:
*** The Infiltrator. Packs the aforementioned EOC, has a disproportionate amount of health for an A class, and is very fast with the ability to cloak.
*** The scout. Has a the flak cannon and the tow rocket, and despite the low amount of armor, has one of the best dodges in the game.
*** None, however, have been more hated than the Technician. Despite being a healer, it is still a potent attacker, can heal itself while healing others, and has the Amplification ability, which heals its target extremely fast, basically making the player being healed by them them immortal for a short period.
*** The Infiltrator. Packs the aforementioned EOC, has a disproportionate amount of health for an A class, and is very fast with the ability to cloak.
*** The scout. Has a the flak cannon and the tow rocket, and despite the low amount of armor, has one of the best dodges in the game.
*** None, however, have been more hated than the Technician. Despite being a healer, it is still a potent attacker, can heal itself while healing others, and has the Amplification ability, which heals its target extremely fast, basically making the player being healed by them them immortal for a short period.
to:
** A class mechs: Small, fast, and while not packing much armor, had but way better weapons and abilities than B or C class mechs, with much better abilitys than what there heavier counterparts packed of mechs. Of note:
*** TheInfiltrator. Packs Infiltrator packs the aforementioned EOC, has a disproportionate amount of health for an A class, and is very fast with the ability to cloak.
*** Thescout.Scout. Has a the flak cannon and the tow rocket, and despite the low amount of armor, has one of the best dodges in the game.
*** None, however,have is been more hated than the Technician. Despite being a healer, it is still a potent attacker, can heal itself while healing others, and has the Amplification ability, which heals its target extremely fast, basically making the player being healed by them them immortal for a short period.
*** The
*** The
*** None, however,
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*** None, however, have been more hated than the Technician. Despite being a healer, it is still a potent attacker, can heal itself while healing others, and has the Amplification ability, which heals its target extremely fast, basically making the player being healed by them them immortal for a short period.
to:
*** None, however, have been more hated than the Technician. Despite being a healer, it is still a potent attacker, can heal itself while healing others, and has the Amplification ability, which heals its target extremely fast, basically making the player being healed by them them immortal for a short period.period.
* Irony: ''Raider'' is a repurposed merchant escort mech.
* Irony: ''Raider'' is a repurposed merchant escort mech.
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Added DiffLines:
* GameBreaker: Naturally, due to being a online FPS:
** The EMP, at the launch of open beta, was really broken. It shut down a mechs weapons for 7.5 seconds, traveled very fast, and had a blast radius of a small planet that was much bigger than the animation of it. Getting hit with this thing was a death sentience without countermeasures. Latter nerfed to reduce its speed, size, and time stunned to 5 seconds max, but some say that its still broken.
** On the weapon side of things, the EOC Repeater. Deals a ton of damage while charged, generates very little heat, and has a very high fire rate. Mad worse by being attached to other game breakers.
** A class mechs: Small, fast, and while not packing much armor, had way better weapons than B or C class mechs, with much better abilitys than what there heavier counterparts packed of note:
*** The Infiltrator. Packs the aforementioned EOC, has a disproportionate amount of health for an A class, and is very fast with the ability to cloak.
*** The scout. Has a the flak cannon and the tow rocket, and despite the low amount of armor, has one of the best dodges in the game.
*** None, however, have been more hated than the Technician. Despite being a healer, it is still a potent attacker, can heal itself while healing others, and has the Amplification ability, which heals its target extremely fast, basically making the player being healed by them them immortal for a short period.
** The EMP, at the launch of open beta, was really broken. It shut down a mechs weapons for 7.5 seconds, traveled very fast, and had a blast radius of a small planet that was much bigger than the animation of it. Getting hit with this thing was a death sentience without countermeasures. Latter nerfed to reduce its speed, size, and time stunned to 5 seconds max, but some say that its still broken.
** On the weapon side of things, the EOC Repeater. Deals a ton of damage while charged, generates very little heat, and has a very high fire rate. Mad worse by being attached to other game breakers.
** A class mechs: Small, fast, and while not packing much armor, had way better weapons than B or C class mechs, with much better abilitys than what there heavier counterparts packed of note:
*** The Infiltrator. Packs the aforementioned EOC, has a disproportionate amount of health for an A class, and is very fast with the ability to cloak.
*** The scout. Has a the flak cannon and the tow rocket, and despite the low amount of armor, has one of the best dodges in the game.
*** None, however, have been more hated than the Technician. Despite being a healer, it is still a potent attacker, can heal itself while healing others, and has the Amplification ability, which heals its target extremely fast, basically making the player being healed by them them immortal for a short period.