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** Abadon, the boss you fight right before Esthar, mainly because he's an undead. [[ReviveKillsZombie Just hit him with healing spells]] and he will be down in a few turns. Squall even tells you the strategy to defeat it.

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** Abadon, the boss you fight right before Esthar, mainly because he's an undead. [[ReviveKillsZombie Just hit him with healing spells]] and he will be down in a few turns. Hell, use a pheonix down, and he's down in one turn. Squall even tells you the strategy to defeat it.


* ThatOneSidequest: The Queen of Cards quest/collecting all Triple Triad cards. To get all the rare cards in the game, you have to deliberately lose specific rare cards to the Queen of Cards in order to get new rare cards to appear. It ''sounds'' simple, but she moves to a new location every time you lose a rare card to her or win a rare card from her and she will only accept the cards for the quest when she's in Dollet. On top of that, when the new cards appear, you're given no hints about who you will have to play against to get them, and most of the people holding them are just random NPCs. Then there's the different card game rules, like Random which forces you to choose random cards from your deck, a real hassle if you're going for every card in the game. They can be spread or abolished in different regions, but even if you have a guide handy, it's a time-consuming process that will likely require multiple resets. Oh, but you can also get ''all'' the cards, even the ones from the Queen of Cards quest, from a NPC in Disc 4, but doing that requires knowing the specific NPC and that she's in a location you need to have already completed two other easily missable sidequests to reach, assuming you know that location is accessible at all. [[ThatOneAchievement Getting the complete Triple Triad collection achievement]] if you're playing on Steam is just a perfect storm of GuideDangIt factors.

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* ThatOneSidequest: The Queen of Cards quest/collecting all Triple Triad cards. To get all the rare cards in the game, you have to deliberately lose specific rare cards to the Queen of Cards in order to get new rare cards to appear. It ''sounds'' simple, but she moves to a new location every time you lose a rare card to her or win a rare card from her and she will only accept the cards for the quest when she's in Dollet. On top of that, when the new cards appear, you're given no hints about who you will have to play against to get them, and most of the people holding them are just random NPCs.{{NPCs}}. Then there's the different card game rules, like Random which forces you to choose random cards from your deck, a real hassle if you're going for every card in the game. They can be spread or abolished in different regions, but even if you have a guide handy, it's a time-consuming process that will likely require multiple resets. Oh, but you can also get ''all'' the cards, even the ones from the Queen of Cards quest, from a NPC in Disc 4, but doing that requires knowing the specific NPC and that she's in a location you need to have already completed two other easily missable sidequests to reach, assuming before disc 4 and that you even know that her location is accessible at all. [[ThatOneAchievement Getting the complete Triple Triad collection achievement]] if you're playing on Steam is just a perfect storm of GuideDangIt factors.


* ThatOneSidequest: The Queen of Cards quest/collecting all Triple Triad cards. To get all the rare cards in the game, you have to deliberately lose specific rare cards to the Queen of Cards in order to get new rare cards to appear. It ''sounds'' simple, but she moves to a new location every time you lose a rare card to her or win a rare card from her and she will only accept the cards for the quest when she's in Dollet. On top of that, when the new cards appear, you're given no hints about who you will have to play against to get them, and most of the people holding them are just random NPCs. Then there's the different card game rules, like Random which forces you to choose random cards from your deck, a real hassle if you're going for every card in the game. They can be spread or abolished in different regions, but even if you have a guide handy, it's a time-consuming process that will likely require multiple resets. Oh, but you can also get ''all'' the cards, even the ones from the Queen of Cards quest, from a NPC in Disc 4, but doing that requires knowing the specific NPC and that she's in a location you need to have already completed two other sidequests to reach, assuming you know that location is accessible at all. Getting the complete Triple Triad collection achievement if you're playing on Steam is just a perfect storm of GuideDangIt factors.

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* ThatOneSidequest: The Queen of Cards quest/collecting all Triple Triad cards. To get all the rare cards in the game, you have to deliberately lose specific rare cards to the Queen of Cards in order to get new rare cards to appear. It ''sounds'' simple, but she moves to a new location every time you lose a rare card to her or win a rare card from her and she will only accept the cards for the quest when she's in Dollet. On top of that, when the new cards appear, you're given no hints about who you will have to play against to get them, and most of the people holding them are just random NPCs. Then there's the different card game rules, like Random which forces you to choose random cards from your deck, a real hassle if you're going for every card in the game. They can be spread or abolished in different regions, but even if you have a guide handy, it's a time-consuming process that will likely require multiple resets. Oh, but you can also get ''all'' the cards, even the ones from the Queen of Cards quest, from a NPC in Disc 4, but doing that requires knowing the specific NPC and that she's in a location you need to have already completed two other easily missable sidequests to reach, assuming you know that location is accessible at all. [[ThatOneAchievement Getting the complete Triple Triad collection achievement achievement]] if you're playing on Steam is just a perfect storm of GuideDangIt factors.


* That One Sidequest: The Queen of Cards quest/collecting all Triple Triad cards. To get all the rare cards in the game, you have to deliberately lose specific rare cards to her in order to get new rare cards to appear. It ''sounds'' simple, but she moves to a new location every time you lose a rare card to her or win a rare card from her and will only accept the cards for the quest when she's in Dollet. On top of that, when the new cards appear, you're given no hints about who you will have to play against to get them, and most of the people holding them are random NPCs. Then there's the different card game rules, like Random which forces you to choose random cards from your deck, a real hassle if you're going for every card in the game. They can be spread or abolished in different regions, but even if you know what you're doing, it's a time-consuming process. Oh, but you can also get all the cards, even the ones from the Queen of Cards quest, from a NPC in Disc 4, but doing that requires knowing the specific NPC and that she's in a location you need to have already completed two other sidequests to reach, assuming you know that location is accessible at all. Getting the complete Triple Triad collection achievement is just a perfect storm of GuideDangIt factors.

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* That One Sidequest: ThatOneSidequest: The Queen of Cards quest/collecting all Triple Triad cards. To get all the rare cards in the game, you have to deliberately lose specific rare cards to her the Queen of Cards in order to get new rare cards to appear. It ''sounds'' simple, but she moves to a new location every time you lose a rare card to her or win a rare card from her and she will only accept the cards for the quest when she's in Dollet. On top of that, when the new cards appear, you're given no hints about who you will have to play against to get them, and most of the people holding them are just random NPCs. Then there's the different card game rules, like Random which forces you to choose random cards from your deck, a real hassle if you're going for every card in the game. They can be spread or abolished in different regions, but even if you know what you're doing, have a guide handy, it's a time-consuming process. process that will likely require multiple resets. Oh, but you can also get all ''all'' the cards, even the ones from the Queen of Cards quest, from a NPC in Disc 4, but doing that requires knowing the specific NPC and that she's in a location you need to have already completed two other sidequests to reach, assuming you know that location is accessible at all. Getting the complete Triple Triad collection achievement if you're playing on Steam is just a perfect storm of GuideDangIt factors.

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* That One Sidequest: The Queen of Cards quest/collecting all Triple Triad cards. To get all the rare cards in the game, you have to deliberately lose specific rare cards to her in order to get new rare cards to appear. It ''sounds'' simple, but she moves to a new location every time you lose a rare card to her or win a rare card from her and will only accept the cards for the quest when she's in Dollet. On top of that, when the new cards appear, you're given no hints about who you will have to play against to get them, and most of the people holding them are random NPCs. Then there's the different card game rules, like Random which forces you to choose random cards from your deck, a real hassle if you're going for every card in the game. They can be spread or abolished in different regions, but even if you know what you're doing, it's a time-consuming process. Oh, but you can also get all the cards, even the ones from the Queen of Cards quest, from a NPC in Disc 4, but doing that requires knowing the specific NPC and that she's in a location you need to have already completed two other sidequests to reach, assuming you know that location is accessible at all. Getting the complete Triple Triad collection achievement is just a perfect storm of GuideDangIt factors.


*** [[http://radiantbutterfly.tumblr.com/post/71485958945/ff8-ultimecia-dialogue-comparison It seems that this is actually a result of the translation being butchered.]]

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*** [[http://radiantbutterfly.tumblr.com/post/71485958945/ff8-ultimecia-dialogue-comparison It seems that this is actually a result of the translation being butchered.]]

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* MostWonderfulSound: [[https://www.youtube.com/watch?v=XeS7otRgXHY "The End"]], Selphie's rarest ability to obtain on her limit break. It's an instant "I Win" button that literally bypasses ContractualBossImmunity.


* VisualEffectsOfAwesome: Even when played on original Playstation hardware, this is one of the most beautiful looking games on the Playstation. While the [=FMVs=] look ''highly'' dated, the in-game graphics have aged pretty well.

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* VisualEffectsOfAwesome: Even when played on original Playstation hardware, this is one of the most beautiful looking games on the Playstation. While the [=FMVs=] look ''highly'' dated, dated (even falling into the UncannyValley), the in-game graphics have aged pretty well.

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** Ultemecia's final form actually wouldn't be too far out of place in a ''VideoGame/KingdomHearts'' game. Sure, they were designed by the same person, but the resemblance between Ultemecia and a Heartless is ''uncanny'' to say the least.


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** You can also rename Angelo, prompting some absolutely ''hilarious'' (or {{Narm}}y) lines.


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* VisualEffectsOfAwesome: Even when played on original Playstation hardware, this is one of the most beautiful looking games on the Playstation. While the [=FMVs=] look ''highly'' dated, the in-game graphics have aged pretty well.


** The plot of the game is fairly simple. To wit, [[spoiler:Ultimecia knows a "legendary [=SeeD=]" is destined to kill her, so she uses the Junction Machine Ellone to send her consciousness back in time to possess Edea and try to engineer events to destroy [=SeeD=]. while also furthering her true goal of casting Time Compression. When the party allows Time Compression to happen so they can travel to the future and stop Ultimecia, as time gets put back right Squall ends up in the past, where he causes a StableTimeLoop that will result in Edea and Cid founding [=SeeD=] and Edea being possessed by Ultimecia]]. Good luck trying to follow that on your first playthrough, though, because the way it's presented is anything but straightforward. It gradually takes over an entirely different narrative about a pseudo-World War II, very important plot points like the "legendary [=SeeD=]" or the mechanics of Time Compression are mentioned briefly in passing, the inciting incident happens during the laser-light show of a finale, the older characters' motivations are presented to the player in non-linear order, and the main plot leans on Ellone's seemingly-unrelated subplot like a crutch for crucial emotional and thematic context. The game is practically made for RewatchBonus, as each time through the cryptic hints and brief mentions start to build connections that solidify the fragmented narrative into a whole.

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** The plot of the game is fairly simple. To wit, [[spoiler:Ultimecia knows a "legendary [=SeeD=]" is destined to kill her, so she uses the Junction Machine Ellone to send her consciousness back in time to possess Edea and try to engineer events to destroy [=SeeD=]. [=SeeD=], while also furthering her true goal of casting Time Compression. When the The party allows Time Compression to happen so they can travel to the future and stop kill Ultimecia, but as time gets put back right Squall briefly ends up in the past, where he causes a StableTimeLoop that will result in Edea and Cid founding [=SeeD=] and Edea being possessed by Ultimecia]]. Good luck trying to follow that on your first playthrough, though, because the way it's presented is anything but straightforward. It gradually takes over an entirely different narrative about a pseudo-World War II, very important plot points like the "legendary [=SeeD=]" or the mechanics of Time Compression are mentioned briefly in passing, the inciting incident happens during the laser-light show of a finale, the older characters' motivations are presented to the player in non-linear order, and the main plot leans on Ellone's seemingly-unrelated subplot like a crutch for crucial emotional and thematic context. The game is practically made for RewatchBonus, as each time through the cryptic hints and brief mentions start to build connections that solidify the fragmented narrative into a whole.


** The plot of the game is fairly simple. To wit, [[spoiler:Ultimecia knows a "legendary [=SeeD=]" is destined to kill her and tries to cast Time Compression, destroying everyone in the world but herself, to stop [=SeeD=]. However, as Squall undergoes Time Compression, he wanders back into the past and inadvertently founds [=SeeD=] to stop Ultimecia, starting the StableTimeLoop over again]]. Good luck trying to follow that on your first playthrough, though, because the way it's presented is anything but straightforward. It gradually takes over an entirely different narrative about a pseudo-World War II, very important plot points like the "legendary [=SeeD=]" or the mechanics of Time Compression are mentioned briefly in passing, the inciting incident happens during the laser-light show of a finale, the older characters' motivations are presented to the player in non-linear order, and the main plot leans on Ellone's seemingly-unrelated subplot like a crutch for crucial emotional and thematic context. The game is practically made for RewatchBonus, as each time through the cryptic hints and brief mentions start to build connections that solidify the fragmented narrative into a whole.

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** The plot of the game is fairly simple. To wit, [[spoiler:Ultimecia knows a "legendary [=SeeD=]" is destined to kill her, so she uses the Junction Machine Ellone to send her consciousness back in time to possess Edea and tries try to cast Time Compression, destroying everyone in the world but herself, engineer events to stop destroy [=SeeD=]. However, as Squall undergoes while also furthering her true goal of casting Time Compression, he wanders back into Compression. When the past party allows Time Compression to happen so they can travel to the future and inadvertently founds [=SeeD=] to stop Ultimecia, starting as time gets put back right Squall ends up in the past, where he causes a StableTimeLoop over again]].that will result in Edea and Cid founding [=SeeD=] and Edea being possessed by Ultimecia]]. Good luck trying to follow that on your first playthrough, though, because the way it's presented is anything but straightforward. It gradually takes over an entirely different narrative about a pseudo-World War II, very important plot points like the "legendary [=SeeD=]" or the mechanics of Time Compression are mentioned briefly in passing, the inciting incident happens during the laser-light show of a finale, the older characters' motivations are presented to the player in non-linear order, and the main plot leans on Ellone's seemingly-unrelated subplot like a crutch for crucial emotional and thematic context. The game is practically made for RewatchBonus, as each time through the cryptic hints and brief mentions start to build connections that solidify the fragmented narrative into a whole.

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** Fans believe that Ifrit and Shiva are/were in a romantic relationship due to the former's reaction to the latter being summoned during his boss battle.


* {{Narm}}: The Lunar Cry. While it was horrifying to see at the time (and the idea of a colony of monsters pouring down from the moon is still scary in its own right), the dated graphics makes the event look like the moon has a massive pimple that "pops" once the monsters start falling towards the world.

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** Bahamut raises quite a few questions regarding his location in the Deep Sea Research Center; why is he there in the first place, what is he talking about regarding why he fears humans, and why doesn't he elaborate any further?

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