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* TheyWastedAPerfectlyGoodPlot: It's stated that the world goes through cycles. The last time all this stuff happened it was with a team of champions of darkness defeating an overwhelming light. Unfortunately, all of these interesting ideas about DarkIsNotEvil and LightIsNotGood are relegated entirely to the game's ''backstory'', with the game itself being another standard tale of [[LightIsGood Heroes of Light]] defeating the DarkLord and driving back the [[DarkIsEvil Darkness]]. Imagine if this game took place during the last cycle instead, with a story about [[DarkMessiah chosen heroes of darkness]] fighting against the Light, and turning all those old RPG tropes on their heads.

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* TheyWastedAPerfectlyGoodPlot: It's stated At the end of the game, it is revealed that there must be a [[BalanceBetweenGoodAndEvil balance between light and darkness]], and the Cloud of Darkness is released when either grows too strong -- a thousand years ago, a flood of ''light'' nearly destroyed another world goes through cycles. The last time all when its balance was disrupted, and four Warriors of Darkness had to defeat the Cloud of Darkness and drive the light back. All of this stuff happened it was with a team of champions of darkness defeating an overwhelming light. Unfortunately, all of information and these interesting ideas about DarkIsNotEvil and LightIsNotGood are relegated entirely to the game's ''backstory'', with last hour of the game itself being another game, which up until that point is a standard tale of story about the [[LightIsGood Heroes Warriors of Light]] defeating the a DarkLord and driving back the [[DarkIsEvil Darkness]]. Imagine if this game took place during the last cycle instead, with a A story about that original conflict, where the player fought as the [[DarkMessiah chosen heroes Warriors of darkness]] fighting against Darkness]] to save their world from the Light, and turning all those old light, would have flipped many standard RPG story tropes on their heads.head and made for a much more interesting story.

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* TheyWastedAPerfectlyGoodPlot: It's stated that the world goes through cycles. The last time all this stuff happened it was with a team of champions of darkness defeating an overwhelming light. Unfortunately, all of these interesting ideas about DarkIsNotEvil and LightIsNotGood are relegated entirely to the game's ''backstory'', with the game itself being another standard tale of [[LightIsGood Heroes of Light]] defeating the DarkLord and driving back the [[DarkIsEvil Darkness]]. Imagine if this game took place during the last cycle instead, with a story about [[DarkMessiah chosen heroes of darkness]] fighting against the Light, and turning all those old RPG tropes on their heads.


* TheyWastedAPerfectlyGoodPlot: It's stated that the world goes through cycles, with the UltimateEvil changing between a Cloud of Darkness and Cloud of Light depending on which is more powerful at the time. The last time all this stuff happened it was with a team of champions of darkness defeating the Cloud of Light. Unfortunately, all of these interesting ideas about DarkIsNotEvil and LightIsNotGood are relegated entirely to the game's ''backstory'', with the game itself being another standard tale of [[LightIsGood Heroes of Light]] defeating the DarkLord and driving back the [[DarkIsEvil Darkness]]. Imagine if this game took place during the last cycle instead, with a story about [[DarkMessiah chosen heroes of darkness]] fighting against the Light, and turning all those old RPG tropes on their heads.


** '''You'd Expect''': Noah would give them all the same gift, or at least one he ''knew'' they'd like (which is arguably the point of gift-giving).

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** '''You'd Expect''': Noah would give them all the same gift, or at least one he ''knew'' they'd like (which is arguably the point of gift-giving). And if they object to their gifts, let them switch it around.


** '''Instead''': Doga gets granted immense magical power, Unei gains dominion over dreams, and Xande is [[TheLastOfTheseIsNotLikeTheOthers rendered mortal]].

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** '''Instead''': Doga gets granted immense magical power, Unei gains dominion over dreams, and Xande is [[TheLastOfTheseIsNotLikeTheOthers rendered mortal]].mortal.

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* BrokenBase: The treatment of the Sage and Ninja jobs in the remake gets some of this. In the original, they were the InfinityPlusOneSword options, being PurposefullyOverpowered and undeniably the strongest magic and physical jobs, but in the remake, they were nerfed significantly and put on par with the others. This created either relief ("thank god, now they're just an option rather than broken") or irritation ("dangit, I ''[[CatharsisFactor liked]]'' stomping the endgame with a party of Sages and Ninjas!"


* TheyWastedAPerfectlyGoodPlot: It's stated that the world goes through cycles, with the Flood of Light and Flood of Darkness causing the UltimateEvil to change between being a Cloud of Darkness and a Cloud of Light. The last time all this stuff happened it was with a team of champions of darkness defeating the Cloud of Light. Unfortunately, all of this is relegated entirely to the game's backstory, with the game itself being another standard tale of Heroes of Light driving back the Darkness. Imagine if this game took place during the last cycle, with a story about [[DarkMessiah chosen heroes of darkness]] fighting against the Light, and turning all those old RPG tropes on their heads.

to:

* TheyWastedAPerfectlyGoodPlot: It's stated that the world goes through cycles, with the Flood of Light and Flood of Darkness causing the UltimateEvil to change changing between being a Cloud of Darkness and a Cloud of Light.Light depending on which is more powerful at the time. The last time all this stuff happened it was with a team of champions of darkness defeating the Cloud of Light. Unfortunately, all of this is these interesting ideas about DarkIsNotEvil and LightIsNotGood are relegated entirely to the game's backstory, ''backstory'', with the game itself being another standard tale of [[LightIsGood Heroes of Light Light]] defeating the DarkLord and driving back the Darkness. [[DarkIsEvil Darkness]]. Imagine if this game took place during the last cycle, cycle instead, with a story about [[DarkMessiah chosen heroes of darkness]] fighting against the Light, and turning all those old RPG tropes on their heads.

Added DiffLines:

* TheyWastedAPerfectlyGoodPlot: It's stated that the world goes through cycles, with the Flood of Light and Flood of Darkness causing the UltimateEvil to change between being a Cloud of Darkness and a Cloud of Light. The last time all this stuff happened it was with a team of champions of darkness defeating the Cloud of Light. Unfortunately, all of this is relegated entirely to the game's backstory, with the game itself being another standard tale of Heroes of Light driving back the Darkness. Imagine if this game took place during the last cycle, with a story about [[DarkMessiah chosen heroes of darkness]] fighting against the Light, and turning all those old RPG tropes on their heads.


* EvenBetterSequel: While ''III'' may feel dated in this day and age, it's important to remember how much of what would be Final Fantasy's standard gameplay was actually fleshed out in this installment. While ''VideoGame/FinalFantasy1'' started the franchise, it had a lot of early JRPG crust[[note]]Lots of spells flat out don't work due to coding bugs, enemies that are defeated in a round but are still targeted by someone end up wasting the characters turn, and the LevelGrinding was quite obnoxious at points[[/note]], and ''VideoGame/FinalFantasyII'' switched to a stat grinding system that ultimately wasn't well received. ''VideoGame/FinalFantasyIII'', however, went back to a more realized version of ''Final Fantasy 1'''s system, introduced a far more balanced level curve, streamlined a lot of the crust of the earlier games out, introduced the JobSystem to [=RPGs=] as a whole, as well as introduced ''many'' of what would become the series iconic staples.

to:

* EvenBetterSequel: While ''III'' may feel dated in this day and age, it's important to remember how much of what would be Final Fantasy's standard gameplay was actually fleshed out in this installment. While ''VideoGame/FinalFantasy1'' started the franchise, it had a lot of early JRPG crust[[note]]Lots of spells flat out don't work due to coding bugs, enemies that are defeated in a round but are still targeted by someone end up wasting the characters turn, and the LevelGrinding was quite obnoxious at points[[/note]], and ''VideoGame/FinalFantasyII'' switched to a stat grinding system that ultimately wasn't well received. ''VideoGame/FinalFantasyIII'', however, went back to a more realized version of ''Final Fantasy 1'''s system, introduced a far more balanced level curve, streamlined a lot of the crust of the earlier games out, introduced the JobSystem to [=RPGs=] as a whole, as well as introduced ''many'' elements of what would become the series iconic staples.


* EvenBetterSequel: While ''III'' may feel dated in this day and age, it's important to remember how much of what would be Final Fantasy's standard gameplay was actually fleshed out in this installment. While ''VideoGame/FinalFantasy1'' started the franchise, it had a lot of early JRPG crust[[note]]Lots of spells flat out don't work due to coding bugs, enemies that are defeated in a round but are still targeted by someone end up wasting the characters turn, and the LevelGrinding was quite obnoxious at points[[/note]], and ''VideoGame/FinalFantasyII'' switched to a stat grinding system that ultimately wasn't well received. ''VideoGame/FinalFantasyIII'', however, went back to a more realized version of ''Final Fantasy 1'''s system, introduced a far more balanced level curve, streamlined a lot of the crust of the earlier games out and introduced the JobSystem to [=RPGs=] as a whole.

to:

* EvenBetterSequel: While ''III'' may feel dated in this day and age, it's important to remember how much of what would be Final Fantasy's standard gameplay was actually fleshed out in this installment. While ''VideoGame/FinalFantasy1'' started the franchise, it had a lot of early JRPG crust[[note]]Lots of spells flat out don't work due to coding bugs, enemies that are defeated in a round but are still targeted by someone end up wasting the characters turn, and the LevelGrinding was quite obnoxious at points[[/note]], and ''VideoGame/FinalFantasyII'' switched to a stat grinding system that ultimately wasn't well received. ''VideoGame/FinalFantasyIII'', however, went back to a more realized version of ''Final Fantasy 1'''s system, introduced a far more balanced level curve, streamlined a lot of the crust of the earlier games out and out, introduced the JobSystem to [=RPGs=] as a whole.whole, as well as introduced ''many'' of what would become the series iconic staples.

Added DiffLines:

* EvenBetterSequel: While ''III'' may feel dated in this day and age, it's important to remember how much of what would be Final Fantasy's standard gameplay was actually fleshed out in this installment. While ''VideoGame/FinalFantasy1'' started the franchise, it had a lot of early JRPG crust[[note]]Lots of spells flat out don't work due to coding bugs, enemies that are defeated in a round but are still targeted by someone end up wasting the characters turn, and the LevelGrinding was quite obnoxious at points[[/note]], and ''VideoGame/FinalFantasyII'' switched to a stat grinding system that ultimately wasn't well received. ''VideoGame/FinalFantasyIII'', however, went back to a more realized version of ''Final Fantasy 1'''s system, introduced a far more balanced level curve, streamlined a lot of the crust of the earlier games out and introduced the JobSystem to [=RPGs=] as a whole.


** The DS remake gave the game a graphical revamp with 3D models, balanced the job system, fixed several bugs, gave the party names and distinct designs, and added several extra bosses and an arranged soundtrack. Much like the ''Final Fantasy Origins'' versions of ''[[VideoGame/FinalFantasyI Final Fantasy]]'' and ''VideoGame/FinalFantasyII'', this version became the basis for later ports outside of emulated ROMs of the Famicom game.

to:

** The DS remake gave the game a graphical revamp with 3D models, balanced the job system, fixed several bugs, gave the party names and distinct designs, and added several extra bosses and an arranged soundtrack. Much like the ''Final Fantasy Origins'' versions of ''[[VideoGame/FinalFantasyI Final Fantasy]]'' and ''VideoGame/FinalFantasyII'', this version became the basis for later ports outside of emulated ROMs [=ROM=]s of the Famicom game.



*** It should be noted that the Sage and Ninja jobs were earned in the BonusDungeon ("Bonus" in the sense that it was optional, but heavily encouraged to enter) in the Famicom version, making them more akin to [[InfinityPlusOneSword Infinity Plus One Jobs]]. When they got moved to the Earth Crystal in the remake, they were nerfed to be on par with the jobs rather than blatantly overshadowing them.



** '''The Result''': Xande is ''pissed'' at getting his immortality taken from him (''especially'' as it was done so without his permission), seeks out the Cloud of Darkness, and becomes the bad guy.

to:

** '''The Result''': Xande is ''pissed'' at getting his immortality taken from him (''especially'' as it was done so without his permission), seeks out the [[GreaterScopeVillain Cloud of Darkness, Darkness]], and becomes the bad guy.


** The DS remake gave the game a graphical revamp with 3D models, balanced the job system, fixed several bugs, gave the party names and distinct designs, and added several extra bosses and an arranged soundtrack. Much like the ''Final Fantasy Origins'' versions of ''[[VideoGame/FinalFantasyI Final Fantasy]]'' and ''VideoGame/FinalFantasyII'', this version became the basis for later ports outside of direct ports of the Famicom game.

to:

** The DS remake gave the game a graphical revamp with 3D models, balanced the job system, fixed several bugs, gave the party names and distinct designs, and added several extra bosses and an arranged soundtrack. Much like the ''Final Fantasy Origins'' versions of ''[[VideoGame/FinalFantasyI Final Fantasy]]'' and ''VideoGame/FinalFantasyII'', this version became the basis for later ports outside of direct ports emulated ROMs of the Famicom game.


** '''The Result''': Xande is ''pissed'' at getting his immortality taken from him (''especially'' as it was done so without his permission), seeks out the [[BiggerBad Cloud of Darkness]], and becomes the bad guy.

to:

** '''The Result''': Xande is ''pissed'' at getting his immortality taken from him (''especially'' as it was done so without his permission), seeks out the [[BiggerBad Cloud of Darkness]], Darkness, and becomes the bad guy.


* SequelDisplacement: In ''Japan'', this is absolutely the case for the NES version, as it was the first ''FF'' title to truly get "huge" -- the first two aren't ''obscure'' by any means, but much like [[VideoGame/DragonQuestIII the Distinguished Quompetition]], many NES-era gamers in Japan considered this to be the first ''good'' ''Final Fantasy'' and the first to really show Square's burgeoning graphical flair, Uematsu's soundtrack skill, and had (for the time) a very memorable story. As a result, it sold like hotcakes and lodged itself firmly in the Japanese zeitgeist; if a work outside of the gaming sphere (like TV show or somesuch) references NES-era ''Final Fantasy'', 99% of the time, it will reference this game specifically (with Cloud of Darkness being particularly iconic).

to:

* SequelDisplacement: In ''Japan'', this is absolutely the case for the NES version, as it was the first ''FF'' title to truly get "huge" -- the first two aren't ''obscure'' by any means, but much like [[VideoGame/DragonQuestIII the Distinguished Quompetition]], many NES-era gamers in Japan considered this to be the first ''good'' ''Final Fantasy'' and the first to really show Square's burgeoning graphical flair, Uematsu's soundtrack skill, and had (for the time) a very memorable story. As a result, it sold like hotcakes and lodged itself firmly in the Japanese zeitgeist; if a work outside of the gaming sphere (like a TV show or somesuch) references NES-era ''Final Fantasy'', 99% of the time, it will reference this game specifically (with Cloud of Darkness being particularly iconic).

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